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The Pub at MMORPG.COM  » 15$ a month sub model is so old school!

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203 posts found
  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 1181

1/07/13 3:06:25 AM#41
Originally posted by MMOExposed

but 5$ a month sub model is the thing of the future.

 

Developers still get a constant sub, but not as intimidating as 15 dollar sub model is.

And with growing number of MMORPG game list, consumers would be better off being able to sub to multiple MMOs rather than commit to a single 15$ a month AAA MMO.

By lowering it down to 5$ a month, consumers can squeeze 3 AAA MMOs out of a single month with that same traditional 15$ a month.

With more MMORPG on the game list, more will be played at a time for the avg MMO consumer in theory. (and even more for those that already comfortable with coughing over 60+$ a month to play multiple MMOs)

 

keep in mind this is about sub model alternative then doing the risky F2P and B2P models.

As they say, quantity does not beget quality. I would rather pay $15/month for one game I really love and will play for months or even years on end than to pay $5/month for many games that are really not that great and only stay a month or two. Your model encourages 'content locusts' and I perceive this phenomenon as an undesirable product of recent MMORPGs that are not as fully conceived of as the first two generations of MMOs.

These are virtual worlds: why not ask for a long-term game rather than something you would consume within a month and then drop? Or not find immersive enough to play alongside perhaps one other game but in fact need to play many to feel entertained?

Playing MUDs and MMOs since 1994.

  bingbongbros

Hard Core Member

Joined: 9/21/10
Posts: 566

1/07/13 3:24:37 AM#42
Originally posted by MMOExposed

but 5$ a month sub model is the thing of the future.

 

Developers still get a constant sub, but not as intimidating as 15 dollar sub model is.

And with growing number of MMORPG game list, consumers would be better off being able to sub to multiple MMOs rather than commit to a single 15$ a month AAA MMO.

By lowering it down to 5$ a month, consumers can squeeze 3 AAA MMOs out of a single month with that same traditional 15$ a month.

With more MMORPG on the game list, more will be played at a time for the avg MMO consumer in theory. (and even more for those that already comfortable with coughing over 60+$ a month to play multiple MMOs)

 

keep in mind this is about sub model alternative then doing the risky F2P and B2P models.

Disclaimer: I am drunk, so take what I write with a grain or a pound of salt.

 

15 dollar a month subs are not the problem, for those of us who pay for mmo's and have since the beginning of the subscription method it hasn't been the sub that makes us shy away from these games.

 

What makes us withdraw is broken games or games that say one thing and do another.  I personally have never bat an eye at a game with a 15 dollar a month sub because to me that is nothing compared to my other daily expenses, like bills, alcohol, and a pot indulgence. Illegal? I have military wounds to lift that burden.

 

What stands in the way of said prices is games that are delivered with birth defects.  Take the not so recent SWTOR,  came out of the gate with a lot of well wishes and delivered on some but left a lot wanting.  Why?  Not because of the price per month but because of the after launch defects.

 

Which drove away a hefty amount of starter subs.  Yes it is because it was a sub game that they left, not because of the price but because they didn't feel that the current and or future vision of the game was worth that price.

 

But take the starter lords of the genre, UO, EQ1, AC, DAoC.  All these games were subs and remained such for years and years with not so much a bat of an eye towards a f2p model.  Which at the time was already a norm of Asia, and yes I dabbled in those 2d f2p games too.

 

The difference now is that there is many many choices in mmo's so ones that fall short die young.  I don't think lowering the subscription price would fix these problems though. Why?  Because the games that would attempt a sub would still fall short due to the fact that their monthly income would be so low compared to the $15.

 

In the past the 15 bucks was everything, it drove the expansions and it kept the game online.  And running with 200-400k players was healthy.  Now that is a status of death and causes shifts to f2p which in turn causes many other problems to both the growth of games and the current and future customers.

 

Personally, and drunkenly, this new trend of f2p is a blessing and a horrible curse.  Yes it allows access to games on a whim, but seems to cheapen the value of the game overall.  Games that would life and die off the sub to ensure the game stays alive and exciting in turn strive to pad their cash shops for future revenue because they know that the still sideline sub that they offer is just an after thought.

 

I've always felt that the subscription model is by far the best, yes box sales are a hurdle for some but overall it is the best.  All future content, excluding major expansions, would come for free driven directly into the heart of the game world for all to consume.  Now it is in little micro sales that siphon your real life bank account down quicker than you may realize.

 

I support sub games that hang on by the skin of their teeth, and I truly hope that the f2p method goes the way of the 8-track. But I am just a drunken old fool.

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

1/07/13 3:32:11 AM#43

If the game is worth $15 a month then thats what Ill pay no isseus at all..

 

Anyway old school is in at the moment so subs are coming back yay..

