| 194 posts found | |
|---|---|
|
12/30/12 7:40:01 PM#61
It's not ok. But if you cant afford it then dont pay it and dont play it. Don't be a sucker and still give in to these type of high cost F2P games or any kind for this matter. If the dumb world doesnt play by these greedy companies rules, then there wouldn't be this sorta method. Too bad people are born to be suckers.
|
|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/30/12 7:40:19 PM#62
Originally posted by Sogi-Ya
Which would suggest that the actual paying customer base for F2P games is finite in the West and may well have peaked (and now be looking only at shrinking at the bubble bursts under the weight of education, buyer remorse, and other elements). I wonder seriously if 2012/ 2013 will be remembered as the dark days of cash shop that we all look back at and think, ' how the fuck did anyone actually fall for that shit?'. |
|
12/30/12 7:52:16 PM#63
Originally posted by Loktofeit This is what I love about MMORPG. I didn't "pitch" anything, nor did I say jack squat about the OP, nor did I say diddly about liking or hating F2P. I answered a question -- simply, accurately, and inarguably. Someone wanted to know what MMO has a premium sub over $20 and FE, whether you think it makes F2P look bad or not, does. Whether there are other levels is irrelevant to the original question. |
|
|
12/30/12 7:56:03 PM#64
Originally posted by Vesavius I think it has more to do with the number of western games going f2p and saturating the market to the point were it is no longer as enticing for publishers to localize eastern games. The customer base for everything is finite. |
|
|
12/30/12 8:01:09 PM#65
Originally posted by Vesavius To me it says there is better competition and they don't need to go through hte hassle and expense of localization. I think the next few years are when people will remember back when we all used to pay tons for subscriptions and think how the hell did we duped into throwing away that much money away. |
|
|
12/30/12 8:09:13 PM#66
Originally posted by Torvaldr You know, I'm not sure why you think this. Once everything goes a la carte, prices will go up. Right now F2P can save some money for some people but once things get stablized and the market gets defined more, you will end up paying more in the long run. Companies don't create revenue models that generate less money. What you are counting on is volume, meaning if there's a huge population of players, it only takes a small percentage to pay high fees to make companies happy. Problem is, they are never happy. They will find a way to increase the percentage of players spending money and how much. I expect sub rates to go up too. The only reason they haven't gone up is because of cash shops + subs. |
|
|
12/30/12 8:16:32 PM#67
Originally posted by Torvaldr
The F2P games that come out of Asia are more likely to be p2w as well and the market for that has dried up consiberably. |
|
|
12/30/12 8:18:14 PM#68
Originally posted by SpectralHunter
In a free market that would be the case, but the only reason sub prices haven't increased is because WOW hasn't raised their price. |
|
|
12/30/12 8:19:22 PM#69
Originally posted by Myria As one option that only gets you an "aura" that buffs others in your group. It is one choice. Wa min God! Se æx on min heafod is! |
|
|
12/30/12 8:21:06 PM#70
It's no secret that someone has to pay for the "F2P", its not the rec cross or salvation army we're talking about. but this is what many people wanted and now they got it. The cost of these game to fully enjoy them now is just much more distorted and the real cost can easily be more "hidden". Its really like with all those low cost / cheap airlines, they have lots of hidden away costs, that make it much harder to calculate the real cost of the product you want/need (seat reservation, extra luggage, etc). Blame the I want everything for free generation |
|
|
12/30/12 8:21:48 PM#71
Originally posted by bansan So...1994 then. "Platinum" sub for fifty per. Of course, that was positively a relief after paying $12 per hour back in the GEnie days. No point, except today's players seem to react always with astonishment when reminded that not everyone's entertainment budget is limited. There's nothing new under the sun, particularly not 'premium' access services. It's worth...what it's worth to a given individual. Neither more or less. |
|
|
12/30/12 8:28:55 PM#72
Originally posted by thinktank001 Well, you need to understand that not every Free to Play game is Pay to Win. League of legends is a pretty good example of this where you are only paying to speed up something that would otherwise take time to level up and unlock the important things like runes. I think Sogi's assessment is pretty much spot on, except this part: games that were developed to be F2P from the ground up are typically exceptional titles. There are a LOT of free to play games designed to be free to play from the ground up - they mostly come from asian, specifically Korea. And they are shit. Complete, utter, shit. But, the market is becoming so saturated with free to play titles that gamers now have more options and no longer have to settle with the shittiest of shitty free to play titles. |
|
|
12/30/12 8:39:37 PM#73
Originally posted by Zekiah
Its their duty to their share holders to make the best ROI that they can. If they over do it, then they lose out on the mid to long term profits to be had. Unfortunately, all too many suits think only in terms of this quarter. Thats how various shit happens. |
|
|
12/30/12 8:45:57 PM#74
Originally posted by Zekiah Greed is good. To get customers money, they need to provide something that is fun .. and competition compete down teh prices. I don't need devs to be saints. I only need them to provide a fun entertainment product, preferably at low prices, and F2P fits that bill perfectly. . |
|
|
12/30/12 8:47:08 PM#75
Originally posted by Icewhite This is really well said. I remember how Prodigy used to charge too. If there was a like button I might post less and click more. No point with that either, but I would rather have just clicked that I liked your comment than wasting a bunch of space with my blather. |
|
|
12/30/12 8:54:05 PM#76
Our approach is to make everything affordable to get as many paying customers as possible.
Thanks, |
|
|
12/30/12 9:04:23 PM#77
Originally posted by GrayGhost79 So you took a horrid game with the worst F2P format to use as your example. Ok fine lets use Aion. Ok $0 a month. |
|
yeah, well .... *shrug* I think you are also not considering that in Korea their MMO market is also fused with their social / casual games market. Farmville is a MMO in every possible way except that the western market doesn't want it classified as such. bad mechanics are bad mechanics, any game can have those, any game can also have a shitty cash shop and or P2P structure. In general, if a game is designed from the ground up with the concept that players will be purchasing in game items with out of game money, you will typically see little disturbance on gameplay in the form of cash shop hurdles. it is all a matter of integration, something that was built for it will always work better than having it hacked in after development (see TOR). even today, most of what we see getting localized over here is still only second generation F2P titles that while they may have launched as F2P, most of their development was done during the P2P era. |
|
|
12/30/12 9:11:12 PM#79
Originally posted by Zekiah Conscience? No, it's a cold calculation. Reputation has market value. That's the thing corporation haters forget, they're ultimately rational or they fall. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
|
|
12/30/12 9:13:06 PM#80
I would much rather pay $15 a month and also have to pay for transfers from dead servers, pets, mounts, etc....
I'm a smart consumer.
|
|