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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Why the Crickets?

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89 posts found
  D_TOX

Advanced Member

Joined: 11/20/07
Posts: 281

1/04/13 6:45:07 PM#21
Originally posted by Jakdstripper
Originally posted by skorner64
 

I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

 well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

i took A LOT longer to skill up anything.

magic and bow had fixed first person view. you did not have a choice.

it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

haven't done mouch crafting so not sure what's all changed there.

 

There's a reason why many of these things changed from the original. The original SUCKED. I wish all the DF vets would just shut up and deal with it instead of flooding the forums with whine threads about how it should be more DF and less UW. 

  User Deleted
1/04/13 9:00:49 PM#22
Originally posted by D_TOX
Originally posted by Jakdstripper
Originally posted by skorner64
 

I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

 well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

i took A LOT longer to skill up anything.

magic and bow had fixed first person view. you did not have a choice.

it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

haven't done mouch crafting so not sure what's all changed there.

 

There's a reason why many of these things changed from the original. The original SUCKED. I wish all the DF vets would just shut up and deal with it instead of flooding the forums with whine threads about how it should be more DF and less UW. 

I actually agree with the trekkie here.

Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

 

 

 

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2525

1/04/13 9:07:15 PM#23
Originally posted by TigerDriver

beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

 

/and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

 

Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

  TigerDriver

Apprentice Member

Joined: 8/20/11
Posts: 47

1/05/13 10:19:12 AM#24
Originally posted by DavisFlight
Originally posted by TigerDriver

beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

 

/and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

 

Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

You mean besides all the *NDA* classes right? and the crafting *NDA* right? and the zillion other things that I cant mention?

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

1/05/13 10:59:06 AM#25
Originally posted by Crunchy222
 

I actually agree with the trekkie here.

Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

 

 

 

 i can live with 95% of the changes but the safe zones are just dumb imo. The fact that reds can gank you right outside one monent and then be untouchable as soon as they themselve step into it makes the whole thing pretty much one big joke. eveyone is just going to fight right on the border of the safe zones and as soon as they are getting their ass kicked they are just going to step into the safe zone for protection....lame. not only is there no punishment for agressors, but they can actually use the safe zones for protection... lame and LAME.....and the safe zones are way too big.

now dont get me wrong. i was actually one of the guys asking for the implementation fo safe zones, but not like this. all they had to do was add towers and make them more skale with people's stats( so that you always get hit for 1/3 of your hp regadless of your "level"). this invulnerability crap is so darn lame...

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/05/13 11:36:41 AM#26
Originally posted by Jakdstripper
Originally posted by Crunchy222
 

I actually agree with the trekkie here.

Im a vet, i loved the origional. It has major issues.  While i dont agree with a few decisions that were made, as a whole it should be a better game all around.

 

 

 

 i can live with 95% of the changes but the safe zones are just dumb imo. The fact that reds can gank you right outside one monent and then be untouchable as soon as they themselve step into it makes the whole thing pretty much one big joke. eveyone is just going to fight right on the border of the safe zones and as soon as they are getting their ass kicked they are just going to step into the safe zone for protection....lame. not only is there no punishment for agressors, but they can actually use the safe zones for protection... lame and LAME.....and the safe zones are way too big.

now dont get me wrong. i was actually one of the guys asking for the implementation fo safe zones, but not like this. all they had to do was add towers and make them more skale with people's stats( so that you always get hit for 1/3 of your hp regadless of your "level"). this invulnerability crap is so darn lame...

 

I guess thats what you get for crying about not being safe enough in NPC towns.

Do you really expect most players to stick around the noob safe zones? How many player holdings border the safe zones? ZERO  

  MaGicBush

Novice Member

Joined: 1/20/07
Posts: 692

Can't cut this bush.

1/05/13 2:39:56 PM#27
I played DF1 for about a year and I like the direction of the new game honestly. I am not sure why so many vets are so butt-hurt over a few safe-zones as it will keep new players around to learn the game and play to end-game. Of course there are some issues, but they will be fixed as stated in last Q & A.

--------------------

-Currently playing Aion.
-Played SWTOR, UO, EQ, AoC, WOW, War, LoTRO, FFXI, Rift, DFO.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

1/05/13 2:58:43 PM#28
Originally posted by MaGicBush
I played DF1 for about a year and I like the direction of the new game honestly. I am not sure why so many vets are so butt-hurt over a few safe-zones as it will keep new players around to learn the game and play to end-game. Of course there are some issues, but they will be fixed as stated in last Q & A.

I am confused.  

Could you please explain the diometricly opposed sentences that I have high-lighted above.

 

I can understand the one if it wasn't for the other... but when you state both... it is very confusing.  

  sudo

Apprentice Member

Joined: 8/23/05
Posts: 698

1/05/13 3:06:41 PM#29
I played the game for around 2 hours overall. Liked what I saw. Waiting for the release.

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/05/13 4:43:04 PM#30
Originally posted by xzyax
Originally posted by MaGicBush
I played DF1 for about a year and I like the direction of the new game honestly. I am not sure why so many vets are so butt-hurt over a few safe-zones as it will keep new players around to learn the game and play to end-game. Of course there are some issues, but they will be fixed as stated in last Q & A.

I am confused.  

Could you please explain the diometricly opposed sentences that I have high-lighted above.

