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Guild Wars 2

Guild Wars 2 

General Discussion  » Pointless WvW

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62 posts found
  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 539

12/25/12 12:09:07 PM#21
Originally posted by odinsrath
Originally posted by KingJiggly
Originally posted by Muke
Originally posted by cagan

Then one day I woke up and asked myself? Whats the point?

 

if you ask yourself that you might quit MMO's alltogether....it's a endless cycle, untill they pull the plug.

Exactly, any game is there for entertainment. No game will ever have that real filling award to it, simply because it is just a bunch of pixels.

i think he means what most of us old gamers think..whats the point..you can log into gw2 and sit in / near a camp and just finish your adjective without doing anything...whats the point of even logging in ..no real quests to work towards ..no real gear factor to work towards...no real rewards that are rewarding enuff to even play for ...im sry but there is a big majority of ppl out there that like to have a sence of feeeling that the mmorpg that you play is the same reason you log on is to work towards something..there just isnt anything there in gw2

 

 

Really ? I think most of us old gamers have been around the block enough to know it's the same in every themepark game ...once I reach the end of the game it's over ...chasing the carrot is dead ...I'm not intrested in sitting around waiting for the next expansion and level increase to feel like I'm doing something ...In GW2 case they just don't gouge me with a monthly fee  

  cagan

Advanced Member

Joined: 6/16/04
Posts: 245

 
12/25/12 12:15:48 PM#22

Thats the beauty of GW2 , no monthly fee.

I will most likely take a break to try other games, maybe some other MMO (maybe some old single player games, MMO's tend to get boring after a while...same old grind, different themepark)

 

  PaRoXiTiC

Apprentice Member

Joined: 3/11/08
Posts: 338

12/25/12 5:00:38 PM#23
So tired of these threads. The point of WvWvW is to PvP against lots of other players in a war like environment. You take and defend objectives against other people. What other "Point" do you need. It's called PvP.
  eyelolled

Elite Member

Joined: 5/13/10
Posts: 2924

I am more than some of my parts

12/25/12 5:17:14 PM#24

What is the "point" of any activity in any game?  Where is the true value of anything that comes from a videogame?  Maybe you should figure that one out.

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  MMOdad72

Novice Member

Joined: 12/21/12
Posts: 94

12/25/12 6:10:40 PM#25
Originally posted by odinsrath
Originally posted by KingJiggly
Originally posted by Muke
Originally posted by cagan

Then one day I woke up and asked myself? Whats the point?

 

if you ask yourself that you might quit MMO's alltogether....it's a endless cycle, untill they pull the plug.

Exactly, any game is there for entertainment. No game will ever have that real filling award to it, simply because it is just a bunch of pixels.

i think he means what most of us old gamers think..whats the point..you can log into gw2 and sit in / near a camp and just finish your adjective without doing anything...whats the point of even logging in ..no real quests to work towards ..no real gear factor to work towards...no real rewards that are rewarding enuff to even play for ...im sry but there is a big majority of ppl out there that like to have a sence of feeeling that the mmorpg that you play is the same reason you log on is to work towards something..there just isnt anything there in gw2

Actually I think most of us "older" gamers think the opposite of you.

We don't expect nor need shiny rewards for PVP , that PVP in itself is fun. Fighting again non AI oppenents is the reward.

  sketchy_

Advanced Member

Joined: 7/02/06
Posts: 136

12/25/12 6:20:42 PM#26
Originally posted by Zalmon
Originally posted by sketchy_

What's the point? To have fun maybe.

Why do you play games in general? Most likely becuase you find it entertaining.

I know I still have a blast in WvW. Running around with guild groups and taking on massive numbers. That's always been the part of larger scale pvp I found fun. Being outnumbered and coming out as the winner.

And fun is subjective. While some people don't care for progression and rewards in PVP but others do? why not create a balance for both type of players? no side is better or more entitled than the other because there is not just one way to have fun in an MMO.

From your posts it sounds as if your way of playing the game is the only fun way.

I said what I found fun. That doesn't apply to everyone.

On the other hand I don't understand people that need a carrot to keep on playing. What do you do when you get your gear/title/achievement or whatever it is? Quit? Wait for the next expansion with new carrots to chase? Sounds kinda of boring if you ask me.

As long as I have fun I will continue to play and what I wrote in my first post was an example of why I still have fun in WvW.

 

"If I had a d*ck, I'd go get laid. But we can do that next best thing... Let's kill people."

  observer

Elite Member

Joined: 2/17/05
Posts: 1733

First came pride, then envy.

