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Age of Wushu

Age of Wushu 

General Discussion  » So what do you do in this game?

4 Pages « 1 2 3 4 » Search
72 posts found
  Sky427

Novice Member

Joined: 3/30/08
Posts: 100

 
OP  1/03/13 11:02:24 AM#21
Originally posted by muthax
You should cut down on the energy drinks....

UNLESS THEY HAVE CABBAGE FLAVORED ENERGY DRINKS I DONT DRINK ANY.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/03/13 11:03:13 AM#22

I think one of the original problems of the sandbox style, and really I remember this exact problem with UO is people standing around trying to figure out what to do next and wandering why certain people were having so much fun. Now I am not saying this game is as sandbox as UO but it certainly isn't as guided as many themeparks, and while I don't think it is the most pure sandbox is certainly isn't themepark. So like UO and like Eve you get these questions.

 

New. Fucking. Question.

What the fuck, did you do in age of Wushu today?

Nothing I just got on, however I can tell you about yesterday.

 Yesterday I got and made a container for a guildmate who said his was about to fall apart in 4 hours. He gave me some more crafting recipies he had stuck in his bank.

 Then I realized I was two tangman spy quests away from reaching my quest goal of 20, so I did that, a little bit of sneaking around but tangman rarely patrol their school so it is not that hard, this gave me a lot of school tokens I can use to try for a school position on sunday (like king of the school, vice king of the school, school head whipper of bad girls ect). Then I went and did a team practice to get my skills up a bit faster. Then while I was walking around chengdu looking for kidnappers I noticed a player stall was paying one liang a piece for lead...holy crap I had 20 of those in my bag so I made a cool 20 liang and thought to self "hey self you know where some lead is lets go get more", so out I went to get some lead, not a short walk from chengdu mind you, but apparently I wasn't the only one because others were out getting lead so it became a horse race from spot to spot. Then the school skill stealing event starts, I jumped over there for 30 minutes (it is timed) grab a part of a skill that I don't need (it is random) but may sell or trade for what I do want (wudang heal please),lots of fighting around the skills but I make it out safe each time..sneaky me.

back to the lead mining...

 So while I am trying to mine this lead and two seconds away from going postal on the next vein someone steals from me, my guild mate announces he got some new uber recipie for armor but doesn't know where to get the monkey skins needed to make it. Hey, I say, I once found a gaggle of monkeys in the middle of nowhere so I tell him the general area and meet him over there. I farm the heck out of some monkeys, he helps and in the end I get two new pieces of armor and he gets lots of monkey skins to go equip other guild mates or sell (probably sell).

That was it for me...still never got enough of that lead maybe 1 liang each was a steal. I did manage to give away a few things people needed, got a lot of liang and a few skills and two new pieces of awesome armor. Not bad really. Tommorow will be totally different.

 

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/03/13 11:03:38 AM#23
Originally posted by Sky427
Originally posted by Biskop
Tbh I don't give a damn whether this game conforms to some sandbox purists private version of how an ideal sandbox should be.

AoW may not be the perfect sandbox but It has a lot of innovative features, it gives you a lot of freedom, it lets you interact with other players in several meaningful ways, it has a working economy, and above all it's great fun.

That's enough for me but I guess to some it's more important to define the true essence of sandbox than to enjoy games for what they are.

Meaningful how?

 

What sort of stuff is sold on the....

First of all is it the asian mmo style, player shops(

And what is generally sold in the market system they use? Whats a real money making commodity in the game? MORE CABBAGES?

 Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

 

@Biskop,

What can a player do in the game?

Are the non-combat activities something can make their primary activity or is progression solely through killing?

What makes the game actually different other than how they do the fighting?

What are the meaningful ways players interact with each other?

What do you mean by working economy?

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Sky427

Novice Member

Joined: 3/30/08
Posts: 100

 
OP  1/03/13 11:07:16 AM#24

That sounds like a fun day mr. Kodiak. 

I enjoyed reading your story and it has affirmed my descision to continue allowing this download to progress, if I may ask kind sir, What is this "Then the school skill stealing event starts," It sounds like an interesting thing. 

  muthax

Advanced Member

Joined: 11/15/05
Posts: 603

1/03/13 11:12:11 AM#25
Originally posted by Sky427

That sounds like a fun day mr. Kodiak. 

I enjoyed reading your story and it has affirmed my descision to continue allowing this download to progress, if I may ask kind sir, What is this "Then the school skill stealing event starts," It sounds like an interesting thing. 

You can sneak in other schools to try and steal their specific skills.

