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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » TOR's Total World Size (Land Area) is way smaller then WoW?

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63 posts found
  Swanea

Apprentice Member

Joined: 4/25/08
Posts: 2380

12/30/12 3:27:50 PM#21

I don't half of you read what the OP said in his post.

 

He said he doesn't play the game, nor has seen most of the planets.  lol.

  Hokie

Elite Member

Joined: 1/11/04
Posts: 1040

Hey Devs, just so you know. The more you give us to play with, the more we play.

12/30/12 3:37:57 PM#22

Having played both WoW about 4 years on and off and SwToR still.

SWToR is much smaller. It one of my peeves with the game.

 

The map sizes are decent, but there is a lot of  area that is there to channel/funnel you into certain areas within those zones.

They do tend to open up more the further into the game you get. But you are still more or less lead  (forced) thru a certain progressing path.

There are only two open worlds (zones), and that is Tatooine and Hoth. And Tatooine is by far the more fun planet to explore.

 

I see this MMO desgine as almost condesending by developers. I really think they assume we are too stupid (or too young) to find the next quest hub ourselves, and must be "directed" that way by small cliffs, large rocks and walls. 

 

I'd go so far as to say full 1/3 to even 1/2 of most ToR maps are all just filler features that take up space and are designed to direct the player.

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

12/30/12 3:42:25 PM#23
Originally posted by Rydeson
     One should not use physical size as the only criteria for determining size of world..  Look at Tattoine for example.. The map is huge and I love that.. BUT.. How much actual content is there?  How fast can you consume the content of that zone/planet?  Shouldn't that be the bigger questions?  In both SWTOR and RIFT I consumed all of the zones while leveling ONE character to max level..  However, you can't say that about WoW or older games like EQ, which were huge compared to today's crap.. In my opinion.. 

Very true^^.

Most of the newer games are so linear that playing 1-2 characters basically let's you see the zones and quest's.I never played much EQ,but EQ2,WOW and even GW2 seem much more in variation of levelling choices.Variation is good,usually.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3547

12/30/12 4:08:29 PM#24
Originally posted by Slappy1
Originally posted by Rydeson
     One should not use physical size as the only criteria for determining size of world..  Look at Tattoine for example.. The map is huge and I love that.. BUT.. How much actual content is there?  How fast can you consume the content of that zone/planet?  Shouldn't that be the bigger questions?  In both SWTOR and RIFT I consumed all of the zones while leveling ONE character to max level..  However, you can't say that about WoW or older games like EQ, which were huge compared to today's crap.. In my opinion.. 

Very true^^.

Most of the newer games are so linear that playing 1-2 characters basically let's you see the zones and quest's.I never played much EQ,but EQ2,WOW and even GW2 seem much more in variation of levelling choices.Variation is good,usually.

If you are story-focused like SWTOR, you normally limit the leveling choice so you get a more focused narration.

GW2 does some interesting mechanics that are paper-thin (now that we have seen what this so called 'DE' is) and gives you options when leveling but the story / lore / char part is atrociously bad.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1012

12/30/12 4:14:55 PM#25
Originally posted by Imperator101
I have concluded that TOR is probably way smaller then WoW

It is. Regardless of compared to Vanilla or not.

 

WoW is a lot more free-roaming compared to TOR, so you ended up having access to more significant landmasses.

 

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

12/30/12 4:20:50 PM#26
Originally posted by jpnz
Originally posted by Slappy1
Originally posted by Rydeson
     One should not use physical size as the only criteria for determining size of world..  Look at Tattoine for example.. The map is huge and I love that.. BUT.. How much actual content is there?  How fast can you consume the content of that zone/planet?  Shouldn't that be the bigger questions?  In both SWTOR and RIFT I consumed all of the zones while leveling ONE character to max level..  However, you can't say that about WoW or older games like EQ, which were huge compared to today's crap.. In my opinion.. 

Very true^^.

Most of the newer games are so linear that playing 1-2 characters basically let's you see the zones and quest's.I never played much EQ,but EQ2,WOW and even GW2 seem much more in variation of levelling choices.Variation is good,usually.

If you are story-focused like SWTOR, you normally limit the leveling choice so you get a more focused narration.

GW2 does some interesting mechanics that are paper-thin (now that we have seen what this so called 'DE' is) and gives you options when leveling but the story / lore / char part is atrociously bad.

Yep and it seems nowadays it's one or the other.Either story and linear or more variation,but dare I say...shallow.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

12/30/12 4:30:13 PM#27


Originally posted by CyclopsSlayer
3 WoW zones is WAY over estimating for many of the worlds. One WoW zone per planet feels more like it, but the zones and planet sizes vary widely. Much of what you can see you can't travel to based on exhaustion zones and terrain. Wide open desert zones of Tatooine?  Nope, stay on the road or die.

