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12/22/12 3:09:39 PM#241
1-Darkfall online 2-vanila wow and Tbc 3-asherons call 2 when it first released now looking foward darkfall unholy wars and if turbine ever decide to modernize asherons call 2 a little bit this could be a baller as well. I know that i will be playing darkfall unholy wars unless they realy mess it up which is very unprobable considering their beta |
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12/24/12 8:52:36 AM#242
1. SWG 2 Rift 3. Wow 4 Warhammer Online ~Im not what I am~ |
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12/26/12 1:36:10 PM#243
Hello, I like Archlord because of the crafting, pvp, race verse race and community. Also uses less bandwidth since I got capped internet.
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12/26/12 1:39:32 PM#244
FFXI
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12/26/12 1:41:45 PM#245
WISH™
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12/26/12 2:23:43 PM#246
for me it was Anarchy Online, wich kept me bussy for something like 6 years or so,,,
and now for the why: - anarchy online has easyly the most complex character development system ever made in any mmo ( ao has exactly 6 abilities and 69 skills!!!!!!!!!!! wich do NOT auto increase when you level up, but you have to manually invest "IP points" to raise them, add hundreds of perks, and suddenly Eve's fiting system starts looking like a childs toy )
- item slots are divided into 3 tabs (not including vanity armor slots): - first tab contains 15 slots ( 6 hud and utility slots, 2 hand slots for weapons, one belt and 6 deck slots ) - second tab contains 15 armor slots - third tab contains 13 implant symbiant slots ,,, wich gives a total of 43 equipment slots!!!! not counting the social/vanity armor slots
- implant/symbiant system - each symbiant has 3 different cluster slots ( big, med and low bonus size ), under each each cluster slot on a each implant you could fit about a dozen different skill bonuses, but you actually have to choose one,,, symbiants give more then just 3 skills, but are proffesion locked and often ( especially for support profs ) dont contain certain skills that you need for certain builds, wich forces many profs into a mix of implants and symbiants for use
- items have other requirements then just a lvl lock, and equipping items actually takes skill and knowledge over the game and its HUGE database {{ please note here i am on a break for over 3 years i believe and i might be off a bit here, had to make a quick db search for those numbers, aswell some of the items in ao's db like non-unique armors, weapons and implants are avaible on different lvls so they will duplicate in the database: - over 11,5k nanos ( spells in ao ) - over 11k weapons - over 2k utility/hud items - over 13,5k armors - over 46,9k implant/symbiant items
etc, etc, etc,,, }}
all of this gives "twinkin" a new meaning, not found in any other game out there Biggest MMO Love: Anarchy Online ( over six years - currently waiting for new engine ) |
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12/26/12 6:24:10 PM#247
1. Darkfall Had the best experiences ever in this game, the sandbox possibilities and political warfare made this game one of a kind. 2. Asherons Call Great PVP 3. WoW (Vanilla only) Had great pve and pvp content untill they ruined it by making it too casual. |
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12/29/12 1:19:59 AM#248
Mabinogi
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Originally posted by Reallymj Really interesting choices. A sandbox followed by classic themeparks. Most really gravitate to one or the other long term. Express your opinion http://www.mmorpg.com/discussion2.cfm/thread/371172/Poll-Most-hated-MMORPG.html |
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12/31/12 3:57:00 PM#250
I lived in Azeroth awhile but it became outdated a bit and Mists of Pandaria is crap. I've played Runescape since 2003 and became maxed out. Then I quit due to the awful update this year, the EoC. Runescape is a crappy game anyways but it is addicting. Then I tried SWTOR but didn't like it due to the fact that I just didn't like it. Then I met Guild Wars 2. Guild Wars 2 offers amazing combat, graphics, and the best events. They replaced quests with a task system unlike traditional MMO's. The best part of all is the unique story mode you take on to define your character from the rest. Every decision you make changes your destiny. In reality there are no two alike characters. The community is very nice and I haven't met a single troll. Guild Wars 2 is a real WoW killer. I also played RIFT awhile after WoW and it was very fun, but I got Guild Wars 2. RIFT is an amazing game, but Guild Wars 2 is better. Here is my list of top MMORPG's I've ever played:
And that is my list. |
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12/31/12 4:08:32 PM#251
For me, I have three choices that are equal for "the best". First is Asheron's Call 1 - It was my first true mmo, and has very unique gameplay vs. any other mmo I have ever played. Second is Asheron's Call 2 - I loved it because it wasn't just AC with better graphics, and has some of the most unique classes you will ever see in a mmo (Hivekeeper anyone?). Third is WoW. It's the only mmo that I have kept a constant sub for since Janurary of 2005. I mostly just play now because of the people who I play with, great friends are hard to leave behind, but I have also had some really awesome memories created by playing this game, (finally killing LK was a crowning moment). |
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RedJorge
Apprentice Member
Joined: 1/07/11
Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory) |
12/31/12 4:12:33 PM#252
Ultima Online and Lineage 2. All others are kids play compared with these 2 games. Nowadays games are designed for teens locusts that want to play for free and all of them fail miserably. Leonard: Penny, you are on fire. |
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12/31/12 4:24:21 PM#253
All around: EQ1 pre-planes of power PvP: Eve Online/Dark Age of Camelot tied
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12/31/12 4:34:19 PM#254
I think I'll go with a few MMOs that haven't been mentionned yet (or very little), simply because there are also hidden gems out there. An unusual mention, as it's always been under the radar despite being one of the more succesful P2P titles, I'd have to say Dofus. The game is not as fun as it was back then however, but it's still one of the few MMO where I've spent countless hours playing. The classes are all very distinct and unique with several ways to play them. The turn-based system (a la FF Tactic Advance) required players to use their brain a little to survive and win. The game had that comical aspect to it as well (lot of play-on-words), and NPCs had their own personalities as well. Other mention would go to Ragnarok Online for the very diverse classes and Mabinogi for the rather difficult nature of the game. ------ |
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12/31/12 4:39:36 PM#255
Ultima Online, with Shadowbane coming in a close second. |
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12/31/12 4:40:13 PM#256
EQ1 during Velious.
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12/31/12 4:40:17 PM#257
Easily, Ultima Online. No MMO has come close to the breadth and options of this game. It may have suffered by technical limitations at the time (no chat box, for instance), but nothing has come close to it since.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/31/12 4:40:30 PM#258
Lots of non-mmos being listed here. LoL is not an mmo..
The best mmos I have played are EVE and SWG. I also played WoW for a time because everyone was playing it. It is the best themepark I have played. |
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12/31/12 4:46:34 PM#259
mm have like 5 years playing mmos and i played wow, lotro,aion,silkroad,gw2,forsaken world,talisman online, city of heroes and the secret world. and for me the best of best is the secret world in second place maybe lotro or wow
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12/31/12 5:00:37 PM#260
EQ2 Because of friends, really the best reason people play. No matter the game it always comes back to friends. Life is Short, Read a Book. |
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