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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » [Impressions]

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93 posts found
  MrEvilDr

Novice Member

Joined: 12/10/05
Posts: 86

 
OP  1/02/13 3:11:50 PM#1

I played this for a while with a couple of friends and got to about level 50, and got extremely bored. But that's just me, my attention span for MMOs is very low as I've played so many. Guild Wars was a different and welcomed change to the traditional MMO, but I don't think it deserves the number one spot in any way.

After 50 levels I'd unlocked all of the skills I was ever going to use in the game. From then on I was simply killing enemies with said skills. At the start, the idea of changing skills depending on what weapons you have equipped was awesome! But then I came to realise after playing the game that I'd be stuck with these same skills until the end-game, which caused me to just lose interest and give up on the game. I was quite glad about it really, after finding out that the game has no real end-game content to speak of, and many people found the just hit a brick wall. I tried WvWvW and loved it! But after a while it became a bit monotonous, much like the skill system.

Rerolling and trying new characters didn't appeal to me... I'd played the classes I was interested in and still got bored of that. Levelling isn't what I'm interested in. I prefer competitive and challenging raid-type instances and a variety of skill sets to use. Guild Wars 1 did this perfectly in my opinion! I had a different set of skills for different occasions, with "Elite" skills I could unlock by completing certain objectives.

I really don't feel I got my monies worth for this game having played only 25 hours. I started of fun, and got grindy (Which I thought is what were trying to prevent?) Why is it at the top spot on most websites?!

 

[mod note - changed title to be less potentially inflammatory and better reflect the OP]

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/02/13 3:27:12 PM#2

You have your opinion.

 

I have mine.

Oderint, dum metuant.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

1/02/13 3:28:21 PM#3
Cause it's fun.


  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/02/13 3:28:33 PM#4
probably because it's better than competing products.
  SuperDonk

Elite Member

Joined: 6/22/10
Posts: 752

1/02/13 3:29:03 PM#5
Who says it's the number 1 MMO?

I want to be Uncle Owen again.

  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 580

1/02/13 3:29:14 PM#6
Originally posted by MrEvilDr

I played this for a while with a couple of friends and got to about level 50, and got extremely bored. But that's just me, my attention span for MMOs is very low as I've played so many. Guild Wars was a different and welcomed change to the traditional MMO, but I don't think it deserves the number one spot in any way.

After 50 levels I'd unlocked all of the skills I was ever going to use in the game. From then on I was simply killing enemies with said skills. At the start, the idea of changing skills depending on what weapons you have equipped was awesome! But then I came to realise after playing the game that I'd be stuck with these same skills until the end-game, which caused me to just lose interest and give up on the game. I was quite glad about it really, after finding out that the game has no real end-game content to speak of, and many people found the just hit a brick wall. I tried WvWvW and loved it! But after a while it became a bit monotonous, much like the skill system.

Rerolling and trying new characters didn't appeal to me... I'd played the classes I was interested in and still got bored of that. Levelling isn't what I'm interested in. I prefer competitive and challenging raid-type instances and a variety of skill sets to use. Guild Wars 1 did this perfectly in my opinion! I had a different set of skills for different occasions, with "Elite" skills I could unlock by completing certain objectives.

I really don't feel I got my monies worth for this game having played only 25 hours. I started of fun, and got grindy (Which I thought is what were trying to prevent?) Why is it at the top spot on most websites?!

SWTOR was awarded Game of the Year by some sites last year.

These awards and ranks mean nothing and change at every themepark release every few months. Know what games should get awards and high rankings, games like EVE and WOW who remain unaffected by these semi-annual cash grab releases.

  Badaboom

Advanced Member

Joined: 10/04/10
Posts: 2401

1/02/13 3:29:31 PM#7
It's great casual fun.
  Nacario

Advanced Member

Joined: 3/16/12
Posts: 220

The real world is roleplay and background noise

1/02/13 3:31:54 PM#8
GW2 compared to todays MMOs is actually the supreme winner- and I dont even find GW2 enjoyable (though its systems are better than the competetors)
  Naevius

Novice Member

Joined: 4/26/12
Posts: 319

1/02/13 3:32:01 PM#9

Perhaps the first question to answer is whether you even like MMO's, since the same criticisms get leveled against most of them.

