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The Pub at MMORPG.COM  » [Poll] Which pvp ruleset prevents more the ganks?

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56 posts found
  zymurgeist

Advanced Member

Joined: 12/24/04
Posts: 5188

1/01/13 8:10:16 PM#41
Truthfully it's the pure open PvP no excuses ruleset. Where if you get ganked you just didn't bring enough people to watch your back. Every other system is exploitable.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10720

I think with my heart and move with my head.-Kongos

1/01/13 8:51:23 PM#42
Why do people say that the only reason people do not kill each other in real life because of the consequences? There were nearly zero consequences for thirty thousand years and most of those people did not kill the first they saw when they went exploring the world.

Owpvp or ffa pvp does not add realism, it just adds some pvp.

I can not remember winning or losing a single debate on the internet.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4702

The only luck I had today was to have you as my opponent.

1/01/13 11:38:14 PM#43
Originally posted by lizardbones
Why do people say that the only reason people do not kill each other in real life because of the consequences? There were nearly zero consequences for thirty thousand years and most of those people did not kill the first they saw when they went exploring the world.

Owpvp or ffa pvp does not add realism, it just adds some pvp.

there might have been some mentality changes between the year 27,987 BC and present.

  znaiika

Novice Member

Joined: 1/31/12
Posts: 202

1/02/13 8:57:59 AM#44
Originally posted by XAPGames

No vote.

 

Best way to prevent ganks?  Consensual PVP.  If you're looking for a fight, then flag.  If you're really looking for a fight, then flag and start killing quest givers.

 

edit: splling...damn old crap-top with unreliable keys.

This is a best way to controll ganking.

 

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5553

1/02/13 9:00:19 AM#45
Originally posted by znaiika
Originally posted by XAPGames

No vote.

 

Best way to prevent ganks?  Consensual PVP.  If you're looking for a fight, then flag.  If you're really looking for a fight, then flag and start killing quest givers.

 

edit: splling...damn old crap-top with unreliable keys.

This is a best way to controll ganking.

That's the definition of a WoW PvE server. 

 

It's also the best way to make sure world PvP almost never happens.

 

Edit: Which is fine with me. But I think there are better ways to manage world PvP if that is a focus.

SWTOR is the greatest mmo ever!

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/02/13 9:10:03 AM#46

Ganking is not something that you control.  I also dont believe you can talk about OWPvP and also talk about "consensual fighting."  The two dont mix.

For those who are so worried about getting ganked, why would you roll on a pvp server to begin with? 

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12387

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

1/02/13 10:18:50 AM#47
Originally posted by colddog04
Originally posted by znaiika
Originally posted by XAPGames

No vote.

Best way to prevent ganks?  Consensual PVP.  If you're looking for a fight, then flag.  If you're really looking for a fight, then flag and start killing quest givers.

edit: splling...damn old crap-top with unreliable keys.

This is a best way to controll ganking.

That's the definition of a WoW PvE server. 

It's also the best way to make sure world PvP almost never happens.

Edit: Which is fine with me. But I think there are better ways to manage world PvP if that is a focus.

It also only works in a MMO where the PVP is irrelevant. The more that world PVP affects advancement, resource or territory control the more such a systems breaks or completely defeats the other game mechanics.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Quizzical

Guide

Joined: 12/11/08
Posts: 13500

1/02/13 11:18:46 AM#48

Neither.  Disabling pvp entirely will prevent the most ganks.

If you're relying on punishment for ganking, then it depends very heavily on what the punishment is.  A 10% chance of being permabanned will be a stronger deterrent than being fined 1 copper.

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/02/13 11:31:57 AM#49
Originally posted by laokoko
Originally posted by Robokapp
Originally posted by laokoko
Originally posted by Robokapp
Originally posted by XAPGames
Originally posted by Robokapp

how much pvp do you see in a wow pve realm ,where this consent system is in place ? one fight per month ? two fights per month ?

 

Plenty, but it goes on in battlegrounds and arenas.

 

Sorry, but I can't condone the rampant slaughter of PVE'ers just because it's fun for the people with the upper hand.

 

the counter argument looks like this:

 

I can't condone the protection of PvE'rs by invisible artificial mechanics.

 

while i'm not a ganker, nor a pvp'er, BG's and arenas are by themselves insufficient unless a game can incorporate them into its world in a relevant way. Back to Wintergrasp and Told Barad, that's good. It's consensual, it's very much like a BG, and its relevant to the world. If every BG had such functions - aka not just another BG where all that's at stake is 250 honor points - then I'd agree with you fully.

 

bg's and arenas are miningames. they are holding little to no relevance to the game world.

