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1/05/13 4:17:23 AM#21
My main complaints with the game are the following: The layouts of places aren't random enough - especially the outside areas. Some of the indoor dungeon areas are nicely done, though. I think the character building could have been done better. I don't mind not being able to assign stats, but you don't really feel like you're developing a character when you play. More like a toolbox where you just switch stuff in and out. My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL. Other than that, I find it to be a good game. I love the personal loot drops and think it would have been major idiocy by Blizzard had they chosen not to have it. - vigilo confido - |
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1/05/13 4:22:51 AM#22
Originally posted by Zetsuei It wasn't even about spam left clicking, it was whoever had the autolooter running with the best internet connection.
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1/05/13 4:34:35 AM#23
Originally posted by Axxar I hope this one isn't controversial at all. A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable. What where they thinking? |
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1/05/13 6:48:13 AM#24
Originally posted by Kwintpod They were thinking people do it already using scam sites. There was a huge black market in gear for D2 and people have always traded it. They thought it would be good to make it safer for their customers. Contrary to the opinion of some people you don't need to use the auction house. I've finished the game many times and bought nothing wth either gold or cash. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/05/13 7:04:09 AM#25
Originally posted by Deathenger You must have hated D2 then with just hell difficulty to farm. ARPGs aren't for everyone. |
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1/05/13 7:07:52 AM#26
I liked it well enough, had a similar critque myself. The game play for some of the classes progresses a bit weird still is all I'd really add. I liked the over all story, thought the level and boss design was a lil' soft for a Diablo game - but gamers are soft now. Wasn't a terrible experience by any means, but I don't think it'll get 1000 hours + from me like Diablo 2 did. a yo ho ho |
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1/05/13 8:09:54 AM#27
Originally posted by Kwintpod Trading was possible in the previous games, so it may not have crossed their mind the game might be better without it. Or they might be afraid of fan backlash when the new Diablo didn't support it. Or they might think trading -was- important. Personally trading was so boring in Diablo 2 I always played it with just the gear I found. Diablo 3 showed another reason why trading sucks in this type of game. - vigilo confido - |
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1/05/13 8:29:58 AM#28
Originally posted by zymurgeist Diablo games were never about finishing the game(at least not for most people). They were(untill diablo III, sadly) about doing farm runs and finding cool and interesting gear for your character. With the introduction of the Auction House however came the need to make every good item super rare, or otherwise the AH would be flooded with them. What isn't really helping is that Diablo III's items are reaaaaaaally boring, and only a select few stats are even desirable. |
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1/07/13 6:09:59 PM#29
Originally posted by Kwintpod Not if you also play and experiment with builds. I just got some gear for a 0 dog build, which is 100% different than other gear set that max your dps & ehp |
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1/07/13 6:27:13 PM#30
I played for like 300+ hours and made about $600 from selling vitrual pants. Not exactly good pay for the time invested, but I enjoyed every minute of it. It wasn't the best ARPG I've played, but it was still well worth the $60. Inferno around launch was exceptionally difficult beyond act 1, and really proved to be a fun experience to get through with my friends. I think people were expecting the ultimate version of D2 with better graphics, and that's a game that the Blizzard of today was never going to make in the first place.
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1/08/13 12:26:38 AM#31
Originally posted by Kwintpod Most people quit D2 after the first play through like other games. Very few did Baal runs to 99. Nothing is more rare in D3 than it was in D2. It's easier to get that stuff than ever because of the auction house but you don't need to. You can farm legendaries and sets easily if you know how. As the farming and build strategies develop it turns out all the drama was pointless. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/08/13 12:46:21 AM#32
Originally posted by ezpz77 2 dollars a hour? Were you in a sweat shop? A gaming sweat shop? lol sorry couldn't help myself
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1/09/13 5:11:58 PM#33
Originally posted by ShakyMo Yeah... you do know that you can build a ranged Barbarian? There's even an item designed for this, which boosts the chain and the throwing axe skills. Also, you can play a meele mage, with a huge variety of skills. You can play a trap Demon Hunter or a ranged one- A healer Monk, a fighter or a tank Summoner Witch Doctor, or mage, or crowd controler. I just mentioned a few examples, i think that you just suck and didn't wanted to experiment with the classes. All the characters in the D3 can be played again from level 1 using a completely different skillset, nobody stops you.
I know, i know, ye olde "BUT WHY WOULD I MAKE A NEW CHARACTER, THERES NO POINT". There wasn't either in Diablo 2, if you wanted to try a new build, you just could use the Hero Creator and try it out offline - even some D2 guide pages let you download the "perfect" character. |
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