| 175 posts found | |
|---|---|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/28/12 1:18:34 AM#161
Originally posted by madazz It's Massively, not Massive. The word describes the degree of multiplayer, not the world, proximity, connection type or anything else. It seems your main issue is what constitutes 'together' and I get the impression your assumption is that it needs to be in a 2D or 3D world, correct? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/28/12 3:56:40 AM#162
Originally posted by Loktofeit Your assumption as to what my assumption is, is incorrect. Are you resurrecting this just to pick a fight? |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/28/12 7:43:06 AM#163
Originally posted by madazz
I was asking if that was your assumption, not telling you it was. Also, the thread had two replies sitting on the top of Recent Posts when I clicked it, so I didn't know it was a necro'd thread. My bad. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
12/28/12 7:48:26 AM#164
Its not a necro thread when its not even two weeks old.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
12/28/12 8:17:07 AM#165
Originally posted by Quirhid I don't know... rigor mortis has definitely started to set in. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
12/28/12 10:07:41 AM#166
Originally posted by Cuathon Well the answer to that highlighted sentence is - in LoL if I play a 5v5 match, the main part of the game, my actions directly affect 9 people. 4 on my team and 5 on the other. If I play the main part of , for instance GW2, most of the the time my activity affects practically no one else as the game uses a personal story that only you run and quests that are soloable. By your indicator LoL has more MMO to it than GW2. In reality Massively Multiplayer Online is just that. Both games have multiplayer online followings and thousands upon thousands playing at any given time. LoL's matches can be viewed as instanced runs in the same way GW2 and others do dungeons and the way GW1 was entirely designed. |
|
|
12/28/12 10:08:56 AM#167
Originally posted by Axxar lol i keep thinking the same. i keep wondering how Yahoo! Chess is now an mmo. all because some no-name marketing company that pops out of no where starts calling themselves "the industry." ![]() |
|
|
12/28/12 11:24:52 AM#168
Originally posted by Loktofeit No, my bad. Thread isnt old enough to be necrod. I am just tired and unwilling to talk about this topic anymore lol! You guys can continue though. |
|
|
12/28/12 12:51:10 PM#169
Since nobody can agree what constitutes an MMORPG. Is there any consensus on what games are not considered MMORPG's? Pac-Man? You can play Pac-Man online now. A lot of other people are playing it too so I guess it's massive. I get to play the role of Pac-Man so you can call it a role playing game. What about Asteriods? Pong? Solitaire?
"How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/28/12 12:54:19 PM#170
Originally posted by dave6660 Any game that limits the number of people you can interact with to about 64 people at a time. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
12/28/12 12:58:31 PM#171
Originally posted by VengeSunsoar I like the number 64. I've always been partial to the perfect squares. Oh and irrational constants (who doesn't love e). "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/28/12 1:03:08 PM#172
Originally posted by dave6660 Admittedly I'm not postive about 64, thats just the number I keep hearing that multiplayer formats are supported to. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
12/28/12 1:17:07 PM#173
It's not so much expanding the definition as it is watering it down.
How to post links. Check it Archeage |
|
|
12/28/12 9:54:41 PM#174
The MMO part of MMORPG was coined to distinguish the multiplayer of these games from that of ordinary multiplayer games of the time. With that in mind it should be fairly easy to eliminate certain game types from the MMO umbrella by simply seeing if something similar existed back when the MMO term was first established (when they were NOT considered MMOs). So take a look at what other games existed when UO and EQ1 were around, if they were not MMOs then their modern evolutions certainly aren't MMOs now. |
|
Originally posted by nilden Same thing. The set of MMOs included in the definition is bigger. |
|