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Guild Wars 2

Guild Wars 2 

General Discussion  » Reasons why GW1 vets might feel hard done by

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34 posts found
  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 11:04:13 AM#1

This is my first post and no doubt I will be accused of trolling or some such nonsense, but I intend to explain my general dissapointment with GW2, briefly: -

1 Hype

I stumbled upon GW1 and loved it.  The hype for GW2, (in no small way exacerbated by press releases that were bordering upon pure BS) was insane.  Nothing can live up to that level of hype.  GW2 certainly did not. 

 

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

3 Story

What is there to say here?  Voice acting is terrible.  The story is dreadful, I mean really bad.  There are several storylines, but I would rather play through GW1 50 times than experience them all. 

4 Freedom

The beauty of GW1 was the ability to set up a build from scratch, pick from a huge variety of useful abilities on a limited toolbar.  In pvp you never quite knew what you would be fighting.  Why oh why did they do away with this. I simply cannot understand it. Need I say more?

5 Fake twitch

If moves are announced three weeks in advance it is not twitch. 

6 That's it

It feels like an experiment in doing away with quest hubs and the trinity, that went badly wrong, yet they had to justify it.

 

currently playing: DDO, AOC, WoT, P101

  User Deleted
12/22/12 11:07:04 AM#2
They all seem fairly valid points to me in all honesty.
  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 11:09:43 AM#3

especially 6

 

currently playing: DDO, AOC, WoT, P101

  FuryV

Novice Member

Joined: 1/05/09
Posts: 291

12/22/12 11:12:30 AM#4

/agree

 

Although, you forgot "Endgame".

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 11:16:17 AM#5

I did forget Fury,  I hit cap in my first few hours of GW1 yet was compelled to keep playing for many more weeks/ months/ years.  I struggled to hit cap in GW2. 

currently playing: DDO, AOC, WoT, P101

  Permadude

Apprentice Member

Joined: 12/22/12
Posts: 16

12/22/12 1:00:05 PM#6
agree
  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1313

12/22/12 1:04:20 PM#7

1 Hype

Who cares?

2 Map

GW2's maps offer much more freedom than GW1's. They're bigger, too. Both games have some wonderful map designs and GW1's EotN surely wins when it comes to freedom in dungeons, but other than that, I don't know what you're talking about.

3 Story

GW1's story was awful. It got better in NF and EotN, but really, both games are nothing special story wise.

4 Freedom

This I agree with. It was done for balancing reasons. However, when you think about it, GW1 didnt have that many skills back when it was just Prophecies.

5 Fake twitch

It's the same as GW1, really. GW1 had more interrupts, but GW2 has its active dodge. Neither game is that twitchy when you know how to play.

  alf2ooo

Advanced Member

Joined: 7/31/08
Posts: 145

12/22/12 1:11:47 PM#8
/agree
  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 1:39:45 PM#9
Originally posted by Scalpless

1 Hype

Who cares?

it kind of ruined the game for me... expectations and all. 

2 Map

GW2's maps offer much more freedom than GW1's. They're bigger, too. Both games have some wonderful map designs and GW1's EotN surely wins when it comes to freedom in dungeons, but other than that, I don't know what you're talking about.

I am at a loss on this.  The maps are horrible mountain enclosed rectangles, just ruin any immersion by being so fake.

3 Story

GW1's story was awful. It got better in NF and EotN, but really, both games are nothing special story wise.

Maybe I am in the minority, but i enjoyed the Prophecies story

4 Freedom

This I agree with. It was done for balancing reasons. However, when you think about it, GW1 didnt have that many skills back when it was just Prophecies.

5 Fake twitch

It's the same as GW1, really. GW1 had more interrupts, but GW2 has its active dodge. Neither game is that twitchy when you know how to play.

By twitch I mean the pretence of dodging.  Interrupts actually took some skill. 

