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The Pub at MMORPG.COM  » Dark Age of Camelot 2.... It is time

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39 posts found
  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

 
OP  12/27/12 12:31:37 AM#1

I was just wandering around Facebook in boredom and I happened upon someone I used to hang out with a few years back.  I saw that he had a picture of his character on DAoC to one side and my character was front and center.  WOW, that brought back some memories! 

I remember 3-faction RVR, everyone trying to get control of Darkness Falls so they could exterminate the other two factions and then farm the place, and epic seige-style battles when we knew we were losing the keep but we would take as many as we could with us before we died.  And what other game has so many reactive and complex combat combos anymore?  God, those were some fun times.

Unfortunately, the game isn't the same as it was back in the day.  There is just no way to go back and relive those great memories.... unless they finally made DAoC 2.  Who's balls do we have to twist to get updated graphics, a new UI, and some player-suggested tweaks to bring the game up to date?  (Casters that can still cast in combat for one thing.)

LONG LIVE HIBERNIA!  Hell, long live Albion and Midgard as well.  I loved to hate them.

Edit:  I also think DAoC was one of the few MMOs that got the PVP right.  You quested in your home zones and went to the frontier to PVP or quest with high danger and high reward.  No getting ganked while you quest unless you chose to risk it.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Izik

Novice Member

Joined: 3/13/04
Posts: 109

12/27/12 12:35:45 AM#2

Just my personal opinion, and it might not be realistic, but:

DAOC 2 would save the MMO industry.

The original is/was quite literally one of the greatest video games of all time. The successor of the game (if done right) would be a resounding sucess. So hell yes, OP.

  StonesDK

Apprentice Member

Joined: 8/06/11
Posts: 1836

12/27/12 12:38:11 AM#3

They would completely screw it up to trying to cater to todays market rather than those gamers that supported it back then.

You would likely only see two factions, less than half the classes and instances out the ying yang. I have a hard time seeing any developer doing a triple A version of old DAoC without catering to the WoW instant gratification crowd. That's the sad truth of it all

 

I would love to be proven wrong but I wouldn't put money on it

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1088

12/27/12 12:38:31 AM#4

Elder Scrolls Online is likely the closest you are going to get any time soon.

 

But, like you said, "There is just no way to go back and relive those great memories...."

If you are holding out for the perfect game, the only game you play will be the waiting one.

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1916

12/27/12 2:32:43 AM#5
maybe the developer remember how everyone quit on them so they dont' want to bother making doac 2.
  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 381

12/27/12 2:44:36 AM#6

I'd love to see a DAoC 2 but who's going to stump up the kind of money they would need to produce a high calibre MMO that would draw in the crowds?

Mythic got it right the first time with the 3 faction system and I always thought it a shame they couldn't keep the game up there with the competition, it just kinda faded away and is usually just mentioned once in awhile with fond memories and the odd "What if" post.

Perhaps a crowd funding project would be the answer here to get the ball rolling, if the money was there in the first place the willingness to create it could follow.

 

 

 

 

  lalartu

Apprentice Member

Joined: 2/22/05
Posts: 414

12/27/12 2:49:12 AM#7

ahem, Uthgard

google it

my Gaming Youtube channel:

http://www.youtube.com/lalartu


I review lots of indie games and MMORPGs

  Muke

Elite Member

Joined: 1/04/07
Posts: 1613

12/27/12 2:56:53 AM#8

the community has changed for the worse....they would cater to those kids that want everything handed on a golden plate in order to generate money and therefore ruin a good game.

Daoc2 sounds nice, but I wouldn't be overly too excited IF they announce it.

Sometimes it's better to leave the past as it was.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

12/27/12 2:59:14 AM#9

I think there may be some rose-tinted glasses worn on the faces of posters in this thread. 

 

I never played DAOC (until way after it's prime) and while I believe it was good (based on what many of you claim), do you really think it's concept would stand out today? Isn't it basically a PVP zone with a raid dungeon to win and hold, so you can farm it? Not a very fresh idea in this day and age, you must admit.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  User Deleted
12/27/12 3:00:15 AM#10


Originally posted by AwDiddums
I'd love to see a DAoC 2 but who's going to stump up the kind of money they would need to produce a high calibre MMO that would draw in the crowds?

