Trending Games | ArcheAge | Rift | Firefall | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,147 Users Online:0
Games:722  Posts:6,189,790
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Reasons why GW1 vets might feel hard done by

2 Pages « 1 2 Search
34 posts found
  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 3:14:04 PM#21
Originally posted by Vannor
Originally posted by Scarfe
Originally posted by Vannor
Originally posted by Scarfe

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

I really REALLY disagree with what you are trying to say here. GW1 is structured in the same shoebox style as GW2.. the only difference is that in GW2 you can explore all the inside of the shoebox, in GW1 you can't.

well GW1 wasn't perfect, but what I would give for rolling hills and plains to explore, rather than that fake rectangle. 

I dunno.. all I see is linear paths inside a rectangle in GW1.. in GW2 I see no linear paths inside a rectangle. Obviously a full open world, if possible, would have been better for both games.

I still think GW1 is a much better game though.

vanilla wow did this well, I know it has a low polygon count and all that shizzle, and I know that it is now entirely on rails, but back in the day I came outta SW and could cross over to the next areas without some fake mountain/ wall in my way.  tbh, I really just want a map like Skyrim to play in. 

currently playing: DDO, AOC, WoT, P101

  Xhieron

Novice Member

Joined: 10/03/06
Posts: 130

Don't trust these people. They're crooks.

12/22/12 3:31:12 PM#22
Originally posted by SirFubar
Originally posted by Butregenyo

i was a huge "fan-boy" before it was released as GW1 offered unlimited content in terms of pvp, and we expected at least as much in gw2 with better dynamics. We really trusted in Anet, but after release we saw the reality. PvP in this game is a like minigame. No build diversity, no ladder/matchmaking, no halls, no gvg, lame balance choices, only one type of pvp (seriously, even freshmen developing a no-budget indie pve centric shitty game considers applying more than one game modes for pvp. duh!), only 3 maps for tourneys(lol...). I cannot believe how they degraded after such a brilliant game like gw1. I dont give a damn about the pve. I want to be able to have 123573568935673456 different viable builds just like in gw1.

(by pvp here i am only interested in the balanced spvp. wvwvw is just like a different form of pve for me)

Just to find out that 95% (more or less) of those builds are not viable for PvP. Sure having a build diversity is nice, but the more choices you gives, the more you will found out that most of those choices are not viable, just completely imbalanced or just not strong enough compared to some other builds. I'm pretty sure that most of the top PvPer in GW1 nearly always used the same builds with some small variation here and there. Just take the PvE for exemple, when I was playing on my monk or even my assasin, I've found out early that nearly 3/4 of my skills were just plain useless. Most didn't work out well with each other and some were just a bit crappier that the ones I used. So yeah, having diversity is nice, but you need to make sure every thing is viable, something that was not in GW1. So, I'm glad they didn't do the same thing in GW2, its a lot better for balance purpose.

 

That's absolutely correct.  However, while I appreciate that the stance is the party line for a reason (of course GW2 is easier to balance than GW1), I don't really accept that excuse after having been burned out by GW2 well in advance of them earning my deep-seated ire with the Ascended Armor fiasco.  Did builds in GW1 tend to reduce to a handful of optimals?  Sure.  By my estimation, GW2 has done the same, the primary difference being that they started with fewer alternatives.  If the intention was to reduce the number of gimp/ineffective builds, that was certainly successful, but I feel like it ultimately came at the expense of expression for players who have a strong understanding of the game systems' potentials but nonetheless are willing to sacrifice min-max efficiency for variety in playstyle.

In GW1, my Ritualist could be built a million different ways.  Most of them were bad.  However, because of my access to a changing sub-class and heroes, I had at least a dozen viable builds for completing content/farming in PVE.  If I'd wanted to PVP, I would have had not millions--but at least a handful--of viable options there as well. In GW2, I had a build for my Mesmer.  It was optimal for my playstyle.  If I wanted to change things up, I could grab another weapon, and change a couple utilities, but I had no real opportunity to make subtle, nuanced changes to the build.  I could create additional effects or make myself better or worse at certain things by tampering with traits, but that had only a very small, albeit non-zero, effect on how the character actually played.

