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1/07/13 6:08:53 AM#201
What matters is that Ncsoft closed a good game with a good crowd following instead of trying any number of basic reputable business strategies to keep the game open. Some strategies take time and require forward planning, it is clear ncsoft were in a rush, In my view they took the easiest road the fastest and are taking the fastest airway out of the western market. Case in point; Ultima and EQ are still going if those old games can keep chugging along there is zero excuse for anything else being shutdown. Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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1/07/13 6:10:47 AM#202
Originally posted by Pheonyx What? The average salary is 30k? What's the point of working in this industry if you earn so little? Anyways if it was shut down, then it didn't make sense to keep running the game financially speaking. Even if you are making a a slight (although I doubt it) profit, it is always worth asking if it is worth the resources you are putting in...opportunity costs etc. This game had no growth potential, wasn't making any money. Why would you want to keep it? Although that's my line of thought as someone who works in the financial services industry, so I tend to look from the financial perspective of things. |
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1/07/13 6:24:18 AM#203
Originally posted by fivoroth I agree with your reasoning completely. Unfortunetly the vocal fanboys do not :( also, this http://www.gamecareerguide.com/features/1108/game_developer_salary_survey_2012.php rather clearly debunks his numbers. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/07/13 6:31:19 AM#204
Both UO and EQ were successful when they released. CoH wasn't all that successful. Especially compared to other MMOs released around the same time. Both UO and EQ have some future potential. UO because it started the industry and EQ because it was successful and has now lead to EQNext. CoH and Paragon Studios had no demonstrable future potential. They had current profitability and that was it. Join the League For Gamers. |
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1/07/13 7:21:29 AM#205
Originally posted by lizardbones Why should it really impact GW2? Its not my type of game, but many seem to like it. This type of thing tends to take time, and repeated abuse. Thats why I stated its a DOT. Never under estimate the impact of bad word of mouth. Especially when the facts involved can simply be looked up, as they can be these days. Way too many suits can't seem to understand that reality. Which is odd, since its one of the first things one learns in marketing, and branding. But then with a short term focus (what have you done for me this quarter) thats par for the course. NCsofts attitude will eventually cost them. Now that they are involved with Nexon, things are not likely to go nearly as well for them in the western markets. But eventually, even the eastern markets will start to become less tolerant of their usual antics. Its just a matter of time.
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1/07/13 7:46:42 AM#206
Originally posted by Wraithone Which Business School did you go to? This was definitely not one of the "first" things which I learnt in my marketing classes. Do you know the BCG matrix? Do you want to guess which category CoH falls under? Also a lot of marketing driven companies "consolidate" their brand portfolios by eliminating brands which are underperforming. Keeping this game neither makes marketing sense nor finance sense. |
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1/07/13 8:13:00 AM#207
Originally posted by lizardbones Seriously? UO and EQ had pretty much no competition upon release while City of Heroes, with practically no marketting, was released not long before World of Warcraft. Huge marketting budget, well established name in PC gaming. In WoW's shadow, while competitors were desperately jumping at the impossible dream of being a 'WoW Killer', CoH kept going strong in it's own niche. It was in dire need of a sequel (Paragon did do some pretty impressive things with that old game engine, but it did need replacing), but it kept going and could have easily gone onto 10 years or more. After all, UO and EQ are still with us 14 and 12 years later respectively. Hell, Dark Age of Camelot's still going and that wasn't even well known of in 2001 when it came out (though you may have to correct me on that. I was aware of it but not even vaguly interested). |
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1/07/13 8:13:24 AM#208
Is whatever you just said related to people playing CoH, but not playing Aion or GW2? I was thinking about that after some other post of mine. If people who play CoH weren't likely to play anything else that NC Soft had anyway, then the game didn't contribute as much to the company as other games. It wouldn't be the only thing to consider, but it would certainly be a contributing factor. Now, I don't discount the idea that bad press is bad, but it's like everything else. It has to show that it makes a difference or a business can safely ignore it. Other factors around the game could outweigh the bad press. I do think the way they closed the game was in poor taste, and they could have closed the game down in a more palatable manner, but I don't think they way they closed the game down is going to hurt them, and will probably help them if they are looking for additional investors. Join the League For Gamers. |
