| 65 posts found | |
|---|---|
|
12/29/12 8:21:56 AM#21
I'm certainly guilty of feeling similar. I have, however, played and enjoyed a lot of games lately. Sure, it's been a while since a game grabbed me like EQ1, EQ2, or WOW. I'm still having fun playing some older games and I goof off with GW2 now and then. I view that one as more of a fun multi player game instead of a really deep MMORPG, and that's cool it's still a fun game. I don't have huge expectations either and, at this point, I view that as a good thing. Some of the best games I have played hit me when I wasn't expecting it and some of the worst came as a huge dissapointment. There are some games on the horizon that I'm looking forward to playing, but I'm getting my hopes up. I did that with Vanguard and now I'm slightly jaded. So now, when we least expect it, something awesome is going to come along! Or not, but whatever, if you're a gamer like me, you're going to still play and enjoy some of the titles that, might not be the next coming, but are fun games. Hang in there. |
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/29/12 8:27:28 AM#22
Originally posted by Elikal I will agree, I do think the genre needs to crash and burn a little, and drive out some of the weaker offerings in order to let the industry consolidate around fewer, stronger titles. Will it happen? Who knows. But with every new year comes another chance for a great MMORPG, unfortunately some of the ones I'm really looking forward to will not likely release (at least here in the States) in 2013. Until then, I still have EVE. (And oddly enough, I've gone back to Aion over the Christmas break, since it was F2P decided to see what had changed since I left back in 2009.)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
12/29/12 8:31:16 AM#23
Tryouts for the Self-Pity All Stars? He played, in post one, pretty much the ultimate prophet 'o doom already. The rest of the thread doesn't seem to have any particular point. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
12/29/12 8:33:40 AM#24
Well, I disagree. The Repopulation EQNext Origins of Malaru Age of Wushu Darkness Falls (2013 maybe?) Arch Age
These are all rather high profile sandbox games. "The Theme Park Era" seems to be ending. Really, How many times can we quest level to cap, do instanced dungeons and instanced battle grounds!?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
12/29/12 8:34:59 AM#25
Originally posted by Kyleran Age Of Wushu is as far away from the norm as you can get, in fact it has a lot in common with EVE. It's one of the few MMO that can claim certain features have never been done before in a MMO. |
|
|
12/29/12 8:51:33 AM#26
Originally posted by Elikal /agree the combat and almost all the system of GW2 are wonderful.
hoever it utterly fails in the class department. In gw1 classes ment somethign you could do something with them. Gw2 its just a random dps off smash those buttons etc. really shitty ability design. The sad part it thats their goal, they have purposefull made it worse. There where 3 classes that could do anythign different then just dps and nothign more everyone of those playstyles got nerffed to uselessness. So sad.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
|
|
12/29/12 8:52:09 AM#27
Originally posted by Rimmersman Like?
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
|
|
Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
I didn't say it's all doom and gloom with MMos these days. But... something is missing. There is no one aiming for the big, complete experience. Companies now aim for smaller, more special audiences right away. That sure isn't wrong from an economic perspective, but the scope and aim of new MMos feel... narrow. Solid, but... sort of uninspired. Not the daring, great dream or aim whose concept awes you. Sure, games you can have fun with, a while. But they are not worlds, they are just games. And at least I find that lacking. I don't see games in pure dichotomies, like total crap or totally awesome. At least *my* perspective isn't that black-white. Any game can have horrible, so-so and good parts. It seems to me, like so many companies now aimed for THE big complete experience for everyone - as MMORPGS should be imo - and failed, that nobodies dares that anymore. And that is not horrible, but still a loss. A fall back. A decline. I don't think I see games as "doom and gloom", but I still can see a valid development of decline in overall scope, quality and creativity in gaming, and I think that IS doubtless the case.