Now I can't speak to broad-level viability metrics when it comes to comparing builds in GW1 and GW2, because I simply don't have access to the data.  And I'll cheerfully concede that during the game's development, I was one of the ones championing the change in direction, because it really does make sense theoretically, and it looks pretty good on paper.  Anecdotally, though, I could spend months on my ritualist and never ever burn out, whereas after only a month and a half on GW2 I felt like my playstyle had gotten stagnant and there was nothing left for me to do to innovate that I hadn't already tried, except roll another alt.  That's telling to me, and I think it's symptomatic of the fact that the weapon-ability tie and rigid categorization of other skills is a step backwards.

Like a lot of areas in GW2, I feel like they sacrificed gameplay for accessibility, and in this arena the cost was a lot higher than they thought it would be.  To me, improvement could have been achieved by, yes, doing away with redundant abilities, but more importantly, by improving synergy and balance among a large palette of abilities, with the expectation--and this is important--that players will figure out which ability combinations are good, create interesting builds, and discover combinations and levels of synergy that the developers didn't anticipate.  Yes, that means future balancing work down the line, but it also allows the players to create their own content, and that increases replayability and longevity, something that GW2 is struggling for right now.  Forgive me for speculating, but I suspect that the content-cycle steamroll is already pressing hard on development, and if the game had a systems-level means for players to tinker with it, we would be seeing the balance changes people have been raging about instead of desperate releases of new content every month.

There's nothing that says that abilities if implemented are set in stone.  You can code a system to handle refunds if you decide an ability is trash after implementing it, and you can salvage your assets if you plan ahead for that.  The art can be reused, the animation can be reused, or, hell, if you've got a competent team, you can actually--!--balance the ability after the fact.  That's what they did with GW1, and while it indeed resulted in a patchwork skill list, it also made for a richer meta-game, and to this day I'd take Build Wars over Clones vs. Phantasms.

Peace and safety.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

12/22/12 9:22:24 PM#23

thank you OP for putting my doubts together, as I was not sure what goes wrong with my GW2 gaming.
I'm sure agree with you, but need to add my own disappointment about

1. armor: IMO only few at GW2 looks cool and it nothing to have with tons of skins at GW.

2. cinematic. lol I must admit I loved it at GW! sometime made my party frustrated as looked same stuff for X time. Here in said "personal" story I have max 2 guys dialogue at static window.

3. I'm not much about PvP but even I found Random Arenas fun, at GW2 it seems dull and pointless.

4. I liked Mad King event but Wintersady is like nothing much, never felt anything like that at GW.

5. I keep thinking, it's not cuz we have stacks of 250 at GW we need to keep t at GW2, here with crafting (badly made, tbh)we sure need more mats and space.


and most important: anyone can tell me why I find GW2 mega boring?

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/22/12 9:29:16 PM#24
I agree with everything to an extent, however I am hopefull for the future expansions to implement new typed of pvp (fort aspenwood anyone) and turtles in wvwvw. I would slap a quaggan for that. 

http://www.merriam-webster.com/dictionary/innovation

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

12/22/12 9:39:20 PM#25

I am a GW1 vet - played since beta and GW2 is a different game and I accepted that. i mean I was there for the monk protest at THK, I was the person who instigated the all-mesmer runs, after Sorroew's Furnace came out.  I am probably also older than y'all (meaning you are more set in your ways) and I don't understand how you can not understand they made a new game. A.net said it was going to be different than GW1.

 

IT IS NOT GW1 - there will never be another one.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  grndzro

Hard Core Member

Joined: 2/21/06
Posts: 1095

12/22/12 10:19:30 PM#26

I too find GW2 seriously boring, and I don't even have an 80.......or even a 50.

