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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/03/13 9:39:45 PM#81
I agree in some degree. Tab target will likely stay as people seek a more casual platform, not to mention the fact that very few games have action combat completely realized, with Tera being I think the only 'fantasy' style game that does an amazing job with targetting and bringing an action style game on a larger MMO scale. Its going to take some more, it might take a bit of time before more games catch up to playing smoothly and I can see it taking off more.
Even if more games mastered action combat I just don't see it dieing off anytime soon. Its a different type of a game and in cases there are games that do have tab targetting that take quite a bit of skill compared to more 'action based' games (example (despite being not 100% action) is GW2 where combat is actually very simple and won't come close in difficulty compared to say Rift combat which is far more complex and difficult to do) it just might end up breaching off in a different 'genre' of sorts. |
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1/04/13 5:52:34 AM#82
I'd like to see tab-target if used be more about making interesting decisions than calculating optimum skill rotation to use and not much else. I think it's neither dynamic nor strategic in a lot of cases, when it aims to be a mixture of both (real-time + "skill tree/selection choices").
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1/04/13 6:01:30 AM#83
If 'tab targeting' is code for hotbar combat, then it's gotten stale for me. I don't care how you target something, just standing there and activating abilities does not, for me, engaging combat make. Of the tab target/hotbar combat games i've played, I played WoW the most and the only time I actually enjoyed it was as a SV Hunter in burning crusade. This was because I got the rythm down of the 3/2 shot rotation, felt as if I were accomplishing something in getting most efficient shot usage while not clipping autoshots AND I DIDN'T HAVE TO THINK ABOUT IT OR PAY ATTENTION TO COOLDOWNS. For the rest of my time playing wow i've had to eyeball energy bars and cooldowns instead of big ugly raid bosses, and it was nowhere near as fun. This being said, I don't need to play all the games. Tab targeting/hotbar combat is a proven system and is going nowhere soon. I'm happy with waiting for trials to see if it's something I can deal with in new releases, and am ok with passing on a game if it's the same ol' boring shit. |
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1/04/13 6:07:47 AM#84
Originally posted by sketocafe I think it's been around the block a good many times and you give players a taste of more actiony-combat and it is harder to go back to tab-target and actionbar static stuff... seems a lot of the tab-target tropes are too familiar also eg cool-down, trinity etc... |
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1/04/13 2:23:09 PM#85
Originally posted by MumboJumbo Where have you been? Good combat system already does that. If you play an arcane mage in WOW back in CATA, you have to decide when to pop CD and do you "burn phase", and there is no rotation. Good players adapt their burn phase (and mana conserving phase) according to the boss, and encounter mechanics. While rotation is certainly relevant for many classes, there are many other strategic considerations. I also want to point out that this kind of interesting decisions are not limited to tab-targeting. You can have that in action combat too. I play a archon wizard in D3 .. and i often (aside from dodging stuff, and aiming my beam) have to decide if i want to just stand and burn the elite, or pull them to another group so i can add some seconds to my archon form, and when do i go into archon .. or even how to position, thinking ahead of the next group of mobs. Strategizing can be enabled in any form of combat. |
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1/04/13 2:27:39 PM#86
Originally posted by MumboJumbo I've tasted action combat and i will never go back to it. Just because you like the action combat doesnt make it better. |
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1/04/13 3:54:06 PM#87
GW2 does not have real time action combat. It has a couple action elements but it is not real time action combat.
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1/04/13 4:01:39 PM#88
Yeah I would say likes of gw2, aoc & tsw and probably TESO to have hybrid combat, not tab target, not action, somewhere in between.
Action combat us darkfall & planetside |
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Originally posted by ShakyMo Besides Darkfall being meh, Guild Wars 2 combat is probably the most perfect comination I've seen so far. Smile |
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1/04/13 5:27:44 PM#90
Originally posted by nariusseldon Tbh, I'm trying to find the flaws and see if there's any ideas that jump out that are interesting directions for combat in mmorpgs to attempt :) . You're right, I've had some good combat in mmorpgs (have not tried nearly enough). I just want to see systems that really impress the hell out of me... Btw are you an Asimov fan?
Originally posted by vandal5627 It's more the fluid movement that I like in action mmorpg. I feel tab-target the avatars run stuck to the ground to much or move in combat uncoordinated or the info in tab-target even though your avatar and world are really graphically rich, the actual combat info is detached... *see above* response: Just picking holes mostly to see where improvements can be. Eg Firefall movement looks really nice jumping around the environment or Age Of Wushu. |
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Originally posted by MumboJumbo I'm sorry but when I think of the action combat with games like TERA or RaiderZ "fluid" is not a word that comes up for me. All you do in those games is either run around like a chicken with it's head cut off or constantly jump (with the exception of the lancers blocking).