Maybe most of us realize MMORPG is just a video game.  Not everyone have the imagination that the so called whatever MMORPG is a real world.

I said "game world" not "real world".

Ya I mean why is it so important that the fighting have to be done in this so called virtual game world.  Most of us realize this world isn't real and is just a game.  I mean all this I don't want to play a game, I want a virtual world!

Fighting can't be done in battle ground, it break immersion!  That makes the game world unreal... whatever.

Then why don't you do away with the whole world thing and play a MOBA'S, you obviously want to strip it down to the fight bit anyway.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1927

1/02/13 2:04:21 PM#50

I vote for FFA PVP with significant punishment have less ganking. 

But seriously, what FFA PVP game have significant punishment for ganking?  Why allow people to do FFA PVP but punish them?  That dont' make sense.

But FFA PVP obviously have more ganking.  In faction pvp, you are usually more protected because most people around you are people with the same faction.

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1927

1/02/13 2:06:56 PM#51
Originally posted by Maephisto

Ganking is not something that you control.  I also dont believe you can talk about OWPvP and also talk about "consensual fighting."  The two dont mix.

For those who are so worried about getting ganked, why would you roll on a pvp server to begin with? 

 

It is really the opposite way around.  People are complaining about no OWPVP game to play.

I'm sure those carebear are already rolling on pve server or dont' bother with OWPVP game.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13500

1/02/13 4:02:07 PM#52
Originally posted by laokoko

But seriously, what FFA PVP game have significant punishment for ganking?  Why allow people to do FFA PVP but punish them?  That dont' make sense.

Uncharted Waters Online has FFA PVP in most of the world, at least at sea.  I've been attacked seven times in more than a year of playing the game.  Only one of those attacks was by a group, and I was in a group of five at the time.  Strong enough deterrents for piracy do work, but they have to be pretty brutal to be effective.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3819

1/02/13 4:41:45 PM#53

A better question is "what is the purpose of PvP?" If PVP is all about fighting a toon with better intelligence than the canned AI that mobs have then...

...ganking lowbees makes about as much sense as a level 90 with 300K HPs fighting a level 1 mob...or even more to the point, an invisible level 90 sneaking up on a level 1 mob... or a group of 6 level 90s doing the same... in other words it is laughable, no-challenge, nonsensical behavior.

Think about that PVE analogy: It is very stupid behavior that could only be enjoyed by very stupid people. And yet, we see hundreds of "we don't want no stinking penalties" "if you don't want to get ganked don't play in a PVP server" and equally idiotic posts that are beside the point.

News flash: real PVPers want to play against human-controlled toons because it's more fun and we want the challenge. period.

Ganking someone 50 levels below me or ganking a single player with my zerg of 20 is a waste of time and it's nothiing more than griefing. If I'm level 90 the fun is in fighting other level 90s. If I'm with 20 other players, the fun is in fighting 21 enemies.

People don't avoid ffa PVP servers because they're carebears. They avoid them because they are populated with a disproportionate number of anti-social asshats who get their jollies from ruining another random stranger's 1 hour of after work play time.

Any "solution" you come-up with has to have the above understanding firmly in mind. Ganking is not just a slightly bad thing, it is a PVP killer that only asshats enjoy.

So... ideas? Invulnerability on the fly: someone more than 2 levels below you is invulnerable to your attacks. Programmed up/down scaling: 20 vs. 5 in the general vicinity of a fight? Upscale the 5 or downscale the 20 to even the playing field... it can be done on the fly--GW2 does it (with some success) in dynamic events.

I'd much rather play in a PVP server with mechanics to make every PVP fight more meaningful. Casual, no-challenge ganking is for anti-social scrubs.

  maccarthur2004

Advanced Member

Joined: 10/02/12
Posts: 500

 
OP  6/29/13 3:46:25 PM#54

This poll shows that, unlike some people are saying in the threads about pvp, ffa pvp dont implies necessary in more ganks.

 

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2795

There... are... four... lights!

6/29/13 3:48:00 PM#55
None of those.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage.

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Honorable mentions: AO, LotRO and GW2.

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  maccarthur2004

Advanced Member

Joined: 10/02/12
Posts: 500

 
OP  6/29/13 3:55:37 PM#56
Originally posted by Jean-Luc_Picard
None of those.

The question is between these 2. As the option 1 is present in WoW and its clones and almost nobody accuses them of being a gankfest, and if the ffa pvp ruleset with significant punishments will prevent  more ganks than option 1, therefore ffa mmos will not be necessarily gankfests.

Simple logic.

 

 

 

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

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