The problems I see are that the downgrading of level is too severe to allow easy farming of mats(Which drop far too infrequently)

And the crafted gear is too late in levels making farming a very tedious endeavor no matter your level.

Runing speed is atrocious.

Disconnects are too frequent/Lag is too great

I miss the Rock Paper Scissors approach to class balancing. it made PVP much more enjoyable.

I miss the difficulty of GW1

I miss having to hunt down my Elite skills.

I miss being able to travel around waypoints without spending a crapload of money doing so.

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/23/12 6:20:38 AM#27
Originally posted by grndzro

I too find GW2 seriously boring, and I don't even have an 80.......or even a 50.

The problems I see are that the downgrading of level is too severe to allow easy farming of mats(Which drop far too infrequently)

And the crafted gear is too late in levels making farming a very tedious endeavor no matter your level.

Runing speed is atrocious.

Disconnects are too frequent/Lag is too great

I miss the Rock Paper Scissors approach to class balancing. it made PVP much more enjoyable.

I miss the difficulty of GW1

I miss having to hunt down my Elite skills.

I miss being able to travel around waypoints without spending a crapload of money doing so.

Got to agree with all of the above.  Crafting is a bit of a mess; and hunting elite skills, I would take that over a vista or jump puzzle any day of the week, dam I stopped playing platform games back when Doom was released and don't want them in my MMO's. 

currently playing: DDO, AOC, WoT, P101

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

12/23/12 8:40:57 AM#28
Everyone always pulls the "Hype" card.. but honestly that is the most BS excuse to hate something. "Oh  the fanbase  said a game is good,  byond normal expextations  this is all the games fault! How dare the game have a fanbase." what is worse is said Hype was all true.
  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/23/12 8:47:06 AM#29
Originally posted by cloud8521
Everyone always pulls the "Hype" card.. but honestly that is the most BS excuse to hate something. "Oh  the fanbase  said a game is good,  byond normal expextations  this is all the games fault! How dare the game have a fanbase." what is worse is said Hype was all true.

I am not blaming the game for the hype, although I am partially blaming the devs.  What I am saying is that if your expectations for something have been raised to unrealistic levels, then you are going to be disappointed.  A simple point and completely valid. 

currently playing: DDO, AOC, WoT, P101

  ThomasN7

Advanced Member

Joined: 3/17/07
Posts: 6646

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

12/23/12 8:48:22 AM#30
I look back on the success Guild Wars 1 had and a big reason for that is because it wasn't like any other mmo out there. It pretty much was a complete opposite and fans loved that part. When I look at Guild Wars 2 it reminds me of just another run of the mill mmo and that is a problem.
  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

12/23/12 8:51:42 AM#31
So far, I am not a huge fan of GW2. But, I like it 100 times better than GW1. To me, GW1 felt like I was always playing in a small box. At least the world in GW2 feels way more open.
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

12/23/12 8:52:24 AM#32
Originally posted by Scarfe

This is my first post and no doubt I will be accused of trolling or some such nonsense, but I intend to explain my general dissapointment with GW2, briefly: -

1 Hype

I stumbled upon GW1 and loved it.  The hype for GW2, (in no small way exacerbated by press releases that were bordering upon pure BS) was insane.  Nothing can live up to that level of hype.  GW2 certainly did not. 

 

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

3 Story

What is there to say here?  Voice acting is terrible.  The story is dreadful, I mean really bad.  There are several storylines, but I would rather play through GW1 50 times than experience them all. 

4 Freedom

The beauty of GW1 was the ability to set up a build from scratch, pick from a huge variety of useful abilities on a limited toolbar.  In pvp you never quite knew what you would be fighting.  Why oh why did they do away with this. I simply cannot understand it. Need I say more?

5 Fake twitch

If moves are announced three weeks in advance it is not twitch. 

6 That's it

It feels like an experiment in doing away with quest hubs and the trinity, that went badly wrong, yet they had to justify it.

