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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Could Star Wars Galaxies 2 be possible now??

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201 posts found
  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

1/05/13 11:50:56 AM#141

If they released a pre NGE version it could be a success,but I don't see that happening unless SWToR is dead and they close it down.

I really liked SWG,if only for it's in depth crafting.Going on an expedition to try to find great resources to harvest was time consuming.but the reward was worth it.Those were the days:)

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10002

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/05/13 11:51:02 AM#142


Originally posted by Kazara
There are both haters and fanbois that post.

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Onomas

Hard Core Member

Joined: 7/05/11
Posts: 1138

Sandbox is your only hope for a decent mmo ;)

1/05/13 11:58:07 AM#143
Originally posted by lizardbones

 


Originally posted by Kazara
There are both haters and fanbois that post.

 

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.

 




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

 

post the chart

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

1/05/13 12:05:44 PM#144
Originally posted by lizardbones

 


Originally posted by Kazara
There are both haters and fanbois that post.

 

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

 

From what I've seen it held in the 200k-300k range for over 2 years and then dropped off the map when NGE was introduced.You can easily survive with 200k,especially in 2005-2006.It was when NGE released that it truly died.

A Star Wars Galaxies history lesson: From launch to the NGE | Massively

That could be blamed on WOW also.With WOW losing subs in the last couple years a rerelease may actually do well right now.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  grapevine

Hard Core Member

Joined: 12/17/04
Posts: 1897

1/05/13 12:09:28 PM#145
Originally posted by Slappy1
Originally posted by lizardbones

 


Originally posted by Kazara
There are both haters and fanbois that post.

 

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

 

From what I've seen it held in the 200k-300k range for over 2 years and then dropped off the map when NGE was introduced.You can easily survive with 200k,especially in 2005-2006.It was when NGE released that it truly died.

A Star Wars Galaxies history lesson: From launch to the NGE | Massively

That could be blamed on WOW also.With WOW losing subs in the last couple years a rerelease may actually do well right now.

 

 

Chart is here.  You can see the nose dive in subs following the NGE (mid 2005).   

 

http://users.telenet.be/mmodata/Charts/Subs-2.png

 

Stabalisation occurred with the CU, which had been released several months prior.  The NGE was a failed attempt to break the stabilisation, and increase subs.

  Rojiin

Novice Member

Joined: 11/03/06
Posts: 45

1/05/13 12:13:33 PM#146
Originally posted by lizardbones

 


Originally posted by Kazara
There are both haters and fanbois that post.

 

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

 

It had peaked , declined and stabilized at the time of the CU.  The CU actually caused a steep drop, but it had begun recovering a couple months down the line.  Most players realized the changes of the CU were needed and actually added some cool features ( I liked the real stealth and abilities to disappear from radar.).  We were actually having a sharp influx of old and new players with the Mustafar expansion, then the NGE hit.  The NGE was actually playable by the sunset of the game, but was a horribly unfinished bugfest for at least a year after its launch. It really killed the game for good.

 

  tawess

Elite Member

Joined: 3/24/05
Posts: 1714

WoW
WAR
Coh/v
SWG
Eve
Project entropia

1/05/13 12:28:58 PM#147

"Stabalisation occurred with the CU, which had been released several months prior.  The NGE was a failed attempt to break the stabilisation, and increase subs."

 

No the CU and NGE was a desperate move to try and balance the games combat and combat classes. But since they could not have two different systems they had to force the rest of the game in to the same system. Actually in a way you are right, as the number one complain was "this game is not balanced... At all... In any way"  number two was "Stop the arghafrag macro grinding"

That is why nobody is dumb enough to try a skill system like that aga.. oh i am sorry did not see you there TSW... HOw is that PvP balance going..?

This have been a good conversation

  Sandbox

Hard Core Member

Joined: 8/23/06
Posts: 309

1/05/13 1:20:38 PM#148
Originally posted by lizardbones

 


Originally posted by Kazara
There are both haters and fanbois that post.

 

The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.




SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.

 

 Yes, at an all time low.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10002

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/05/13 1:44:56 PM#149


Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Kazara There are both haters and fanbois that post.   The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.
SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.  
 Yes, at an all time low.