GW2 has flaws, but it is still the best MMO I've played. (And yes, I've played them since 2004.)

  Purutzil

Advanced Member

Joined: 10/02/11
Posts: 2908

The Critical Hit Pretzel!

1/02/13 3:36:13 PM#10

Everyone has their own opinion though I agree, I don't feel it would deserve to be called the "#1 MMO" since even going past what I don't like about it, it is filled with quite a bit of medocrety and issues it attempts to 'phase out' like farming is actually in the game, and in some degrees in much more severity then other games in terms of being far more restrictive on what works for lets say gold farming and tedious like the dungeon system which is very stingy on being 'smooth' without a decent group primarily composed of a good balance of damage/cc/support which even with it can be quite painful due to their complete reluctance of the traditional trinity instead which can make trash in particular painful. Biggest flaw being the combat system which I feel really tumbled quite far down for me in both being very fun and feeling very clunky.

Still, people can enjoy the game, everyone has their own taste for MMos. I just don't believe its anywhere near #1 MMO quantity. It doesn't excell much in any area, much of its novelty in what seems 'different' wearing out very quickly when you realize its just a sheep in wolve's clothing, looking different but in the end take off the outfit and its just another sheep.

It is not the worst MMO I played but by far it was probably the weakest one for me in terms of keeping me engaged or wanting to play more, specially for a AAA title.

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 356

1/02/13 3:37:05 PM#11
The Elder Scrolls V: Skyrim.
  MrEvilDr

Novice Member

Joined: 12/10/05
Posts: 86

 
OP  1/02/13 3:43:20 PM#12

Originally posted by Volkon

You have your opinion.

 

I have mine.

 

And I respect your opinion entirely, Volkon. I'm just curious as to what game features kept you (and many others) playing the game for 1,000+ hours? 

 

Originally posted by Purutzil

Everyone has their own opinion though I agree, I don't feel it would deserve to be called the "#1 MMO" since even going past what I don't like about it, it is filled with quite a bit of medocrety and issues it attempts to 'phase out' like farming is actually in the game, and in some degrees in much more severity then other games in terms of being far more restrictive on what works for lets say gold farming and tedious like the dungeon system which is very stingy on being 'smooth' without a decent group primarily composed of a good balance of damage/cc/support which even with it can be quite painful due to their complete reluctance of the traditional trinity instead which can make trash in particular painful. Biggest flaw being the combat system which I feel really tumbled quite far down for me in both being very fun and feeling very clunky.

Still, people can enjoy the game, everyone has their own taste for MMos. I just don't believe its anywhere near #1 MMO quantity. It doesn't excell much in any area, much of its novelty in what seems 'different' wearing out very quickly when you realize its just a sheep in wolve's clothing, looking different but in the end take off the outfit and its just another sheep.

It is not the worst MMO I played but by far it was probably the weakest one for me in terms of keeping me engaged or wanting to play more, specially for a AAA title.

 

Yeah this kind of what I'm getting at.. To me it just didn't compare to Guild Wars 1. It was more just the novelty and playing something slightly different from a traditional MMO.

  dlld

Advanced Member

Joined: 5/31/08
Posts: 518

1/02/13 3:43:48 PM#13
Originally posted by SuperDonk
Who says it's the number 1 MMO?

http://www.gamebreaker.tv/video-game-shows/2012-gamebreaker-awards-show/

(do note this is viewers voting)

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1188

1/02/13 3:47:52 PM#14
Originally posted by dlld
Originally posted by SuperDonk
Who says it's the number 1 MMO?

http://www.gamebreaker.tv/video-game-shows/2012-gamebreaker-awards-show/

(do note this is viewers voting)

"Best MMO Music" The title track is the only track I would be able to remember if I heard it.