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1/07/13 8:24:28 AM#209
I heard about CoH. I had no idea what it was, because I had no idea what MMOs were, but I did hear about them. I only heard about UO because my uncle wanted me to play and I didn't hear about EQ until after I started playing WoW. CoH did have marketing. They even had marketing outside of the Video Game market, which other games did not have. The game just didn't catch on. You mentioned CoH's real problem (I think). It was a niche game. The people who played CoH didn't play anything else, and weren't likely to play anything else other than maybe a CoH2. It wouldn't matter how much advertising it got, it would always be a niche game with a small audience that would not grow and the audience would probably not play anything else. It was too successful to sell cheap, so no indie publishers could buy it, but at the same time it had no future potential so no large publishers would want it. It was the odd man out. Join the League For Gamers. |
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1/07/13 8:26:38 AM#210
The yearly salary for game developers has gotten pretty good. It's the hourly rate that's horrible. Join the League For Gamers. |
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1/07/13 8:43:36 AM#211
Originally posted by lizardbones True, CoH did have a comic series and there was at least one novel, but no idea how well they were known. I did read about CoH with the same lack of interest I gave every other MMO at the time until someone actually introduced me to it and I got hook. I think CoH's niche had plenty of room to grow. After all, investors were willing to back Champions Online and DC Universe Online and we'd be less likely to see them in CoH outright failed. All it would take is a small advert saying you can freely make and play your own hero before a super hero movie or show to get people interested and we could have seen that niche explode. I'm actually surprised SOE hasn't taken advantage of it yet, what with Dark Knight Rises, the forth coming Man of Steel and Justice League movie and Arrow on TV |
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1/07/13 9:33:54 AM#212
The thing with advertising is that it costs the same, no matter what you're advertising. Advertising for CoH would cost the same as GW2. Ditto for Champions and DCUO. After a certain point, it doesn't make sense to advertise older properties unless they are doing something new. Even if the property doubles in size, it won't make up what you've spent in advertising*. ** edit ** * Especially if you have something else you can advertise that will get more return for your investment. Join the League For Gamers. |
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1/07/13 10:00:31 AM#213
Originally posted by lizardbones I don't agree at all. You don't have to advertise the same quanity like you do for a new game, because word of mouth tends to take care of the rest. But word of mouth starts to wane eventually, so new marketing campaigns that are cheap, but effective can still prove to be fruitful. City of Heroes having a recent expansion, for example (Going Rogue) with a box, is one way to promote a new marketing campaign. At least City of Heroes had exposure of box sets visible in gaming stores in recent years, but you can't say the same for Lineage 2. Lineage 2 is NCSOFT's flagship game afterall, and yet how much advertising muscle do you see them spending on L2 North America? That speaks volumes about how much they care about the western market. No one is saying they should't focus primarily on the Asian market, where they make most of their money. But it is incredibly myopic to not even market their own flagship game in North America. As for someone else mentioning that they should sell their property they have shut down and sits idily by. They could, but investors have to force that pressure. If I was an investor I probably would want a greater ROR on my investment, so it makes sense if it is plausible to make money off of what they are sitting on.
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1/07/13 10:11:00 AM#214
Originally posted by Hoplites Firstly, L2 is not NCs flagship title. Blade and Soul and GW2 are now the flagship titles as of at least Q3 last year. Aion and Lineage have outperformed L2 over the last few years. Lineage is still more profitible than both and it's not even open in the West anymore. Why should they market their profitible Asian titles in the West where players speak rudely about Korean grinders. Westerners apparently don't like Korean style game design and we've made that clear. As has been pointed out several times in the thread, there could be other factors in not selling the IP, factors that could cost more than a one off sale will recoup. You want to see the title live so your only real conclusion is that it would be better business for all if they sold, but that's your reality, not theirs. |
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1/07/13 10:19:29 AM#215
Kind of a recap: Join the League For Gamers. |
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1/07/13 10:24:15 AM#216
Incidentally, just pointing out that NCSoft's phrase: "The studio was unprofitable before the shutdown." is a logical trap.
You've got to pay REALLY close attention to catch the lie within the truth, because what they said is in fact technically true, but it's misleading.