 

Very little actual terrain to travel on and explore.


this is a very misinformed post. some worlds are close to the size of one wow zone, well i can think of one world that is that small at least.

the rest are roughly the size of 3 wow zones. also, some zones you do pretty much "stay on the road" which i agree is pretty restrictive and annoying.

but other worlds like tatooine are definitely not like that, it is odd that you mentioned that planet in particular because it is definitely not one that forces you to stay on the road like coruscant and narshadaa for example.

all that said, i think vanilla wow wasn't really that much bigger if at all and when you consider that SWTOR had wz's and the same amount of raid content, i would argue that there was more content in this game at release than wow had.

this is coming from someone who played both at release.

i honestly don't think SWTOR lacks content, its the way that content is implemented and the quality of some of it.

IMO the open pvp is the biggest joke of the game, you rarely run into the other faction and the WZ's are the only pvp the game has.

wow at release had great open pvp, even without any BG's. TM and stranglethorn pvp is some of the funnest times i have ever had in wow.

SWTOR lacks that.

  Yamota

Apprentice Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

12/30/12 4:36:33 PM#28
How does ThemePark total world size even matter? Once you have done the quests, or outleveled a specific zone, you will have little to no reason to come back.

  Thebigthrill

Spotlight Poster

Joined: 9/04/11
Posts: 124

12/30/12 4:45:43 PM#29
In wow you do cause wow has open world pvp and almsot no exhaustion zones.

"Don't tell me what to do! , you're not my mod"

Saying invented by me.

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

12/31/12 3:37:03 AM#30

You have to give credit where credit is due. Even Vanilla WoW, maybe especially vanilla wow, felt huge to me when i first played it in 2005. I mean you could almost get 2 chars to 60 on completely different level paths. And joining an instance run ... lets say in desolace if you had never been to kalimdor before ... man that was insane. You could either go dustwallow marsh, thousand needles, feralas, complete with hostile NPC guarded settlements on the way. Or try the longer but safer darkshore, ashenvale, stonetalon route. Neither was easy to find if you didn't know the way, and both where hell on a PvP server.

And at the end of your treck you had a monster of an instance hardly anyone knew their way around, with plenty of ways to screw up.

Pity they changed the gamedesign to the mixed zones, instant instance teleporting etc. Most of the fun back then was "invading" hostile land like hillsbrad foothills with a mixed level zerg or going into instances you where not supposed to get into like the one in your enemies faction city. In many ways Vanilla WoW was a really good MMO imho.

 

  Walic

Apprentice Member

Joined: 7/01/09
Posts: 42

12/31/12 3:45:54 AM#31
Originally posted by Imperator101
I have concluded that TOR is probably way smaller then WoW, while I have never played the game or have seen every single world map, I came up with a simple solution to determine which MMO has a bigger land area. TOR has 17 planets, I assume each planet is the size of 3 WoW zones, WoW has 85 zones, TOR would be the size of 54 WoW zones. This 3 zones per planet is being very generous, some maps are very small. Even if you only included Vanilla WoW, it would probably be 70-80% the size of TOR. Even though this MMO seems very large with all the planets, it truly is a very small MMO by todays standards.

 

Read the OP and just had to comment on it before continuing to read.......................Im not disagreeing with you but how can you do another SWTOR vs WOW post when all you played was WoW? Thats like saying Apples are better then Oranges but I only had apples.........Now your comparing SWTOR to WOW but which WOW are you looking at? The WoW that was only a year old? b/c how are you going to compare 1 year to 8 years?  I think I made my point

  Walic

Apprentice Member

Joined: 7/01/09
Posts: 42

12/31/12 3:47:46 AM#32
Originally posted by Imperator101
Originally posted by Letsinod

You came to this conclusion all on your own?

 

Wow = 8 years old

SWTOR - 1 year old

 

Point?

Looks like you did not read the post, I said Vanilla WoW is almost the same size, it is probably the same size anyway.

I didn't see vanilla in the OP at all.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/01/13 1:05:30 PM#33
Originally posted by Slappy1
Originally posted by jpnz
Originally posted by Slappy1
Originally posted by Rydeson
     One should not use physical size as the only criteria for determining size of world..  Look at Tattoine for example.. The map is huge and I love that.. BUT.. How much actual content is there?  How fast can you consume the content of that zone/planet?  Shouldn't that be the bigger questions?  In both SWTOR and RIFT I consumed all of the zones while leveling ONE character to max level..  However, you can't say that about WoW or older games like EQ, which were huge compared to today's crap.. In my opinion.. 