The all time low came several years later. The NGE didn't do much of anything, except get remembered as the worst update to any game, ever. It didn't cause the drop in players though, it was the response to the drop in players. I understand not liking the NGE and not liking having all the rules changed in a game that's been running for years, but blaming NGE for SWG's demise doesn't make sense. The game was already on the way down before the NGE was implemented. If anything, the NGE gave the game an extra year that it wouldn't have otherwise had.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10002

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/05/13 1:50:29 PM#150


Originally posted by Onomas

Originally posted by lizardbones  

Originally posted by Kazara There are both haters and fanbois that post.   The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.  
SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.  
post the chart


Everyone knows where the chart is, it's not a secret.

** edit **
Also, I'm perfectly willing to be wrong on this point. Mostly because I don't think it matters that much. The game did not perform well compared to games that released before and after it released, and it certainly didn't live up to SOE's expectations. They released the NGE to either stop a drop in subs, or to get the game to perform more in line with other games of the time or SOE's expectations. If it wasn't NGE, it would have been something else eventually because the game just wasn't doing what it was expected to do.

** edit edit **
Which is the whole point, really. There have been two SW MMOs, and neither one has done well. Sure, they survived, but they're both at best mediocre performers. If anyone writes another SW MMO, it will be with the intent to write something that isn't SWG or SWToR.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1486

1/05/13 1:58:06 PM#151

SWG 2:

 

pre NGE system

complete sandbox

GCW that has impact

all the content/dungeons/instances from start till closure old SWG

good coded game/stable smooth running game

updated graphics

SOE must be kept out of it

 

then you might have a chance, IF they update it with additional content every few months and don't cater to the "wtf no endgame raiding? wat is the best class atm?" players and let it be a sandbox.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  grapevine

Hard Core Member

Joined: 12/17/04
Posts: 1897

1/05/13 2:01:37 PM#152
Originally posted by tawess

"Stabalisation occurred with the CU, which had been released several months prior.  The NGE was a failed attempt to break the stabilisation, and increase subs."

 

No the CU and NGE was a desperate move to try and balance the games combat and combat classes. But since they could not have two different systems they had to force the rest of the game in to the same system. Actually in a way you are right, as the number one complain was "this game is not balanced... At all... In any way"  number two was "Stop the arghafrag macro grinding"

That is why nobody is dumb enough to try a skill system like that aga.. oh i am sorry did not see you there TSW... HOw is that PvP balance going..?

 

 

The CU was planned pretty much since the game launched, and was delayed when they moved focus to JTL.  It was indeed the attempt to balance the game, as many had been complaining about "god mode'ing" prior. 

 

That shift in focus is when the decline in subs really started to be noticeable, as at that time the CU was number one of the populations wish list.  When it was released (after JTL), many who had been waiting for it had already left.   The remaining crowd didn't take to it, initially.  After a few patches most of the complaints had been addressed.  The game stabilized, and shortly after started to grow (slowly) in subs.    At that point balance was "acceptable", and not a main concern.


The NGE was nothing more than an attempt to draw in some of the WoW crowd.  Something SOE admitted.  It gutted the game and the population, as it wasn't wanted or needed.   People even requested money back for ToOW, due to the NGE.  Which they got.

 

The CU introduced a replacement combat system.  The NGE introduced a new game, with sweeping changes/deletions way beyond just a combat system.   Big difference!

 

  Onomas

Hard Core Member

Joined: 7/05/11
Posts: 1138

Sandbox is your only hope for a decent mmo ;)

1/05/13 3:47:24 PM#153

SWG was still a good game. NGE destroyed a decent game, but a new SWG with better mechanics, graphics, and overall greatness of the first one would do well. Many people loved SWG, it had what many mmo's lack, and lack what many mmo's have. 300-400k subs is actualy a pretty decent number. Its better than 1 million accounts and only 5% of people paying for items.

 

I honestly do believe a SWG remade in the original form but fixed up would be a success. Even at 300k subs to me would be a success. But this wont happen, can only hope for a sandbox with SWG like features. A few seem decent enough in this area, and look forward to make new memories.

  Onomas

Hard Core Member

Joined: 7/05/11
Posts: 1138

Sandbox is your only hope for a decent mmo ;)

1/05/13 3:55:33 PM#154
Originally posted by Muke

SWG 2:

 

 

SOE must be kept out of it

 

 

SOE actualy did a pretty decent job with SWG. The NGE was not SOE's fault it was lucas arts that forced the issue.

I think SOE did some breath taking work and even up to the end was adding new features and trying to make the game better. Honestly i dont think SOE is a bad company at all, they have some great titles.

  mrrshann618

Apprentice Member

Joined: 4/25/12
Posts: 184

1/05/13 4:07:21 PM#155

Let the SW IP die when it comes to games.

