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12/26/12 7:05:04 AM#41
Originally posted by cagan i joined WvW for a few days and at some point i just asked myself why i do this. WvW in GW2 is pointless and a waste of time. sure its fun for a bit but then it becomes dull and repeative. you take a spot they retake it and and and........ GW2 overall is a pretty dull, childish and uncomplex game. its made for 12 year olds that cant handle more than 10 skills at once.... 5 attacks 3 utilities 1 elite Thats Guild Wars 2..... i regret buying it.. |
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12/26/12 7:10:30 AM#42
So what's the point of pick-up basketball? There is no reward, but in the summer the playgrounds are crowded the whole day.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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12/26/12 7:10:39 AM#43
Originally posted by Bebboh Why not have a point and have fun, fun and no point equals boring and repetitive. Anyone who has only just figure out that GW2 WvWvW is pointless has no one but themselves to blame. |
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12/26/12 7:11:15 AM#44
Originally posted by amadeuz Umm no..even new armor sets for pure asthetic would be more than enough. Why does it always have to be next tier of gear? and didn't PVE guys got new fractal armor so why not PVP?
Originally posted by Mahavishnu Ahh...the real life analogy. It has to come up sooner or later.
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12/26/12 8:03:02 AM#45
Originally posted by Goromhir I'd just point out one thing about the 10 skills. The skills are purposeply made that way because that way you can change your skills for a specific situation, not just all skills at your disposal in many action bars. It was used to make the game somewhat more challenging. Now about the dull and repetetive part, I agree with you there because right now I haven't maxed my main yet even after all these months and i just quitted after a few months. Maybe for some or even most GW2 is worth the price but for the others like you it's not, just goes to show that GW2 is not for everybody. |
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12/26/12 8:11:37 AM#46
Everything online is imaginary, but it has to inspire your imagination. Faction based combat on the same server does that. Server versus server never will. |
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12/26/12 11:03:53 AM#47
Originally posted by sketchy_ And i am still telling you that fun is subjective. So if you understand that, i don't think there is any reason to get all surprised as to why others enjoy gear progression. Progression has always been a staple feature of MMOS and it will always will be in one form or another. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/26/12 12:31:11 PM#48
Originally posted by observer Exactly. Once they remove free server transfers, it will hopefully die down. http://www.merriam-webster.com/dictionary/innovation |
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12/26/12 1:02:03 PM#49
Originally posted by cagan WvW has its problems.....I agree. However, It is hard for me to sit and read your OP and not respond. You (and many others) sit and complain about WvW and how it is a zerg fest. The 3 big zergs travelling in a clockwise circle around the map., it is a mindless and effortless way to play. Are you telling me that at no point someone with half a brain said, "Hey, how about we travel COUNTER-clockwise?" I challenge you to join one of the top three tier 1 American servers. While it can get "zergy" at times.....your experience on these maps isnt a zerg fest travelling in a mindless circle. That zerg would be intercepted and demolished. It takes approx 1/3 the amount of players to bust an enemy zerg (Maybe less). Think about that for a sec. I have no pity for people who claim WvW is boring and at the same time sit and follow a mindless zerg around the map. My advice would be to find an experienced commander and follow him instead. Or use all that "expertise and know-how" that you have and become a commander yourself. On a side note: I admit that WvW is less interesting to me than it was at launch. So, I took a break from it and recently came back. All is well now.
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12/26/12 6:11:48 PM#50
Originally posted by bcbully How in the world do you people loos so much silver in WvW? Do the jumping puzzle that are there and you get siege equipment and enough badges to buy extra. I wonder because i always come out making more silver than i went in with. I don't understand how people have money issues because making gold in GW2 is just to easy. |
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12/26/12 6:16:38 PM#51
The biggest contributor to "pointlessness", isn't lack of reward, or lack of a lock.
