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12/25/12 11:10:50 PM#81
Originally posted by Phry
This post right here pretty much sums it up..
I would also like to add that this is not Planetside 2 anymore. This game is called VehicleSIde since that pretty much is all you see... They should just change the character avatar you make when you start and replace it with a tank or plane with facial features... ------------------------------ |
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12/26/12 12:45:09 AM#82
Yeah, they need to add a meta game, add some complexity with base attacking and defending, as well as make for some infantry only options debond the biodome. The battles being epic and cool wears off a bit after a while, not sure anyone didnt see this comming. Its still fun to putz around in...its just now...all the battles pretty much play out the same since theres no deeper mechanic to defense/attack.
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12/26/12 4:13:55 AM#83
Originally posted by Crunchy222 Base defences in PS were EPIC, I just don't get the same feeling in PS2. The bases are just so badly designed, overly complicated for no reason. In PS you had to fight your way to the control point, hack it and then defend it for a while, in PS2 this doesn't happen, everyone heads straight for the spawns and camps them...game over. At least in PS you could push through the spawn campers but PS2 introduces the K:D ratio, "oh noes, my KD!!" so once spawn is camped, everyone leaves. |
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12/26/12 8:00:49 AM#84
There's NO reason to stay and defend the base in PS2, most of us just leave and the ones that stay want to get kills.
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12/26/12 11:27:31 PM#85
I logged in during the beta and was underwhelmed and bored within 30 mins. My friend had the same reaction. I can't believe this game was ever popular enough to actually be in a decline. I just hope SOE doesn't screw up EQ Next. I'm getting a little worried because we're hearing the same exact hype from Smedley about EQ that we heard about PS2. Not a good sign. |
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12/27/12 4:07:09 PM#86
There are a lot of complaints about the vehicles in PS2. PS2 has a combined arms element to it that does not lend itself to playing infantry unmounted at all times. Vehicles are spawned by the players for resources vs. a static timed spawn that is up for grabs like in small-map shooters. Because of this they tend to be on the field more and are countered in a rock-paper-scissors fashion. Infantry does not beat rock, paper, and scissors. If your side is without vehicles at a location you should respond with vehicles if possible. Infantry belching out of the spawn point will be largely ineffective vs. a concentration of armor and air with their own infantry as well. K/D kids will be frustrated by this, but you have to be tolerant to dying in those situations.
If you need fairness in every situation and location you will have a hard time in PS2. You want to throw away your money developing something stupid, go ahead. |
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12/27/12 4:21:29 PM#87
Thanks O.P. for a thoughful and sincere post. As a PS1 player, I really appreciate your candor and information. Kudos!! Not sure I"ll read the 7 pages of replies, though :). /edit Funny that folks are debating SWTOR when the O.P.'s only point was to say both game companies launched their product too soon and failed to listen to the beta testers. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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12/27/12 4:29:18 PM#88
Originally posted by Arclan It's terrible that SWTOR even came into this thread at all. You want to throw away your money developing something stupid, go ahead. |
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12/27/12 4:42:33 PM#89
rofl brilliant. that's my hobby too. Log in, check forums, conclude based on posts that all games still suck. But at least we have some funny posts to read. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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12/27/12 4:55:44 PM#90
Originally posted by Zinzan I often wonder if the current base designs would be a bit more infantry friendly if doors existed on Auraxis. |
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12/27/12 5:03:18 PM#91
I agree that PS2 needs a meta game, or some sort of long term goal to achieve as a faction. Currently, it's too arcadey in terms of feeling of achievement. I wish they had this sorted before release, as it might be too late - we all know how finnicky MMO players are, what with the jumping ship at any sign of trouble... Luckily, FPS players aren't like that at all, so it might still have a chance. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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12/27/12 5:08:38 PM#92
I have been playing all week and have been in many large battles lasting hours at a time. I see no indication of a decline and frequently get killed by players with a BR under 10 so there must be new blood coming in. Not saying the game is all that, just saying I dont see the decline and lack of battles you mention.
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12/27/12 6:24:26 PM#93
The K/D kids are already flying liberators and telling everyone else to suck it up or learn to fight libs. You gain a massive dose of kills per death while in a lib.
Most of those low BR players are new accounts from banned players. |
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12/27/12 6:31:23 PM#94
Originally posted by TeknoBug uh ... ok You want to throw away your money developing something stupid, go ahead. |
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12/27/12 6:48:47 PM#95
Not gonna liberators are so damn op. I'm slightly curious as to what the actual balance design plan was with it's aoe capability that not only decimates infantry, but can deal decent damage to armored units. A Zephyr-loaded liberator with stock armor can easily achieve 10/1 to 15/1 KD. I mean you can just go check youtube, there are probably 100+ liberator zephyr videos that have been uploaded by now. The good pilots. . . well 150+ kill streaks are a bi-hourly achievement.
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