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Jingling, I'm asking because I haven't seen one bigger than this. I wasn't thinking anything about it until I got about 3/4 of the way through the wall gate. It may have taken 15-20 secs.
The cool thing about the towns is that they are real stuctures, if you see it you can get there. Lot's of open doors and such. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/01/13 1:26:49 AM#2
Originally posted by bcbully Holy cow, that's huge!
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/01/13 1:42:46 AM#3
Originally posted by bcbully Could you maybe post some photos of what the city actually looks like? All I see is the wall, which gives me the impression that the city is big, but only big for the sack of being big. Is there shops? NPC? anything to do in the city? Is it at least artistically cool or interesting? Is searching through the buildings fun? Do we see cool statues that are only in a few houses, that sort of thing. What makes this city unique and big? Or is it just big? I'm a fan of large cities but this one sounds like a big square for the sack of being a big square. Hmm, actually closer inspection I notice a few details of the city. Some nice looking buildings and a big pond it looks like, but beyond that is there anything? Just curious. |
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1/01/13 1:50:34 AM#4
Cities provide a variety of functions and nearly every alley and street is useful in some way. Some streets are filled with players vending their wares. If you are looking for a specific item, you'll have to read their signposts to see which ones are selling weapons and which ones are selling food. The alleys are constantly filled with wandering offline player characters (in AoW when you logout your character persists and NPC --> might be sweeping the floor of and inn, or serving lunch at a restaurant). Many players use the alleys as escape routes to ferry their kidnapped victims without getting caught. It's really very exciting, but nearly everything in the city is useful.
In list form cities are where: PVP arena challenges and duels occur in great frequency (challenge summons) Mass player-player economy flow Quests (tons and they are mostly story-based even if the translation is janked) Kidnapping occurs Competing in NPC life skill minigames (used to level up life skills) Training with life skill NPCs You begin caravan escort missions Sacred centers of Team Practice (accelerated cultivation-xp conversion--> allows you to speed your skill leveling) |
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Originally posted by samuraislyr4
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/01/13 2:09:05 AM#6
pic r broken at top
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Originally posted by Dantae87 top of my last post? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
1/01/13 2:25:42 AM#8
ALL pictures are broken. or at least not loading up for me.
The End |
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Hmm not sure. They worked on my desktop, also on my tablet. Will try to correct in the morning.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/01/13 2:40:50 AM#10
Yeah, all of your pictures are broken bully.
You can see a brief clip of every faction starting area as part of the character introduction in the school vs. school fight videos on the Age of Wushu YouTube channel. |
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1/01/13 3:37:32 AM#11
yes, broken on my ipad. perhaps working on a desktop....
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1/01/13 3:58:17 AM#12
What's great about AoW's cities is that they're not just static backdrops, but bustling with life and activities.
They're also good for some awesome parcour once you've got your flying skills - same goes for some school castles btw. I love darting around rooftops and jumping between bridges high above waterfalls or busy city streets. |
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1/01/13 7:00:14 AM#13
I think the author is speaking about Nankin (dunno how it spelled right in english). It is indeed possibly the largest city in MMORPGs to date, if you dont count DDO's Stormreach with all its underground levels and dungeons. Its just enormous. Every single city in game has unique and beautiful design. And they dont feel empty. Lots of NPCs, scenes, offline characters working and doing stuff. |
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Switched to imageshack. Hope they work now. Someone yell at me if they don't.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/01/13 12:01:14 PM#15
Works for me, looks impressive!
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1/01/13 1:32:02 PM#16
Lol pvper paradise:-)
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Originally posted by Fdzzaigl Awesome! Yeah I was blown away lastnight. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/01/13 4:49:26 PM#18
Jinling was a very old name for present day Nanjing. That first picture posted by the OP is the Southern Gate of Jinling (Jubao gate). These are actual pictures of the gate in the 1930s.
At the time of AoW, the city has 13 gates - some of the gates measured higher than 20 meters and 10 meters deep.
Eventually the city gates were increased to 19, two of them just for railways - but during the siege of Nanjing in 1937 the invading Japanese army destroyed the some of gates and the city wall using heavy artillery. South Gate in ruins:
Finally, here's a link to a photo of the same gate reconstructed (now known as Zhonghua Gate) taken a few years ago: http://en.wikipedia.org/wiki/File:2004_0928_Nanjing_ZhongHuaGate.jpg "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber |
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Too cool. Thank you.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/01/13 5:04:03 PM#20
Looks like Omni-one finally has a city that may be larger. That said I still have the feeling Omni-one is bigger.
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