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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » No chat bubbles again ?

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190 posts found
  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1382

12/30/12 5:14:15 PM#161
think mo has chat bubbles so i see no real reason why DF cant have them.

there are 2 types of mmo, imitators and innovaters.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

12/31/12 6:19:51 PM#162
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

  winghaven1

Advanced Member

Joined: 12/31/09
Posts: 86

12/31/12 6:26:26 PM#163

 

 

Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

Actually, my friend. There's a bigger chance on being able to see what the enemy player said to you with chat bubbles even so if there is a big scale battle, very little sure. Yet, a lot more than without. Think about it. You can't possibly withstand the trouble of scrolling up your chat in hopes of finding what someone said.

 

Really? It's like your post was turned upside down. Chat Bubbles only benefit big scale conversations in the effort of which you might be talking to someone in front of you. You will, evidently, only need to look above that said char to see what he spoke. On the other hand, if it were without you'd have to trouble yourself to examine the chat-box where as hundreds of others will experience the problem. Hope that englightened you, good sir.

 

So. All things given to account. It is -not- a fail but the opposite.

 

Good day.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

12/31/12 8:46:04 PM#164
Originally posted by winghaven1

 

 

Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

Actually, my friend. There's a bigger chance on being able to see what the enemy player said to you with chat bubbles even so if there is a big scale battle, very little sure. Yet, a lot more than without. Think about it. You can't possibly withstand the trouble of scrolling up your chat in hopes of finding what someone said.

 

Really? It's like your post was turned upside down. Chat Bubbles only benefit big scale conversations in the effort of which you might be talking to someone in front of you. You will, evidently, only need to look above that said char to see what he spoke. On the other hand, if it were without you'd have to trouble yourself to examine the chat-box where as hundreds of others will experience the problem. Hope that englightened you, good sir.

 

So. All things given to account. It is -not- a fail but the opposite.

 

Good day.

Are you joking?

Why would I care what someone said in large scale PvP? Any guild/clan worth anything in the PvP realm is going to use voice comms. Chat bubble have no place in DF and need to stay in the bubblegum MMOs. Heck, maybe we can even add floating damage next to the chat bubbles.

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 12:38:02 AM#165
Originally posted by Hancakes
Originally posted by winghaven1

 

 

Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

Actually, my friend. There's a bigger chance on being able to see what the enemy player said to you with chat bubbles even so if there is a big scale battle, very little sure. Yet, a lot more than without. Think about it. You can't possibly withstand the trouble of scrolling up your chat in hopes of finding what someone said.

 

Really? It's like your post was turned upside down. Chat Bubbles only benefit big scale conversations in the effort of which you might be talking to someone in front of you. You will, evidently, only need to look above that said char to see what he spoke. On the other hand, if it were without you'd have to trouble yourself to examine the chat-box where as hundreds of others will experience the problem. Hope that englightened you, good sir.

 

So. All things given to account. It is -not- a fail but the opposite.

 

Good day.

Are you joking?

Why would I care what someone said in large scale PvP? Any guild/clan worth anything in the PvP realm is going to use voice comms. Chat bubble have no place in DF and need to stay in the bubblegum MMOs. Heck, maybe we can even add floating damage next to the chat bubbles.

 

those ARE the same kind of things.

however NEITHER OF THEM would change anything about the nature of the game.  

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 12:47:08 AM#166
Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

it is you who apparently has no imagination.

 

all the naysaying examples i've seen are completely braindead logic fails, that should be recognized as such as soon as you type the words.  

 

 

but instead of logic you are too busy categorizing MMOs as "bubblegum" or not.   

more logic, less "my MMOs are underground hardcore macho manly man stuff" non-sense that really says nothing and has no bearing on the topic at hand.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 12:53:18 AM#167
Originally posted by corpusc
Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

it is you who apparently has no imagination.

 

all the naysaying examples i've seen are completely braindead logic fails, that should be recognized as such as soon as you type the words.  

 

 

but instead of logic you are too busy categorizing MMOs as "bubblegum" or not.   

more logic, less "my MMOs are underground hardcore macho manly man stuff" non-sense that really says nothing and has no bearing on the topic at hand.

Here's some logic for you: Asking Aventurine to code anything extra could have widespread detrimental effects on the entire game possibly delaying this iterations release by months due to their coders (interns).

