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Now that Guild Wars 2 has been out for several months, players are hitting level 80 with their first, and often second, third and fourth, characters and are wondering "What now?" In today's column, we take a look at that phenomenon. Check it out before lending your voice to the discussion in the comments.
Read more of David North's Guild Wars 2: The Quest for Power.
Associate Editor: MMORPG.com |
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1/07/13 12:10:10 PM#2
good read.
at level 80 i cant have enough of too may 'Fractals' which i think they have done an amazing job. tha said the rewards seem a bit low- with what uve said would of been nice to earn a 'special' skill for completeing all the Fractals-or even unlocking a special small quest line with unique rewards. iam still waiting for specific order quests which we can buy from the shop? at level 80. that said I always look forward to Special events throughout the game-they never seem to get old becouse there are always different players attending them- and thats fun! i have 4 alts still leveling and with them iam reflecting what they could of improved on. extending the game Lore and accessing special level 80+ skills comes to mind. |
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1/07/13 12:22:14 PM#3
I think the way GW2 is designed is GREAT, but they need to add some rewards to dungeons and pvp that seem worth vying for...that doesn't influence game balance or becoem something you HAVE to do. Which is really hard to think of something like that.
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1/07/13 12:36:17 PM#4
they need to beef up the amount of those "mini dungeons" out in the game zones, and have more complex events for lvl's 60+. just make them have real mechanics like kholer, subject alpha and lupicous.
i say give us traits off of world bosses, and bring back skill capturing for elites. |
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1/07/13 12:45:44 PM#5
Buy to play game with longevity in the year 2013. Is that an expectation that's realistic ?
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1/07/13 12:47:52 PM#6
Originally posted by KingofHartz Yes - Think of GW1 - it is still going although it is a little long in the tooth. How long do you expect to play? As long as they bring out expansions to GW2 - yes it is realistic.
Just remember many sub games are buy to play one month then subscription. |
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1/07/13 12:53:06 PM#7
This is the fundemental problem with MMOs: the grind is both unrewarding and tedious. That we keep doing it, like cocaine addicted mice hitting the bar for another hit, both saddens and amuses me to no end. Then again, I love schadenfreude as much as the next guy.
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1/07/13 1:09:12 PM#8
Think GW's endgame was always 'dress up' so not seeing anything new with GW2. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/07/13 1:11:43 PM#9
I completely agree, but I am a bit torn on the subject. You see there is a reason Anet didn't include tons of skills and allow you to freely pick between them and have a secondary class like in GW1. It's because of the pvp. Therein lies the problem, you either balance for pvp and create shallower "progression" or have a hard as heck time balancing pvp and provide good horizontal progression.
I always felt GW1 was a pvp game first and foremost. That's why I didn't really care too much about pve in it after I finished the story line, besides the pvp in GW1 was pretty damn good and the pve was just ok. But when I saw their approach for skills in GW2 I was SO HAPPY that they were thinking about balance. Until I played the game and figured out that the pve in it is also super fun, but because of that design decision it is also extremely limited in progression. I could see a skill system like the one in GW1 flourish in the game that is GW2, but I would hate to see it affect pvp the way it would. |
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1/07/13 2:44:08 PM#10
Originally posted by KingofHartz yes- becouse with no sub fee, YOU as the player get to choose what you want out of the game and not spoon fed per an expansion- Anet has doen a great job at that many different routes to leveling ( i chose personal story) but my buddy did it by exploring and zone events -hes not a fan of dungeons (a post wow player bad experiences) my alts are beign leveled by wvw and spvp...some events and jumping puzzles- the game never feels the same!-and that i love!
so choosing what to buy and when is key with future mmo's. play at your own pace no rat race to world first=ats for kids. |
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1/07/13 2:50:15 PM#11
Originally posted by botrytis Isn't GW1's longevity primarily driven by it's pvp/esport side? Whereas people are having an issue with the whole PVE/larger scale mmo side in terms of longevity with GW2.