It's like with our Western culture. A decline is a decline, even if we don't fall back into the dark age with one step. It's never about THE big doom, like the Mayan Apocalypse. Decline is step by step. Often so slow and small steps, you don't notice it right away. Only in the bigger picture, in hindsight, it becomes evident. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
|
12/29/12 9:15:52 AM#29
The problem is, these people are trying to make MONEY, not fun games. The industry is living in the past, trying to figure out what 'worked' instead of looking toward the future, and inventing new ideas and mechanics. I have played MMOs since Ultima Online. My room mate told me about this new game he had been beta testing, and I have been hooked on them ever since. I have to agree with you (Elikal), the industry is at a very sad state indeed. I stay up at night browsing the internet, expecting to overturn a rock, and stubmling across some new innovative, fun MMO experience, but as the saying goes: "Same shit, different pile". The entire 'quest' system needs to just go away. Honestly, who the hell reads quest story lines anyway? Don't we all just hit next->next->next and then read the objectives? If I were creating a mmo, I'd make quests 'reactive' and 'optional'. Imagine: you are walking through the forrest, and come across an orc encampment. After killing a couple, you find a kids doll. This triggers your quest codex to pop up, and telling you that a local merchant is looking for any information about his lost daughter. At this point, you have the choice: Turn in the doll, or throw it in the trash? You aren't punished for not turning in the doll, it is up to you. Do you have time to do it or not? The idea of exponential 'vertical advancement' is archaic and also needs to be re-engineered. I think Guild Wars 2 had some things right in their ideas regarding linear exp, but I really don't like their mentality regarding skills tied to weapons. Every single warrior with a greatsword has the exact same 5 abilities as every other warrior with a greatsword. True, they get to choose their heal, 3 utilities and an elite, but there will only be two or three optimal builds. Where is the character customization in that? There are reasons why games like Ultima Online, and Ashersons Call stand out. It wasn't because of the success of previous games /cough Blizzard, their skill systems are great. The user is free to pick and choose different abilities, and do whatever they want, within the confines of the rules. When Ultima Online first came out, there were no ability point caps. People literally could max out every single skill in the game and play 'God Mode'. Dungeon Runners was also a good game regarding player customization, and allowing players to play their way. Guild Wars 2 had this little 'Play your way' campaign, but it was really a bunch of bull crap. A game with some sold rules or guide lines, and then allowing the players to freely choose what they want is what we like. If I want to be a 'tank mage' then let me! People claim to hate farming gear, but that is one thing I miss when I play Guild Wars 2. I hate the idea that once I get out of the noobie zone, I can just jump in to competative PvP, and automatically have every single skill unlocked, and access to the exact same weapons and gear as my enemies. I guess it is the hardcore side of me, but I like idea that my hard work pays off, and that if I spend the weekend farming a dungeon, I'll benifet from it on the battlefield. I loved Shadowbane. I loved UO. I really liked SWTORs HuttBall. I loved DAoCs Fronteer. I like these games where a single player CAN make a difference in outcome of battle. I liked the arenas in XSteel. It seems like a lot of these games do SOMETHING right, but no game does them all. Here is MY top 10 list of what the next 'Best MMO' is going to need: 1. Actual GUILD wars, where guilds or alliances can battle one another for braging rights or territories (guild or player housing areas, etc). As well as guild communication and event planning tools. WoW did this fairly well. 2. Reactive quest system, sort of like GW2 dynamic events, only EVERYTHING triggers them: areas, skill usage, picking up an item, killing an NPC, etc. 3. Achievements/Titles that effect stats. I like how they did it in LOTR. 4. Guild perks based on events the guild does together. Instead of throwing points at the guild leader, and letting them decide, why not give daily / weekly / monthly guild perks based on things the guild has to accomplish together. If you want a bigger vault, kill a dragon. If you want a PvP bonus, take another guilds tower. If you want an EXP bonus, have 5 or more guild members group together... etc. 5. Allow full character development customization. Create a balanced system in which users can do whatever they want, within the confines of the rules. If I want to wear plate and cast AOE nukes, or pop out of stealth and heal the heck out of my allies, or maybe I want to be good at collecting resources and building things... just give us abilities, and some rules to follow, and let us pick and choose! 6. Dodge rolling. :D Now that I have experienced it in several games, I am constantly double tapping my directional controls. Must... Have... Dodging. And 'arcade style combat'. 7. Customizable interface. I like how Rift did this, RaiderZ does it to a smaller degree, but being able to personalize the UI is necessary. 8. A 'safe place' to level up. DAoC did this brillantly, only instead of realms, it should be guilds or alliances (number 1). The 'open world' should be safe for people to explore, and get exp, level up, etc. But if people want to kill players from other guilds, or unguilded players, they can go to appropriate areas for guild vs guild pvp. 9. No 'vertical character development'. If I am level 50, and I strip off all my gear and passive skills, I should have the same number of health, and damage as a level 1. As I progress through the game, I get better gear, which leads to better stats. If I level up, I gain skill points, to unlock the skills of my choice. Some skills require more of an investment than others, such as the ability to wear heavy armor vs light armor or to unlock a certain ability, I may have to unlock other abilities before it. However, skills should be an 'have' or 'not have' mechanic. If I have a fireball spell, it is THE fireball spell. There isn't a rank 1 fireball spell, as well as rank 2 or 3. I either have it or I don't. 10. Component based items. SWTOR did this well. You keep the item 'skin', but replace the components which make up the stats. For example, if I like the way a sword looks, I should be able to replace the existing 'damage' component with a better 'damage' component, but keep the same cool looking sword. Everything would be done this way. I would also be able to take components out of items. Well this turned into a LOT longer than I had first thought. Great original post, and I agree with you. Bunzaga |
|
|
12/29/12 9:44:39 AM#30
I keep repeating myself. I keep repeating myself. I keep repeating myself.
