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12/27/12 7:28:03 PM#61
Originally posted by nariusseldon Except for all those times I posted links and asked valid questions and you ignored them? Nice attempt. But no. |
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12/27/12 7:33:23 PM#62
Originally posted by quseio What does it matter if you are playing a PVE game and someone else bought the sword that you spent hours camping? Or maybe you dont have the time to put in to getting that sword. If its a pve game, there is no buying to win. Now if its pvp, then yeah I can see the point, but many of the posts I see like this are complaining because of the PVE side of it which it doesn't affect the other people in the slightest. I think it just boils down to people being hurt cause they can't afford to buy that shiney sword. Again, if its pve, who cares. buy to win doesn't exist in this context. |
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12/27/12 7:33:51 PM#63
Originally posted by nariusseldon Yes that's true but it's a good indicator that just because someone makes a game f2p it's not going to be a guarantee of generating enough cash to sustain the game. Now, if Aion is the only game that has this issue the it's just the game. However, my thought is that this is the first crack in the bowl. It's going to be very apparent that once the ceiling is hit there won't be any way to go other than adding "pay to win items" (which I don't think is ever a good thing no matter who is paying) or adding more fees. I suppose there is nothing to be done as long as small groups of people are perfectly happy paying for the mass of people who take advantage of the "free" part of the game. |
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12/27/12 7:34:30 PM#64
I think the days of subscriptions is far from over. But the days of subscriptions being the ONLY source of income for developers is already over. I can't think of a game solely supported by subscriptions.
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
12/27/12 7:35:04 PM#65
People who support subscription models, are like those that like very niche music.
Very niche music may be good, and there will be people that very much enjoy it. But, they should know they are part of a very niche group. Not a bad thing, and the artist may be all the better for it. He will however have very little money, but the artist probably isn't looking for money to begin with.
Freemium and free to play are like pop, rock, rap and other popular music genres. They may be low quality, or they might actually be good...but they will get A LOT more money and A LOT more people listening to it.
Same can be said for themepark (popular music) and sandboxes (niche music)...but thats probably for another thread. Though if putting a pay to play sandbox into the genre...thats one very niche market and an extra niche market...very little money will overall be seen, at least most of the time. But will never see the amount of money as a themepark and a free to play/freemium.
Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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12/27/12 7:35:21 PM#66
There are a lot of good Free/Buy to play games out there. It's going to get harder and harder for the sub based games to keep people paying $15 a month.
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12/27/12 7:36:20 PM#67
Originally posted by TheScavenger hmmm and I do love very niche music ... |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
12/27/12 7:44:35 PM#68
Originally posted by Sovrath yeah, not a bad thing. But just like the niche music/artist...a subscription MMO shouldn't expect 100k+ subscribers. Especially if its a sandbox. They should expect 10k subscribers, and anything after that is a bonus.
Its like a kickstarter asking for a million dollars...when in reality they should ask for 100k, and anything after that is a bonus.
All these subscription MMOs complain about lack of people, even more with sandbox MMOs...but they are a very niche market (especially with both put together). Like I said, its not a bad thing and the game may be much higher quality. But they shouldn't expect 100k subscribers...10k is much more reasonable for a very niche market, maybe more with a pay to play themepark.
And none especially should expect to meet WoW subscriber amount, but even freemiums run into that huge mistake. The higher you aim, the farther you miss. A freemium/free to play should aim for 100k to 300k subscribers, much more reasonable than trying to get millions of people playing it.
Likewise, a pay to play themepark should aim for 50k to 100k (very reasonable and an easy goal to reach) and a pay to play sandbox should aim for 10k.
If MMOs did that, niche, popular, pay to play, freemium, free...a lot more MMOs would be successful. Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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12/27/12 7:46:49 PM#69
When Blizzard decides that subs are dead, it's over. Until then....
I like where things are going. Not every games are doing the F2P or B2P right (I'm looking at you SWTOR) but it's a good thing overall. Optionnal sub is also a good way to do things (PS2 for example.
It brings more people to MMOs. More people to play with is a good thing in my book.
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12/27/12 7:47:09 PM#70
Originally posted by BadSpock Yeah, I meant TSW, I don't know what my fingers were thinking when typing SWTOR and TOR. |
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12/27/12 8:04:03 PM#71
It's not really an longterm option for new releases The older games that remain with it, they have secured a solid playerbase. But I think we are going to see more and more of the recent P2P titles moving to a new model, until eventually WoW will be the only one left. Then, it will go F2P as well.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/27/12 9:41:05 PM#72
The subscription model won't go away completely. Most subscription games will probably go "Freemium" in the next year if they have not done so already. By "Freemium" this means offering a limited "Free" access to the game but still offering a sub as the main form of payment. Micro-transaction cash shop games where you get nickel and dimed for every little thing are ultimately not that very successful outside of Asia.
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
12/27/12 9:43:47 PM#73
my guess is
two decades from now on.
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12/28/12 1:17:46 AM#74
Thing is, most of the games being used to firther this argument all still have subscriptions, its just you dont have to sub for basic content. That is NOT f2p. Thats a really extensive trial.
The ONLY modern p2p game that i can think of that went f2p was Aion (and L2). That is a f2p game, everything free and it sustains itself on a cash shop.
WAR, AOC, SWTOR, TSW, D&D, LOTRO...more im sure im missing...all of these games that are herealded by the f2p community as proof that subs are forever dead...all are subscription games still.
Actually not 100% on TSW since i havent looked into that one yet (didnt it just happen?)
I really wish people would get that most of these p2p games that switch are doing it for marketing reasons and are not really free. Hell i think SWTOR would have done better with a trial for 49 levels and then sub for endgame, their model is way worse on free players than any other game ive seen.
I really think the underlying issue is weve capped out on how much money studios can pump into a clone, its nearly impossible to get 1mil+subs these days on a new game thats similair to old games but uses buzz words like innovative. People will always try these new games out but always leave since its more of the same. Only a niche crowd will stay and support and that wont get these studios out of their mega-million dollar development cost holes. They panic and go for a money grab.
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12/28/12 3:05:51 AM#75
Originally posted by Sovrath
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12/28/12 3:07:12 AM#76
Originally posted by Crunchy222 That is just semantics. You get to play part of the game, with zero time limit, for free. Whether you call it F2P, or an extensive trial, is irrelevant. And in some games, you get to play it all. Certainly it is not a small part of the game you get to play. |
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12/28/12 3:07:53 AM#77
If developers make a game worth playing long term the subscription model will last.
I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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12/28/12 5:11:47 AM#78
Originally posted by Renton81 Depends on how you see it and where you live (salaries etc) I suppose. 15USD is just a beer or two if I would go out here and I deem that I have fun for those 15USD if I pay for a months sub with that even if I just play a day or two. I rather log into a game with even playing field than a game where I can buy myself benefits or such. Also having a sub means I feel I have more of a choice being able to protest once the developers does something I dislike by just unsubbing like what happened in EVE. |
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12/28/12 5:39:19 AM#79
Originally posted by Tjed Yeah. You're the kind of sucker who thinks he gets quality by paying a subscription fee. Look around and try the games that don't require subscription fee. They are just as good only cheaper. And the devs don't have an excuse to stretch their content. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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12/28/12 7:41:00 AM#80
P2P games doesn't mean quality. That is one big misconception. P2P games have been every bit as good or bad than B2P/F2P games.
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