|6 posts found|
OP 1/02/13 4:49:26 AM#1
I felt that the leveling experience in MoP was the worst since vanilla WOW. The main problem is that recent MMOs have been more enjoyable to level in. Hopefully Blizzard takes this into account when designing their next expansion and Titan. They still force you to click on a half dozen quest givers, run errands or kill 'X' number of mobs, return and get new quests in that same area. That's just not fun at all and it's terribly dated. I'd give this portion of the content a 5/10. I'll probably jsut run dungeons to 90 on alts.
Although I enjoy the art design and music for the expansion, having every zone feel like the last was a bit much. There just wasn't much diversity.
Faction Reputations and rewards:
Upon hitting 90 I checked the various faction rewards and dailies. I actually liked the way dailies were designed in the past and I almost never took the option to wear tabards and run dungeons so I don't mind them removing tabards. But I despise:
1) the gating of upgrades by having a limit on the number of tokens you can gain each week
2) The fact that you basically need to run dungeons to get a a decent number of tokens as the dailies give you only 5 at a time and most items cost 1200 to 2500 tokens.
The reason Blizzard does this is so that people don't just grind all the tokens they need in a week and get bored and unsub. Only they know if doing that keeps more players than they lose of those that resent such a gating policy.
It's too early for me to make a judgement on this, but if they just kept cranking out content and didn't worry about the small percentage of players willing to grind everything in a week, they'd have a less annoying game.
I'm not a fan of the new system. The combat ends up being about the same, but getting rid of the customizable tree and just adding a boring set of minor talent choices doesn't really work for me. I don't know what the hell they were thinking here.
At this point I've only run one scenario, zero dungeons and I haven't tried the pet battle system. Hopefully I enjoy the instanced content and pet battles or I'll quickly unsub.
The one thing I really enjoyed was the monk class. I'm only around level 35 on that alt but I went the dps spec and really enjoyed it.
Hard Core Member
1/03/13 12:45:16 PM#2
Originally posted by FrodoFragins
It must be Thursday, i never could get the hang of Thursdays.
OP 1/06/13 5:17:39 AM#3
Since making this post I've run all of the heroics, gotten my gear to 460 ilevel and tried the first 6 bosses in LFR. I play as a dps warrior and so it's not the best perspective to measure overall difficulty.
I was someone that felt the heroics in Cata were tuned too difficult. Especially after running WOTLK heroics. My opinion is that MoP went too far in the opposite direction. In the end, too easy is better than too hard as they are designed to just get you gear for the raids. I didn't find any of them to be very memorable though.
As a DPSer I found the fights tedious and unchallenging. Considering Baradin Hold was designed for pugs, i expected these fights to be a little trickier. There was little to no setup for most of the fights. I never experienced LFR when they added it to Cata and don't know how things were tuned at that point. Once I hit iLVL 470 I'll be able to try harder LFR bosses.
I definitely like the addition of luck coins to allow you to roll for an extra item.
My impression is that healing and dispelling makes this content much harder than it is for DPS. I didn't get the feeling tanking was particularly difficult but I could be wrong.
I didn't try these until I ran out of dailies and capped my valor for the week. They could make them a little more visually interesting in my opinion but they are an OK diversion.
I know that this feature was added in Cata as well but I had long abandoned the game by then. I was happy to learn that I could go to area 52 and buy legacy High Warlord gear for xmogging since I have that feat of strength. It's nice to know that certain gear requires those achievements to be worn and allows me to look different than the rest.
LFR and xmogging were excellent additions to the game in late Cata that probably should have been in on Catas launch.
I've only briefly looked at this feature. It appears to allow you to boost all of the stats on your item (I've only seen items with up to 2 upgrade slots) by spending things like justice, conquest, valor points. The prices were quite high and so I assume they are designed for people who have can no longer need the gear from those points.
I guess it's a nice thing to have, but only because they cap how many points you can store at a time. And so if its a case of spend em or lose em, you might as well get something out of em. I'm currently at 464 ilvl and can't do the next tier of LFR until I hit 470. My understanding is that I can use justice points to upgrade my blue gear and also get an ilvl boost. This is actually a pretty nice system as there is only one blue justice item upgrade for me and after that my justice points can be spent upgrading each item. the good thing about justice points is that they cap at 4000 points per week rather than the measly 1000 cap for valor.
World Boss Sha of Anger:
Again, this is a boss designed for pugs. And by Blizzards new definition that means it's not very interesting. Not as bad as GW2 dragons, but still pretty bad. As long as you stay out of the bad spots on the ground you are fine. Vanilla WOWs first two world bosses were far more interesting, with Kazzak being very pug unfriendly and easy to grief others on. This boss is just a weekly loot pinata.
The other world boss is on a longer timer and I have yet to see that fight.
I play the game because I enjoy the atmosphere, combat. and have been a fan of Warcraft since WC2. I mainly like the feeling of progressing my character(s) and can see myself having fun with just the pug content of the game on multiple characters. I'm not really interested in anything that requires me to schedule my life to do content and haven't since early Burning Crusade.
The sheer number of dailies and the need to upgrade my character means I won't likely try the brawlers guild or PVP for quite some time. I'll also likely never do normal or heroic raids but since the game was harder when I did them in vanilla, I wouldn't really have much to say about the tuning of them today. I still miss the old 40 man raids. I also haven't enjoyed WOW PVP much since they destroyed Alterac Valley. Getting old school High Warlord also burned me out and I preferred BGs to deathmatch arenas and that was also true for FPS games when I played them in clans.
As far as the games system go. WOW is in the best position for casual gamers its ever been in.
OP 1/06/13 5:31:55 AM#4
Originally posted by Shadoed
1/06/13 5:35:30 AM#5
For me is MOP best wow expansion. I like that diversity in talent system. Graphic is now much better , pvp is at his best. For pve gear i do not care much and i do raid only once for every instance so i can get that first achivement. I have all classes at 90 level now and for me is fun to try every single of them in pvp each day when is possible to play. We have now so much bg's that you can spend a lot of time doing only that. But thats me, i like to roam and search for hordies , that is the wow fun factor number 1 for me
We live in a fantasy world, a world of illusion. The great task in life is to find reality.
1/06/13 5:48:12 AM#6
Originally posted by FrodoFragins
Havnt played WoW since 1 month after Cata hit but I still follow the news on MMO Champions on a weekly basis so I do know what the game is like based on friends and public information. I agree with you on all parts. Its sad that a company like Blizzard is so scared to think outside the box and do nothing but continue to cater to the lowest common denominator.