Games cannot move forward until the system they run on do. No one will take the risk to make a game station that is not a game station but a PC and sell it CHEAP to the world's MASSES.
Get rid of lag FOR EVERYONE even POOR clientele. Only then will someone be able to make the ultimate game. |
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/29/12 10:02:19 AM#31
Originally posted by Rimmersman And in fact, Age of Wushu does look interesting and I'll be watching this title closely to see if it can live up the promise. (not much of a Oriental Fighting style game, but you never know) But do realize that a couple of unique features does not a great MMORPG make, it will be the sum of the entire package which will determine its eventual success or failure. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
12/29/12 10:07:45 AM#32
I get a dry taste in my mouth with regard to TESO and Neverwinter. The devs' respective visions look very well thought out and the gameplay that I've seen looks smooth, but that doesn't mean I'm excited. I pretty much resolved to quit while I'm ahead in hoping for a mind blowing MMO once GW2 gave me pretty much what I expected. Otherwise, I don't see much worth getting thrilled over.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
12/29/12 10:17:13 AM#33
Originally posted by Jemcrystal We will see wow clones just as long as Blizzard announces their (fabricated) 10mio sub numbers and investors after like 8 years still believe that there's a piece of this cake to get. Also, games won't move forward as long as the majority of players are stuck at "tab, kill, loot", respectively "get token -> get gear". Everyone is yelling "oh no, another wow clone" for years now, but in case a game actually does something new, people can't adapt or relate to it and you'll see "meh, i'm back to wow"-threads after.
|
|
|
12/29/12 11:58:59 AM#34
My prediction is Elikals will try every new mmorpg that comes out then run to these forums to complain about them over and over.
|
|
|
12/29/12 12:14:14 PM#35
Originally posted by Classicstar even gw2 is repetative and i play it..same has every other mmo i've played..apart from a couple the OP metioned which was to me AOC and Vanguard..AOC because the combat is amazing.the best start zone in any mmo i ever played.but it went downhill after that..plus it had a bad release .i,e memory leeks every few mins.the game was just not ready. Now Vanguard..this was the game i so wanted to work because of the sheer scope of the game..but alas on release another shitload of problems,bad coding etc,etc.its the only game where i was in a group that we would take turns to crash til all of us in the group had crashed..didnt know that was possible.now i logged into vanguard today and it is not the same game..its amazing to play,amazing to look at and the last of a dying breed.but the damage was done on release.the community has really picked up since f2p has you would expect but it has nowhere near the population it deserves.i guess the 2 games the OP mentioned are how not to release a game.its a real shame because if both of them had got it right it may have changed the way these days how mmo's are made. |
|
|
azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/29/12 12:19:10 PM#36
Originally posted by Rimmersman Looks like a clone to me. |
|
12/29/12 12:21:03 PM#37
Asheron's Call most innovative and well kept MMORPG, hasn't been a good MMO since 1999, I think we need to go backwards. ~ Even Turbine the company who originally produced AC fell into the stock and standard MMO rut with AC2, and they proved again they have no understanding by reviving AC2 again, instead of focusing on a new MMORPG with complete character freedom in skills and attributes, giant open world, with difficult quests instead of being lead along the happy themepark train. ~ AC 1 with revamped graphics = An mmorpg I see succeeding in drawing in players that stay for 12+ years, instead of these recent mmos which you can complete all content and get bored in a couple monthes. This community is a fine example of why MMORPG's are bad ( not fun ) in general, along with the others mmorpg sites out there, here is a quote from one of them... "Millions of gamers can't be wrong", well I beg to differ!! |
|
|
12/29/12 12:38:06 PM#38
Originally posted by Elikal Until there is Asheron's Call/Wurm with an innovative and world changing options to quests like Fable/Witcher/recent Bethesda quests ( though that's about all they did right ). Character building, terrain forming, realistic lands and multi-way quest lines. Add in that I can control the game with my mind, and maybe CCP's carbon engine + Euclideon's engine , and I'll pay for it. |
|
|
12/29/12 12:39:57 PM#39
I hate to say this, but the BEST idea for a sandbox (gulp) "MMO" in a LONG time is undeniably...MINECRAFT. It allows you to do everything you want in a game.You can group, PvP, RP, and craft. The crafting is extremely detailed AND FUN! There is no questline. There are no real levels. Players can create and participate in their own worlds. Yeah, the graphics are horrible, but lets face it. Minecraft is the closest thing to be able to break the traditional MMO mold in years.