SWG fanatics want it one way, Film Fans want it another way. General Console players want it a 3rd way. People who didn't mind SWTOR are still asking why bother to everyone else.

Let it die, let it rot, let it feed far better MORE ORIGINAL ideas

I'm all for "The Repopulation" being a great success. No need to feed the Fanboi. No need to live up to a storyline expectation. No need to "get the correct feeel" for the universe as it is all new.

 

To do it right, you'd need an indie developer to do it, one that wasn't going to conform to the mainstreem as a general rule. But you'd have to have the huge money backing, but willing to keep their noses out. So in other Words it is NEVER going to happen properly. So if that is the case simply let it die.

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3175

1/05/13 4:14:03 PM#156

To be honest I was fairly excited about Copernicus before the rug got pulled out from under that one.

Story by RA Salvatore, art by Todd McFarlane, and Amalur wasn't a bad single player game in and of it's own right.

I'm all for new IP's - I'm mostly tired of MMOs based on semi-successful IP's that can never live up to everyone's expectations - between catering to the existing lore and story, to being hamstrung by engine limitations, that leaves very little room to maneuver as a developer.

  Sandbox

Hard Core Member

Joined: 8/23/06
Posts: 309

1/05/13 6:07:29 PM#157
Originally posted by lizardbones

 


Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Kazara There are both haters and fanbois that post.   The unwanted NGE version of SWG was what was drove the playerbase away. There were some nice additions to SWG post-NGE, but the core of the game was still rotten with the NGE changes.  I think many praise SWG for some of the very innovative systems it had and what it once was, not so much the SWG post-NGE version. While I loved SWG pre-NGE, I didn't much care for what it had become and the loss of a once wonderful community (Intrepid for me) was the final deal breaker.
SWG's population had already peaked and started to drop by the time the NGE came out. The population's decline was the reason they considered the NGE in the first place. It actually stabilized the population for a very short period of time before the population's decline continued again. Reviled or not, the NGE did not kill the game, the game was already on the way out.  
 Yes, at an all time low.


The all time low came several years later. The NGE didn't do much of anything, except get remembered as the worst update to any game, ever. It didn't cause the drop in players though, it was the response to the drop in players. I understand not liking the NGE and not liking having all the rules changed in a game that's been running for years, but blaming NGE for SWG's demise doesn't make sense. The game was already on the way down before the NGE was implemented. If anything, the NGE gave the game an extra year that it wouldn't have otherwise had.

 

 If we discuss the population from release to the introduction of the NGE, " all time low" is ofc considered for this period. 

Regarding your claim that the huge drop of players was not a cause of the NGE ...   obviously you were not there at the time. No need for any charts to debunk that claim.

 

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3449

1/05/13 6:14:46 PM#158

It is called The Repopulation .

This game's development is the one I keep an eye on for now. It is as if SWG fans decided to create their own MMO.

Ofc it would be nice if it was based on the SW universe, but tbh I think having to deal with Lucas Arts (or Disney now whatever) is too much hassle for any company.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1486

1/05/13 6:20:57 PM#159
Originally posted by Onomas
Originally posted by Muke

SWG 2:

 

 

SOE must be kept out of it

 

 

SOE actualy did a pretty decent job with SWG. The NGE was not SOE's fault it was lucas arts that forced the issue.

I think SOE did some breath taking work and even up to the end was adding new features and trying to make the game better. Honestly i dont think SOE is a bad company at all, they have some great titles.

I don't blame SOE for the NGE itself. I was happily surprised by them that they actually refunded me the money for that latest expansion just after that NGE hit.

I do blame them the way they brought the NGE....same with Lucasarts, in secret thinking the mass would buy it anyway, in the process destroying a newly released expansion.

Most important was the constant blatanty lying, disrespectful attitude towards the -paying- customers + the awful management of the game (coding, lack of content/updates, bugs galore, putting everyone on the jedi powergrind etc etc) that ruined the game for me.

NGE was just the final straw. But SOE were burying themselves for quite some time already at that point.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  ste2000

Novice Member

Joined: 2/28/04
Posts: 4710

1/05/13 6:22:27 PM#160

NO it is not possible.

I said it so many times that it can be only 1 Star Wars MMO running at the same time for Licensing reason.

 

I said 2 years ago that SWG would close just before SWTOR was going to be released regarless the fact SWG was profitable or not.................obviously that's what happened

SWG closed 15 days before SWTOR launch.

 

Until SWTOR will keep running SWG2 won't be possible

SOE could make a SCI-FI MMO based on a new IP though, but it won't be a Star Wars game

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