12/25/12 11:23:48 PM#27

It's not pointless.

  • Servers are ranked every week.
  • There is a scoreboard during WvW.
  • There are achievements/rewards you can get.
  • There's a jumping puzzle too.
It's only pointless to you because you do not want to do the things that are pointed above. :)
  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

12/25/12 11:27:57 PM#28
Originally posted by Tayah
Myself, I've never found instanced pvp fun. I don't care about rewards, just instance pvp is pointless to me.

 This is confusing, since WvW isn't instanced (everyone knows it's zoned, only the competitive 5v5 is instanced), are you saying you like it or you don't?

Oderint, dum metuant.

  engellen

Apprentice Member

Joined: 9/06/07
Posts: 78

played a million mmo's

12/25/12 11:32:41 PM#29

obviously some of these guys never played UO before trammel, full loot was the reward and you did everything you could to kill someone and reap the rewards from their corpse. rewards and fun are whats its all about.

 

and wvw doesnt give you any feeling of accomplishment or persistance, it sucks. 

 

oh and the repair costs are total bs

 

literally nothing good about it at all when you think about it.

 

oh we took this castle again? ok 45 minutes before we can circle back around and farm it again. fun stuff.

ha.

oh the enemy zerg is farming that castle right now? ok go around and grab that one then come back and farm this one when they leave. 

 

f me man, makes me sad even saying this.

played a million mmo's

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

12/25/12 11:35:56 PM#30
Originally posted by engellen
obviously some of these guys never played UO before trammel, full loot was the reward and you did everything you could to kill someone and reap the rewards from their corpse. rewards and fun are whats its all about.

 Seriously, how successful do you think WvW would be with a full loot thing going on? Hint... someone would get looted once and likely never go back. It would die. Siege warfare couldn't work. It should be clear that the objectives in WvW are by intent dramatically different than old school UO.

Oderint, dum metuant.

  engellen

Apprentice Member

Joined: 9/06/07
Posts: 78

played a million mmo's

12/25/12 11:40:01 PM#31
Originally posted by Volkon
Originally posted by engellen
obviously some of these guys never played UO before trammel, full loot was the reward and you did everything you could to kill someone and reap the rewards from their corpse. rewards and fun are whats its all about.

 Seriously, how successful do you think WvW would be with a full loot thing going on? Hint... someone would get looted once and likely never go back. It would die. Siege warfare couldn't work. It should be clear that the objectives in WvW are by intent dramatically different than old school UO.

yeah seige warfare didnt work in a full loot mmo cough darkfall cough

and gear is easy enough to get in this shitty game that you could easily replace it fast and have backups at that.

and if the ballsy people want to bring in the legendaries then it will be the same as other full loot games, it will make them a target but thats the fun of full looting.

 

owned son!

sure as hell would stop this troll ass keep farming bullcrap which is 0 fun and pointless when you can farm DEs anyway.

my god talking about this game is even boring.

played a million mmo's

  PaRoXiTiC

Apprentice Member

Joined: 3/11/08
Posts: 338

12/26/12 12:17:44 AM#32

Because obviously so many people just love full loot PvP. Right? Right? Right?

Thats why so many games have it.

lol owned.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

12/26/12 12:41:31 AM#33
Pointless Hide-and-Seek; in the end, everybody gets found. Pointless Cops-and-Robbers; no money changes hands. Pointless Monopoly; the money isn't even real. Games are generally "pointless" when you look at them from a certain point of view.

Error: 37. Signature not found. Please connect to my server for signature access.

  StonesDK

Elite Member

Joined: 8/06/11
Posts: 1621

12/26/12 12:50:34 AM#34
A lot of posters here either forgot all about DAoC or never played it. Controlling relics and keeps mattered. You could also control darkness falls. PvP doesn't have to be a mindless zerg fest. That's a fault that lies within the game and not a players mentality. If people are satisfied with killing for the sake of killing then I'm sure GW2 is a great game. For somebody like me that expects a little more I think I did the right thing by passing this game by
  David_Lopan

Advanced Member

Joined: 9/07/10
Posts: 784

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

12/26/12 1:02:12 AM#35
Originally posted by Starpower
A lot of posters here either forgot all about DAoC or never played it. Controlling relics and keeps mattered. You could also control darkness falls. PvP doesn't have to be a mindless zerg fest. That's a fault that lies within the game and not a players mentality. If people are satisfied with killing for the sake of killing then I'm sure GW2 is a great game. For somebody like me that expects a little more I think I did the right thing by passing this game by

   /\

   Although I still have fun with WvW in GW2, it's just that kind of game, casual at best.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4054

12/26/12 1:12:37 AM#36
Originally posted by cagan

I just spend 4 hours  defending that castle last week, what was the reward for me or my guild? Did my guild get a reward for defending our castle? No, we actually lost a lot of gold buying siege engines and repairing. Maybe we won a little karma but thats it...

