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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Why do people think SWTOR is good story telling?

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67 posts found
  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

12/22/12 10:13:31 AM#41
I think the class stories are the one aspect of SWTOR that Bioware/EA nailed. I don't play much anymore, but I will definitely play the expansion just for the story.
  Thillian

Advanced Member

Joined: 5/31/06
Posts: 3221

12/22/12 10:17:11 AM#42
Originally posted by asmkm22
Originally posted by grimal
Originally posted by Terranah

If I want stories, I pick up a book and read.  If I'm too lazy to do that, I'll watch tv.  If I want to play a game for story, I'll pick up an rpg.  When I play an mmo though, it's usually not for story but community.

 

A lot of the greatest Star Wars stories can not be told because it's the wrong time period.

I see this argument a lot and I agree to a point...but what came first with the MMORPG, the massive or the rpg?  I think you can have both and thats what Bioware tried to do. 

If I want something with lotsa people, action, and little story, I'll go for something like APB or Guild Wars 2...but I do like story in any form of RPG.   Story allows you to become invested in the journey outside of the progression mechanics.

You bring up a great point.  People seem to forget that MMORPG's have their roots in table top role playing games, like Dungeons and Dragons, where the whole point was to try and replicate the experience of *telling a story* with a bunch of friends.

Nonsense.

Roleplaying game is NOT A STORY TELLING GAME. That's a different sort of tabletop game.

Roleplaying game is all about mechanics and character building. That's what defines roleplaying game. In fact, first RPG was D&D built upon Chainmail - miniature wargame with character building and deep combat mechanics.

REALITY CHECK

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

12/22/12 10:21:19 AM#43

I loved Kotor I and II on xbox. The graphics seemed better then swtor. The characters in kotor felt less generic too wit way more customizations, but what swtor had similar was the story telling and character focused content instead of mmo group / pvp /raid type content.

 

I log in now just to get a kotor fix.

reviews are !@#$ing stupid. Play what you love.

  Rayshe

Apprentice Member

Joined: 11/30/11
Posts: 1295

12/22/12 10:28:46 AM#44

The stories are good, Not great. My biggest annoyance comes from the NPC's they are all cardboard cutouts. Jedi NPC 1-5 will ALL act the same, Smuggler NPC 1-5 once again all the same. They didn't give anyone a sense of identity, there is no depth to any of the NPC's you meet.

 

If you wish me to further prove my point look at TSW for a beautiful showing of how to gives NPC's a life of their own. Speically the 2 Gay Archeologiests who are way to cute for their own good.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  FARGIN_WAR

Novice Member

Joined: 12/19/12
Posts: 169

12/22/12 10:41:37 AM#45

I honestly have no idea why so many people think TORs story teling is so amazing. I felt it was about the same level of quality as the average saturday morning cartoon show, though I admit TOR did offer more mature subject matter.

In the end EA's focus on grafting their single player party peice onto an MMO was massively pretentious, financially ruinous, and made the player take a back seat so they could show off their silly little movies.

 

If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  User Deleted
12/23/12 2:09:10 PM#46
Originally posted by Sevenstar61
 

If you have Xfire installed, it outomatically logs you to Xfire, I did not say will install it. I have it on my computer but I don't use it, so I was surprised that it used it.

 

TOR is doing good, thank you very much :)

 

tOR isn't doing that well.  I'm glad you're happy with it, but EA and Bioware certainly don't agree with you.  Hense the F2P, staff firings, direction changes, etc..

  User Deleted
12/23/12 2:19:25 PM#47
Originally posted by Rayshe

The stories are good, Not great. My biggest annoyance comes from the NPC's they are all cardboard cutouts. Jedi NPC 1-5 will ALL act the same, Smuggler NPC 1-5 once again all the same. They didn't give anyone a sense of identity, there is no depth to any of the NPC's you meet.

 

If you wish me to further prove my point look at TSW for a beautiful showing of how to gives NPC's a life of their own. Speically the 2 Gay Archeologiests who are way to cute for their own good.

That sort of boils down to my main problem with the game.  It feels like a movie production rather than a game production, and I don't mean that in a good way.  All the environments are like set pieces, with the props in place and the lighing and ambience set just right, and all the extras ready to mill around in the background.

Much like the time budget of a movie requires many characters to be "cardboard cutouts" in an effort to quickly convey a personality, the game relies on plenty of generic personality tropes even though the player will be around for much longer than an hour and a half.

It makes for a sterile, lifeless experience where the sun never actually moves and the actors are always in place.  It's pretty though.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2427

12/23/12 2:20:38 PM#48

Because they're the same type of people that enjoy Twilight or 50 Shades of Grey. Simple people.

