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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
Originally posted by Souldrainer Actually, I've been playing it for a few days now. I didn't know about this though...but yeah. I'd see why people would be mad at that. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/05/13 8:35:44 PM#42
Originally posted by erictlewis Even with the comic posted above that referenced it, it still didn't click until you mentioned it lol. |
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1/05/13 9:14:05 PM#43
I think the current business model is relativistic, meaning the presentation of "getting more" is really , "getting the basics" instead.
Example, in the past you pay 49.99 for any game, a few months later an expansion comes out and you pay for it to "expand" the game, so we can be safe to say your getting more than the base game. Now it seems we get a partial game, at 49.99 and then your presented to buy the rest of the game as an expansion. F2P is a concept of generating increased revenue, probably a spinoff idea from WoW gold spammers. instead of selling gold outright, gaming companies sell items that you would normally get for "free" as part of regular content updates, maybe in the beginning you could get those "same" items for free or with in game gold, and so the extra cool stuff is what you would have to pay for. Now its a few really basic items with pretty much all new content at charge (again, now your being charged for the basic and cool stuff now) So people may argue "its a F2P game to begin with and you have to pay for more access, and you have a choice of what content you want and not want" thats all good IF we still have the same level of content in the past, with extras, not buying the basics! but I want to play a game with a one time charge, sub fee, good quality and not have to worry about a devlopment enviroment that is at a reduced staff, spending the majority of their time making items and content you have to pay for.. STO is an excellent example, most of the content is "new C-Store" items, and lock boxes, other development content moves at a snails pace. On the other hand I would also be ok with, if because of the increased revenue the development team makes a "better" game BUT they ususally do not, most of the F2P games are low budget or low content. IF SWTOR has moved to the F2P model then why is content still comming out so slow? I dont really belive that if F2P boosts their revenue they are going to inverst it back by having more staff on hand to speed up content creation. |
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1/05/13 11:06:10 PM#44
Originally posted by Beatnik59 I heartily disagree. There is a rather large gap between putting forth illusion as you put it and not reminding players at every turn. You are describing it much more malicously than it really is. Buying another form of currency for example is not there for obsufcation purposes (though it may provide that as a benefit) but to get around laws that force refunds. Its simple protection for them. You know up front that you are buying a digital good. You are paying for entertainment, just like with every other media service. You are left with the ideas, friendships, and memories of that experience, again, just like every other media service. Waxing lyrically about it will not change it. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/05/13 11:22:58 PM#45
It's a service. I subscribe to a service and can cancel the service. The service provider also can cancel the service. The service is access to a game. Those options of cancellation are given in the license agreement I accept when I subscribe to the service. If I don't accept those options I don't subscribe. Don't like that it is a subscription service? Don't subscribe. The first on-line game I purchased access to was Asheron's Call. It took me at least 2 months after learning about the game that I decided to play it because I knew it was a subscription and I could lose access to it at a future date. I played it for about 4 years. I knew it was a service when I got it. I know they are a service now. Services get cancelled by either party or by both. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
Originally posted by jimdandy26
I'm not sure exactly what there is to disagree with, except that--perhaps--I'm bringing up issues that make people around here uncomfortable. Neither you, nor I, dispute the basics: that people spend time and money in online games, online games get taken away from the player for any reason the publisher sees fit, leaving people with nothing to show for it. Now I guess if you want to "wax lyrically" about it you can say that people have the memories of all the great things they paid for, but are now gone. But that's rather weak, isn't it? It's saying that a person shouldn't care if their car disappears, because they'll always have the good memories of the car. But the person who has good memories of the car doesn't want the memories. He wants the car. The memories of the car are no substitute for the car. Of course, this digital stuff isn't like a car, but this digital stuff isn't like a resturant (the example brought up before) either. Like you said, we buy "digital goods," but what does this mean? The best real-world correlation I have found is that a digital good is like a casino token: something that works within the casino, but has no use outside of it. Buy it and use it fast, though, because once the owner blows the casino up, those who buy casino tokens are SOL. If it's entertainment we buy, what kind of entertainment is it? Well, you can rent a 90 minute feature on Netflix. You know it's 90 minutes, you know when it'll be over, and if you want to watch it again, you can watch it again. But a digital "thing?" It might be available for two decades or two months, whenever the service provider wants to yank the service away. Again, probably the closest analogy is the casino: you take your chances. Just like in the casino, and like you implied with the virtual currency, the house protects itself. It'll always win, but the user? "Let the buyer beware." Now there was a post on this thread, a few pages ago, which asked if this is a worthwhile hobby, compared to...say...horseback riding or model trains. And probably the best I can say is that it has a recreational value the same as, or slightly better than, a trip to the casino. It's immersive. It works on your senses powerfully. But it is also a place where you can get into deep trouble if you go in there with low impulse control, without fully realizing what it is. Because--perhaps sooner than you think--"all those moments will be lost in time, like tears in rain." Just like in Vegas, you buy the illusions, but you end up with nothing. Given the similarity between Vegas and online gaming, is it any wonder why Zynga is wanting to branch out into online gambling? MMORPGs are pretty much there. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/06/13 1:46:49 PM#47
The closing down of games has some paralels in the auto industry. It is common practice in the auto-industry to only produce a car for a certain number of years usually about 3 to 5 years but in the early days the auto makers did not make spare parts for dis-continued models. If you needed a replacement part for your 1970 cammro in the year 1980 you were out of luck. Your only alternative was to rummage through junk-yards. Then consumers started to get politically active and demanded laws be placed on the books that required automakers to keep selling parts to their old models. Now I think the auto makers have to make replacement parts for 20 years after they discontinue a model.