 

currently playing: DDO, AOC, WoT, P101

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

12/22/12 1:43:36 PM#10
Originally posted by Scarfe

This is my first post and no doubt I will be accused of trolling or some such nonsense, but I intend to explain my general dissapointment with GW2, briefly: -

1 Hype

I stumbled upon GW1 and loved it.  The hype for GW2, (in no small way exacerbated by press releases that were bordering upon pure BS) was insane.  Nothing can live up to that level of hype.  GW2 certainly did not. 

GW2 delivered on so many levels. You may not prefer the game, but I think it's deserving of the hype it's received. Mind you, I actually understood what they were saying which is more than can be said about a lot of people here.  

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

This really doesn't seem to make any sense at all. I'm assuming that you're talking about the way the map areas fit together on the world map. If thats the case, ummm  sorry you ended up disappointed.  It's not magnificent, I'll agree, but I don't see how that connects to your first sentence on the point.

3 Story

What is there to say here?  Voice acting is terrible.  The story is dreadful, I mean really bad.  There are several storylines, but I would rather play through GW1 50 times than experience them all. 

If I could find one person here that could successfully managed to create multiple intertwined storylines that tie a player together within the realms of a already released book and make it contain multiple variables within each storyline that still does not detract from the overall flow, than I would shit my pants.

4 Freedom

The beauty of GW1 was the ability to set up a build from scratch, pick from a huge variety of useful abilities on a limited toolbar.  In pvp you never quite knew what you would be fighting.  Why oh why did they do away with this. I simply cannot understand it. Need I say more?

GW had a marvellous build system that was marred by a difficult to balance problem. They've eliminated that problem at the expense of that diversity. I miss the old build system too, but I am still glad to see a big variety in WvWvW instead of a bunch of 55 monks.

5 Fake twitch

If moves are announced three weeks in advance it is not twitch. 

If you want your point to be appreciated as intelligent, don't exaggerate. The game simply couldn't exist without tells.

6 That's it

It feels like an experiment in doing away with quest hubs and the trinity, that went badly wrong, yet they had to justify it.

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 323

12/22/12 1:46:28 PM#11

I still play GW1 a lot actually. More than GW2. So i agree with point 4.

GW1 was amazing in terms of skill. Any true GW fan would tell you how much they miss capturing the elite skills. it was an amazing game and still is. Also i agree that voice acting is autrocious and story is very cliche and childish.

However there are some good things about GW2 like open world dynamic events which can be done without grouping up. Something every MMO should use.

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 1:48:26 PM#12
I take your points eyelolled.  Regarding no 5, I grant people enough intelligence to take my comment with a pinch (well, handful) of salt. 

currently playing: DDO, AOC, WoT, P101

  Vannor

Advanced Member

Joined: 8/11/03
Posts: 2997

12/22/12 1:48:49 PM#13
Originally posted by Scarfe

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

I really REALLY disagree with what you are trying to say here. GW1 is structured in the same shoebox style as GW2.. the only difference is that in GW2 you can explore all the inside of the shoebox, in GW1 you can't.

  Butregenyo

Novice Member

Joined: 6/19/11
Posts: 485

12/22/12 1:51:38 PM#14

i was a huge "fan-boy" before it was released as GW1 offered unlimited content in terms of pvp, and we expected at least as much in gw2 with better dynamics. We really trusted in Anet, but after release we saw the reality. PvP in this game is a like minigame. No build diversity, no ladder/matchmaking, no halls, no gvg, lame balance choices, only one type of pvp (seriously, even freshmen developing a no-budget indie pve centric shitty game considers applying more than one game modes for pvp. duh!), only 3 maps for tourneys(lol...). I cannot believe how they degraded after such a brilliant game like gw1. I dont give a damn about the pve. I want to be able to have 123573568935673456 different viable builds just like in gw1.