At the same time you can patrol your school to stop spies from stealing your skills.

You can be a tailor or blacksmith or other manufacturing professions and literally just trade and produce all day.

There are dozens of activities asie from the manufacturing and gathering ones. You can be a fortune teller, you can be a beggar, you can be a painter o a musician. You can kidnap people or work as a constable. Maybe not soem purist idea of sandbox but seems pretty sanbox-y to me

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 598

1/03/13 11:21:36 AM#26
I guess my post on page 1 telling you what I do in the game just passed you by?
  kirak2009

Advanced Member

Joined: 10/20/09
Posts: 545

1/03/13 11:22:06 AM#27

Last night after i finished my daily maximum crafting points, i went and did some kidnapping 

poison the "real life offline player" to make him sleepy, stuff him in a bag and run across town to sell him to the wharfmaster before i get nailed by other players hunting kidnappers.

 

then i went and spied for an hour or so, sneaking around other schools stealing secrets for xp and coin rewards

"All expectation leads to suffering" Buhhda

  mistmaker

Apprentice Member

Joined: 11/11/12
Posts: 234

1/03/13 11:25:20 AM#28

when i read OPs text i can only think about http://m.youtube.com/watch?v=q8SWMAQYQf0

  muthax

Advanced Member

Joined: 11/15/05
Posts: 603

1/03/13 11:26:38 AM#29
Originally posted by kirak2009

Last night after i finished my daily maximum crafting points, i went and did some kidnapping 

poison the "real life offline player" to make him sleepy, stuff him in a bag and run across town to sell him to the wharfmaster before i get nailed by other players hunting kidnappers.

 

then i went and spied for an hour or so, sneaking around other schools stealing secrets for xp and coin rewards

Talking about the day limit, does it 'grow' or is it always the same? After hitting 3 nodes I had already reached the limit. I know I can keep gathering/crafting but it would be nice if the limit was higher

  kirak2009

Advanced Member

Joined: 10/20/09
Posts: 545

1/03/13 11:31:06 AM#30
not to sure about the limits stil  wet behind the ears tryign to do everything at once

"All expectation leads to suffering" Buhhda

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

1/03/13 11:38:07 AM#31
Originally posted by Loktofeit
Originally posted by Sky427
Originally posted by Biskop
Tbh I don't give a damn whether this game conforms to some sandbox purists private version of how an ideal sandbox should be.

AoW may not be the perfect sandbox but It has a lot of innovative features, it gives you a lot of freedom, it lets you interact with other players in several meaningful ways, it has a working economy, and above all it's great fun.

That's enough for me but I guess to some it's more important to define the true essence of sandbox than to enjoy games for what they are.

Meaningful how?

 

What sort of stuff is sold on the....

First of all is it the asian mmo style, player shops(

And what is generally sold in the market system they use? Whats a real money making commodity in the game? MORE CABBAGES?

 Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

 

@Biskop,

What can a player do in the game?

Their are many links in this forum with that info.

Are the non-combat activities something can make their primary activity or is progression solely through killing?

Their are a ton of life skills http://www.ageofwushu.com/guide/

What makes the game actually different other than how they do the fighting?

What are the meaningful ways players interact with each other?

What do you mean by working economy?

Everything is player made, all the best weapons items are made by players. If you are a blacksmith and you make a blade you will need another crafter to make the handle

All you need to know is here http://www.ageofwushu.com/guide/ whether you choose to click on it is up to you from this point onwards.

 

We can do know more.

  Cname

Advanced Member

Joined: 12/10/12
Posts: 99

1/03/13 11:44:05 AM#32
Originally posted by muthax

Talking about the day limit, does it 'grow' or is it always the same? After hitting 3 nodes I had already reached the limit. I know I can keep gathering/crafting but it would be nice if the limit was higher

The daily limit grow when you increasing your ranking (translated as  "identity") in your live skills.

You may need to wait for next day before the new (higher) limit come into effect.

"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  legendsolo

Novice Member

Joined: 11/03/11
Posts: 82

1/03/13 11:44:43 AM#33
Originally posted by Loktofeit

 Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

 

@Biskop,

What can a player do in the game?

Are the non-combat activities something can make their primary activity or is progression solely through killing?

What makes the game actually different other than how they do the fighting?

What are the meaningful ways players interact with each other?

What do you mean by working economy?

It's a 7.4gb download, just give it a try.

Im one of those people that hate killing mob after mob and grinding quests. Havent touched any mob yet, did some fishing, farming and crafting gear for guild mates who gave me the needed mats.So yes non combat activities can be your primary activities.

