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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » This game is lacking one thing for me, FFA (MMORPG.COM addition.)

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41 posts found
  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 10:30:06 PM#1

https://forum-en.guildwars2.com/forum/game/gw2/This-game-is-lacking-one-thing-for-me-FFA/first

 

 

A free for all PvP server, before I start let me say that I came from a MMO timeline when MMO’s where a nerds best keept secret, 13 years ago I started playing a MMO called Asheron’s Call and played on a server called Darktide, this server was a Free for all server where one could kill anyone at will and loot there bodies, the server over time developed a player driven social structure due to the nature of the server, Players Killers (PK) vs Anti-Players killers (Anti) needless to say this was the most fun I have ever had in a MMO and I have been chasing that feeling now for 13 years and nothing comes close.

In a game like GW2 the World map would make the perfect play ground for a FFA server with all the nooks and crannies, I would love for GW2 to add just one server with this rule set, as to avoid Aoe damage you can make it that players in your party or rep’n a guild can not be hurt by friendly fire, this would help create a tight community and very strong guild orders.

EDIT:
Added a video: History of Asheron’s Call Darktide by Ripperx from MMORPG.COM
http://www.youtube.com/watch?feature=player_embedded&v=1wVKWWkp0hU#!

  Volgore

Tipster

Joined: 6/15/08
Posts: 1900

Posts deleted: 12589457

12/24/12 10:37:04 PM#2

Population: 100% thieves

;)

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 931

12/24/12 10:41:28 PM#3

While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

You can kid yourself into thinking that bringing the risk factor back into mmos is a wonderful and nostalgic thing, but be realistic. With a themepark setup you have next to no penalty for dying and if you get attacked while doing something else usually you just spawn again afterwards and continue your business there or elsewhere. Death has to have significant consequence for it to be thrilling, fun, and equally risky for the person attacking. If there is no risk of death and there is a great reward for kills then all you get is griefing. 

Honestly "World Pvp" in pretty much every single themepark in existance has been a joke. RvR / WvW is the best form of themepark world pvp. If you want great open world pvp with no objective based gameplay in alot more "old west" style of fun, then you need a sandbox game.

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 10:43:22 PM#4
Originally posted by Volgore

Population: 100% thieves

;)

Hells yeah more power the them, but at least we will be on the same level, because zones scale you down.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3083

I am more than some of my parts

12/24/12 10:47:17 PM#5

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 10:53:33 PM#6
Originally posted by Celcius

While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?

I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)

Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.

As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.

a. Towns, guards attack if you attack.

b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.

c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.

d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.

 

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 10:56:14 PM#7
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

  pacov

Novice Member

Joined: 5/26/10
Posts: 316

12/24/12 11:01:27 PM#8
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

you should probably reread his post again. He mention 2 good points why it would not work. To add to that, it would also not work because you could easily camp waypoints with multiple people at each waypoint on the map. GW2 was never designed to be FFA because the core design is against it. Team co-operation. Something mentioned by eyelolled that you missed.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3083

I am more than some of my parts

12/24/12 11:04:50 PM#9
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  observer

Elite Member

Joined: 2/17/05
Posts: 2114

First came pride, then envy.

12/24/12 11:06:10 PM#10

FFA wasn't designed for this game, and i don't see how it would work, since it would be against their philosophy of helping each other.

What this game needed was factions with more races.  WvW would've been perfect with this setup.

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 11:10:08 PM#11
Originally posted by pacov
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

you should probably reread his post again. He mention 2 good points why it would not work. To add to that, it would also not work because you could easily camp waypoints with multiple people at each waypoint on the map. GW2 was never designed to be FFA because the core design is against it. Team co-operation. Something mentioned by eyelolled that you missed.

Easy fix,

1. Waypoints, immune from damage for X amount of seconds, or immune from enemy player damage and to do damage from within withing X yards of the waypoint, if a player leaves that point they are flaged, this gives players a choice to leave that waypoint if it is being camped from the outside.

2. Gw2 is perfect for FFA with the level down to zone system.

3. Co-op, simple, when in the same event, group, guild players are immune from friendly fire.

4. Towns, Guards withh attack PK's

If anything Gw2 has a better system in place then most FFA games like Eve & Darkfall due to the level down to zone feature.