(by pvp here i am only interested in the balanced spvp. wvwvw is just like a different form of pve for me)

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

 
OP  12/22/12 2:09:30 PM#15
Originally posted by Vannor
Originally posted by Scarfe

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

I really REALLY disagree with what you are trying to say here. GW1 is structured in the same shoebox style as GW2.. the only difference is that in GW2 you can explore all the inside of the shoebox, in GW1 you can't.

well GW1 wasn't perfect, but what I would give for rolling hills and plains to explore, rather than that fake rectangle. 

currently playing: DDO, AOC, WoT, P101

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

12/22/12 2:10:12 PM#16

GW1 was a magnificent lore to explore in GW2, but unfortunately they didnt brought it to GW2. The rest stuff its a evolution on a genre that must move forward to these new ''ideas''.
I don´t like constant nerfs to drops, or those DR on instances, or the 100's DE's full of bugs, Who likes them? But in the end..
DE's are far better than the freaking awful quest hubs, period.
The gameplay should be a standard for games to come (or better gameplay), trinity sucks (who cares about it), and PvP will be better as game gets aged.

Some people talk about how simple its this game in skills/traits/status, i needed 1 month to get a really nice build with all of those aspects, to play average in WxWxW , with my necro. Some people goes to WxWxW with the same exact build as they go to dungeons, then they come to forums to bark about how bad its PvP in GW2, How many times i get people on PvP with no clue about the fight? 100's.
If i miss some features from GW1 ? yes i miss, but GW2 needs more time to refine a better experience.

  Baleout

Novice Member

Joined: 9/21/04
Posts: 143

12/22/12 2:15:08 PM#17
No differant than EQ1 to EQ2 i remember that uproar also.
  najob75

Apprentice Member

Joined: 11/22/09
Posts: 39

12/22/12 2:23:58 PM#18

Couldnt agree more, i miss builds.

Also, "tetris map" - right on spot.

  Vannor

Advanced Member

Joined: 8/11/03
Posts: 2997

12/22/12 2:42:53 PM#19
Originally posted by Scarfe
Originally posted by Vannor
Originally posted by Scarfe

2 Map

I could not jump in GW1, I could not fall off cliffs, yet somehow I had a greater sense of freedom.  GW2 is a horrible pile of shoe boxes, you explore each corner then move on to the next.  I really dislike the horrible tetris design. 

I really REALLY disagree with what you are trying to say here. GW1 is structured in the same shoebox style as GW2.. the only difference is that in GW2 you can explore all the inside of the shoebox, in GW1 you can't.

well GW1 wasn't perfect, but what I would give for rolling hills and plains to explore, rather than that fake rectangle. 

I dunno.. all I see is linear paths inside a rectangle in GW1.. in GW2 I see no linear paths inside a rectangle. Obviously a full open world, if possible, would have been better for both games.

I still think GW1 is a much better game though.

  SirFubar

Apprentice Member

Joined: 7/21/11
Posts: 404

12/22/12 2:48:05 PM#20
Originally posted by Butregenyo

i was a huge "fan-boy" before it was released as GW1 offered unlimited content in terms of pvp, and we expected at least as much in gw2 with better dynamics. We really trusted in Anet, but after release we saw the reality. PvP in this game is a like minigame. No build diversity, no ladder/matchmaking, no halls, no gvg, lame balance choices, only one type of pvp (seriously, even freshmen developing a no-budget indie pve centric shitty game considers applying more than one game modes for pvp. duh!), only 3 maps for tourneys(lol...). I cannot believe how they degraded after such a brilliant game like gw1. I dont give a damn about the pve. I want to be able to have 123573568935673456 different viable builds just like in gw1.

(by pvp here i am only interested in the balanced spvp. wvwvw is just like a different form of pve for me)

Just to find out that 95% (more or less) of those builds are not viable for PvP. Sure having a build diversity is nice, but the more choices you gives, the more you will found out that most of those choices are not viable, just completely imbalanced or just not strong enough compared to some other builds. I'm pretty sure that most of the top PvPer in GW1 nearly always used the same builds with some small variation here and there. Just take the PvE for exemple, when I was playing on my monk or even my assasin, I've found out early that nearly 3/4 of my skills were just plain useless. Most didn't work out well with each other and some were just a bit crappier that the ones I used. So yeah, having diversity is nice, but you need to make sure every thing is viable, something that was not in GW1. So, I'm glad they didn't do the same thing in GW2, its a lot better for balance purpose.

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