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/02/13 3:51:36 PM#15
It's not number 1, that accolade goes to Pirates 101, verifiable fact, anyone who disagrees is on the wrong forum.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

1/02/13 3:52:40 PM#16
The combat feels like a moba but with free camera. So if you don't like the combat in mobas you will not like GW2.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/02/13 3:55:34 PM#17
Originally posted by MrEvilDr

Originally posted by Volkon

You have your opinion.

 

I have mine.

 

And I respect your opinion entirely, Volkon. I'm just curious as to what game features kept you (and many others) playing the game for 1,000+ hours? 

 

Ah, now THAT'S a different question entirely!

 

For me, the first lure was the history. Simply being a huge GW1 fan drew me in. Then getting in, not only is the world gorgeous, the combat system hooked me... after about an hour. Yeah... it took a little to get used to, but once things started to click it really began to flow. Now I'm able to work on some of the real depths in the system to really get my mesmer (as shown above) to play how I like. Traits for example add a depth that allows me to play, using the same weapons as someone else, totally differently in my style. Add to that the self-sufficiency, the multiple aspects of skills that require you to use them at the right time as opposed to off cooldown for best effect, the variety of utilities, dodging, etc. and it's the most flowing combat system I've personally had the pleasure of playing. Then there's the dynamic world, where rather than some static quest giver standing in the same spot forever with a "!" floating over him you have things just... happen. Bang, you're suddenly under attack, or someone needs help, something started here, you touched something you shouldn't now there's a mini-boss chasing you... it feels more like a living world than any game to date in my experience. Then I got hooked on WvW. A LOT of those hours are spent in WvW having a blast. Then there's the dungeons, which I love, especially Fractals... such unique mechanics that always seem different based on party composition and the lack of set roles. Add the little things... the holiday events, the crafting which I like, the shared resources and non-competitive PvE, PvP when I choose to have it and not others... it all wraps up to me to be the ideal MMO released to date and #1 in my book.

 

Now, this is only me... others have different preferences. I did Eve Online for awhile and enjoyed the hell out of it even though it's drastically different from GW2. I spent some years with WoW as well and had fun for awhile until the monotony became too much of a job to fight through. Still a good game, I just outgrew it. So your mileage will vary... the things that appeal to me won't appeal to the next guy. But the fact that it's showing up as #1 for 2012 on many sites does show that it appeals to a lot of folks these days. 

Oderint, dum metuant.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/02/13 4:09:28 PM#18

Anet's trophy case.

DEAL WITH IT 

  Roguewiz

Advanced Member

Joined: 9/01/02
Posts: 569

When a Kender says "oops!"; its already too late.

1/02/13 4:18:02 PM#19

GW2 has it's problems.  IMO, replayability.  Once you reach 80, you're either PvPing or grinding to get a Legendary.  There isn't much beyond that.  Don't get me wrong, the ride to 80 was enjoyeable.  The story was entertaining (for me), and I do seriously love the dynamic events/content.  However, a game can't survive on that alone.  Even with the weapon swapping and different skills for each weapon; you get to a point where you're sticking with one.  In my case, as a Fire Elementalist; I stuck primarily to Staves.

Of course, everyone is entitled to their opinion.  GW2 is a great game for the Casual player.  For the hardcore, non-pvper, there are better games out there.

Edit:  I will say this though, out of the non-subscription based games out there, GW2 wins hands down.

Raquelis in various games
Played: Everything
Playing: Hearthstone, League of Legends, World of Warcraft, Destiny (XBOX ONE)
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Warhammer 40K

The secret to making a great game: Don't cater to the masses!

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

1/02/13 4:18:32 PM#20
oh so you unlocked all the skills you were ever going to use..and completely ignored trait building? That maybe the reason. Then again, you will still continue killing mobs no matter what. Just like in almost all mmos out there.

Looking forward to EQL and EQN.

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