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Originally posted by worldalpha which is the best thing everyone -should- do, this whale hunting is what kills the market.
it is based on data collected during the infancy of F2P's introduction and it has become woefully outdated compared to what today's player base numbers could produce on getting everyone to pay a dollar. |
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12/30/12 9:19:07 PM#82
Originally posted by zymurgeist In theory. Matters get quite a bit different in a crony capitalist system, such as exists in the US and many other countries. Also "rational" has different meanings, in different contexts. Reputation *does* have great value, but that can be over ridden by government favors. Look at Comcast, which is consistently rated one of the most hated companies in the US. But that doesn't keep it from being very profitable, thanks to its monopoly status in way too many markets. |
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12/30/12 9:26:33 PM#83
Originally posted by Sogi-Ya What games are you talking about specifically? I play numerous Freemium F2P games and they are nothing like your description. You have premium membership, the same as it was when the games were sub based, or you have free to play and unlock basic needs, gear, etc. both memberships have opportunities to buy additional items in stores, but nothing is mandatory to game play, so where do you get these figures? |
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12/30/12 9:33:56 PM#84
Originally posted by Wraithone That doesn't really apply to gaming companies. Also even Comcast is beginning to feel the push back in many localities. When you do stupid things technology provides answers to underserved media markets. It just takes time. Politicians will likewise turn on their "friends" in a heartbeat if it suits their momentary purpose. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/31/12 5:12:58 AM#85
Originally posted by Torvaldr
The thing is when we were all paying the same £2.50 or whatever a week for our subs it didn't really matter if a small percentage of the player base left because the money was spread out. But F2P? F2P relies on the whales spending a ton of cash to carry to game for all the freeloaders, and that means all it takes is a small percentage (the spenders) to see the light for the revenue model to fall flat on it's face. It's a house built on straw really. The cash shop F2P market is already showing signs of peaking in the West I think. As for better competition making it not worth the cost of localisation... I am not sure that theory is very realistic.
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12/31/12 5:28:32 AM#86
Originally posted by Loktofeit I'm sorry Lokto, but you're shifting goalposts there. You specifically asked "Which MMOs charge more than $20 for premium monthly service" You don't get to handwave away the example he provided by pointing to the sub-premium services on offer. Yes choice is good. Yes, some "Free" games charge $30 a month for their top tier service.
I'm quite happy with my £50/6months EVE subscription ;) Give me liberty or give me lasers |
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12/31/12 5:37:27 AM#87
Originally posted by bansan You know...I'll never get this rationale. Just because they have or are willing to spend money on those types of things doesn't mean I'll define them as being an idiot. Would I personally do it? Hell no.... That doesn't mean I think they're stupid or I'm going to insult others for doing so. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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12/31/12 5:57:35 AM#88
The "free to play" concept will only advance if the current gamer generation actually support it with all it flaws, but dont think it will stay like it is now...this will get worse in form of more clever marketing strategies. If the current gamer generation does not refuse this kind of marketing model, the next generation will just grow up with it without the knowledge how mmorpgs did work before. So there is still some kind of power, I dont want to say responsibility, of the current consumer. You decide if such f2p concepts will succeed or not and you can decide how the future will look like. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/31/12 5:57:46 AM#89
Originally posted by lizardbones I agree with lizard and narius on this one. Play the ones that have a model you like and let others play the ones that have models they like. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/31/12 6:02:48 AM#90
Lately, I've found myself picking up a lot of single player RPGs on STEAM. I'm seeing the industry slime its way into the single-player "DLC" market as well, but nothing near as pervasive as the hardcore scam tactics behind a "Free-to-Play" business model, with maybe the exception of a few games, such as Mass Effect 3 "ending" and Skyrim's housing 'content patch'. It seems the entire industry is aiming for a way to fleece its customer base in new and "appealing" ways. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/31/12 6:04:45 AM#91