It is becoming clear similar laws will eventually be needed in the MMO industry. This really became evident during the closing of CoH. Paragon studios had a large development staff and was just about ready to release an expansion NCSoft dropped the bomb on them. Nobody saw this coming because this was large company with a loyal player base and now they were all just left hanging. One closed game is not enough to start a political movement though but this is how it starts. The next closed game will add to the discontentment and so will the one after that until it builds a groundswell that can enact real change as part of the consumer protection acts. If a law were passed it would be fine they closed down a development studio and said they were not patch the game anymore but the company would now be required by law to keep a legacy server system up. It can be a pay service but they have to provide something that keeps their products playable after the end of MMOs lifecycle. |
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1/06/13 7:51:50 PM#48
I get so sick of looking at the entitlement happy people think that someone OWES them a game. You buy a game. You pay a fee month to month. Nobody owes you a damn thing beyond the month that you paid for. If you buy a lifetime sub, you get to play for the lifetime of the game, not your lifetime. When the game goes away, it goes away and nobody owes you a thing, beyond any paid for/unplayed time which should be refunded to you. Don't like it? Stop playing the damn game. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
1/06/13 7:59:01 PM#49
Originally posted by Matticus75 The question is: Due to the time frame you want ,"X" service is putting out content too slow? WOW's ffirst expansion was 2 years after it first came out. Would you consider that slow? Success is your proof; |
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1/06/13 8:05:58 PM#50
Originally posted by erictlewis No, you're not the only one |
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1/06/13 8:11:38 PM#51
Originally posted by Paradigm68 The real problem no one is talking about is whether Deckard really was or wasn't, you know... |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/06/13 8:21:54 PM#52
Originally posted by Beatnik59 Knowing that the games are going to be taken away breaks Castronova's "magic circle," it makes the whole exercise of playing an MMO pointless. That reality has always been there even back when MMOs started. Actually, it's a reality for any and every service or establishment that has ever been created. Enjoy it while it's here, have fond memories when it's gone. Somewhere out there is a legion of therapists that are going to be rolling in cash the day Facebook closes. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/06/13 8:41:26 PM#53
Good OP. I admit that the possibility of service cancellation is one reason why I do not buy cosmetic items or any other fluff in cash shops. I only have ever bought unlocks and that is it. I would feel like I have egg on my face if I spent 100s of dollars on fluff stuff in order to look cool ingame rather than unlocking more enjoyable content only to have the game close on me. Playing MUDs and MMOs since 1994. |
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1/06/13 8:47:47 PM#54
that's suppose to be the permadeath; very hardcore, since one can't re-roll a new character
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1/06/13 9:23:54 PM#55
Originally posted by Beatnik59 I disagree because you have grown attached to digital products that you should not have grown attached to. Much like the lonely boy who grows attached to a stripper. Your subscription only ever buys you access to the server, and any additional money payed is increase your enjoyment there-in, and only have the value that you yourself deem them to have. That is the entire reason why those are optional. You cannot compare them with things like cars because beside the fact its physical ownership versus renting, cars provide far more than just entertainment. Originally posted by Novusod No company would let that type of legislation pass. It would be far too expensive for them. Again, renting a service is very different from buying a product. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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Razperil
Hard Core Member
Joined: 9/13/04
Everything has it's time and its place, know yours? |
1/06/13 9:36:59 PM#56
Originally posted by jimdandy26 Says you? Right, we'll just let that be your opinion. By the way, I think you "need" to smell the roses on those colored glasses. (Yeah, I most likely over-stepped those forum rules. Go figure). |
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1/06/13 9:44:30 PM#57
Originally posted by Razperil Sorry, I should say server, and its never capped. 2k players does not rate "popular" in pretty much any arena. If it were anywhere near as good or beloved as the Swg players have always stated there would be more than .9% of its original playerbase taking an interest. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
Originally posted by jimdandy26 So you don't disagree with my posts. Frankly, I'm trying to figure out exactly what I say that you don't say, besides the accusation that I've "grown attached to digital products," which is itself really rich. (How can one accuse someone of growing attached to something when the person he accuses keeps reiterating how pointless it is to grow attached to the something?) Except, perhaps, that I am right...and it bothers you for some reason. Do you have a stake in this business, by chance? __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/07/13 12:18:19 AM#59
Originally posted by Beatnik59 Not me, no skeptics here. Why be skeptical? No reason, since I wont play another NC game again. |
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1/07/13 9:39:30 AM#60
I think the idea that a game will only be perpetually hosted if it is 'successful' will speed up the tipping point of failure. Which, to me, means players will be super sensitive to all news and follow the flock out (and quit) if the game has the following two characteristics: 1. Is so big that it is expensive to maintain. 2. Bad reviews If both are true, people will soon quit immediately and not invest, and maybe not invest at all unless proven otherwise. This leads me to a possible future where almost all MMOs start tiny (low cost to maintain) and slowly grow their playerbase, like EVE / Tibia did. -Blitz
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