What makes the game actually different other than how they do the fighting?

Its more sandboxy than most of them. Best Items are player crafted (weapons, armor, food....)

  muthax

Advanced Member

Joined: 11/15/05
Posts: 603

1/03/13 11:46:58 AM#34

Thanks Cname

BTW there are quite a few interesting guides to the various systems right on Wulin blog:

http://blog.en.wulin.gpotato.eu/

It details guild wars, sieges etc

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/03/13 11:50:23 AM#35
@ Loktofeit

Your questions have been answered several times on these very boards and in most reviews and articles covering the game. But I'll answer them anyway.

Yes, there are non-combat activities, mainly gathering and crafting of many different kinds but also things like fortune telling and team practice.

Player interactions are meaningful because they tie in with the world; with the alignment system, with the school and gulld conflicts, with your own progression and with the economy. There are numerous ways to PvP legally and solid systems preventing mindless ganking.

The economy is player driven and crafters depend on each other, making for an actual market. Player stalls abound and there is a constant live commerce going on in the major towns.
  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/03/13 11:53:28 AM#36
Originally posted by Rimmersman
Originally posted by Loktofeit
Originally posted by Sky427
Originally posted by Biskop
Tbh I don't give a damn whether this game conforms to some sandbox purists private version of how an ideal sandbox should be.

AoW may not be the perfect sandbox but It has a lot of innovative features, it gives you a lot of freedom, it lets you interact with other players in several meaningful ways, it has a working economy, and above all it's great fun.

That's enough for me but I guess to some it's more important to define the true essence of sandbox than to enjoy games for what they are.

Meaningful how?

 

What sort of stuff is sold on the....

First of all is it the asian mmo style, player shops(

And what is generally sold in the market system they use? Whats a real money making commodity in the game? MORE CABBAGES?

 Exactly. No one is asking how the game meets some defintion of the true essence of sandbox.

 

@Biskop,

What can a player do in the game?

Their are many links in this forum with that info.

Are the non-combat activities something can make their primary activity or is progression solely through killing?

Their are a ton of life skills http://www.ageofwushu.com/guide/

What makes the game actually different other than how they do the fighting?

What are the meaningful ways players interact with each other?

What do you mean by working economy?

Everything is player made, all the best weapons items are made by players. If you are a blacksmith and you make a blade you will need another crafter to make the handle

All you need to know is here http://www.ageofwushu.com/guide/ wheather you choose to click on it is up to you from this point onwards.

 

We can do know more.

As I've said, I've downloaded it and played. I've read the various pages that have been linked.

That page is a perfect example. That's a page full of sections on fighting things. The two that look like they might be about something other than fighting "Economic System" and "Life Skills" just say 'coming soon'.

If you don't know anything about the game, that's fine, but don't keep saying "It's all there, just read it," when each link goes to page after page about punching things. It's better to just let someone who has a clue answer.

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  apemaninov

Novice Member

Joined: 5/12/10
Posts: 3

1/03/13 11:55:36 AM#37

Basically it is this:

 

Do PVE and PVP stuff to get XP, XP converts to another form of points which are used to level skills over time.

 

Speed up the time skills take to level by doing more stuff and using buffs, note you can use currency to speed up skill point to skill level conversion.

 

You get three sets of skills to play with from the school you choose to join, you can get more skills from books that drop in instances, stolen from other schools, from special encounters(might be crafting books only), bought from player stalls or through event currency rewards, they say the cash shop might add OP skill books in time (some QQ about pay to win).

 

Instead of having basic stats like Strength, Agility, Wisdom etc. you have all sorts of other shit like Yin, Yang, Hardness, Hair Length, Trouser Bagginess etc. Not sure about those last two but my gist is that there are a butt load of weird stats and I have no idea how these translate into building an effective combat character.

 

Crafting/Gathering/Trades are a whole other thing, separate energy pool for crafting and gathering activities, crafting/gathering XP has a daily cap so you can't power level, some trades can only be levelled through player interaction (Divination and Begging). Daily quests for gathering reward an XP book which you can read for XP boost instead of making 5 hats or cooking 348 spicy shrimp balls.

 

Cooking dailies require materials from higher tier gathering professions so you can't go do novice cooking dailies unless you have expert fishing skill or buy expert fishing mats from someone else.

 

Main professions have mini-games to help you level which are actually fun.

 

Scribe/Caligraphy dailies require recipes that only drop rarely in dungeon runs which take about 2 hours to get through if you don't wipe.

