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1/01/13 8:10:16 PM#41
Truthfully it's the pure open PvP no excuses ruleset. Where if you get ganked you just didn't bring enough people to watch your back. Every other system is exploitable.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/01/13 8:51:23 PM#42
Why do people say that the only reason people do not kill each other in real life because of the consequences? There were nearly zero consequences for thirty thousand years and most of those people did not kill the first they saw when they went exploring the world.
Owpvp or ffa pvp does not add realism, it just adds some pvp. Join the League For Gamers. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/01/13 11:38:14 PM#43
Originally posted by lizardbones there might have been some mentality changes between the year 27,987 BC and present.
TEAM SUBSCRIPTION. P2P > P2W. |
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1/02/13 8:57:59 AM#44
Originally posted by XAPGames This is a best way to controll ganking.
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1/02/13 9:00:19 AM#45
Originally posted by znaiika That's the definition of a WoW PvE server.
It's also the best way to make sure world PvP almost never happens.
Edit: Which is fine with me. But I think there are better ways to manage world PvP if that is a focus. SWTOR is the greatest mmo ever! |
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1/02/13 9:10:03 AM#46
Ganking is not something that you control. I also dont believe you can talk about OWPvP and also talk about "consensual fighting." The two dont mix. For those who are so worried about getting ganked, why would you roll on a pvp server to begin with?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/02/13 10:18:50 AM#47
Originally posted by colddog04 It also only works in a MMO where the PVP is irrelevant. The more that world PVP affects advancement, resource or territory control the more such a systems breaks or completely defeats the other game mechanics.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/02/13 11:18:46 AM#48
Neither. Disabling pvp entirely will prevent the most ganks. If you're relying on punishment for ganking, then it depends very heavily on what the punishment is. A 10% chance of being permabanned will be a stronger deterrent than being fined 1 copper. |
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1/02/13 11:31:57 AM#49
Originally posted by laokoko Then why don't you do away with the whole world thing and play a MOBA'S, you obviously want to strip it down to the fight bit anyway.
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1/02/13 2:04:21 PM#50
I vote for FFA PVP with significant punishment have less ganking. But seriously, what FFA PVP game have significant punishment for ganking? Why allow people to do FFA PVP but punish them? That dont' make sense. But FFA PVP obviously have more ganking. In faction pvp, you are usually more protected because most people around you are people with the same faction. |
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1/02/13 2:06:56 PM#51
Originally posted by Maephisto It is really the opposite way around. People are complaining about no OWPVP game to play. I'm sure those carebear are already rolling on pve server or dont' bother with OWPVP game. |
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1/02/13 4:02:07 PM#52
Originally posted by laokoko Uncharted Waters Online has FFA PVP in most of the world, at least at sea. I've been attacked seven times in more than a year of playing the game. Only one of those attacks was by a group, and I was in a group of five at the time. Strong enough deterrents for piracy do work, but they have to be pretty brutal to be effective. |
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1/02/13 4:41:45 PM#53
A better question is "what is the purpose of PvP?" If PVP is all about fighting a toon with better intelligence than the canned AI that mobs have then... ...ganking lowbees makes about as much sense as a level 90 with 300K HPs fighting a level 1 mob...or even more to the point, an invisible level 90 sneaking up on a level 1 mob... or a group of 6 level 90s doing the same... in other words it is laughable, no-challenge, nonsensical behavior. Think about that PVE analogy: It is very stupid behavior that could only be enjoyed by very stupid people. And yet, we see hundreds of "we don't want no stinking penalties" "if you don't want to get ganked don't play in a PVP server" and equally idiotic posts that are beside the point. News flash: real PVPers want to play against human-controlled toons because it's more fun and we want the challenge. period. Ganking someone 50 levels below me or ganking a single player with my zerg of 20 is a waste of time and it's nothiing more than griefing. If I'm level 90 the fun is in fighting other level 90s. If I'm with 20 other players, the fun is in fighting 21 enemies. People don't avoid ffa PVP servers because they're carebears. They avoid them because they are populated with a disproportionate number of anti-social asshats who get their jollies from ruining another random stranger's 1 hour of after work play time. Any "solution" you come-up with has to have the above understanding firmly in mind. Ganking is not just a slightly bad thing, it is a PVP killer that only asshats enjoy. So... ideas? Invulnerability on the fly: someone more than 2 levels below you is invulnerable to your attacks. Programmed up/down scaling: 20 vs. 5 in the general vicinity of a fight? Upscale the 5 or downscale the 20 to even the playing field... it can be done on the fly--GW2 does it (with some success) in dynamic events. I'd much rather play in a PVP server with mechanics to make every PVP fight more meaningful. Casual, no-challenge ganking is for anti-social scrubs. |
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