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12/28/12 3:18:51 AM#41
Originally posted by Wraithone I agree!!! and dont even start me on the "bouncing around like a mad superball" game dungeons... all it takes is dps, die, spawn at wp. repeat. I rather repeat on timing/sequence awesome skillchains. |
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12/28/12 3:22:16 AM#42
It is clear FFXIV is becoming more like a FF game and thats an IP they want to make the most of. Don't go the bland everymans WoW route, I would say that for any MMO. I still don't see enough for me to give it a go, but they seem to keep adding quality updates so maybe next year.
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12/28/12 3:43:55 AM#43
Originally posted by Scot It doesnt feel like a FF game. It feels like a forgettable, uninteresting MMO. They just downgraded the original graphics/aesthetics and threw in spam quests. |
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12/28/12 4:07:09 AM#44
Actually this looks kind of interesting, might check it out...
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12/28/12 4:33:27 AM#45
Originally posted by Ryahl I wish them every success. To see the efforts being put in to turn this game around is great. The company knows they have a really tough task ahead of them to make this work. I can only imagine the trauma that they've been through to get this far. Ok the problems are of their own making, but none of us is fortunate enough to get through life without making some mistakes. It's how we react to them that counts. So, I hope they do win through in the end. If they do, they'll have one of the most determined teams looking after the game, which can only be good for it's longer term content. |
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12/28/12 5:16:22 AM#46
Originally posted by rojo6934 You shouldnt be able to move as you cast, you should be focusing and putting all your energy into the spells you cast, so the timers on casting are fine. Being able to cast powerful spells at the click of a finger is silly. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/28/12 5:25:51 AM#47
Originally posted by alyosha17 Your gaming experience is based on an alpha stress test, and obviously you gave a lot of feedback to the Devs about what can be improved and what you didnt like? Strangely the game felt nothing like WoW or played like it. I can't speak for anyone else, gameplay > graphics, but saying that, the game looks great compared to a lot of other MMO's. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/28/12 6:59:34 AM#48
I agree with you alyosha17!!! This game will UTTERLY FAIL ! as previous one did. FInal Fantasy XIV is doomed. |
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12/28/12 7:13:36 AM#49
Nah seriously I played alpha and it isnt so terrific as alyosha17 says. Its much better than previous version. One friend of mine who got into alpha with me is of same opinion.
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12/28/12 7:23:09 AM#50
Quest hubs do not equal WoW-clone, and I wish people would stop rushing to judge the game based on a stress test alpha with most of the content yet to be put in, as the beta phase lists demonstrates, I get that XIV 1.0 was a nightmare, but the eagerness to dismiss Yoshida's efforts is sickening.
I really do think cast bars need to go, they really feel out-dated now for dps and solo questing. I get there's a lore reason, but dull is dull. |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
12/28/12 8:18:19 AM#51
Originally posted by Fendel84M While I'm not a fan of the combat system, this is true from a fans perspective and really all of theses changes have been done for their benefit. I'm not sure any other franchise or company could have released such a mess but still have people interested in a revamped product. Then again, many other companies don't have the amount of diehards that FF seems to generate, (especially in Japan), and I'm glad for them that at least Square/Enix are trying to address the problems with this title. For their sake I hope it works out to be a good experience in the end :D This looks like a job for....The Riviera Kid! |
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12/28/12 9:04:11 AM#52
Originally posted by alyosha17 alyosha17 has been on a crusade since August 2011 against FFXIV, check his history and you will see 90% of his posts are bashing this game. We get it alyosha17 you don't like the game, go find something to like and play that, your hand isnt forced to play anything or like it. Or do you get a kick from your hate for the game? Whats really interesting for all the information he has on specifics, he must be still playing. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/28/12 11:04:51 AM#53
Originally posted by biggarfoot Lol on Crusade. I had to check his profile after this post :D He surely is on hate crusade for FFXIV (besides he has got over 200 screenshot of this game in his profile). Man I hated 1.0, but 2.0 is so much better. [mod edit] |
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12/28/12 11:42:24 AM#54
Originally posted by jimdandy26 I actually prefer slower paced combat. I liked combat in EQ1 for example, because a single mob fight could be challenging and take a while to kill, especially if you get an add or two. It also gives you more time to react and adjust your strategy as needed. Action combat that is over in 10 secs is not very gratifying for me. I think MMOs in general need to slow things down instead of speeding everything up. |
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12/28/12 3:25:48 PM#55
The reason people like faster casting is because fighting tends to be a repetitive task. After killing 10 mobs, you know what rotation you need to press to kill the 50 next mobs, thus the need for fast-paced combat. If FFXIV goes slow paced, they need many mobs with many abilities so the player has to actually feel engaged in combat and has to react to actual situations. If you have to be a robot that waits and waits, people will leave. I'm sure Square understands what customers want, that's why they destroyed their first world, right?