Let's explain this bit of truth twisting rhetoric -
They are quite correct, COH did not earn them any profit for 3 months before the shutdown.
It's twisted logic, but the "shutdown" didn't happen when they announced it on August 31st, it happened when the servers were shut off November 30th. Not only were they not collecting subscription fees from us, they were refunding some of us, and had to pay out severance to the laid off Paragon Studio employees, while still pay rent for the building that housed them, etc.
Their statement while technically and legally correct was misleading on purpose.
The rest of it is just standard boilerplate corporate bullshit. -Logan |
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1/07/13 10:48:07 AM#217
Originally posted by logandwj WOW, are you reading SO MUCH into this, I think I want some of the kool-aid you are drinking.
THe game wasn't making money and it does take a while to shut down a studio and all the servers. What did you want them to do - just pull the plug? You are missing the point, with giving people refunds - it is good business practice to keep customers.
It is not misleading - you are doing that all by yourself. |
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1/07/13 11:14:53 AM#218
Originally posted by botrytis
They were legally required to give a minimum of 90 days notice by the laws of the State of California. And that's all that was preventing them from shutting down and pulling the plug on Aug 31st. They were also legally required by law to give refunds under certain circumstances. This they did.
It had nothing whatsoever to do with whether they wanted to keep us as customers. They either assumed we would go away quietly or go play one of their other games.
What's really interesting about the refund situation is this - NCSoft in the past closures (Auto Assault, Dungeon Runners, Exteel, Tabula Rasa) never to my knowledge gave monetary refunds. They always gave credit to one of their other games.
(BTW - The first hints of refunds being issued in real money was almost a month after the announcement. It was widely believed they would offer credit/time on one of their other games. Apparently something changed their minds. Like - say - the realization that most COH players weren't going to accept that as an option. )
Note that the phrase - "The studio was unprofitable before the shutdown" - does not specify a timeframe.
Thus it is legally not a mis-statement or lie. But it gives the impression that Paragon Studios had not been profitable for longer than the 90 days when they didn't exist except as a notation in the budget, yet NCSoft still had to keep the game running and were issuing severance checks and then refunds.
So yeah. For those three months COH and PS was a drain on revenue, but it was hardly their fault. As the original article says - the numbers support the anonymous sources claims. But NCSoft is doing damage control.
The way the statement is loaded is meant to lead you to make a certain judgement that is not accurate. You are meant to assume that NCSoft is claiming that Paragon Studios was non-profitable while it was still an active studio. But NCsoft is not actually SAYING that. And they can claim that it was not their intent to mislead if they were to be called on it.
This is a classic case of "Spin". And many people here have fallen for it. -Logan |
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1/07/13 11:44:47 AM#219
Originally posted by fivoroth You learned the B box first?...Thats an odd progression. Any way, CoH would be whats known as a "pet or dog" in that classification system. I'm quite familiar with how this analysis works, but I wasn't looking at that aspect. My remarks concerned the ill will, bad word of mouth generated by NCsofts repeated abuse. That is the "something" I was speaking of. As I've mentioned, this type of thing tends to act as a DOT. When dealing with that FOT (Fade Over Time) kicks in (Edward Bernays was one of those who organized some of these concepts). But with repeated abuse, the mid phase (of the three) gets extended. You also take the chance that True Believers will reach critical mass, and believe me, no business really wants those types of zealots to get involved. It can be quite a "learning experience" when they do. Bottom line, there are established protocols for dealing with these types of things from a PR perspective. Either NCsoft is clueless when it comes to those, or they really do not care.
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1/07/13 12:01:46 PM#220
You finally said something I understood. The critical mass point is 10% of a population. There was a study about how ideas are spread. When you have "true believers", and they convert 10% of a population to their way of thinking, their ideas spread to the rest of the population that does not have a strongly held belief on the matter, whatever the matter is. I don't think the population of people who consider the closing of CoH to be of importance is very large. Most people are either completely unaware that CoH existed and was shutdown, or they do not have a strongly held belief on the matter and just accept what NC Soft said. Keep in mind that none of this has anything to do with what actually happened. The reality of events is of secondary importance to what people believe about them. It doesn't matter whether the game was profitable or not. Only how many people have a strongly held belief on the matter. Join the League For Gamers. |
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