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General Discussion  » My MoP first and second impressions: updated 1/6/2012

6 posts found
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

 
OP  1/02/13 3:49:26 AM#1

Leveling:

 

I felt that the leveling experience in MoP was the worst since vanilla WOW.  The main problem is that recent MMOs have been more enjoyable to level in.  Hopefully Blizzard takes this into account when designing their next expansion and Titan.  They still force you to click on a half dozen quest givers, run errands or kill 'X' number of mobs, return and get new quests in that same area.  That's just not fun at all and it's terribly dated.  I'd give this portion of the content a 5/10.  I'll probably jsut run dungeons to 90 on alts.

 

Although I enjoy the art design and music for the expansion, having every zone feel like the last was a bit much.  There just wasn't much diversity.

 

Faction Reputations and rewards:

 

Upon hitting 90 I checked the various faction rewards and dailies.  I actually liked the way dailies were designed in the past and I almost never took the option to wear tabards and run dungeons so I don't mind them removing tabards.  But I despise:

 

1) the gating of upgrades by having a limit on the number of tokens you can gain each week

2) The fact that you basically need to run dungeons to get a a decent number of tokens as the dailies give you only 5 at a time and most items cost 1200 to 2500 tokens.

 

The reason Blizzard does this is so that people don't just grind all the tokens they need in a week and get bored and unsub.  Only they know if doing that keeps more players than they lose of those that resent such a gating policy.

 

It's too early for me to make a judgement on this, but if they just kept cranking out content and didn't worry about the small percentage of players willing to grind everything in a week, they'd have a less annoying game.

 

Skill system

 

I'm not a fan of the new system.  The combat ends up being about the same, but getting rid of the customizable tree and just adding a boring set of minor talent choices doesn't really work for me.  I don't know what the hell they were thinking here.

 

At this point I've only run one scenario, zero dungeons and I haven't tried the pet battle system.  Hopefully I enjoy the instanced content and pet battles or I'll quickly unsub.

 

The one thing I really enjoyed was the monk class.  I'm only around level 35 on that alt but I went the dps spec and really enjoyed it.

 

 

 

 

  Shadoed

Advanced Member

Joined: 10/03/03
Posts: 1484

1/03/13 11:45:16 AM#2
Originally posted by FrodoFragins

Leveling:

 

I felt that the leveling experience in MoP was the worst since vanilla WOW.  The main problem is that recent MMOs have been more enjoyable to level in.  Hopefully Blizzard takes this into account when designing their next expansion and Titan.  They still force you to click on a half dozen quest givers, run errands or kill 'X' number of mobs, return and get new quests in that same area.  That's just not fun at all and it's terribly dated.  I'd give this portion of the content a 5/10.  I'll probably jsut run dungeons to 90 on alts.

 You haven't mentioned the fact that more quests are updated on the fly than previously to stop the whole running back and forth as much as well as the flow of the quests being much more natural around the zones, taking you on a natural progression through the world as you go. In addition to that you also have the new 'mini boss' experiences added to the quest chains giving new and existing users the dungein/raid experience in open world.

Personally i believe the whle quest experience since cataclysm has improved leaps and bounds over the old system and moved forward even more through Pandaria

Although I enjoy the art design and music for the expansion, having every zone feel like the last was a bit much.  There just wasn't much diversity.

 

Faction Reputations and rewards:

 

Upon hitting 90 I checked the various faction rewards and dailies.  I actually liked the way dailies were designed in the past and I almost never took the option to wear tabards and run dungeons so I don't mind them removing tabards.  But I despise:

 

1) the gating of upgrades by having a limit on the number of tokens you can gain each week

2) The fact that you basically need to run dungeons to get a a decent number of tokens as the dailies give you only 5 at a time and most items cost 1200 to 2500 tokens.

 The reason Blizzard does this is so that people don't just grind all the tokens they need in a week and get bored and unsub.  Only they know if doing that keeps more players than they lose of those that resent such a gating policy.

 It's too early for me to make a judgement on this, but if they just kept cranking out content and didn't worry about the small percentage of players willing to grind everything in a week, they'd have a less annoying game.

 Blizzard are in a damned if they do, damned if they don't situation when it comes to faction gear as if they open up the points system and allow people to grind as much as they want there is no reason to try other content, you just log in one day and grind like crazy till you get everything you want and then what? I tell you what, you sit and complain that it was far too easy to get all the gear, see what i mean?

Skill system

 

I'm not a fan of the new system.  The combat ends up being about the same, but getting rid of the customizable tree and just adding a boring set of minor talent choices doesn't really work for me.  I don't know what the hell they were thinking here.

 There has been a big mixed response to the new skill system but again, how many posts have there been in the past that complained about the constant cookie cutter builds in the skill trees and when you look at it, how truely customisable where they before now? I believe that the new system makes far more sense as it allows them to change or replace those standard talents without having to redesign whole trees, makes far more sense for them and the players alike.