Very true^^.

Most of the newer games are so linear that playing 1-2 characters basically let's you see the zones and quest's.I never played much EQ,but EQ2,WOW and even GW2 seem much more in variation of levelling choices.Variation is good,usually.

If you are story-focused like SWTOR, you normally limit the leveling choice so you get a more focused narration.

GW2 does some interesting mechanics that are paper-thin (now that we have seen what this so called 'DE' is) and gives you options when leveling but the story / lore / char part is atrociously bad.

Yep and it seems nowadays it's one or the other.Either story and linear or more variation,but dare I say...shallow.

most of swtor character/ lore is even more shallow,,most of it is so predictable , that its quite funny

gw2 at least does this with some humour,,just like wow does

the few surprises that swtor throws in , are sadly bad ones,,immersion breaking bugs, bugged storyline bosses etc

so let me ask u this,,HOW am i supposed to enjoy this great storyline WHILE MASHING BUTTONS ,

AND FIGHTING FOR MY LIFE??..might as well ask me to play the piano, while while im standing on a flagpole

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1983

"See how I reward those who fail me!"

1/01/13 1:09:43 PM#34
SWTOR has its flaws, but its storylines are not even remotely close to being as shallow as WoW or even GW2.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2851

The Critical Hit Pretzel!

1/01/13 1:14:41 PM#35
Well comparing maybe vanilla wow to SWtor, yes, its quite small. In some part you can claim it in part being due to trying for a more linear approach to the world compared to WoW which tried to make areas more open ended, something SWTOR didn't really do much until later on with some of the zones. It makes some sense though with SWTOR as it attempts to do story focus which a more 'linear' set of the world allows for it to work a lot easier without making things seem so jumbled.
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3547

1/01/13 1:35:58 PM#36
Originally posted by simplius
 

most of swtor character/ lore is even more shallow,,most of it is so predictable , that its quite funny

gw2 at least does this with some humour,,just like wow does

the few surprises that swtor throws in , are sadly bad ones,,immersion breaking bugs, bugged storyline bosses etc

so let me ask u this,,HOW am i supposed to enjoy this great storyline WHILE MASHING BUTTONS ,

AND FIGHTING FOR MY LIFE??..might as well ask me to play the piano, while while im standing on a flagpole

SWTOR is essentially a Star Wars story. Whether you like the story / lore / char in Star Wars (which has a very distinct good vs evil slant) is up to you.

 

As to your second point, I'd ask how you can eat popcorn while watching a movie. I have no problem doing those two things so not sure why you can not.

If you can not do two things at once that's totally fine, I won't judge you. :)

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 964

1/01/13 2:02:33 PM#37
SWTOR landmass is probably bigger than Vanilla WoW Ladmass, I mean TOR also have lots of caves, buildings and underground structures.
  MMOdad72

Novice Member

Joined: 12/21/12
Posts: 94

1/01/13 2:15:00 PM#38
How about how mainy rails and invisible walls SWTOR's planets have compared to WoW ?
  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1439

1/01/13 2:16:02 PM#39
Originally posted by hikaru77
SWTOR landmass is probably bigger than Vanilla WoW Ladmass, I mean TOR also have lots of caves, buildings and underground structures.

When you take both faction sides for planets, buildings and instances. I would say TOR is much bigger in actual size of the map than Vanilla WoW. But players don't look at acutal facts of size and so forth. Only how it feels to play. And the feeling i had while playing WoW in 1995 was that the game was huge. It took a long time to get to some places and questing actually took a lot of time with travel and PvP on a PvP server. Time sinks, low drop rates and grinding made you time in places much longer as well. Adding to the feeling you get of the game world being very big.

 

TOR is part of the current ADD gaming the masses seem to have at the moment. No one really wants to grind or "work" in a game anymore. So most current games make questing and leveling very fast. So you could have the largest game mass in history, but it would still feel small when you take out grinding and just fast forword characters to the end game grind. Making it feel small.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
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  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3285

1/01/13 2:44:26 PM#40
Originally posted by Axxar
SWTOR has its flaws, but its storylines are not even remotely close to being as shallow as WoW or even GW2.

     If I wanted to read a story, I would just cuddle up on the sofa with a book.. My library has thousands of storylines, that would take me a lifetime to read, and it doesn't cost me $15 a month to enjoy them..  EQ is still my favorite MMORPG to date and it didn't need storylines to succeed.. 

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