 

I can understand the one if it wasn't for the other... but when you state both... it is very confusing.  

and what don't you get? (its diametrically btw)

 

He played DF1, but also likes the direction of DF2. Shocker the DF2 BETA has a few issues which are being addressed.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1059

1/05/13 4:44:49 PM#31
Normal beta stuff, AV  is working hard getting everything ready.  Not a lot to say now other than helping them get the game ready.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

1/05/13 10:06:23 PM#32
Originally posted by Hancakes
Originally posted by xzyax
Originally posted by MaGicBush
I played DF1 for about a year and I like the direction of the new game honestly. I am not sure why so many vets are so butt-hurt over a few safe-zones as it will keep new players around to learn the game and play to end-game. Of course there are some issues, but they will be fixed as stated in last Q & A.

I am confused.  

Could you please explain the diometricly opposed sentences that I have high-lighted above.

 

I can understand the one if it wasn't for the other... but when you state both... it is very confusing.  

and what don't you get? (its diametrically btw)

 

He played DF1, but also likes the direction of DF2. Shocker the DF2 BETA has a few issues which are being addressed.

Ahh, I see.  My confusion.  

Aventurine and Tasos always fixed DF1 as they stated.  

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2525

1/05/13 11:25:27 PM#33
Originally posted by TigerDriver
Originally posted by DavisFlight
Originally posted by TigerDriver

beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

 

/and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

 

Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

You mean besides all the *NDA* classes right? and the crafting *NDA* right? and the zillion other things that I cant mention?

All the classes that were announced are playable in beta. There are locked classes, but that has been public knowledge for MONTHS. But no please, tell me more about their "broken promises". And crafting is exactly as they said it'd be.

  User Deleted
1/06/13 2:18:32 PM#34
Originally posted by DavisFlight
Originally posted by TigerDriver
Originally posted by DavisFlight
Originally posted by TigerDriver

beta is a abortion. Makes the WarZ broken promises look tiny in comparison.

 

/and no kiddies, saying the beta is a "abortion" isnt breaking the NDA.

 

Broken promises? All the features that they said it would have are in there. It's just buggy, because its a beta.

You mean besides all the *NDA* classes right? and the crafting *NDA* right? and the zillion other things that I cant mention?

All the classes that were announced are playable in beta. There are locked classes, but that has been public knowledge for MONTHS. But no please, tell me more about their "broken promises". And crafting is exactly as they said it'd be.

Yeah kids these days expect beta to be a free trial marketing event, which in a lot of cases it is.  This is a real beta, one where you experience the game in a rough and unpolished client.

 

  Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 752

1/06/13 4:49:03 PM#35
Originally posted by Crunchy222

Yeah kids these days expect beta to be a free trial marketing event, which in a lot of cases it is.  This is a real beta, one where you experience the game in a rough and unpolished client.

Come on, what do you want us to do.

Some of us have limited time to play, and there isn`t much we can test equipped with a leafblade. When they fix the persistence problem, we`ll try again. I`m glad some of you are testing though.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5982

1/06/13 6:28:11 PM#36
Originally posted by Jakdstripper
Originally posted by skorner64
 

I'm sort of glad I never played the original, because I have really no idea what they changed aside from the new role system. And that is allowing me to enjoy it. :D

 well for starters there were no safe zones. protected towns had towers that used to do considerable damage to agressors/reds by "zapping" them. however, once you got really strong a group of people with good healers could heal through tower damage for long enough to kill enemies inside protected towns.

secondly every single spell (except mana missle) required a staff, and reagents that you had to either buy or gather.

the UI was incredibly complicated to use. teh new UI is 100 times more user friendly.

i took A LOT longer to skill up anything.

magic and bow had fixed first person view. you did not have a choice.

it's a bit hard to explain the old bag system as it was a free placement system and was really hard to macro loot as you had to drag and drop everything . the new system imo favours macro looting too much.

bow and sword was increibly more simplistc as they didn't have any special skirmisher or warrior skills. 95% of utility abilities came from magic which was the predominant fighting style.

not sure if it's just  because it's beta but it seems to me like it used to be a lot harder to get rare items from gathering (like Steed grass and such).

haven't done mouch crafting so not sure what's all changed there.

 

you didnt explain the change to casting.

 

Because I didnt like the reagent cost and staff requirement. I like how in other RPGs classes has combo of magic and melee without need for magic only weapon.  So was never a fan of the staff requirement.

 

And the forced FPS view was pretty much unneeded, and just another thing developer did just to frustrate players, similar mindset of DarkSoul developers. And I dont find that mindset fun!

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/06/13 6:51:29 PM#37
Originally posted by Hotjazz
Originally posted by Crunchy222

Yeah kids these days expect beta to be a free trial marketing event, which in a lot of cases it is.  This is a real beta, one where you experience the game in a rough and unpolished client.

Come on, what do you want us to do.

Some of us have limited time to play, and there isn`t much we can test equipped with a leafblade. When they fix the persistence problem, we`ll try again. I`m glad some of you are testing though.

 Whens the last time you logged in or bothered to check to forums?

  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

1/06/13 7:15:36 PM#38
I have been playing for a bit every day, but the game is a disaster. I am sure it will improve, but "debug mode" (yeah right) and the fact that you lose all of your items every time you log out, makes it hard to bother playing. 
  hockeyplayr

Advanced Member

Joined: 9/27/10
Posts: 555

1/06/13 7:17:39 PM#39
waiting to get out of debug mode
  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

1/06/13 7:23:32 PM#40
Originally posted by hockeyplayr
waiting to get out of debug mode

Remember how all those other games were SO much better after "debug mode" was turned off right before launch?

I don't. 

If you think that you aren't playing the launch version of DFUW right now, then this is your first time at the rodeo.

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