Age of Wushu does do a pretty good job with movement. Smile |
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1/04/13 7:02:43 PM#92
Originally posted by Razeekster Agree fully with you. Tried few times, but if mmo does not have tab targeting I will not even bother to try it immagine buy it. But have nothing against games without if will find enough player base to play. Just I will not be there, simple as that. |
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1/04/13 7:08:50 PM#93
Originally posted by azzamasin
Clearly you haven't played GW2 and/or WoW recently. Or maybe you don't know what you are talking about. OR maybe you assume a dodge ability classifys a game as a 'hybrid'. |
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1/04/13 7:14:07 PM#94
I am currently playing Vindictus (another action oriented MMO) and love it even though it is a F2P game. Given an equal game quality I would always prefer the FPS-style games. Tab targeting is not immersive and I feel so limited in those games. No freedom of movement, no intuitive gameplay, no "skill" as people would put it. Playing with WASD + mouse to move around feels so natural it's hard to imagine why someone else would not like it. Yes, I know there are a lot of you tab-targeters out there, but I still think it is weird. Currently there is a lack of high quality FPS-style MMOs and I am really looking forward to see more of these games being released. I also believe tab-targeting games will stay alive so there is really no need to argue. --- |
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1/04/13 7:38:12 PM#95
Wizardry Online did good job with mixing Tab Targeting(TT) and Action Combat(AC). In general there cleave damage on weapons, in AC mode you run freely around, can gather mobs together for more effective aoe. With TT mode enabled, you focus on one enemy, you still do cleave damage, but you movements adjusted to that enemy you targeting, which makes it easier to dodge or block "Don't argue with dick-heads, they will drag you down to their level and then beat you with experience" |
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1/04/13 8:07:44 PM#96
Originally posted by TheHavok Do you care to enlighten us? Feel free to ask Jesus for help. I think you might need it. I consider the combat in both GW2 and TSW a blend of action and tab or soft targeting. They have both active and passive dodging. The ranged attacks, both "physical" and "magic" can be evaded both by rng and motion. You target a foe and won't miss them with a ranged attack, outside of rng, from not reticule targetting them, but they can actively dodge or move out of the way. A ranged launch doesn't guarantee you will always hit if the target moves. In my own categorization I refer to these as "soft targetting". The other two categories I have are "hard targetting" and "reticule targetting". Hard targetting systems are like LotRO, EQ2, and rift. There is no active or passive dodging, no active blocking, and launched attacks rely solely on rng d20 systems to determine combat results. Reticule systems are like RaiderZ and Tera. They sport reticule targetting where the target must be within the sights to be hit with an attack of any type. They can have targetting, but it isn't related to hitting a target. There is some sort of active defense / mitigation system (dodge, evade, blocking) I consider games like TSW and GW2 hybrids, or blends, of those two systems with some features of each. There is rng, but it doesn't entirely determine combat results. Hard tab targetting isn't going anywhere just like turn based combat isn't going anywhere just like other styles aren't going anywhere. However, I don't think hard targetting is going to be the standard mmo combat like it has been. |
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1/04/13 8:13:43 PM#97
hate tab targetting so much its the most boring mechanic in the world
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1/04/13 9:10:36 PM#98
What imaginary version of GW2 are you playing?
This is easy to see with giant worms because they throw slow moving rocks.
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1/04/13 9:28:35 PM#99
I was about to say. I played GW2 abit and it was still tab target focused.
TSW has added the reticle combat however even that is just a expanison of tab targeting. Its a good expansion and i enjoy it, However im not gonna say its a revolutionary form of Acton Combat Simply because it isn't.
Action combat is Raiderz, where if you click your attack button with no one around, you still swing but hit nothing. I have no problem with either style honestly. I felt the dodge mechanic was done in TSW better by showing what attacks can be dodged and how long you have to dodge them. This only accounts for Tab targeting games of course. So final statement.
GW2 IS a tab target game a dodge mechianic doesnt change that. Tab targeting is not going anywhere, if anything you will be given the option of Reticle Targeting and Click Targeting in the future. and that is only if TSW's Reticle combat catches on. Because i can. |
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1/04/13 9:44:49 PM#100
I prefer tab targetting because I do not want ping to be a deciding factor in a MMORPG.
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