 

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 11:14:19 PM#12
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7033

12/24/12 11:23:41 PM#13

Since there are no factions FFA would be the only way to go for this game.

 

Swtor, TSW, and GW2 really, really missed the bus on Wpvp in lue of instanced never changing battle grounds. Sad really. If any of these 3 games had some type of Wpvp or FFA system, I'd probably still be playing.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3083

I am more than some of my parts

12/24/12 11:30:42 PM#14
Originally posted by Warjin
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

Seriously, are you kidding me?

I'll make the font bigger and use smaller words, just in case that helps. The game is built around co-operation. Dynamic events play out because everyone can take part. FFA PVP would RUIN dynamic events. Do you understand that? So to have your FFA PvP, you'd have to remove one of the most important parts of the game.

 

 

Go play a sandbox, and quit trying to make every game suit your interests. Different game styles exist because different people like different things. GW2 is for people with different interests than you. Sorry about your luck.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 931

12/24/12 11:39:55 PM#15
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

Seriously, are you kidding me?

I'll make the font bigger and use smaller words, just in case that helps. The game is built around co-operation. Dynamic events play out because everyone can take part. FFA PVP would RUIN dynamic events. Do you understand that? So to have your FFA PvP, you'd have to remove one of the most important parts of the game.

 

 

Go play a sandbox, and quit trying to make every game suit your interests. Different game styles exist because different people like different things. GW2 is for people with different interests than you. Sorry about your luck.

Could not agree more. If you want a game where you can disrupt other people's enjoyment of the game I suggest going for a sandbox. You could argue that "you dont have to play on the pvp server" but, that still means there is development time being taken away from the rest of the game to create a ruleset that would be very unpopular. I am basing the idea that it would be unpopular based on the player's choice of playing GW2. GW2 is a game that is not aimed at ganking oriented pvp. It is aimed at competitive,skilled, and balanced (in terms of gear, obviously class balance in another thing entirely pvp. Yeah, gear matters in WvW, but WvW is also not as competitive and personal as sPvP. 

I would suggest checking out ArchAge, it is in beta soon iirc and you may want to check it out. It looks like it will have some of the elements you desire. Or maybe Darkfall. You can also wait on EQ Next, but that will be a while. Fact is that no game with FFA pvp has been very successful in general, let alone successful at it. You could also argue that the faction based pvp servers (ie: wow pvp servers) have not been very successful as well. Thats not this game though, this game would have to use FFA pvp. Hell, sandbox style pvp has never been successful in an mmo. You could say UO and AC did it successfully, but they really did not. They were just the only real options for FFA PvP at the time. The numbers those games had at their peak also would be a failure in today's industry. 

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 11:40:44 PM#16
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

Seriously, are you kidding me?

I'll make the font bigger and use smaller words, just in case that helps. The game is built around co-operation. Dynamic events play out because everyone can take part. FFA PVP would RUIN dynamic events. Do you understand that? So to have your FFA PvP, you'd have to remove one of the most important parts of the game.

 

 

Go play a sandbox, and quit trying to make every game suit your interests. Different game styles exist because different people like different things. GW2 is for people with different interests than you. Sorry about your luck.

Dynamic events would make a player immune to player attacks, also no one is forcing a player to join a FFA server, this server would be for the ones that enjoy the risk, they can leave dynamic event as is, the only change would be when a player is able to attack another in like I said, they will only be able to attack another player when they are not in the same event, group, or guild.

Also a FFA server would only do the game good this will grab more players ,why are you getting so upset? I understand you dislike FFA but atleast be reasonable, is it hurting the carebears? is it hurting you?  if anything this would only help Gw2 as a whole with more active players, you can't tell me that the system wouldn't work just because you dislike FFA that is not a reason it's an excuse and for what ever reason your logic is flawed, i'm sorry to but it is, you have no vaild reason as to why 1 single FFA server wouldn't work in Gw2..

 

 

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

12/24/12 11:41:17 PM#17

I'd totally go for that I suppose.  What I might suggest is a way to switch back and forth.  You can go to the heart of the mists and such by going to the PVP menu. 

 

Well in that I wouldnt mind seeing a World PVP option.  You click that, and it kicks you over to the dedicated world PVP servers, and if you want out into regular world PVE, you just click out.  That way you can always be assured of being able to just get some leveling or whatever done, while being hassle free. 