IT'S NO NAMES its why I'm finding my switch to ps2 more enjoyable and more daoc like. |
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12/26/12 6:17:42 PM#52
Tctc:
So basicly pve Mario to pay for pvp? |
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12/26/12 6:18:07 PM#53
Originally posted by TCTC I'm with you. I don't understand it either. I made a profit of about a gold yesterday in 3 hours of playing WvWvW. I guess some people just die way to much. |
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12/26/12 6:23:12 PM#54
Originally posted by Bebboh I think his argument is similar to mine. My argument is that the drop rates in the open world are now so abysmal there's no point in logging in. You see my play style has been eradicated entirely. I'm one of the legit farmers that Anet's JonPeter's says he supports and loves, but they still haven't done a single thing about the drop rates 2 months later. People have given me the same argument you have given the OP. The problem isn't us. The problem is the game. 0 rewards for time spent is still 0. There's no cosmetic rewards to speak of, there's restricted access to karma vendors, there's nothing really for the WvW crowd as far as i can tell. I am angry about this problem too. He's got a different problem but they are both related. Lack of rewards for time spent is a very big problem in MMO's because you basically don't get anything from the gameplay.
This game is not a dungeon crawler, it's an mmo themepark with some sandbox elements, it needs rewards to keep players enjoying themselves.
Even the elephant in the room knows that. So they added currencies you can actually use without the need for others coming to help (like they have in Orr right now, requires at least 5 man to buy anything). They need something similar for WvW and they need rankings from what I've read. |
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12/26/12 9:08:21 PM#55
Originally posted by ShakyMo Its just one easy way to get siege equipment. A very easy way. I mean i guess it could be difficult if you are getting ganked but its still one way of getting some siege without having to spend any of your money. I rather enjoy the pvp in GW2 even without knowing who it is im attacking. I like how everyone rallys together in WvW. Seems some people are still use to being the person people feared or atleast acknoledged when it comes to world pvp. Had my fair share of that in Aion for almost 3 years on Zikel. But thats not what GW2 is about! |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
12/26/12 9:25:00 PM#56
Originally posted by eyelolled
Sure, enjoyment is the primary factor in past time activities. Whether that be reading a book, watching a movie, playing a game, etc.
Yet in a lot of games I play them because I want to see the story and finish it to its conclusion. Or I might want to see my character get more powerful. Or I might want to conquer the enemy (pvp).
Games do need to have a "point" in anything you do. No? You disagree perhaps? Then why is it, since the very first video games were they literally putting POINTS in games? Or a "score" in other words. You were trying to get a good "score". See? Games have always had a point. Even since they first began. You wanted to get a high score. Or beat the game. Or beat the level. Or beat the boss.
I love GW2. Its a fantastic game. However one thing I'm getting sick of, is fans of the game flaming anyone who has a problem with a part of the game. Where are the suggestions that could make the game better? Not only that, but I've suggested things that I think could be improvements and other fans won't even hear them. It's apparently perfect the way it is.
No its not. GW2 is not perfect and there could be a whole host of improvements to make it better. Giving WvW more of a point could really help things. I'm sure there are some mechanics Anet could add that would benefit WvW. |
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12/27/12 6:20:00 AM#57
No game will ever yield some long-term fulfilling feeling. If you look at it like that, you'll get miserable quick, because they are the worst thing to do for long-term fulfillment. The only value in these games is at-the-moment entertainment. Your reward is dominating the competition at that moment, being better at that moment, coordinating efforts to be better for a moment. There are surely already many guilds that have quit GW2, but have a fond memory of a nail-biting battle against a prestigious top-ranked competitor. That's what you push for in these games, not some trophy a dev puts in. If you want something that you can wake up in a year or two and not worry about saying "what's the point?", go pick up a musical instrument, or learn some form of architecture. All of these games will fall from popularity and one day your 'hard work' will be visibly fruitless. ----------------------------------------- |
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12/27/12 6:32:33 AM#58
Is not about rewards, believe it or not most of the pvpers are happy if that rewards is just a cosmetic thing. What the PvPers whant is a ¨meaning¨, something to fight for, GW2 doesnt have that. In warhammer that meaning was a ¨war campaing¨ , same with Daoc. Again GW2 is just a casual zerg fest without meaning.
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12/27/12 7:07:21 AM#59
Other than karma-trains that I just follow the zergs in, I have no use for WvW. It is pretty much follow the person -> auto attack stuff -> get Karma. I recall ANet getting feedback on that during the beta, guess the 'we listen' is another cliche for ANet. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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12/27/12 8:30:27 AM#60
Dont ever compare MMO pvp to the likes of TF2 and BF3. Those are real PVP games that take skill, therefore its fun to win at. MMO PvP is a joke always has been. MMO anythings always a joke therefore rewards are required. |
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