 

There appears to be rep grinding as well, on a per NPC basis, tied into highly rewarding 'random encounter' events, but no one seems to have figured these to work properly, to my knowledge.

What I do now every day is this:

  • Log in
  • Click on little window to collect my offline rewards.
  • Set my skill to levell offline to the next one up.
  • Say my daily heartfelt prayer for random reward
  • Do and hand in crafting/gathering dailies for XP books
  • Read skill books and play mini-games to hit daily crafting/gathering XP caps
  • Collect random daily subscriber reward from events ambassador
  • Do the easy tavern quest in Yanyu Villa
  • Jump around a bit pretending to be Jet Li

 

Read school chat and note that no one ever answers noob questions and are only ever concerned with getting more people for team marshal arts practice which is a completely OP way of speed levelling but capped by a fatigue system, it is also a way to embarrass yourself in front of internet strangers by showing your complete lack of coordination, you can always blame it on lag like I do.

 

Collect 'being online' rewards from the in game mail and put that shit in the bank.

 

Check out some player stalls to see if anyone is selling anything of worth... no they aren't, just more damnable steamed buns and tailor recipes again.

 

All of the above took a grand total of 40 minutes to get through, log off until the next day.

 

P.S

I love the music, the game is colourful and a has a nice character about it but the Chinese to English translation work makes my eyes bleed and at times you don't know what the hell NPCs are saying it is so bad, also some crafting recipe names are inconsistently translated so you have to guess what they mean when you get a daily quest.

 

Lag - I play from the UK and get 350-850ms varying wildly by number of players on screen. the EU version won't have this problem for me when it comes out and they look to be doing a much more professional job of translating the game.

 

P.P.S

I saw an earlier response from a dude moved to a third world country wanting to wear vegetables on his head and walk around naked in groups, there is a game for this, it is called Salem.

Thank you

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2852

1/03/13 12:00:49 PM#38
Originally posted by Sky427
Originally posted by muthax

Unlike many post-wow western MMOs, this is a MMORPG. Think UO, early EQ or AC.

It's a living, breathing virtual world. What you do is, live in this world doing whatever takes your fancy.

If you are more into CoD style instanced PVP o LFD tools, well, wrong game.

You know, there is no game that acctually functions like this. Unfortunatly this game probably doesn't either. 

Every game allows you to do a certain set of things. In certain places and it's how it presents those places and things to you that count and how it rewards you for doing those things also counts just as much. 

Why would I go out, and plant a fucking cabbage in this game, when I could just go out side and plant a cabbage in the real world. If I plant a cabbage in the game, do I get money? Do I get enough money to buy a glowing sword? How many cabbages do I need to plant to get said glowing sword?

Whatever takes my fancy? Am I allowed to do unspeakable things to the cabbage? Will I be arrested if I go out wearing the cabbage like a hat naked? Are there secretly hordes of people who do this in the game?

If noone can tell me whats worth doing in this game, then maybe I'll go get back on the post-wow western mmos, because atleast the goal of the game is clearly defined and understood by the community and not some obscure thing that hides behind the mask of the word sandbox.

I'm fucking asking, 

If I train my skills, what the fuck do I do with them besides kill worthless npc's and random players I heard some shit about school tournaments, guild battles, I dont fucking know, whats the deal with those things why would I want any part of such bloody gangbang. Bragging rights? A glowing cabbage? The biggest e-peen on the server?

Is it so wrong to want to know what you do in a video game before you go out and play it or give the company who made it any of your money? Just because I want to know if there are dungeons or something means I'm looking for an LFD tool or shitty CoD game play? Are you fucking serious?

 

Here's an easy fucking question that won't boggle your goddamn minds and make me out to be a fucking troll because I'm not. I want to try this game but my internet is so shit because I moved to some shitty third world country for work that a 7.2 gig download is going to take about 16 hours to finish. 

 

New. Fucking. Question.

What the fuck, did you do in age of Wushu today? 

And don't give me the fucking, leave me alone mom treatment or I'll fucking castrate you. 

Tell me in detail what made you stay logged in this game for however long you played today. 

Then tell me what you fucking had for dinner. Because you know what, maybe I care about your real life too.

Maybe I just wish that we would talk more.

YOU JUST DON'T UNDERSTAND WHAT ITS LIKE TO BE SO LONELY. *SOB*

GODDAMN IT.

 I'd like to start off by saying I laughed the entire time I read this post.