Chat bubbles work well in some MMO games, not well in others.  This is something that is not currently coded into the game, and as such is much more likely to be detrimental from a dev competence standpoint.

 

Edit: I should note that I based this logic on the previous Darkfall and this ones beta version.  In other words, they considered this one ready for release when it was in a nearly unplayable state.  If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  To think that Aventurine could code this feature without any bugs or shortcomings is very naive and unrealistic.

El Psy Congroo

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 1:01:17 AM#168
Originally posted by kadepsyson
Originally posted by corpusc
Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

it is you who apparently has no imagination.

 

all the naysaying examples i've seen are completely braindead logic fails, that should be recognized as such as soon as you type the words.  

 

 

but instead of logic you are too busy categorizing MMOs as "bubblegum" or not.   

more logic, less "my MMOs are underground hardcore macho manly man stuff" non-sense that really says nothing and has no bearing on the topic at hand.

Here's some logic for you: Asking Aventurine to code anything extra could have widespread detrimental effects on the entire game possibly delaying this iterations release by months due to their coders (interns).

Chat bubbles work well in some MMO games, not well in others.  This is something that is not currently coded into the game, and as such is much more likely to be detrimental from a dev competence standpoint.

 

coding time as a reason for debate, is a general purpose concern that is reasonable to bring up in most situations

which has nothing to do with whether or not its a good feature.  WHICH is what i & pretty much everyone else was talking about.

 

AND... for people with 3D coding experience, its known to be an extremely easy to implement feature (we're talking minutes), unlike %99.9 of the features that could be discussed.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 1:04:41 AM#169
Originally posted by corpusc
Originally posted by kadepsyson
Originally posted by corpusc
Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

 

it is you who apparently has no imagination.

 

all the naysaying examples i've seen are completely braindead logic fails, that should be recognized as such as soon as you type the words.  

 

 

but instead of logic you are too busy categorizing MMOs as "bubblegum" or not.   

more logic, less "my MMOs are underground hardcore macho manly man stuff" non-sense that really says nothing and has no bearing on the topic at hand.

Here's some logic for you: Asking Aventurine to code anything extra could have widespread detrimental effects on the entire game possibly delaying this iterations release by months due to their coders (interns).

Chat bubbles work well in some MMO games, not well in others.  This is something that is not currently coded into the game, and as such is much more likely to be detrimental from a dev competence standpoint.

 

coding time as a reason for debate, is a general purpose concern that is reasonable to bring up in most situations

which has nothing to do with whether or not its a good feature.  WHICH is what i & pretty much everyone else was talking about.

 

AND... for people with 3D coding experience, its known to be an extremely easy to implement feature (we're talking minutes), unlike %99.9 of the features that could be discussed.

Easy?  such as subtracting a number when someone leaves a queue or gets in?  I mean if subtraction requires debugging for days...

 

I am not against any new features for the game of course.   I'm not saying they should never code anything because they aren't any good at it.  I just think they have much bigger fish to fry for the time being.  With a couple more years dev time they'll have the game in a release state and then can work on adding and improving I think.

El Psy Congroo

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 1:06:25 AM#170
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 1:11:09 AM#171
Originally posted by corpusc
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

Right, right.  Those who turn off the feature won't be subjected to the bugs.  And those who want to use the feature and who try to use it will expreience the bugs.  So logically the best solution to not have any bugs for anyone because of it is to not implement it.

 

You really made that one easy :\

El Psy Congroo

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 1:11:20 AM#172
Originally posted by kadepsyson

 

Easy?  such as subtracting a number when someone leaves a queue or gets in?  I mean if subtraction requires debugging for days...

 

 

yes, subtracting a number is easy.  we have to be able to have a sense of isolation of issues when we talk.

 

if you wanna get into "this code is tied to that code, therefore everything is complicated".......... i don't wanna discuss obvious things.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 1:13:29 AM#173
Originally posted by kadepsyson
Originally posted by corpusc
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

Right, right.  Those who turn off the feature won't be subjected to the bugs.  And those who want to use the feature and who try to use it will expreience the bugs.  So logically the best solution to not have any bugs for anyone because of it is to not implement it.