 

 I have a hard time believing you kept a straight face while typing this.

1. Hype. Irrelevant. Has nothing to do with old GW1 dogs like myself liking the game.

2. Map. Yep, it's about exploring, and HEY! Just like GW1 was! Only now there's more to see, more to find, more to explore. Plus it's a dynamic, changing world. Comparing it to the instances in GW1 where you clear the mobs on the map then have the map to yourself, mob-free, is ridiculous. Different system, different game.

3. You don't like the story, others do. Irrelevant to GW1, although there's plenty of issues with GW1 story as well. Danika's voice acting, for example, still makes small children wake in the middle of the night in fear without knowing why.

4. Freedom. It's still there, it's just more than just the skills on the toolbar now. Traits, sigils, runes... they're all part of the build now instead of deciding whether or not to give Otyaugh's Cry a try or not.

5. Fake twitch? It's better than it was in GW1, where you saw the enemy cast bars and reacted on that instead of a visual clue which you may or may not miss. Seriously, you find that an issue, when it was so much easier in GW1?

6. The experiment, doing away with the trinity and hubs, is certainly a successful formula. They've done it brilliantly, regardless of what the vocal few on the forums think.

Oderint, dum metuant.

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/23/12 9:02:24 AM#33
Originally posted by Volkon
Originally posted by Scarfe

This is my first post and no doubt I will be accused of trolling or some such nonsense, but I intend to explain my general dissapointment with GW2, briefly: -

1 Hype

I stumbled upon GW1 and loved it.  The hype for GW2, (in no small way exacerbated by press releases that were bordering upon pure BS) was insane.  Nothing can live up to that level of hype.  GW2 certainly did not. 

 

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

3 Story

What is there to say here?  Voice acting is terrible.  The story is dreadful, I mean really bad.  There are several storylines, but I would rather play through GW1 50 times than experience them all. 

4 Freedom

The beauty of GW1 was the ability to set up a build from scratch, pick from a huge variety of useful abilities on a limited toolbar.  In pvp you never quite knew what you would be fighting.  Why oh why did they do away with this. I simply cannot understand it. Need I say more?

5 Fake twitch

If moves are announced three weeks in advance it is not twitch. 

6 That's it

It feels like an experiment in doing away with quest hubs and the trinity, that went badly wrong, yet they had to justify it.

 

 I have a hard time believing you kept a straight face while typing this.

1. Hype. Irrelevant. Has nothing to do with old GW1 dogs like myself liking the game.

2. Map. Yep, it's about exploring, and HEY! Just like GW1 was! Only now there's more to see, more to find, more to explore. Plus it's a dynamic, changing world. Comparing it to the instances in GW1 where you clear the mobs on the map then have the map to yourself, mob-free, is ridiculous. Different system, different game.

3. You don't like the story, others do. Irrelevant to GW1, although there's plenty of issues with GW1 story as well. Danika's voice acting, for example, still makes small children wake in the middle of the night in fear without knowing why.

4. Freedom. It's still there, it's just more than just the skills on the toolbar now. Traits, sigils, runes... they're all part of the build now instead of deciding whether or not to give Otyaugh's Cry a try or not.

5. Fake twitch? It's better than it was in GW1, where you saw the enemy cast bars and reacted on that instead of a visual clue which you may or may not miss. Seriously, you find that an issue, when it was so much easier in GW1?

6. The experiment, doing away with the trinity and hubs, is certainly a successful formula. They've done it brilliantly, regardless of what the vocal few on the forums think.

1.  I believe its relevent; if you have been given unrealistic expectations you will only be disappointed. 

2.  I am not much of a fan of the map in either tbh.  Would prefer an open world to explore without walls.  However, the GW1 map just felt more organic to me, it wasn't this horrible tetris world that just ruins all immersion. 

3. Simply put, the GW1 story was vastly superior.  The GW2 stories I have experienced just feel amateurish in the extreme.