At this point I've only run one scenario, zero dungeons and I haven't tried the pet battle system.  Hopefully I enjoy the instanced content and pet battles or I'll quickly unsub.

Just a personal perspective but it would seem that you haven't tried a lot of the content at all based on your comments here, so it would be nice to hear your impressions when you have played through a lot more of it such as the new PvP areas, brawlers guild and gear upgrades for example. 

 

 

 

 

 

 

It must be Thursday, i never could get the hang of Thursdays.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

 
OP  1/06/13 4:17:39 AM#3

Since making this post I've run all of the heroics, gotten my gear to 460 ilevel and tried the first 6 bosses in LFR.  I play as a dps warrior and so it's not the best perspective to measure overall difficulty.

 

Heroics:

I was someone that felt the heroics in Cata were tuned too difficult.  Especially after running WOTLK heroics.  My opinion is that MoP went too far in the opposite direction.  In the end, too easy is better than too hard as they are designed to just get you gear for the raids.  I didn't find any of them to be very memorable though.

 

LFR:

 

As a DPSer I found the fights tedious and unchallenging.  Considering Baradin Hold was designed for pugs, i expected these fights to be a little trickier.  There was little to no setup for most of the fights.  I never experienced LFR when they added it to Cata and don't know how things were tuned at that point.  Once I hit iLVL 470 I'll be able to try harder LFR bosses.

 

I definitely like the addition of luck coins to allow you to roll for an extra item.

 

My impression is that healing and dispelling makes this content much harder than it is for DPS.  I didn't get the feeling tanking was particularly difficult but I could be wrong.

 

Pet Battles:

 

I didn't try these until I ran out of dailies and capped my valor for the week.  They could make them a little more visually interesting in my opinion but they are an OK diversion.

 

Transmog:

 

I know that this feature was added in Cata as well but I had long abandoned the game by then.  I was happy to learn that I could go to area 52 and buy legacy High Warlord gear for xmogging since I have that feat of strength.  It's nice to know that certain gear requires those achievements to be worn and allows me to look different than the rest.

 

LFR and xmogging were excellent additions to the game in late Cata that probably should have been in on Catas launch.

 

Gear Upgrades:

 

I've only briefly looked at this feature.  It appears to allow you to boost all of the stats on your item (I've only seen items with up to 2 upgrade slots) by spending things like justice, conquest, valor points.  The prices were quite high and so I assume they are designed for people who have can no longer need the gear from those points. 

 

I guess it's a nice thing to have, but only because they cap how many points you can store at a time.  And so if its a case of spend em or lose em, you might as well get something out of em.  I'm currently at 464 ilvl and can't do the next tier of LFR until I hit 470.  My understanding is that I can use justice points to upgrade my blue gear and also get an ilvl boost.  This is actually a pretty nice system as there is only one blue justice item upgrade for me and after that my justice points can be spent upgrading each item.  the good thing about justice points is that they cap at 4000 points per week rather than the measly 1000 cap for valor.

 

World Boss Sha of Anger:

 

Again, this is a boss designed for pugs.  And by Blizzards new definition that means it's not very interesting.  Not as bad as GW2 dragons, but still pretty bad.  As long as you stay out of the bad spots on the ground you are fine.  Vanilla WOWs first two world bosses were far more interesting, with Kazzak being very pug unfriendly and easy to grief others on.  This boss is just a weekly loot pinata. 

 

The other world boss is on a longer timer and I have yet to see that fight.

 

I play the game because I enjoy the atmosphere, combat. and have been a fan of Warcraft since WC2.  I mainly like the feeling of progressing my character(s) and can see myself having fun with just the pug content of the game on multiple characters.  I'm not really interested in anything that requires me to schedule my life to do content and haven't since early Burning Crusade.

 

The sheer number of dailies and the need to upgrade my character means I won't likely try the brawlers guild or PVP for quite some time.  I'll also likely never do normal or heroic raids but since the game was harder when I did them in vanilla, I wouldn't really have much to say about the tuning of them today.  I still miss the old 40 man raids.  I also haven't enjoyed WOW PVP much since they destroyed Alterac Valley.  Getting old school High Warlord also burned me out and I preferred BGs to deathmatch arenas and that was also true for FPS games when I played them in clans.

 

As far as the games system go.  WOW is in the best position for casual gamers its ever been in.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

 
OP  1/06/13 4:31:55 AM#4
Originally posted by Shadoed

 

You haven't mentioned the fact that more quests are updated on the fly than previously to stop the whole running back and forth as much as well as the flow of the quests being much more natural around the zones, taking you on a natural progression through the world as you go. In addition to that you also have the new 'mini boss' experiences added to the quest chains giving new and existing users the dungein/raid experience in open world.

There were simply still too many quests where I had to run back again for me to ignore.  they added some auto complete quests, but those existed in Cata from what I remember.  That mechanicsm existed in the dungeons.