My 3D models
http://dragon3d.webs.com/

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3197

"A very special kind of stupidity"

1/07/13 7:31:04 AM#44

$15 at today's values is the equivalent of paying $9.50 15 years ago (assuming an average of 3% inflation rate). In terms of purchasing power MMO subs have effectively fallen by 1/3 already. 15 years ago they cost you a large pizza for a month of subs. Now they cost you a medium pizza for a month of subs.

Meanwhile, things like electricity, software developers, graphic artists and so forth have not become any cheaper.

Give me liberty or give me lasers

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3197

"A very special kind of stupidity"

1/07/13 7:32:54 AM#45
Originally posted by hfztt

Once size does not fit all.

The payment model should fit the game. I like EvE's monthly sub, as it fits the game. I like DDO's f2p model, as it fits the game.

I get tired whenever someone thinks that one model is "right".

 

Exactly. Well said. F2P would be horrible for EVE, but B2P/DLC is perfect for TSW. Let the model fit the game.

Give me liberty or give me lasers

  Mightyking

Apprentice Member

Joined: 8/08/06
Posts: 152

1/07/13 7:41:29 AM#46

To be entertained is priceless.

 

The problem is not the height of the price, the problem is the value of the entertainment.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/07/13 7:44:01 AM#47
Originally posted by Malcanis

$15 at today's values is the equivalent of paying $9.50 15 years ago (assuming an average of 3% inflation rate). In terms of purchasing power MMO subs have effectively fallen by 1/3 already. 15 years ago they cost you a large pizza for a month of subs. Now they cost you a medium pizza for a month of subs.

Meanwhile, things like electricity, software developers, graphic artists and so forth have not become any cheaper.

exactly

 

I dont think people understand the economics of things.  Money has to come from somewhere.  Developer salaries are significantly more than they were 15 years ago.  And games are significantly more expensive.  Rift cost more than twice as much to make as EQ2 and for a smaller game.

 

Its great if you can get 2-3 million to try your game, and then perhaps a reduced sub or even b2p might be feasible.  But in reality when any smart developer would shoot for 500k and expect half that to stick around after a year (and the number of games that have done that in the last 8 years total 2:  LOTRO and SWTOR).  

 

Money has to come from somewhere, or quality has to suffer.

  Pixilated

Novice Member

Joined: 11/10/11
Posts: 30

1/07/13 7:45:12 AM#48

I believe that the sub. model SHOULD  include their expansions

for free,but they got greedy and it hurts the market.Or at least have

a discounted price for the loyaly subscribe'd player base.I guess

the market will never get to that point in believing that a paid

subscription should have ALL access to the game played.

  User Deleted
1/07/13 7:53:23 AM#49

*GASP*  I partly agree with an MMOExposed concept. :-)

 

I think bargain games that don't go B2P or F2P, should have a discounted sub (and box price) with the idea that it will attract more players.  If they absolutely must have a subscription, it should be less than full value subscription games.

 

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3057

The definition of insanity is doing the same thing over and over while expecting different results.

1/07/13 7:57:37 AM#50

I been paying 15 bucks a month for years in eq2, eight of them to be exact. Not to mention swg. Other games as well and a couple of lifetimes to lotro.

I have no problem paying 15 bucks a month for a game I love.

Now if they were to offer me 5 bucks a month and not put in a cash shop that required me to do unlocks I might be interested. However we know that if they reduce the price of subs, they got to make the money elsewhere and it is always in the cash shop.

  hardicon

Apprentice Member

Joined: 11/23/10
Posts: 355

1/07/13 8:09:46 AM#51

anyone that cant afford 15 bucks a month needs to sell their computer, get rid of internet and get a second job.  obviously there priorities are not where they should be.

 

sub fee was never a problem.  if the game was worth the sub fee people would pay it.  if the game was built right and had enough to keep you entertained then the sub fee is not a problem.

the problem comes in with all these new games they dont have the depth of content.  mmo developers are making games that they expect people to chew through the content in a week or two and move on and come back next month or so when new content is released.  it is their own damn fault for making these shallow games chasing after the wow dollar.  wow is shallow and no content but it has the name, devs need to open their eyes and realize more wow clones will fail and actually go back to making games that are good.

  stromp45

Hard Core Member

Joined: 7/11/11
Posts: 139

1/07/13 8:16:34 AM#52
IM fine with 15 bucks a month for a good game and i have no problem with them putting in a fluff cash shop in any game . i like the idea if i want to buy a zebra striped suit it waer to killing the next mob i can . and all you whiners saying oh a cash shop its awful get over it i dont know a single game that doesnt have some kinda of cash shop from wow to hello kitty !!!!!!
  Vesavius

Old School

Joined: 3/08/04
Posts: 7120

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/07/13 8:37:42 AM#53
Originally posted by hardicon

sub fee was never a problem.  if the game was worth the sub fee people would pay it. 

