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12/21/12 5:55:18 AM#21
How would i summarize Aventurine? hmm... Now with that said, they have also been really crap when it comes to communication. Right now though, they are doing great in beta, lets hope they can keep it up.
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12/21/12 5:59:33 AM#22
Over the past couple of days, there has been more communication from AV than there was in probably the past two years. They still miss dates and piss off their long-term subbers, but overall, as a company, I'd give 'em a 7 or 8 outta 10. Just about everything they say is going to happen actually does happen, just not on the dates they were supposed to happen.
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12/21/12 6:12:44 AM#23
I never dealt with AV prior to unholy wars but right now they are communicating pretty well. However they are slow as hell when implementing what they are communicating but it usually gets there within the day.
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12/21/12 6:14:22 AM#24
My only dealing with AV support was when they announced that the game was going F2P before they took off the servers, and I had just purchased 1 month subscription 2 days before that. They replied promptly and gave back the money from the subscription. So no complaints from my side.
ALTHOUGH I do know of many bad experiences with their support team from others. Immortals [EU] - Darkfall:UW Clan |
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12/21/12 6:21:36 AM#25
Originally posted by Thaliost from what I've read about the past and what i have experienced so far I think they are improving as a company. Especially when it comes to communication. However there was a huge outcry for this so they sort of had to |
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12/21/12 8:35:15 AM#26
I sum up AV as Schizophrenic. I'm reading the beta forums and seeing these great communication efforts from Tasos... all I can think is.... man did someone make this guy take his meds finally? I say that because what I am seeing right now is so far different from what we have seen the last few years. Really night and day. |
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12/21/12 9:53:04 AM#27
Indie.
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12/21/12 10:01:35 AM#28
Av is a small development team trying to please a community filled with trolls, crybabies, liars, andd thieves.
With the changes I have seen in this beta, the decision to re-launch as a new game is going to be a good one. The game has been re-imgined while remaining true to its core. Doing this while re-using the already developeed IP.
I also think Tasos learned a lesson in software development. Never think that risk is mitigated because you are using third party deliverables. You always need interal QA checks on annyhting delivered from a 3rd party. I won;t go into detailss but most of the bugs in beta have been directly related to this. |
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12/21/12 10:15:20 AM#29
I won't say to much cuz of NDA but I haven't seen this many people in Darkfall since original release, maybe even more. I hope AV doesn't release this game until its ready, otherwise the STEAM community will give them hell (ie WarZ).
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12/21/12 10:17:38 AM#30
Hope they do well, but their games arent for me :8D
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
12/21/12 10:26:30 AM#31
One word... Amatures. I love the Darkfall Online concept, but do not feel that Aventurine can deliver and here is why... I've been following Tacos and Aventurine for about a decade now. Tacos reminds me a lot of what we know about Bill Gates except one thing... Bill Gates knew when to back off and in bring in the professionals that were going to take Microsoft to the next level. Tacos on the other hand has to be the show and dictator on all things Darkfall. Things have stooped so low at Aventurine, Tacos has even started blaming interns for things going wrong. I really do wish the best for the players. They've waited a long time for Aventurine to get their act together with this project. Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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12/21/12 10:46:30 AM#32
Originally posted by Shannia You don't know what you are talking about. Lets take a look at the "professionals":
Let us not even talk about the non AAA guys like MO. The reality is that very few games succeed in the MMO sphere. Av's practices are somewhere in the middle and they are hugely understaffed. While they occasional say some stupid stuff, they have done an amazing job witht he resources at hand. |
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12/21/12 10:54:33 AM#33
Some perspecctive:
Obvioulssy the Blizzard number are not all wokring on WoW but the number is HUGE in comparisn to the Av team. Unless you have tried to develop using limited resources just stop compaining.
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
12/21/12 11:00:12 AM#34
Originally posted by BuniontToes If they are so unprofessional, why are you a Microsoft partner? The OP asked us to summarize how we feel about Aventurine and I did. Nothing more, nothing less. I agree with you on Funcom. As far as Sigil goes, that was a prime example of why Nepatism in a game studio is a very bad thing... I could be wrong, but an industry professional instead of in-laws may up a companies chance of success.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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12/21/12 2:19:06 PM#35
Originally posted by Shannia Because OEM vendors hedge thier bets across multiple oeprating systems. I have worked on everythng from Microsoft, Android, QNX, Green Hiils, andd more. |
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12/21/12 5:03:27 PM#36
Originally posted by BuniontToes More perspective: Miasmata - 2 developers, brothers in fact. Game got largely positive reviews as well, with a better UI, graphics, and representation of their game. Obviously the Darkfall UW number is HUGE in comparison to the Miasmata brothers, but AV still can't use their greater resources to produce something of quality. |
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EnzoBautista
Novice Member
Joined: 11/19/12
Waiting for: World of Darkness Playing: SWTOR & Planetside 2 |
Well, with Adventurine being a small company I'd like to believe they want to impress and deliver the best quality end product. I'd like to think they will live and learn from Darkfall 1 ( The good and the bad ) and use that experience to further develope themselves. It's not the dog in the fight, It's the fight in the dog right? |
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12/22/12 10:47:50 AM#38
Originally posted by Zyzra Mismata is a single player game wtritten on an existing game eengine. To get an idea of the orders of complexity between this and an MMO.:
Each one of these is likely more complex than an entire single player game. Now lets mention that yyour game was relased 2 weeks ago. Not like you have mucfch time or expeure to even claim anyhtijng is good or not. |
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12/22/12 11:31:18 AM#39
Originally posted by Consensus Sounds good! What would you say about the game so far? Struggling with the thought, if I should buy it now and get into the beta -> play the game.... |
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12/22/12 12:53:27 PM#40
Originally posted by BuniontToes Well I may not have had much time, but last I looked its metacritic average was higher than any of the individual critic Darkfall 1 reviews on metacritic. Also, yes they don't have multiplayer. However did you know that Darkfall Unholy Wars has the advantage of being based on an existing game called Darkfall? I mean maybe the adding of 'roles' in an expansion for an existing game and trying to fix a few bugs along the way requires the additional 50 employees or so, but I would struggle very hard to say with a straight face that means the 55 people working on Darkfall UW did a better job than the 2 devs who have a functional game that is released. |
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