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Guild Wars 2

Guild Wars 2 

General Discussion  » This game is lacking one thing for me, FFA (MMORPG.COM addition.)

3 Pages « 1 2 3 » Search
41 posts found
  Marirranya

Novice Member

Joined: 12/13/12
Posts: 154

12/25/12 2:00:55 AM#21

this is an interesting read.

im a complete noob when it comes to gw2 - i just started playing (elementalist)

thanks for the insight!

There are people who play games and then there are gamers.

http://alzplz.blogspot.com

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 949

12/25/12 7:43:45 AM#22
Originally posted by Warjin
Originally posted by Celcius
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

Seriously, are you kidding me?

I'll make the font bigger and use smaller words, just in case that helps. The game is built around co-operation. Dynamic events play out because everyone can take part. FFA PVP would RUIN dynamic events. Do you understand that? So to have your FFA PvP, you'd have to remove one of the most important parts of the game.

 

 

Go play a sandbox, and quit trying to make every game suit your interests. Different game styles exist because different people like different things. GW2 is for people with different interests than you. Sorry about your luck.

Could not agree more. If you want a game where you can disrupt other people's enjoyment of the game I suggest going for a sandbox. You could argue that "you dont have to play on the pvp server" but, that still means there is development time being taken away from the rest of the game to create a ruleset that would be very unpopular. I am basing the idea that it would be unpopular based on the player's choice of playing GW2. GW2 is a game that is not aimed at ganking oriented pvp. It is aimed at competitive,skilled, and balanced (in terms of gear, obviously class balance in another thing entirely pvp. Yeah, gear matters in WvW, but WvW is also not as competitive and personal as sPvP. 

I would suggest checking out ArchAge, it is in beta soon iirc and you may want to check it out. It looks like it will have some of the elements you desire. Or maybe Darkfall. You can also wait on EQ Next, but that will be a while. Fact is that no game with FFA pvp has been very successful in general, let alone successful at it. You could also argue that the faction based pvp servers (ie: wow pvp servers) have not been very successful as well. Thats not this game though, this game would have to use FFA pvp. Hell, sandbox style pvp has never been successful in an mmo. You could say UO and AC did it successfully, but they really did not. They were just the only real options for FFA PvP at the time. The numbers those games had at their peak also would be a failure in today's industry. 

One FFA server, no one is forcing a player to play on a FFA server, if a player wants to play on a FFA then they have no reason to cry, they have a choice to play on a standard server.

I have my eye on other games that offer FFA but would love for a AAA MMO to offer FFA, not a single AAA MMO offers this option, Gw2 would be perfect due to it's level down system and world.

No game FFA has been successful? EvE is doing well, also lest remember no AAA MMO has even tryed to add a FFA server so how would one know how successful it would or could be? Judging from the indie companies that do offer FFA I say it would be very successful

Sure, Eve is doing well, but I am assuming you don't want a space ship based MMO. Eve is only an exception to the rule due to its unique style of gameplay. 450k subs in today's industry is a joke anyways. Sure, they are still "successful" in the sense that they are still producing content and making money, but not in the way you would expect a "AAA" mmo to be. Judging by your original idea of wanting a "AAA" mmo to come out with an ffa style of pvp, I assumed Eve was not in your ballpark. 

"Trying" to add an FFA server is something that costs alot of money and resources, especially for a game designed from the ground up not even to have pvp in the pve areas. Sure, it sounds great to you, but to a fan of the game as it stands (like myself), it sounds like a waste of time that could be put into things I would rather have. 

  RedJorge

Apprentice Member

Joined: 1/07/11
Posts: 106

Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory)

12/25/12 7:49:11 AM#23

The bouncing mechanic of some shots (rangers, engineers for example) precludes a FFA PvP Server.

You will find much more interesting to PvP through the Trading Post, manipulating item prices and owning gulible new players. Its a BLAST!

Leonard: Penny, you are on fire.
Penny: Yes, so is Sheldon.
[laughs]
Sheldon: Okay, that's it. I don't know how, but she is cheating. No-one can be that attractive and this skilled at a video game.
[walks away]
Penny: Wait, wait. Sheldon. Come back, you forgot something.
Sheldon: What?
Penny: This plasma grenade.
[explosion]
Penny: [laughs] Look! It's raining you.
Sheldon: You laugh now. You just wait until you need tech support. (Big Bang Theory)

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4274

Games I am watching.Origins Of Malu,Black Desert, Everquest Next

12/25/12 7:54:54 AM#24
It amazes me how quick these carebears are to say it wont work . Sure it wont work in the way the game is structured now but he is saying make a PVP server thats structured in a way that it will work. They would have to change some things to suit open pvp and we all know that. Also he is not saying change the whole game but add a server for people to play on if they want open pvp.

  dlld

Advanced Member

Joined: 5/31/08
Posts: 518

12/25/12 8:27:01 AM#25

I think after a week or two most would cry about it being pointless and go back to wvw/spvp *cough* wow *cough*

If all you do is "You can now attack anyone!"

The game would need more modifications then that for this to actually be worthwhile.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4274

Games I am watching.Origins Of Malu,Black Desert, Everquest Next

12/25/12 8:46:41 AM#26
Originally posted by dlld

I think after a week or two most would cry about it being pointless and go back to wvw/spvp *cough* wow *cough*

If all you do is "You can now attack anyone!"

The game would need more modifications then that for this to actually be worthwhile.

 

 

The way I look at is maybe it will bring some form of politics and social aspect to the game where clans would actually have to work togetther to get things done. Maybe add some territory control, castles or forts. I reallly dont know but it would be alot more intresting then what the game offers right now.