 

The stories in SWTOR are pretty awful, but most people overlook it when they see the pretty lasers and Jedi. It's so padded, so many stupid references to the original trilogy that don't make sense. The entire setting doesn't make sense.

  Nergle

Novice Member

Joined: 6/01/07
Posts: 245

All other Warsites>Only-War

12/23/12 4:12:53 PM#49

I agree with this thread and you, Flight.

 

  Sevenstar61

Hard Core Member

Joined: 7/22/12
Posts: 1508

"But it was so artistically done..." - Grand Admiral Thrawn's final words

12/23/12 4:18:23 PM#50
Originally posted by DavisFlight

Because they're the same type of people that enjoy Twilight or 50 Shades of Grey. Simple people.

 

The stories in SWTOR are pretty awful, but most people overlook it when they see the pretty lasers and Jedi. It's so padded, so many stupid references to the original trilogy that don't make sense. The entire setting doesn't make sense.

Hmmm I respectfully disagree with everything what you say.

It's your opinion, nothing else.


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  SoulStain

Novice Member

Joined: 9/07/12
Posts: 204

12/23/12 4:27:41 PM#51

Some people like the stories because they are capable of applying imagination to their bare-bones structure. The real immersion happens when the two...the written word and your vivid embellishments...gel. Does anyone else use imagination this way?...sure it seems silly but its enjoyable to me. Littel dialogues and story details created in my mind. Its not like a speak them aloud or anything. just in the course of gameplay.    It's like when you were young and played with action figures....the figures are there as tools...with whatever you may know about the character. The rest is up to you. Where in a sandbox type of MMO you do the same to a greater degree..which is cool..but I also like the stories of SWTOR to fuel my own inspiration.

The stories are not all "Citizen Kane"...but they're not all "The Room" either.

 

  Kanester

Advanced Member

Joined: 5/08/10
Posts: 348

12/23/12 4:29:51 PM#52

The story telling was the best part for me, I enjoyed the Battle grounds too(Forgot what they were called).

I enjoyed the story and the path i could take, You could see a lot of work had gone into the story.

I will never go back to playing swtor because of the way they have implemented the FTP model.

I just wish someone could have made an epic Starwars MMO, Imagen what they could have done with all that money. A TERA style combat system in a seamless world with a hint of Darkfall pvp thrown in the mix. One day, One day...

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6590

Perhaps tomorrow will be better.

12/23/12 4:40:12 PM#53
Originally posted by asmkm22

SWtOR screwed a lot of things up, but the story-telling is pretty great for an MMO.  It's very cinematic (assuming you sit back and watch things and not just spacebar through it), and fairly creative.  I think the whole light-side dark-side conversations are weak, but aside from that, it's fun.

CREATIVE?

Both sides use the exact same design everything is a conspiracy theory and along the way you run errands while another npc wants you to double cross someone.Gets ridiculous and predictable very fast.

The only twist to the good side is the main group defects,commits treason.Is that really any different than a conspiracy theory from the Sith side?

A GOOD story should have had forces joining together with you to fight off an attack,but it is always npc versus you and your group if you have one.When you are chasing after the defects you are alone,the forces never come to your aid,instead "we will stay here and monitor ,your situation" ..../sigh  really cheap and cheesey work if you ask me.

On the Sith side,most of the npc's sound like British militia [very unrelaistic].Also one minute they are telling you the Sith gain power and move up the ranks by knocking each other off.Then the next minute they are questioning your loyalty ...again /sigh .

Instead of good solid writing,it looks to me like the story was just thrown together,piece by piece as they created zones.That is NOT a story,a story is something that is scripted /written BEFORE the movie or BEFORE the game.Yes i know this happens a lot ,especially when you introduce expansion packs,but it  shouldn't appear this sloppy on the initial release.Also the game moves along so linear,it is like you move from npc >npc,it is not a realistic story,where the characters remain a factor throughout the story.instead npc's are replaced with new ones and new thrown together dialogue.

Yes sometimes it is interesting to sit and watch a cutscene,i like cutscenes ,that is effort i applaud,but the story that is tied to them was not done well.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1437

12/23/12 5:00:30 PM#54

The most difffcult part of telling the class story in TOR is the side quests. After the starting planet, most quests are just side quests or planet quest chains. You lose the class story when it is only 1 out of every 10 to 20 quests on a planet.

 

But just following the class stories, I have had a great time in TOR. Some good choices IMO at the end of chapter one. As far as your story goes. Causing or preventing the deaths of thousands. A personal choice to go all in evil or a choice of morality. But all the side quests just cause some to just tab tab to end game and ignore the class story all together.

 

I actually wish I could go back at level 50 and just run  through the class story only. With all the mobs at level 50. Like a Hard Mode class quest option. Just to see the story unfold without all the distractions of side or world quests.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  CyclopsSlayer

Advanced Member

Joined: 1/31/04
Posts: 532

12/23/12 5:10:07 PM#55

The stories in SWTOR varied wildly in quality. Republic side Smuggler and it seemed pretty good, amusing and clever.