 

This is biggest issue with WvW. The cost of upgrades, and siege equipment is just about as close to p2w as it gets. I didn't say it was, but close. The more you're in there the more you feel and see it. Buying WMDs with cash in a mmorpg is real iffy. At the very least wVw is an amazingly huge and effficient gold sink.

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/26/12 1:14:36 AM#37
Originally posted by Aquazen
Originally posted by Starpower
A lot of posters here either forgot all about DAoC or never played it. Controlling relics and keeps mattered. You could also control darkness falls. PvP doesn't have to be a mindless zerg fest. That's a fault that lies within the game and not a players mentality. If people are satisfied with killing for the sake of killing then I'm sure GW2 is a great game. For somebody like me that expects a little more I think I did the right thing by passing this game by

   /\

   Although I still have fun with WvW in GW2, it's just that kind of game, casual at best.

The reason daoc mattered was becuase you were part of something huge. It was almost like nationalism, something I do not feel while playing gw2. Relics and keeps truthfully had no real affect on me or the gameplay, heck wvw affects the pve server more than daoc did, yet it still mattered more simply because your "country" won it.

http://www.merriam-webster.com/dictionary/innovation

  observer

Elite Member

Joined: 2/17/05
Posts: 1733

First came pride, then envy.

12/26/12 1:50:23 AM#38
Originally posted by KingJiggly
Originally posted by Aquazen
Originally posted by Starpower
A lot of posters here either forgot all about DAoC or never played it. Controlling relics and keeps mattered. You could also control darkness falls. PvP doesn't have to be a mindless zerg fest. That's a fault that lies within the game and not a players mentality. If people are satisfied with killing for the sake of killing then I'm sure GW2 is a great game. For somebody like me that expects a little more I think I did the right thing by passing this game by

   /\

   Although I still have fun with WvW in GW2, it's just that kind of game, casual at best.

The reason daoc mattered was becuase you were part of something huge. It was almost like nationalism, something I do not feel while playing gw2. Relics and keeps truthfully had no real affect on me or the gameplay, heck wvw affects the pve server more than daoc did, yet it still mattered more simply because your "country" won it.

This would've mattered more with factions.  This where i think GW2 went wrong.  They tried to have server pride instead of faction pride.

  Swanea

Advanced Member

Joined: 4/25/08
Posts: 2279

12/26/12 2:02:56 AM#39
Originally posted by aesperus
Originally posted by Wickedjelly
I did it for the entertainment value. Never really was about the reward factor for me. Suppose it depends on what you expect to gain far as how much or for how long you will enjoy WvW.

This ^

A baffling thing to think about, is if you take the OP's mentallity and apply it to ANY other genre, it doesn't make sense. So why with MMOs?

Why do MMOs have to have rewards for everything? Why the carrot? Heck, do you play TF2 for the hats? Do you play BF3 for the upgrades, and then put it down once you got the upgrade u want? Do you play skyrim for the epic axe of badassery, and then quit once you have it?

Seriously, whatever happened to playing games for fun? There are games for those that want an endless reward dispenser (D3, Borderlands 2, TL2, etc.) and honestly, I find each and every one of them to get boring fairly quick. I have far more fun playing game after game of Natural Selection 2, or Starcraft, or Planetside 2, or Civ 5, etc. etc. etc. all of which provide barely any reward outside of the knowledge that I either played well or poorly. But that's part of the fun, isn't it? Taking it upon yourself to tackle challenges, and trying to triumph against greater odds.

WvW may be 'pointless', but It's rare that I have as much fun as I do trying to defend stonemist from 3x as many invaders. I don't fight wars for magic underpants, I fight them to try and win.

What he said in the second to last paragraph.

  amadeuz

Hard Core Member

Joined: 4/29/12
Posts: 63

12/26/12 2:05:20 AM#40

I guess many people here expect to acquire the new tier powerful gears after killing bunch of other players in WvW

//genius :)

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