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12/28/12 4:26:16 PM#56
The game evolved alot under new management and I returned to the game earlier this year and really enjoyed it. The combat always allowed you to move and plays into tactics as some mob attacks are ranged, and cone area based. Player and mob attacks had additional effects, or more damage depending what direction the attacks were coming from. Yeah mages can move to avoid attacks, but casting was cancelled which is realistic. Tanks and damage dealers should be doing their job anyways, so mage classes shouldn't need to move that much anyway. If you want to move around more get a melee job. In FFXIV 1.0 combat was never repetitive unless your grinding or powerleving, and if your tasked with feteching mobs there were never that many unlike F2P MMOS or Tera where your assigned to fill up 50+ of the same mob. I liked Tera and bought it at release at $60 bucks for the collectors and got burned out on the monster grind. Quests and static characters had no soul or personality, so I returned to XI and XIV. FFXIV ARR is in Alpha and is like a new game again, so don't hate on it until you played the final version in like a trial. Aion |
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12/28/12 4:27:51 PM#57
Originally posted by vandal5627
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12/28/12 4:32:25 PM#58
Unlike many other MMOs SE believes inj true party interaction. While ARR will not have an action based system it will require you to coordinate your efforts with the other members to employ devistating attacks <Limit Breaks> In addition Haste was added as a Bard function and can be applied to all party members. Again remember in its heart FF MMOs are a party oriented games.
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12/28/12 4:32:54 PM#59
Originally posted by neobahamut20 No, the lack of content drove players away amongst some other things, not because there is a cast timer. There doesnt seem to be any win which ever way SE does things, players complaining about copying elements of WoW to ARR, then there are players like you who want elements from games like WoW, where does it end, let the game be what it is, if you don't like it then don't play, simple. Casting powerful spells shouldn't be able to be cast at the snap of a finger, the energy and focus to cast a spell should hinder a spell caster and not be instantanious, players would just end up burning all the spells in matter of seconds and run out of mana. Not sure if you played XI or FFXIV 1.0, but there was or is some tactics involved when fighting NM's end game bosses and requires mana management and with timers on spells also requires players to judge their timing on casting and when to rest to recuperate mana in long battles. It is not like WoW where you continue to smash the same cycle until the mob is dead. TBH i'd rather FFXIV to be a niche game, but business is business and SE want to make money, so they are trying to create a game that will do 2 things, keep the current FF fans happy and attract a larger player base, they won't please everyone from both parties, but credit where credit is due, at least they are trying, unlike some other developers that I don't care to mention. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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12/30/12 5:53:01 PM#60
folks want it to be more action based mmo. But FF series is RPG and tactics. People who joined the FFXIV 1.0 early stage of the game should still remember it or ? It was sort of an Action-based combat system with lock on targets. Example: puglist you forced to use buttons to do right and left buttons or 1,2 button to make any damage
2.0 is it still lock on target but you aren't permanently locked on target like in 1.0 or the worst part the animation there you used skill button and suddenly cant move away at all untill the skill was over.
If you played alpha test of 2.0 you could either do turn-based action like in the old FF games, stand there shoot w/e you want or jump around like a rabbit like in wow and still hit your target and it works pretty good with At least with Archer class but not lancer since most damage come from close combat..
What i saying is the game has a little action-based combat but it Isn't much like in Tera online or like in guildwars 2. But it's all about your own gameplay style. So i would say that game is both is for both fast and slow players. |
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