The Jedi path otoh sucked ballz, do the proper Light Side thing and the standard result at the end of a planet was along the line "Uhh, gee, thanks for the help. Things would have been better if you were evil. Now take your reward and go away and don't come back..."

Not to forget the constant, Meet Bad Guy > Let bad guy Go (light choice) > Meet Bad guy again after he has done something rotten > Let bad guy go again (damn that light side BS ) > Meet Bad Guy again and finally kick his ass.   No wonder the planetary govt couldn't wait to see the Jedi leave to go plague some other planet.

 

GW2, for as bland as those storylines were, was many times better than the crap SWTOR was feeding us.

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1026

12/23/12 5:32:22 PM#56

I won't pretend to be an expert in the storytelling in SW:TOR. I'll just say that spending one day playing Republic trooper in beta, I encountered such moronic storytelling that I said "if story is the key selling point of this game, forget it".


After the second or third time I slaughtered a bunch of my fellow troopers in the middle of a crowded military base (because they were bad people!) I just gave up. Embarrassingly stupid and meaningless storytelling without the faintest idea of consequences for actions.

  Rhoklaw

Advanced Member

Joined: 1/12/04
Posts: 2978

$500 Backer to 2014's Top New MMO... The Repopulation!

12/23/12 5:50:27 PM#57
Originally posted by Banquetto

I won't pretend to be an expert in the storytelling in SW:TOR. I'll just say that spending one day playing Republic trooper in beta, I encountered such moronic storytelling that I said "if story is the key selling point of this game, forget it".


After the second or third time I slaughtered a bunch of my fellow troopers in the middle of a crowded military base (because they were bad people!) I just gave up. Embarrassingly stupid and meaningless storytelling without the faintest idea of consequences for actions.

No offense, but your post made absolutely no sense. First off, Star Wars is a fantasy setting, it isn't real. To say the story doesn't make sense is only for you to say. In case your wondering, if you actually paid attention to the story on Ord Mantell, it does make sense.

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1026

12/23/12 5:52:33 PM#58


Originally posted by Rhoklaw
No offense, but your post made absolutely no sense. First off, Star Wars is a fantasy setting, it isn't real. To say the story doesn't make sense is only for you to say. In case your wondering, if you actually paid attention to the story on Ord Mantell, it does make sense.


You can't wave off soldiers killing other soldiers in the middle of a crowded military base, with nobody noticing or caring, just by saying "it's a fantasy setting, it isn't real".


Or did the unit's priest come and rez those guys after I killed them?

  Rhoklaw

Advanced Member

Joined: 1/12/04
Posts: 2978

$500 Backer to 2014's Top New MMO... The Repopulation!

12/23/12 10:33:30 PM#59
Originally posted by Banquetto

You can't wave off soldiers killing other soldiers in the middle of a crowded military base, with nobody noticing or caring, just by saying "it's a fantasy setting, it isn't real".


Or did the unit's priest come and rez those guys after I killed them?

Oh I get it now, you think MMO's should have the AI quality of Skyrim or The Witcher 2  for every NPC, gotcha. Well, when you find an MMO that doesn't have static story environments, please point me in the right direction.

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1026

12/23/12 10:41:40 PM#60


Originally posted by Rhoklaw

Originally posted by Banquetto You can't wave off soldiers killing other soldiers in the middle of a crowded military base, with nobody noticing or caring, just by saying "it's a fantasy setting, it isn't real". Or did the unit's priest come and rez those guys after I killed them?
Oh I get it now, you think MMO's should have the AI quality of Skyrim or The Witcher 2  for every NPC, gotcha. Well, when you find an MMO that doesn't have static story environments, please point me in the right direction.


What a worthless and pathetic attempt at a strawman that was.


So there's nothing in between completely ludicrous and unbelievable, and MMOs with "the AI quality of Skyrim or The Witcher 2"?


OK, I get it, you have absolutely zero interest in discussion, you just want to pick a fight with anyone who didn't like your precious game. So I won't tell you to go and re-read my post.


Instead, I'll ask any neutral observers to go and re-read my post: they will note that nowhere did I complain that SW:TOR had static story environments; nowhere did I complain that SW:TOR's AI quality was insufficient. I simply said that the core storyline, as I encountered it (early game, one single class) was moronic beyond belief. That, fantasy or no fantasy, the suspension of disbelief required to carry out a blaster rifle massacre in a military base, without anyone noticing or caring, was beyond me. And that if Bioware wanted to tout the quality of the storytelling as SW:TOR's unique selling point, they failed miserably.

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