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12/25/12 1:00:55 AM#21
this is an interesting read. im a complete noob when it comes to gw2 - i just started playing (elementalist) thanks for the insight! There are people who play games and then there are gamers. |
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12/25/12 6:43:45 AM#22
Originally posted by Warjin Sure, Eve is doing well, but I am assuming you don't want a space ship based MMO. Eve is only an exception to the rule due to its unique style of gameplay. 450k subs in today's industry is a joke anyways. Sure, they are still "successful" in the sense that they are still producing content and making money, but not in the way you would expect a "AAA" mmo to be. Judging by your original idea of wanting a "AAA" mmo to come out with an ffa style of pvp, I assumed Eve was not in your ballpark. "Trying" to add an FFA server is something that costs alot of money and resources, especially for a game designed from the ground up not even to have pvp in the pve areas. Sure, it sounds great to you, but to a fan of the game as it stands (like myself), it sounds like a waste of time that could be put into things I would rather have. |
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RedJorge
Apprentice Member
Joined: 1/07/11
Sheldon Cooper: Leonard, be serious. We're playing a game here. (Big Bang Theory) |
12/25/12 6:49:11 AM#23
The bouncing mechanic of some shots (rangers, engineers for example) precludes a FFA PvP Server. You will find much more interesting to PvP through the Trading Post, manipulating item prices and owning gulible new players. Its a BLAST! Leonard: Penny, you are on fire. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
12/25/12 6:54:54 AM#24
It amazes me how quick these carebears are to say it wont work . Sure it wont work in the way the game is structured now but he is saying make a PVP server thats structured in a way that it will work. They would have to change some things to suit open pvp and we all know that. Also he is not saying change the whole game but add a server for people to play on if they want open pvp.
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12/25/12 7:27:01 AM#25
I think after a week or two most would cry about it being pointless and go back to wvw/spvp *cough* wow *cough* If all you do is "You can now attack anyone!" The game would need more modifications then that for this to actually be worthwhile. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
12/25/12 7:46:41 AM#26
Originally posted by dlld
The way I look at is maybe it will bring some form of politics and social aspect to the game where clans would actually have to work togetther to get things done. Maybe add some territory control, castles or forts. I reallly dont know but it would be alot more intresting then what the game offers right now. |
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12/25/12 8:23:13 AM#27
As much as I do enjoy EvE it is common knowledge that the average player in EvE has multiple accounts. Most predictions estimate 2 to 3 accounts per player. Thus, although EvE has roughly 400k to 500k accounts at best half of those are actually unique players. This is coming from someone with multiple accounts. The grand majority of people in my corp, particularly ones that have been playing for a year or more, have multiple accounts. The mechanics of the game basically encourage this playstyle (like salvaging with an alt, low sec/null gate scout, industrial/trader alt, etc). 200k unique players is nothing to really crow about and EvE is by far the most popular FFA PvP game. A better example would be to check PvP servers on themepark games and then compare their population vis a vis the PvE servers
With that said, I felt GW2, before the inclusion of Ascended gear, had the best systems in place for a workable FFA full loot PvP game. Like a number of people have mentioned, it would require some minor coding changes but everything was in place to make it work. 1. fully craftable, best in slot gear that is failry easy and inexpensive to acquire 2. huge open maps 3. faction less game 4. fun, unique classes though I will mention that class balance leaves something to be desired 5. downleveling mechanic 6. doesn't take long to get to max level
Add in some keeps that guilds could claim as their own (the game needs something like this now cause as it stands there is little reason to be in a guild) and off you go in a fantastic, triple A, fantasy setting, MMO environment
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
12/25/12 8:28:53 AM#28
what GW2 needs is the Guild vs Guild wars that GW1 has. And awesome capes representing your guild (again like GW1).
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12/25/12 4:09:57 PM#29
Originally posted by Mannish The devs themselves have said that the amount of work that would be required would be extensive.The game simply isn't built for this sort of thing, from the ground up. Of course, you may consider the devs carebear as well, if that's the case then so be it. |
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12/25/12 4:12:15 PM#30
Originally posted by Iskender I had three. My combat pilot, that could fly T3 (tengu), my manufacturing account, that could fully build Tengus, and my hauler, specifically built for hauling what was needed where. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/25/12 4:29:04 PM#31
Maybe in a future xpac.
http://www.merriam-webster.com/dictionary/innovation |
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12/26/12 2:31:57 AM#32
Only thing actually lacking in gw2 for me are classic, old and good QUEST HUBS. Anything else can be ONLY as added value. Just running around or (good for them at least for this) jumping near hearts to have something to do is simply BORING. Main reason I find less and less will to log back every day is lack of some good old quest chains.
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
12/26/12 3:45:07 AM#33
Originally posted by daltanious There are plenty of games out there with "good oldfashioned quest chains". Don't let the door hit you on the way out, because that's just not going to happen. |
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12/26/12 3:48:38 AM#34
Originally posted by JoeyMMO dont' kid yourself, GW2 has quest chains which are just as boring as any mmo out there. it might be hidden/masked better but in the end same kill x kill y shit and one of many reasons Guild war 2 lost to a kids pirate game in the 2012 choice awards. |
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azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/26/12 3:53:02 AM#35
Originally posted by Warjin Wrong, only a small minority of gamers enjoy FFA PvP. It is by far the smallest niche audience in an already niche genre. The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that. Its best to stick to the already small market share in one of those games you mentioned.
I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be. Mine is an amalgamation of Asherons Call, GW2 and DAoC. |
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azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
12/26/12 3:54:32 AM#36
Originally posted by Laross Yea but its hidden nicely by the Dynamic Event system. The single greatest innovation to come along since sliced bread! |
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12/26/12 4:03:09 AM#37
But what would be the idea behind world pvp in gw2? Whats the point? I love wpvp, but theres no reason for it if all that happens is thst u can gank someone and u gain nothing out of it
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12/26/12 6:37:42 AM#38
Originally posted by Nacario I can kill you in GW2. Isn't that a great reason? |
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12/26/12 6:45:25 AM#39
Originally posted by azzamasin Ever heard at least about game Rift? Or War? Same shit different name. And nobody playing it after month or few at best. You need decent number of players at any time around this to work. When initial rush is over ... game and fun is over. Regular quests via quest hubs are eternal and not related to number of players. |
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Originally posted by azzamasin And is the reason they only need 1 server, sure it's a small minority but that still shouldn't be a reason not to add at least 1 server with a FFA rule set, or just a PvP server for that matter, I think Gw2 is selling themselves short by not addind at least the option. |
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