Questing in WOW is its weakest aspect.  They now have three games to look to with much better leveling: SWTOR, GW2 and TSW.  If they maintain the status quo in the next expansion, they will deserve all of the criticism they get.

Personally i believe the whle quest experience since cataclysm has improved leaps and bounds over the old system and moved forward even more through Pandaria

 

I felt that the stories themselves were very weak.  I thought WOTLK storylines and questing was actually much more enjoyable than Cata or MoP.  As far as the story goes, MoP feels phoned in, except for the part where the monkey falls in love with kirin.

 

Blizzard are in a damned if they do, damned if they don't situation when it comes to faction gear as if they open up the points system and allow people to grind as much as they want there is no reason to try other content, you just log in one day and grind like crazy till you get everything you want and then what? I tell you what, you sit and complain that it was far too easy to get all the gear, see what i mean?


You can level alts and get them that rep.  You can PVP, pet battle, do the other content.  Their system is very alt unfriendly, but at least they added items at exalted that let you get them rep faster so that is a step in the right direction.  In the end the total number of hours to get the rep is the same, they just artificially extend it to a month+ to try to keep you subbed.

There has been a big mixed response to the new skill system but again, how many posts have there been in the past that complained about the constant cookie cutter builds in the skill trees and when you look at it, how truely customisable where they before now? I believe that the new system makes far more sense as it allows them to change or replace those standard talents without having to redesign whole trees, makes far more sense for them and the players alike.

It's just dumbed down for the masses.  I wouldn't have minded as much if the talent options were a lot better.  In the past an arms build could be for pve or pvp.  In the end the combat has stayed about the same, but the appearance of choice is completely gone.  Who cares if people choose cookie cutter builds, at least they aren't handed to them and it allows some to try different builds.

Just a personal perspective but it would seem that you haven't tried a lot of the content at all based on your comments here, so it would be nice to hear your impressions when you have played through a lot more of it such as the new PvP areas, brawlers guild and gear upgrades for example.

I've since added some.

 

  zomard100

Apprentice Member

Joined: 11/16/11
Posts: 232

1/06/13 4:35:30 AM#5
For me is MOP best wow expansion. I like that diversity in talent system. Graphic is now much better , pvp is at his best. For pve gear i do not care much and i do raid  only once for every instance so i can get that first achivement. I have all classes at 90 level now and for me is fun to try every single of them in pvp each day when is possible to play. We have now  so much bg's that you can spend a lot of time doing only that. But thats me, i like to roam and search for hordies , that is the wow fun factor number 1 for me
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2741

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/06/13 4:48:12 AM#6
Originally posted by FrodoFragins

Leveling:

 

I felt that the leveling experience in MoP was the worst since vanilla WOW.  The main problem is that recent MMOs have been more enjoyable to level in.  Hopefully Blizzard takes this into account when designing their next expansion and Titan.  They still force you to click on a half dozen quest givers, run errands or kill 'X' number of mobs, return and get new quests in that same area.  That's just not fun at all and it's terribly dated.  I'd give this portion of the content a 5/10.  I'll probably jsut run dungeons to 90 on alts.

 

Although I enjoy the art design and music for the expansion, having every zone feel like the last was a bit much.  There just wasn't much diversity.

 

Faction Reputations and rewards:

 

Upon hitting 90 I checked the various faction rewards and dailies.  I actually liked the way dailies were designed in the past and I almost never took the option to wear tabards and run dungeons so I don't mind them removing tabards.  But I despise:

 

1) the gating of upgrades by having a limit on the number of tokens you can gain each week

2) The fact that you basically need to run dungeons to get a a decent number of tokens as the dailies give you only 5 at a time and most items cost 1200 to 2500 tokens.

 

The reason Blizzard does this is so that people don't just grind all the tokens they need in a week and get bored and unsub.  Only they know if doing that keeps more players than they lose of those that resent such a gating policy.

 

It's too early for me to make a judgement on this, but if they just kept cranking out content and didn't worry about the small percentage of players willing to grind everything in a week, they'd have a less annoying game.

 

Skill system

 

I'm not a fan of the new system.  The combat ends up being about the same, but getting rid of the customizable tree and just adding a boring set of minor talent choices doesn't really work for me.  I don't know what the hell they were thinking here.

 

At this point I've only run one scenario, zero dungeons and I haven't tried the pet battle system.  Hopefully I enjoy the instanced content and pet battles or I'll quickly unsub.

 

The one thing I really enjoyed was the monk class.  I'm only around level 35 on that alt but I went the dps spec and really enjoyed it.

 

 

 

 

Havnt played WoW since 1 month after Cata hit but I still follow the news on MMO Champions on a weekly basis so I do know what the game is like based on friends and public information.  I agree with you on all parts.  Its sad that a company like Blizzard is so scared to think outside the box and do nothing but continue to cater to the lowest common denominator.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!