Mythic got it right the first time with the 3 faction system and I always thought it a shame they couldn't keep the game up there with the competition, it just kinda faded away and is usually just mentioned once in awhile with fond memories and the odd "What if" post.

Perhaps a crowd funding project would be the answer here to get the ball rolling, if the money was there in the first place the willingness to create it could follow.

 



If they would make $7-10 Million on a kickstarter, they sure would find a publisher or a privat investor. The thing about Daoc was not only the 3 faction pvp, it was also the different theam to each realm. There where so many different classes that made the game so interesting.

I was a die hard Midgard Troll, but some times I whent to a different realm like Albion and it felt like a differnt game. Different landscape different mobs and it was completly different how the group play felt with all those different classes.

I wish they would take a new engine reskin the whole game, keep the position based combat! Think this would be my MMO home for a other 7 years!

  Vandarix

Novice Member

Joined: 7/30/04
Posts: 117

12/27/12 3:14:17 AM#11
You should totally google "Uthgard" like totally anyone that loves DAOC should.
  samvenice

Novice Member

Joined: 7/30/11
Posts: 95

12/27/12 6:02:23 AM#12
Originally posted by dimnikar

I never played DAOC (until way after it's prime) and while I believe it was good (based on what many of you claim), do you really think it's concept would stand out today? Isn't it basically a PVP zone with a raid dungeon to win and hold, so you can farm it?

no is not.

  1. Horizontal progression at endgame (with active RAs) / Champion levels / Master Levels, half of it purely pvp based;
  2. Relic system;
  3. Keep invasion -> teleport system with linked keeps
  4. RvR Dungeons with encounters, always open and not instanced
  5. RvR Dungeon 15->50 with locked entrance
  6. Proper siege system and player managed upgrades
  7. Not instanced "battlegrounds" for not-endgame rvr
On top of this:
  1. complex craft and itemization, with craft being actually useful and required at endgame;
  2. Almost no istancing at all (save for very one-time few quests) for all that matters;
  3. Hard interrupt / positionals / reactive styles
  4. Hardcore trinity: tanks are tanks, supports deal no dmg, dps are squishy like a soap-bubble;
There's more, but just for these reason a graphic overhaul alone (along with a b2p freemium model) would be great and would stand out as there's no game released or about to be released that has all the above.
 
So Yeah, the concept would stand out today for sure.
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16716

12/27/12 6:10:27 AM#13
Originally posted by Izik

Just my personal opinion, and it might not be realistic, but:

DAOC 2 would save the MMO industry.

The original is/was quite literally one of the greatest video games of all time. The successor of the game (if done right) would be a resounding sucess. So hell yes, OP.

I kinda doubt that but it would be a good addition to the genre if they made it right.

To save the genre you need several different and new thinking games (or a new Wow), not a sequal to a good but not so huge game. And I think the genre actually will take off again soon, the devs seems to finally have figured out that just copying Wow aint enough but it will be game like WoDO and Class 4 or similar that really saves the genre.

Dont get me wrong, I want a DaoC 2, a AC3 and EQ3 but sequals aint enough to save a genre, at best will they keep the interest and bring back some old people. That is still good but not enough to once again start bringing in loads of new players in the genre.

Of course if you by saving the genre means rebooting it to what it was around 1999 then you might be right.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4158

12/27/12 6:14:38 AM#14
Originally posted by samvenice
Originally posted by dimnikar

I never played DAOC (until way after it's prime) and while I believe it was good (based on what many of you claim), do you really think it's concept would stand out today? Isn't it basically a PVP zone with a raid dungeon to win and hold, so you can farm it?

no is not.

  1. Horizontal progression at endgame (with active RAs) / Champion levels / Master Levels, half of it purely pvp based;
  2. Relic system;
  3. Keep invasion -> teleport system with linked keeps
  4. RvR Dungeons with encounters, always open and not instanced
  5. RvR Dungeon 15->50 with locked entrance
  6. Proper siege system and player managed upgrades
  7. Not instanced "battlegrounds" for not-endgame rvr
On top of this:
  1. complex craft and itemization, with craft being actually useful and required at endgame;
  2. Almost no istancing at all (save for very one-time few quests) for all that matters;
  3. Hard interrupt / positionals / reactive styles
  4. Hardcore trinity: tanks are tanks, supports deal no dmg, dps are squishy like a soap-bubble;
There's more, but just for these reason a graphic overhaul alone (along with a b2p freemium model) would be great and would stand out as there's no game released or about to be released that has all the above.
 