 

So in other words Im not suggesting a server where you make characters just for world PVP, but rather a way to just kick your character over to it, and back again, with no hassles.  I think that would work, and I can't see anyone disliking that.  There's no reason to dislike it.  Many would rejoice, those who care nothing for world PVP would have no reason to mess with it. 

 

Everyone wins. 

  Warjin

Novice Member

Joined: 10/25/09
Posts: 1203

 
OP  12/24/12 11:43:51 PM#18
Originally posted by Celcius
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled
Originally posted by Warjin
Originally posted by eyelolled

It wouldn't work and I'm honestly surprised that people keep suggesting this.  It wouldn't even come close to working. Go play a different game for your FFA PvP, it's just not going to happen in GW2.  DE's are about co-operation, not about the elementalists meteor shower hitting the melee classes, and what about finding someone afk. Kill them, rez them, kill them, rez them etc etc etc.

 

It's just not going to work, so you might as well wish for a billion dollars, because there is a better chance that will happen.

Please tell me why this would't work?

Saying it wouldn't work with out telling me why isn't really shining light, however I can tell you reason why it would.

I already did. I highly recommend reading the whole post.

I'll give you more examples though.  You and a buddy are playing together, with no intent on killing either. He is a theif with a shortbow and his primary weapon skill is trickshot. This shot bounces off the target and hits one or more secondary targets. That secondary target would be you because you are a valid target.

 

Here is another. You buddy the theif uses the skill Blinding powder right before you use your elite attack skill, which of course now misses because you've been blinded by your teammate.

 

Anyhow, hope that helps clarify

Aoe damage won't hurt a person in the same group, event or guild, Fixt.

a few simple social tweeks would fix all friendly fire.

Seriously, are you kidding me?

I'll make the font bigger and use smaller words, just in case that helps. The game is built around co-operation. Dynamic events play out because everyone can take part. FFA PVP would RUIN dynamic events. Do you understand that? So to have your FFA PvP, you'd have to remove one of the most important parts of the game.

 

 

Go play a sandbox, and quit trying to make every game suit your interests. Different game styles exist because different people like different things. GW2 is for people with different interests than you. Sorry about your luck.

Could not agree more. If you want a game where you can disrupt other people's enjoyment of the game I suggest going for a sandbox. You could argue that "you dont have to play on the pvp server" but, that still means there is development time being taken away from the rest of the game to create a ruleset that would be very unpopular. I am basing the idea that it would be unpopular based on the player's choice of playing GW2. GW2 is a game that is not aimed at ganking oriented pvp. It is aimed at competitive,skilled, and balanced (in terms of gear, obviously class balance in another thing entirely pvp. Yeah, gear matters in WvW, but WvW is also not as competitive and personal as sPvP. 

I would suggest checking out ArchAge, it is in beta soon iirc and you may want to check it out. It looks like it will have some of the elements you desire. Or maybe Darkfall. You can also wait on EQ Next, but that will be a while. Fact is that no game with FFA pvp has been very successful in general, let alone successful at it. You could also argue that the faction based pvp servers (ie: wow pvp servers) have not been very successful as well. Thats not this game though, this game would have to use FFA pvp. Hell, sandbox style pvp has never been successful in an mmo. You could say UO and AC did it successfully, but they really did not. They were just the only real options for FFA PvP at the time. The numbers those games had at their peak also would be a failure in today's industry. 

One FFA server, no one is forcing a player to play on a FFA server, if a player wants to play on a FFA then they have no reason to cry, they have a choice to play on a standard server.

I have my eye on other games that offer FFA but would love for a AAA MMO to offer FFA, not a single AAA MMO offers this option, Gw2 would be perfect due to it's level down system and world.

No game FFA has been successful? EvE is doing well, also lest remember no AAA MMO has even tryed to add a FFA server so how would one know how successful it would or could be? Judging from the indie companies that do offer FFA I say it would be very successful

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3083

I am more than some of my parts

12/24/12 11:48:12 PM#19
Originally posted by Warjin

 

... would love for a AAA MMO to offer FFA...

I can agree with that part. GW2 is not designed for it however. It just won't work.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  versulas

Hard Core Member

Joined: 8/14/09
Posts: 276

12/25/12 12:01:18 AM#20
You're not getting Mordred unless you give us DAOC 2.0 ;P
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