 

This.

A cash shop F2P model has never made a game better or more worth your time IMO, and to the OP with your $5 idea... I am tired of the 'I wanna play 4 games at the same time until I get bored and move on to the next batch' ADHD super transients dictating the revenue model in this industry.

 

The truth is that some freeloader that is too tight to pay $15 for something he enjoys won't pay $5 for it either. They just want a free ride at the expense of others in a game thats just something to do while they wait for the next one.

 

Gah... the 4 MMORPGs at a time crowd... These people contribute *nothing* to the industry past showing up. I can't see any of them wanting to pay any money at all, even $5, in all honesty.

 

Also, if you are not enoying the MMO you are in enough to think it is worth around £2.50/week then it is my view you actually do not even obviously enjoy it that much in the first place and probably need to go find something else to invest your time into that you can love and have fun in.

The way I see it is that if it's not worth my money, then why would it be worth my time (which is actually more valuable then the £2.50 a week by a long shot)?

  Vesavius

Old School

Joined: 3/08/04
Posts: 7120

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/07/13 8:44:46 AM#54
Originally posted by stromp45
i dont know a single game that doesnt have some kinda of cash shop from wow to hello kitty !!!!!!

 

And that justifies it how?

  Chingo

Novice Member

Joined: 4/27/12
Posts: 134

1/07/13 8:47:01 AM#55

$15 already is $5 due to inflation. Games should be free as in beer with a few steaming piles of f2p here and there to attract the flies;)

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

1/07/13 8:58:54 AM#56

I am afraid you have it wrong, OP.

I agree with the first part...15 USD / month is old school.

But 5 USD / month is the future? I didnt realize goods and services were getting cheaper with time.

If something, it is "25 USD / month is the future"...for some time. 35 USD / month then, and so on.

Dont get fooled by tons of crappy games going F2P (or B2P as some people refer to F2P with box price). I believe that for quality games, P2P is still the most profitable option and I dont think its likely that the price will go down.

 

 

Currently playing: L2 Chronicle 4

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/07/13 9:31:56 AM#57
Having wandered 40 months in the desert of F2P, I'm ready to return to traditional $15 AAA mmorpgs. F2P is a bit like "Dollar Day" at my local zoo. All it does is overcrowd the venue with people whose hygiene can be described as inadequet.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1351

1/07/13 9:40:56 AM#58
Originally posted by MMOExposed
Originally posted by Fearum
If gaming is your hobby and the game is worth 15$ a month it is fine. If you bitch about it being too much your either playing a shitty game or your just a cheap bastard and need to find a new hobby. I doubt there is cheaper hobby out there.

thats not really the point.

Example:

if the total number of MMO on the market was ==1.

And the sub fee was 15$ a month.

Well paying 15$ a month grants you access to 100% of all MMO.

 

Now if we keep the same sub fee cost, but increase the number of total MMO on the market to 5.

Playing 15$ a month only grants me access to 20% of all MMO.

 

Increase the total number of MMO again to 10.

And 15$ a month only gets me access to 10% of all MMO.

 

As we go on, the total number of MMO keep going up, but the price still remains the same. So at some point, most of the MMO will fall off the list, as we can see this more often today with so much MMO inflation.

 

The prices have to drop, or place a halt on the number of total MMO on the market. One has to give out for the other. Which would you rather have?

Wow... fuzzy math to it's finest. It's also flawed logic. Your $15 a month grants you access to %100 of each game. Do you understand how insane what you said sounds? That's like me saying that I'm eating at 5 restuarants today cause I feel like it and wanting them to lower the price on the menu as I'll only get to enjoy one meal fully. You pay the full price for the games and how you break it down is up to you and your available time. 

 

Just because you want to play all of the mmo's on the market doesn't mean the price should be lowered. Your main issue seems to be that you want to play all mmo's out at a given time but don't want to pay for them. 

  stromp45

Hard Core Member

Joined: 7/11/11
Posts: 139

1/07/13 10:00:48 AM#59
im just saying its not bad to have a cash shop in a game its not like your forced to use it . If  i can get someone to spend money on a fake pair of boots to make there char look cooler id do it also .
  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

1/07/13 10:04:31 AM#60
Originally posted by coretex666

I am afraid you have it wrong, OP.

I agree with the first part...15 USD / month is old school.

But 5 USD / month is the future? I didnt realize goods and services were getting cheaper with time.

If something, it is "25 USD / month is the future"...for some time. 35 USD / month then, and so on.

Dont get fooled by tons of crappy games going F2P (or B2P as some people refer to F2P with box price). I believe that for quality games, P2P is still the most profitable option and I dont think its likely that the price will go down.

According to the Bureau of Labor Statistics calculator, the $15 a month you paid in 2000 would be $20.05 today.

"Why so serious?"
-- The Joker

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