If someone (devs) had the money or backing to take a Minecraft idea to the 64-bit world, it might be a (snicker) game-changer. Yes I realize several new MMOs are claiming to have user created content. |
|
|
12/30/12 2:39:55 PM#40
ArcheAge ArcheAge is an upcoming fantasy sandbox MMORPG by Korean developer, XLGames. Headed by Jake Song, also known as the “Godfather of Lineage”, ArcheAge is an ambitious project that is sure to turn the heads of anyone after the ultimate fantasy sandbox MMORPG. Players enter a world that can be shaped and changed by player interaction on a whole new level. Build houses, player villages, farms, castles and more. Terraform the landscape, plant trees and crops, all these things are possible. Blade & Soul Blade & Soul is another MMORPG slated for a 2012 release in October, however we aren’t expecting it for NA/EU audiences until 2013 unless we’re really lucky. B&S is a fantasy martial-arts MMORPG in development by Korean game developer, NCSoft. Featuring an intense and refreshing combat system, players can master different styles of Japanese martial arts. Run along walls, utilize palm wind and feel the very essence of martialism, chivalrousness and loyalty. BLESS There seems to be a trend here, this one is from another Korean Developer, Neowiz. BLESS is an upcoming fantasy action-MMORPG with a team of over 150 developers, some of which worked on Aion, TERA and Lineage II. Details are still scarce on this title, but so far it does look promising and is a title I will definitely be keeping my eye on, and you should too if you are a bit of an action-nut. Elder Scrolls Online Oh boy, this could be a disaster in the making, and probably will be. The Elder Scrolls Online is an upcoming fantasy MMORPG by Zenimax Online, based on the popular series of single-player, open-world RPGs. The game is being headed by the guy who “Ruined Dark Age of Camelot” and will allow players to explore all of Tamriel, not just one location like in previous titles. This particular MMORPG will feature hubless questing, three factions for PvP (just like DAoC) and more. Everquest Next EverQuest Next is an interesting concept, SOE is taking the EverQuest universe and rather than continuing the story they are “re-imagining the EverQuest universe”. The MMORPG won’t be a sequel but will still retain some familiar faces, races and places. This might get a lot of EQ fans giddy, hence why it is included in the list, but to me “re-imagining” just says they were lazy and decided to just re-texture the zones, throw in a new story and call it a new title (aka MW3). Lineage Eternal: Twilight Resistance Another renowned title is bring out an odd sequel as well, this time it’s Lineage. The previously expected Lineage III has now turned out to be a sequel to the original Lineage rather than the second. Lineage Eternal will feature the diablo-eque camera view and gameplay with Lineage seige battles and fighting thrown into the mix. Original Lineage fans will have a ball in this MMORPG. Pathfinder Online Avid table-top RPG fans may have been the only ones to pick up on this project, which seemingly has been flying under the radar. Currently being developed by Goblinworks and Paizo, Pathfinder Online is set to be a hybrid of both Theme Park MMORPG and Sandbox MMORPG. Also, players will have the choice of either paying a subscription or playing for free with the option of cash shop purchases. Survarium Survarium is a logical addition to the S.T.A.L.K.E.R. universe, throwing players into a post-apocalyptic free-to-play MMOFPS. The game is currently being developed by Ukrainian company, Vostok Games. Survarium will throw players into an atmospheric world of a crashed civilization, factions and loners, stalkers and hunters, all surviving in the one sandbox together. The Repopulation This is a title that I, amongst many others, have been following closely. Deemed the last hope for Pre-CU SWG fans, this sandbox Sci-Fi MMORPG has a feature list so impressive that players from all backgrounds shouldn’t be able to hold their drool. Players take on the role of a second generation clone who’s job is to re-inhabit the world. Players can join up with one of two factions or seperate from society completely and create their own rogue faction. Wildstar Finally we reach the last title to keep an eye on in our list, Wildstar. Comprised of ex-World of Warcraft staff, who have been working on this fantasy MMORPG or over four years now. Wildstar features very cartoony and stylized graphics, while maintaining what is claimed to be hardcore gameplay. The game is set in a world of Nexus with elements of both magic and technology. Taken from http://www.mmogames.com/gamenews/5243/top-mmorpgs-to-look-forward-to-in-2013/ Some I know of, some where new to me, can't say I am excited about them, but I am sure I might look into some of them some more. Shame you didn't took the time to cover these as they do "seem" to offer new things.
|
|