  Iskender

Apprentice Member

Joined: 1/26/12
Posts: 10

12/25/12 9:23:13 AM#27

As much as I do enjoy EvE it is common knowledge that the average player in EvE has multiple accounts. Most predictions estimate 2 to 3 accounts per player. Thus, although EvE has roughly 400k to 500k accounts at best half of those are actually unique players. This is coming from someone with multiple accounts. The grand majority of people in my corp, particularly ones that have been playing for a year or more, have multiple accounts. The mechanics of the game basically encourage this playstyle (like salvaging with an alt, low sec/null gate scout, industrial/trader alt, etc). 200k unique players is nothing to really crow about and EvE is by far the most popular FFA PvP game. A better example would be to check PvP servers on themepark games and then compare their population vis a vis the PvE servers

 

With that said, I felt GW2, before the inclusion of Ascended gear, had the best systems in place for a workable FFA full loot PvP game. Like a number of people have mentioned, it would require some minor coding changes but everything was in place to make it work.

1. fully craftable, best in slot gear that is failry easy and inexpensive to acquire

2.  huge open maps

3. faction less game

4. fun, unique classes though I will mention that class balance leaves something to be desired

5. downleveling mechanic

6. doesn't take long to get to max level

 

Add in some keeps that guilds could claim as their own (the game needs something like this now cause as it stands there is little reason to be in a guild) and off you go in a fantastic, triple A, fantasy setting, MMO environment

 

 

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5814

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

12/25/12 9:28:53 AM#28
what GW2 needs is the Guild vs Guild wars that GW1 has. And awesome capes representing your guild (again like GW1).

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

12/25/12 5:09:57 PM#29
Originally posted by Mannish
It amazes me how quick these carebears are to say it wont work . Sure it wont work in the way the game is structured now but he is saying make a PVP server thats structured in a way that it will work. They would have to change some things to suit open pvp and we all know that. Also he is not saying change the whole game but add a server for people to play on if they want open pvp.

 The devs themselves have said that the amount of work that would be required would be extensive.The game simply isn't built for this sort of thing, from the ground up. Of course, you may consider the devs carebear as well, if that's the case then so be it.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

12/25/12 5:12:15 PM#30
Originally posted by Iskender

As much as I do enjoy EvE it is common knowledge that the average player in EvE has multiple accounts...

 

 

 I had three. My combat pilot, that could fly T3 (tengu), my manufacturing account, that could fully build Tengus, and my hauler, specifically built for hauling what was needed where.

Oderint, dum metuant.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/25/12 5:29:04 PM#31
Maybe in a future xpac.

http://www.merriam-webster.com/dictionary/innovation

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1939

12/26/12 3:31:57 AM#32
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.
  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

12/26/12 4:45:07 AM#33
Originally posted by daltanious
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

  Laromuss

Apprentice Member

Joined: 3/13/12
Posts: 331

12/26/12 4:48:38 AM#34
Originally posted by JoeyMMO
Originally posted by daltanious
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2830

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/26/12 4:53:02 AM#35
Originally posted by Warjin
Originally posted by Celcius

While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

a. Towns, guards attack if you attack.

b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

 

Wrong, only a small minority of gamers enjoy FFA PvP.  It is by far the smallest niche audience in an already niche genre.  The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that.  Its best to stick to the already small market share in one of those games you mentioned.

 

I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be.  Mine is an amalgamation of Asherons Call, GW2 and DAoC.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2830

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/26/12 4:54:32 AM#36
Originally posted by Laross
Originally posted by JoeyMMO
Originally posted by daltanious
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

Yea but its hidden nicely by the Dynamic Event system.  The single greatest innovation to come along since sliced bread!

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Nacario

Advanced Member

Joined: 3/16/12
Posts: 220

The real world is roleplay and background noise

12/26/12 5:03:09 AM#37
But what would be the idea behind world pvp in gw2? Whats the point? I love wpvp, but theres no reason for it if all that happens is thst u can gank someone and u gain nothing out of it
  Masa1

Advanced Member

Joined: 11/12/04
Posts: 330

12/26/12 7:37:42 AM#38
Originally posted by Nacario
But what would be the idea behind world pvp in gw2? Whats the point? I love wpvp, but theres no reason for it if all that happens is thst u can gank someone and u gain nothing out of it

I can kill you in GW2. Isn't that a great reason?

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1939

12/26/12 7:45:25 AM#39
Originally posted by azzamasin
Originally posted by Laross
Originally posted by JoeyMMO
Originally posted by daltanious
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.

There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen.

dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there.  it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards.

Yea but its hidden nicely by the Dynamic Event system.  The single greatest innovation to come along since sliced bread!

Ever heard at least about game Rift? Or War? Same shit different name. And nobody playing it after month or few at best. You need decent number of players at any time around this to work. When initial rush is over ... game and fun is over.

Regular quests via quest hubs are eternal and not related to number of players.

  Warjin

Apprentice Member

Joined: 10/25/09
Posts: 1208

 
OP  12/26/12 7:35:26 PM#40
Originally posted by azzamasin
Originally posted by Warjin
Originally posted by Celcius

While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

a. Towns, guards attack if you attack.

b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

 

Wrong, only a small minority of gamers enjoy FFA PvP.  It is by far the smallest niche audience in an already niche genre.  The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that.  Its best to stick to the already small market share in one of those games you mentioned.

 

I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be.  Mine is an amalgamation of Asherons Call, GW2 and DAoC.

And is the reason they only need 1 server, sure it's a small minority but that still shouldn't be a reason not to add at least 1 server with a FFA rule set, or just a PvP server for that matter, I think Gw2 is selling themselves short by not addind at least the option.

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