Originally posted by Malcanis I don't see how that's shifting the goalpost. His post (quoted above) and the subject line ("When did it become OK to charge $30 - $50 for a month of premium in F2P?") both specifically stated premium service. Commander is an option meant specifically for guild leaders, not the average player, because the main perks are the leader auras.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/31/12 6:15:45 AM#92
You guys,the truth most games going f2p is that they also aim to bigger crowds,wich dont have that cash to waste.Im in eastern Europe and here its just wrong to pay sub fee for any game at all least in my country.Friends i know that payed were only for WoW and that was cause it had very big player base and half of em were playing private servers and soon those paying joined other who cant. Games like Aion(f2p now)and similar like LOTRO and Rift cant get this country specific player base bcause people dnt got this cash as it goes for more important RL stuff rather than silly games.So f2p games will strive,iv seen how donators own cheap people but devs learn and adjust their shop,also some people as f2p love when beat a donator in f2p games :).There is quite big wave of f2p titles to come,as some are already out/Hawken/Mechwarrior/Planetside 2 and saw article EvE aiming that market.P2p wil fail/B2p and F2p are future.Sry for English
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12/31/12 8:39:12 AM#93
Originally posted by Vesavius Its more likely the difference in cultures (Asian/Western), that is limiting the uptake in the western F2P business model. Its certainly made some inroads, but only at the expense of alienating quite some number of players. Having dealt with both extensively over the years, all I really care about is if the game is entertaining. But for many in the west, its almost like F2P is against their religion... ^^ |
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12/31/12 8:56:03 AM#94
I'm pretty sure you don't "have to" pay 30-50$ for your premium. Those are probably mostly for VIP premium. You can just pick the normal premium which usually is like 15$ as typical subcription game. You have to remember the idea of f2p is you target a portion of the players to make them pay more so other people can play for free. Either way, someone have to pay, so the company can make money. |
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12/31/12 9:06:46 AM#95
Originally posted by Wraithone It would help a great deal if they quit focusing on their idea of "Westernizing" a game. Translate it, change what you have to and thats it. The westernization of many eastern games is in the end what killed the game. The f2p aspect just sped up the process. |
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12/31/12 9:31:58 AM#96
Here's a little secret, "Nothing in life is free." F2P is just a marketing tool. At best a game could be free if they use advertising in it somehow to pay for it, but the most common use of the F2P model is the same one crack dealers use. The first little bit is free to give you a taste, but if you really want the good stuff you gotta pay for it. The way the F2P model has started shifting, they know some people are willing to get a sub par experience and pay nothing, so now they are making sure they nickel and dime the high end so much it makes up for the low end players. So while F2P ranges from being almost free and just charging for minimal add ons all the way to basically paying more than a monthly sub would cost, the idea as a whole is just marketing and it's going to end up costing most players the same if not more than the monthly base subscription model did. |
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12/31/12 9:35:29 AM#97
It became OK when louder part of MMO players started to claim that monthly fee of 15 usd for everything is bad and restrictive. Now you either cough out 4-5 times more or grind until your teeth are blue. Never understood people moaning about a few dollars and now we have what we have - f2p shite everywhere requiring you to pay hundreds to be able to enjoy the game.
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12/31/12 9:49:43 AM#98
Originally posted by Piiritus I agree with this mostly. It is the perception of free that wins out. Then you think. . hey I could play this for $5 a month. . then it is $10 (still better than $15) and soon you get bored because you won't spend money or you spend more than $15 a month. This is not true for everyone of course. For a really casual gamer like myself it is fine. I can log into LOTRO or Fallen Earth and play a few hours a month at no cost and get the fix I need. Wa min God! Se æx on min heafod is! |
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12/31/12 11:34:34 AM#99
Originally posted by Aethaeryn I don't mind b2p or f2p games per se but I prefer choice - I'd prefer my main as a p2p where I get everything for a certain amount of money I pay every month (be it 5, 10, 15, 20 or 25+ usd) and then there can be some b2p games that are not greedy like TSW and GW2. I just hate f2p/p2w shite that requires you to fork out cash for every single pixel. |
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12/31/12 11:56:44 AM#100
Originally posted by shinkan What generation is this? |
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