 While the majority of the game is similar to other mmo's there are quite a few features that this game presents that many others do not. Some of the features would be things such as, kidnapping, script stealing, and politics (not many games deal with politics).

 Of course, you have the typical material gathering that are in most mmo's. However, I don't see many that actually take farming and actually put it into the game. So it's a bit refreshing to be able to do so. While you could technically farm this "cabbage" and sell it to buy that shiney sword you were looking for.

 This game isn't a virtual reality however, it does focus more on a "life" than the typical dungeon grinding mmo. No, you can't go out and do "unspeakable" things to those poor heads of cabbage. The technology to do things you're saying doesn't exsist. A game engine will only allow you to do so much.

 The game focuses on stories and lore of martial arts. It's a great change from the magical beasts such as skeletons, goblin, and dragons. If you're having trouble finding the direction of Age of Wushu that's quite a shame.If you must know the game is actually quite enjoyable, I won't say it's like a classic mmo like EQ or UO. however, there are "attunements" and requirements players will have to reach to properly enter and complete dungeons. If you could in imagine a little further into the furture of the game, it'll be focused more around PvP and politics. Everything from script stealing, school wars, guild wars, kidnapping, escorting, or straight up player-killing the world definitely focuses on PvP.

 Lets go back to the beginning, lets say you worked very hard obtaining your "shiney sword" from selling all the cabbages that you did unspeakable things to. Even though you've bought that sword in no way means that you're hands down stronger than any player out there. The game revolves around proper usage of your martial art skills. Simply flailing your weapon like you normally would in WoW or WoW-Clone games doesn't work in this game. You actually have to put thought and effort into fighting. 

 You ask, "why does it matter if you train your skills to kill worthless npc's and random players?". Let me ask you this question. Why play any mmo at all if it's not to progress so you can kill said player and or worthless npc? Isn't the point of playing a mmo to play a character, watch it grow and then do said things? It's all for enjoyment and in the end you're going to act like you have the biggest e-peen whether it be Age of Wushu or any other MMO.

 The great thing about a Free-To-Play game is the fact that it's free. Meaning you can test the waters before diving headfirst into the game. The major question is. What research have you done?If you actually did some research you would have know what the game is about and what it has to offer.

 I personally play this game because the PvP and difficulty of the dungeons are both refreshing and challanging.

I'll finally end my large wall of text by saying that it's probably time for you to quit playing any mmo if you're asking questions like yours. Seeing that mmo's are going to share very similar features. That's what you get when you play the mmo genre.

 

 

P.S. Don't be so mad and stop saying, "FUCK" so much; it's quite hilarious how you've acted so childish throughout your post.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/03/13 12:08:55 PM#39
Originally posted by Biskop
@ Loktofeit

Your questions have been answered several times on these very boards and in most reviews and articles covering the game. But I'll answer them anyway.

Yes, there are non-combat activities, mainly gathering and crafting of many different kinds but also things like fortune telling and team practice.

Player interactions are meaningful because they tie in with the world; with the alignment system, with the school and gulld conflicts, with your own progression and with the economy. There are numerous ways to PvP legally and solid systems preventing mindless ganking.

The economy is player driven and crafters depend on each other, making for an actual market. Player stalls abound and there is a constant live commerce going on in the major towns.

The same thing can be said about Lineage 2 and Aika. Nothing - not your post above or anything else - answers the question that I asked, which is

Can a person be a crafter or cook, or is every player a fighter that crafts, fighter that cooks?

How are the actions meaningful? How do they tie in with the world, not what do they tie in with because that answer is meaningless. "In Lineage 2, your actions tie in with the clan conflicts, territory control, your own progression and the economy." That's 100% true, but it really doesn't tell you anything about Lineage 2, does it?

People are hyping it as some kind of sandbox but there hasn't been a single sandbox feature listed other than a few people saying "you can do whatever you want" which is, of course, ridiculous.

I want to be a farmer. Can I do that? Not a famer that has to kill stuff in order to grow better vegetables, but a farmer.

I want to be a fisherman or merchant? Is that doable or do I have to be a fighter that fishes or a fighter that sells things?

You guys are so rapt in the hype that you don't even realize how vague and nebulous your heralded talking points are. For someone that is curious about the game but not swept up by the 'yay sandbox rahrah' momentum, the only information that really is available says the game is nothing more than a combat grinder with a different twist on the combat.

 

 

 

 

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

1/03/13 12:11:05 PM#40
Originally posted by apemaninov
[whole bunch of cool information]

Interesting stuff. Thanks! LOL'd at the Salem joke. *puts his leafmask on* :)

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

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