There is no doubt a highly specific/dedicated B2P multiplayer title can have longevity (so long as it is supreme in delivering that focused content). There though is still some doubt as to whether the model (especially when applied to a themepark which is content driven) can work for a fully fledged themepark mmo trying to appeal to a broad spectrum of players. Perhaps it can, but then it is expecting a lot. |
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1/07/13 3:09:37 PM#12
I really hope they will add a lot of new ultility skills. And I would love some better elite skills which maybe aren't that powerfull but like in 1st GW they would define my character build. I miss this part of character building from 1st game.
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1/07/13 3:14:39 PM#13
Originally posted by QSatu This, exactly. GW2 is build with supreme scalability in mind. PVP scales, WVW scales. There's no reason progression of skills couldn't be never-ending, as long as ArenaNet could add in tons of skills. I'd take multi-classing in PvE and WvW. Leave it disabled for the eSports. Would love to do the multi-classing we saw in GW1, balance nightmare that it was. But that's what the controlled part of sPVP is for. |
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1/07/13 3:26:15 PM#14
I have a hard time relating to the OP. His goals are not mine at all. I don't have this desire to 'prove myself' in a game, to myself or anyone else. Maybe this is a product of being in my 40's now, as when I was in my 20's to early 30's I was more concerned with the pecking order.
I am more interested in seeing the game develop and grow as opposed to my own 'power'. Grow the crafting, add some complexity and uniqueness to it, add more professions, bring some humor to the game, add housing, add mounts, add new places, create new stories, add new races. I'm interested to see my characters place within the world grow, but I'm not putting little notches on my bow to keep track of my kills: that seems inconsequential.
Looking at how I've played mmo's as opposed to fps, it's been more about how I fit in the world and community not how leet I was. I want to find a place to fit in, not stand out. I realize I may be 'different' though. |
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1/07/13 3:48:37 PM#15
And that is why the first Guild Wars was infinitely better than Guild Wars 2.
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1/07/13 4:27:49 PM#16
I hit the "no more skills" wall at level 40. I couldn't imagine going another 40 levels doing the exact samething.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/07/13 4:33:18 PM#17
Yeah they really painted themselves into a bit of a corner with the way they tied 5 of your 10 skills to weapons.... Just starting recently I couldn't decide what class to play, not because they are all awesome, but because I just couldn't find a class/weapon combo that I really liked. They all have their skills that I like and ones that I don't, and with no way to mix and match I just couldn't find 'my' playstyle. I really like the variaty of the Elementalist in beta, but it feels like they have nerfed the PvE pretty hard since then, as for some reason it doesn't feel the same now. I've finally settled on sword + board / hammer Guardian... just hope I can enjoy those same 5/5 skills for the next 75 levels. As a way to fix the problem raised in the OP.. I would love to see them introduce alternative weapon skills that you can swap out like the utility skills... prehaps earning them in a similar way as you did elite skills in GW1. |
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1/07/13 4:44:55 PM#18
Even if most of us hates grinding, it sure feels nice when you have worked hard and get that "epic loot". Not that I am saying GW2 is a bad, but the game is lacking that feeling. I never thought I would say it, but some elements from other mmorpgs should be implanted into this game, to make it longlivity. Let the flame begin!
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/07/13 4:48:16 PM#19
Originally posted by bcbully yeah i wish we had more skills, and at least 2 or 3 more skill slots (not skill bars, only 2 or 3 more buttons to add weapon skills to map with mouse or other keys) |
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1/07/13 4:48:55 PM#20
Originally posted by Terranah I feel the same way. I also am in my 40s, but I have felt this way for many years when it comes to MMOs. I like to have my place as a character. I like to feel important and that my actions change the world and story around me. When I play GW2 I enjoy COMPLETELY the storys around me. It does not bother me that the gear is not as leet as in say WoW. WoW gear gets laughable at the stats and the imbalance betweeen certain levels. When I play I want to feel good with my kills because I have mastered my SKILLS not for wearing over powered gear.
As GW2 progresses I would love to see more focus on story and content rather than following the "look at my awesome over powered gear" approach of most MMOs. I would love to see dynamic events get more dynamic, the world permanantly change from my efforts, and dynamic environments that change as time progresses in game would be on the top of my list.
Once I get into GW2's PvP more I am sure I will have thoughts there, but seeing I have not focused on the PvP side much I will reserve comments. All in all I am not unhappy with much in Anet's GW2. The most fun I have had in an MMO in a long long time! Blank-man |
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