| 47 posts found | |
|---|---|
|
1/03/13 6:05:23 AM#41
Originally posted by chryses Target isn't different. That's always been, always will be MMO's primary target. We, on the other hand (general we) have aged a bit. Resulting, as you can see, in all of this grumping and dooooom. |
|
|
1/03/13 6:19:25 AM#42
Originally posted by Sidraket Vanguard is a world to exist in, Age Of Wushu is a world you can exist in, DFUW will be world to exist in, ArcheAge will be a world you can exist in.
If mmo's gamers chose to play the linear mmo's they have no one but themselves to blame. |
|
|
1/04/13 10:08:37 AM#43
The trend has been for MMOs to emulate single-player RPGs. There was a time, not so long ago, when industry watchers were predicting the death of the single-player RPG. Everything was going to be online and subscription-based -- even other types of games like shooters and strategy. It's a seductive idea for game publishers: not only could they sell you the box, they could also charge you rent. Titles like Dragon Age and Skyrim proved that single-player RPGs weren't going away, but MMO development is a slow moving beast. The publishers couldn't change direction fast enough to keep up. So what we have are a lot of second-rate single-player RPGs with optional multiplayer, cash-shops, and subscription fees. And in the process, we sacrificed the persistence that made MMOs so addictive in the first place. Compare Mass Effect 3 to Star Wars The Old Republic: both games were developed by the same company and feature fully voice-acted, single-player stories and character progression. Both have online multi-player unrelated to the story. One could be had for the price of the box, and the other required ongoing payments. Most consumers will eventually figure out when they're not getting their money's worth. I'm optimistic though. There are a pile of indie sandboxes now in development -- some of them might even be good. SOE, the mother of the themepark game, recently scrapped their future flagship title in favor of a sandbox design. Unless Zenimax has their head totally up their ass, they're probably scrambling to add more persistent-world features to ESO ahead of launch. I could be setting myself up for disappointment, but I'm actually looking forward to the next generation of MMOs. |
|
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/04/13 11:47:54 AM#44
Originally posted by Rimmersman Having a world to exist in does not equate to a quality title to sink time in. I play Vanguard and while it has the features I enjoy its age, and lack of improvement, hold it back from being truly enjoyable. Its sad that in order to play what I like I have to play something old, or sub par. I have tried Age of Wushu and I dont have an opinion yet. I cant determine if my fustration stems from the system being totally different than what Im used to or if its the horrible translation. Either way, right now I feel the game is not exposing enough about its systems for me to use them in a way I enjoy. Perhaps its a time thing. Completely on board with ArcheAge. I actually believe this will be the game I stick with. I already know its going to have its set of problems/flaws/limitations, but if it can deliver on the simple aspects I have seen I'll be a happy camper.
|
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/04/13 11:59:10 AM#45
Originally posted by Rusque I think someone else mentioned it. I think its an age thing. I've been playing games since I was 5 and I'm 40 now. Console games just dont do it for me anymore. It could be because I grew up on the 'hardcore' titles like mega man and contra where when your lives were over so was the game. I liked the idea of checkpoints, but feel consoles have been simplified to accomodate a younger (and somewhat entitled?) audience? When I played Developers were challenging our skills. They tried to kill us. Today they want you to play through the whole thing and if you cant they add things to help you. But what they dont do is add a feature to turn that stuff OFF. In terms of single player RPGs I'm just different. I loved Oblivion but was luke warm to Skyrim even though it blew the other games out of the stratosphere. They simplified it (and for the that was good), not so much for me. Being older I want my RPG challenge to come from attribute management. The story will progress based on how well I manage the challenge. But as the challenge increases (i.e. - making me die over and over) there needs to be OTHER things to do to consume my time. Thats what I look for in an MMO that I don't find often in single player RPGs. There just isnt enough customization. Now I'm noticing MMOs are following the console route which is disappointing. But I believe as MMOs (MMORPGs specifically) become more mainstream it will open up the door for niche markets, same as what happened in consoles. At one time you could only buy full games. As consoles became mainstream so did its options with downloadable titles and DLC. And to mention that some of the downloadables were throwbacks to earlier games which was a request from the older gamers. Saturation gives way to innovation as a portion of the (paying) population will easily support something smaller, different, and catering to their wants. Give it time... |
|
1/06/13 10:57:00 AM#46
Personally, single player games are are far surpassing MMO's right now. I was really into MMO's for the last few years, but I have gotten incredibly bored with them. SWTOR, LotRO, TSW, GW2, I was jumping between them at various times playing for long stretches for a bit, now I have no interest in them or any other MMO's really. Taking some time to catch up on good single player games I have missed and working through a big backlog of games. I do find Age of Wushu a bit interesting and I'm hoping for good things from The Repopulation and ArcheAge. TESO and Neverwinter have caught my eye but I'm not so sure they will end up being what I am looking for in an MMO.
|
|
|
1/06/13 11:22:39 AM#47
To this day some people arent educated on wat is a mmorpg some people think oh its a online game that u can grp with people but not knowing u have too roleplay and then when they find out wat rpg is some people quit because they dont want too be told wat too do when it comes too roleplay.
|
|