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1/02/13 3:38:50 AM#41
Are you guys in denial?
YOU DONT LIKE MMOS IF YOU WANT- SINGLE PLAYER - CUT SCENE - INSTANCED STORYS,
YOU LIKE RPGS,
stop ruining my genre. The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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1/02/13 3:52:40 AM#42
Originally posted by nariusseldon
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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1/02/13 4:09:00 AM#43
Story driven content is captivating and something difficult to achieve without finely crafted game world and progression through it.
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1/02/13 4:25:58 AM#44
Anytime you take people out of the world, you inflict damage to the community you are trying to foster in an MMORPG. The modern MMORPG does just that with instanced dungeons and instanced arena PVP. It's turned the modern MMORPG into a glorified lobby for a co-op RPG.
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1/02/13 4:32:06 AM#45
Originally posted by Rydeson I played EQ and until LDON it had no instances but it had zones.
What you are talking about is an open dungeon and an instanced dungeon.Its 2
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1/02/13 8:47:11 AM#46
Originally posted by ice-vortex I think this is what I agree with the most. It really is just causation. I love a good RPG, all the way back to playing some kings quest or the very first final fantasy. Now I enjoy the knights of the old republic series and all the elder scrolls games. Sitting down with a good story driven game is a well loved pastime of mine. Now, I also love to delve into a good MMO in order to meet people and acomplish goals that could never be acomplished by myself. If you mix in too many features of those single player RPGs, it will kill the multi player aspect of an MMORPG. I have watched it happen. In this case it really is a simple cause and effect. Players think that this new feature is great because it makes everything faster and more streamlined. They usually don't even know why, but in a couple months time, they are burnt out and quit the game. It's happened to me, and I've seen it happen to memebers of my guild.
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Originally posted by WellzyC It is not your genre. The "genre" seems to want to get the business of people who like RPG stories. I see no reason not to play some story instances if i find them fun. |
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Originally posted by ice-vortex I have no intention to "foster" anything in a MMORPG. I play it for fun. And yes, modern MMORPG is turning into co-op RPGs, which is exactly the point here. Proper used of isntances makes story mission much better, and it is fun for me (and based on its popularity, also fun for many). In fact, when i see good fun story instances, sometimes i will just play it like a single player game.
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1/03/13 12:21:11 PM#49
after trying star wars i can honestly say i would rather get a group of my friends together and just grind mobs allways searching for the best location to do it, than ever go threw a story line again. infact i dont think i will ever play another " so called MMO " that has a personal story line again. I get my story line RPG stuff from god of war, assassins creed. i dont want it in my MMO. |
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1/03/13 12:21:24 PM#50
Originally posted by mistmaker There's my favorite conjunction of terms. Stopped reading there. Thread seems to have devolved, very quickly, into the usual two teams of players telling each other What Games Should Be (proselytizing, preaching, tub-thumping, campaigning, soap-boxing; whatever you need to call it). Ignore the nattering of beldames, enjoy whatever you like. |
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Originally posted by Aelious
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1/03/13 3:54:38 PM#52
There is no reason why a sandbox (if there is such a thing) should not feature instances, especially personal story ones, it works quite good in a grindgame, Runescape, where this concept of clearly defined terms of "zones" and "instances" is completely broken down with big world, single instances, multinstances, phasing and switchable servers, as it is needed for a particular activity and purpose. Flame on! :) |
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1/03/13 4:12:22 PM#53
I find I don't care about instanced (story) content simply because it isn't persistent. I guess that's just how I feel about MMOs. Why make an MMO when a coop game with a lobby would have the same result? Seems like a waste of money to me lol. I would hate to be an investor for these games when a lobby with instanced content would be cheaper to make and maintain.
Enter a whole new realm of challenge and adventure. |
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Originally posted by NaughtyP What if you are getting the persisent world, *and* the lobby co-op customers? It is cheaper than building TWO games because you create the character/combat mechanics only once. |
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1/03/13 4:33:14 PM#55
Stories equal end game.
End game equals short term game.
At least that's true at the moment.
So it may be good for those who jump from mmo to mmo, but for those who want something long term its probably best if they are put in a world where they make their own story.
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1/03/13 4:43:00 PM#56
Originally posted by nariusseldon They offer different (and imo opposing) game designs. I can enjoy both of them, but I don't see it as a good fit if they are in the same game. I understand the desire for it in many games, but that doesn't mean I have to enjoy it! They simply don't work in harmony from my pov. Enter a whole new realm of challenge and adventure. |
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1/03/13 4:44:50 PM#57
Originally posted by WellzyC |
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1/03/13 5:04:06 PM#58
Originally posted by madazzHe more than or less likes any basic multilayer game with matchmaking. Iiii dont think he is that much into complexity :) We should start a headshrink thread :) Flame on! :) |
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1/03/13 5:14:42 PM#59
Originally posted by BanaghranOriginally posted by madazzHe more than or less likes any basic multilayer game with matchmaking. Lol silly typo. Time to switch to a new keyboard on my phone lol. It even adds word's and letters to my sentences and sometimes removes letters or inserts weird words in place of the proper ones. It was painful type "crack" here and in another thread. In fact, it just added the word magic after crack ahshahaha Edit- I'm not even fixing those weird typos hahah |
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Originally posted by madazz How do you get stories = end game? I have playing sto and they have story "episodes" since level 1 for leveling. And of course how long it takes depends on how much content and how fast you play. For me, for a game like sto, i wont be out of content for at least months, which is very long to me. Realistically, i will play sth else way before i finish all the story. |
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