 

You really made that one easy :\

 

newsflash.   programs have bugs.  therefore lets not do anything with them for fear of bugs.

i hope you're not a programmer.  well actually, with that attitude you MUST NOT be, whether you have an interest or not.  8)  cuz you'd never do anything if you weren't willing to risk having bugs to deal with.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 1:14:06 AM#174
Originally posted by corpusc
Originally posted by kadepsyson

 

Easy?  such as subtracting a number when someone leaves a queue or gets in?  I mean if subtraction requires debugging for days...

 

 

yes, subtracting a number is easy.  we have to be able to have a sense of isolation of issues when we talk.

 

if you wanna get into "this code is tied to that code, therefore everything is complicated".......... i don't wanna discuss obvious things.

Actually I meant they couldn't do something incredibly simple.  You say a chat bubble is very simple.  The key tying it together, is Aventurine coders.  The two systems are unrelated to each other, but because both are coded by the same people, that is where the problem lies.

El Psy Congroo

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 1:16:46 AM#175
Originally posted by corpusc
Originally posted by kadepsyson
Originally posted by corpusc
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

Right, right.  Those who turn off the feature won't be subjected to the bugs.  And those who want to use the feature and who try to use it will expreience the bugs.  So logically the best solution to not have any bugs for anyone because of it is to not implement it.

 

You really made that one easy :\

 

newsflash.   programs have bugs.  therefore lets not do anything with them for fear of bugs.

i hope you're not a programmer.  well actually, with that attitude you MUST NOT be, whether you have an interest or not.  8)  cuz you'd never do anything if you weren't willing to risk having bugs to deal with.

Bugs happen, debugging can take time.  Aventurine should have been an organization for entomologists with how they love to have these in great number.

 

The key thing here is that Aventurine has a staggering history of poor implementation, coding, terrible communication and overall failure.

It isn't so much that bugs occur, it's that with Aventurine behind the wheel, the game won't be what it could have been with a competent dev team at the helm.

El Psy Congroo

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1356

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

1/01/13 1:18:53 AM#176
ok.  well we already have Zyzra and a few other special individuals to harp on that plenty enough already.  8)

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1964

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/01/13 1:21:49 AM#177
Originally posted by corpusc
ok.  well we already have Zyzra and a few other special individuals to harp on that plenty enough already.  8)

Overall, I simply feel they should get things functional, polished, and fun before attempting additions and changes.

I've heard the UI was this Darkfall iteration's greatest improvement, so maybe they should mess with that last eh?

 

Maybe chat bubbles will work nice, but now is not the time for them to think of adding such a thing.

El Psy Congroo

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/01/13 9:29:31 AM#178
Originally posted by corpusc
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

You can cry about it all you want, its not going to happen. Why should AV bother coding a feature that really adds nothing to the game and will be disabled by a majority of players? I'm sorry the current system distracts from your cybering, deal with it.

  Onigod

Apprentice Member

Joined: 3/24/07
Posts: 675

1/01/13 9:34:46 AM#179
Originally posted by Justin9820
OMG did you really just blame your lack of socializing on a lack of chat bubbles????

YES HE DID!

 

but seriously chat bubbels do not fit in a game like darkfall for many reasons.

 

 

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/01/13 9:44:17 AM#180
Originally posted by winghaven1
Originally posted by Hancakes
Originally posted by corpusc
Originally posted by kadepsyson
 

 If you use the queue as an example, the chat bubbles would pile up on your screen and never disappear only add more until you had no hope of seeing anything.  

 

here you go with the #1 recurring logic fail in the thread....

 

even if this DID happen.....

how is this gonna be a problem for people who use the OPTION to turn it off?

 

You can cry about it all you want, its not going to happen. Why should AV bother coding a feature that really adds nothing to the game and will be disabled by a majority of players?


 

It's FAIRLY obvious. By that I mean it's literally infront of your eyes--obvious that there is a part of the community, maybe not big (but that's highly irrelevant) that want chat bubbles.

If you don't like chat bubbles you can easily just turn them off.

 

How is the percentage of people wanting a feature irrelevent?   Obviouly AV deems it too small to bother adding chat bubbles, now get over it.

Just turn it off? So you want AV to keep the current system, then code a seperate "chat bubble" feature that runs in tandum but only for area chat? They had enough trouble with the current system and dont need to waste resources on chat fluff.

 

ME!ME!ME!

BTW, your signature seems rather fitting. lol

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