4. GW2 is clearly far more prescriptive.

5.  I don't really find it an issue tbh, it is one of the more minor grumbles I have.  the general tedium of combat would be a bigger issue for me.

6.  Pure opinion, we'll have to agree to disagree on this one.  I think the instances are mess because no real alternative has been offered for the trinity, it has simply been removed from the game.  The hearts are simply quest hubs without any of the interraction you used to have.  The dynamic events are not dynamic, the are just two or three constantly repeating quests, take area, defend area, repeat ad nauseum. 

 

currently playing: DDO, AOC, WoT, P101

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

12/23/12 9:07:52 AM#34
Originally posted by Scarfe
Originally posted by Volkon
Originally posted by Scarfe

This is my first post and no doubt I will be accused of trolling or some such nonsense, but I intend to explain my general dissapointment with GW2, briefly: -

1 Hype

I stumbled upon GW1 and loved it.  The hype for GW2, (in no small way exacerbated by press releases that were bordering upon pure BS) was insane.  Nothing can live up to that level of hype.  GW2 certainly did not. 

 

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

3 Story

What is there to say here?  Voice acting is terrible.  The story is dreadful, I mean really bad.  There are several storylines, but I would rather play through GW1 50 times than experience them all. 

4 Freedom

The beauty of GW1 was the ability to set up a build from scratch, pick from a huge variety of useful abilities on a limited toolbar.  In pvp you never quite knew what you would be fighting.  Why oh why did they do away with this. I simply cannot understand it. Need I say more?

5 Fake twitch

If moves are announced three weeks in advance it is not twitch. 

6 That's it

It feels like an experiment in doing away with quest hubs and the trinity, that went badly wrong, yet they had to justify it.

 

 I have a hard time believing you kept a straight face while typing this.

1. Hype. Irrelevant. Has nothing to do with old GW1 dogs like myself liking the game.

2. Map. Yep, it's about exploring, and HEY! Just like GW1 was! Only now there's more to see, more to find, more to explore. Plus it's a dynamic, changing world. Comparing it to the instances in GW1 where you clear the mobs on the map then have the map to yourself, mob-free, is ridiculous. Different system, different game.

3. You don't like the story, others do. Irrelevant to GW1, although there's plenty of issues with GW1 story as well. Danika's voice acting, for example, still makes small children wake in the middle of the night in fear without knowing why.

4. Freedom. It's still there, it's just more than just the skills on the toolbar now. Traits, sigils, runes... they're all part of the build now instead of deciding whether or not to give Otyaugh's Cry a try or not.

5. Fake twitch? It's better than it was in GW1, where you saw the enemy cast bars and reacted on that instead of a visual clue which you may or may not miss. Seriously, you find that an issue, when it was so much easier in GW1?

6. The experiment, doing away with the trinity and hubs, is certainly a successful formula. They've done it brilliantly, regardless of what the vocal few on the forums think.

1.  I believe its relevent; if you have been given unrealistic expectations you will only be disappointed. 

2.  I am not much of a fan of the map in either tbh.  Would prefer an open world to explore without walls.  However, the GW1 map just felt more organic to me, it wasn't this horrible tetris world that just ruins all immersion. 

3. Simply put, the GW1 story was vastly superior.  The GW2 stories I have experienced just feel amateurish in the extreme.

4. GW2 is clearly far more prescriptive.

5.  I don't really find it an issue tbh, it is one of the more minor grumbles I have.  the general tedium of combat would be a bigger issue for me.

6.  Pure opinion, we'll have to agree to disagree on this one.  I think the instances are mess because no real alternative has been offered for the trinity, it has simply been removed from the game.  The hearts are simply quest hubs without any of the interraction you used to have.  The dynamic events are not dynamic, the are just two or three constantly repeating quests, take area, defend area, repeat ad nauseum. 

 

 So our opinions differ and we agree to disagree.

Oderint, dum metuant.

2 Pages « 1 2 Search