So Yeah, the concept would stand out today for sure.

Take the original game up to TOA and convert it to a new engine so we get better graphics but also better network coding etc.

 

Unfortunately EA now owns the game.  If EA makes DAoC2 it will feature mirrored classes and instanced battlegrounds like Ilum.   This is one time I would be happy to be wrong, but I doubt it.   I do know that Mark Jacobs is teasing his new game and the tease hints at 3 way RvR.  We will see though.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5549

Correcting wrongs on the Internet...

12/27/12 7:23:20 AM#15

I'm beginning to think that DaoC wasn't even half as good as the fans say it was. None of the versions of RvR I've seen haven't been all that impressive. And I don't see any way how DaoC would've made it "so much better" either.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 891

12/27/12 7:25:26 AM#16
Originally posted by Starpower

They would completely screw it up to trying to cater to todays market rather than those gamers that supported it back then.

You would likely only see two factions, less than half the classes and instances out the ying yang. I have a hard time seeing any developer doing a triple A version of old DAoC without catering to the WoW instant gratification crowd. That's the sad truth of it all

 

I would love to be proven wrong but I wouldn't put money on it

This.

  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 611

12/27/12 7:35:52 AM#17

I'm sure it will "save" the genre as much as GW2 did... All of the good concepts of DAOC were already taken by newer games such as WAR, DF, WOW etc. 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/27/12 7:45:52 AM#18
Quir
Except for possibly planetside, all the verions of "rvr" you've seen in other games - war, aion, gw2 etc.. have undergone a processes of "wowification"
  Giddian

Apprentice Member

Joined: 8/03/06
Posts: 431

12/27/12 7:50:52 AM#19

I too have fond memories of DAOC but to be 100% honest. it was great because it was new. the Featers you see in the game are used in others. but we don't like them because its all played out. Memories are great but that's all they are, Fond Memories.

If they were to do it, I'm a 100% sure most people would hate it.

  Roguewiz

Hard Core Member

Joined: 9/01/02
Posts: 527

When a Kender says "oops!"; its already too late.

12/27/12 7:58:07 AM#20

DAoC 2 "could" save the MMO Industry, but that is dependant on how the game is done.  If it is just a rehash of the old game, or heck, a game similar to WoW; it won't save anything.

Don't get me wrong, DAoC was awesome.  I played it for some time (Long live Midgard btw).  However, the type of gamer that played it when it was released isn't the same gamer that plays MMOs now.

My personal opinion is that character advancement must be sound and fun, IE, not talent tree; or at least, not the talent trees of WoW and SWTOR.  I'm a huge fan of real choice.  Games like DDO, SWG, and TSW come to mind.  Now granted, people will stll gravitate to certain "builds" if you give them choice, but the option is still there.  Talent tree's offer very little option, especially when they continue to be dumbed down.

Combat, IMHO, must be action.  Not stand there, hit a few keys, kill mob, loot.  That gets boring.  It's been done time and time again.  Action RPG isn't done enough.  Bounce around, dodge mobs, use terrain and elevation, and be re-active to what is going on.  Now THAT is fun.

Forgive my tirade.  Back on topic.  DAoC 2 would be a nice addition to the MMO market, if and I strees IF the following conditions are met.

  • RvR (4 factions would be awesome!) remains intact, if not, improved on
  • Character advancement is fun, not talent trees, and offers choices for your character.  In additional, secondary advancement.  (Example:  Alternate Advancement Points from EQ/EQ2)
  • Player Housing and Guild Housing needs to be in from day one, with the ability to siege the guild housing.  Guild Housing could be in the form of castles/strongholds which assist your Realm in the war
  • Crafting should be fun.  Personally, I find GW2 crafting to be enjoyeable
  • Less Themepark, more Sandbox.  More dynamic content and puzzles!
  • Real Balance:  Basically, all sides get looked at an balanced.  DAoC can't afford another Albion OP, and Midgard "bleh" (Shadowblades were crappy as hell when the game was first released and were for some time)
 

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