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12/20/12 12:51:02 AM#81
Originally posted by The_Korrigan Pretty much this. From my understanding the sandbox crowd wants a real breeding world where they can immerse themselves and basically play something like a second life :D If it is just a game, then it is already too shallow for them. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
12/20/12 12:54:18 AM#82
The same developers that brought us guild wars and guild wars 2 were the same developers that brought us vanilla WoW. It is no suprise that Guild Wars 2 is a great game.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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12/20/12 1:05:54 AM#83
Originally posted by Gaia_Hunter Well apparently this guy never got very far :D Doesn't sound familiar at all to me, can use cc skills and what does Boss mob even mean? Does it stand for a champion, something in a dungeon, or Group Event (legendary) boss out on a map? |
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12/20/12 1:09:18 AM#84
I never heard anyone call it shallow, but if I had to guess, from my short experience with it. The game doesn't seem to elaborate enough on it's storyline. It's not like WoW where you are in a story. I've played maybe 20-30 hours at a friends, and all I get from it is killing things. i don't get a sense that there's a reason to kill things, other than I'm a Char and I like it hehe.
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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12/20/12 1:10:03 AM#85
LOL Well... That didn't last very long :) For me, GW2 is shallow because all it has to offer is combat. Now, if a player eats, breathes, and bleeds combat, they are in hog heaven. If a player enjoys number crunching, there is a lot for them in GW2 combat mechanics. If a player looks for other activities in their games, it is very shallow. There has been some discussion on skills. Generally speaking (yes, elementalists get 4 schools of magic they can swap between), while in combat, a player has 15 skills to choose from, 5 weapon skills (swappable for 5 others), 1 healing skill, 3 utility skills, and 1 elite skills. Yes, a player may have some "F-key" skills to add a couple of other skills. Many skills are situational and you cannot swap them while in combat. Other games may have more skill bars, but in combat you are not as restricted as in GW2. WvWvW, PvP, Dynamic Events, Gear Grinding, and most Heart Quests are combat oriented. Crafting is shallow. No discovery exists when the game tells you what component goes with what. Click on a component and the components you can use with it are selectable, while the ones NOT usable with it are not selectable. It is just a matter of combining 2-4 per-determined components. Where's my fishing pole? I know, many players would say, "Grab a real fishing pole if you want to go fishing." Exploration is shallow. No explorer ever had little "find me" markers on their maps. They didn't even have maps, for that matter. Why does "this cave" have a marker and "that cave" does not warrant one? The occasional invisible wall between zones sucks. Character Creation is shallow. I never really felt any connection to my characters. I had no vested interest in any of them. Their background was predetermined with no room for personal creativity. There really is not much more to GW2. It was fun while it lasted. For some, that fun lasts longer than others. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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12/20/12 1:16:01 AM#86
Originally posted by AlBQuirky This is a very good point. If everything was not pre-listed on your map and you had to actually stumble across the vistas and POIs to unlock them on your map, then exploration would have been far better. The way it is now, when exploring, you can just run around with M open and ignore most of your surroundings and the world. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
12/20/12 1:23:57 AM#87
Originally posted by grimal
Yea except in GW2 Im not on a constant skill rotation. Every battle I fight, I use skills due to their use and need and typically this results in every battle being a little different. I don't use skill 1,2,3,4,5,6 in that order...every...single...fight.
So you might call it shallow, but in the mmo's you might claim has "deep" combat all you are doing is cycling skills. You have a whole bottom portion of the screen filled with tons of skills, half of which you rarely if ever use, while the other skills you do use, you use in a consistant and constant rotation while typically standing in one spot.
I don't fight that way in GW2 although might some. So all you have in GW2 is the removal of dozens of skills you usually wouldn't use anyways, eliminating the clutter, and on top of which, there's no need to cycle skills constantly. I might start a fight with skill 2 or I might start it with skill 5. Depending on how many mobs Im fighting I might throw skill 3 in there, then 2, then occasionally 4. Its never the same for me. Combine that with dodge mechanics? Also the use of combo fields and finishers? Yea that's a lot deeper than most mmorpgs.
All you have in most other typical mmos is a cockpit full of switches and buttons, while GW2 is a streamlined cockpit with even more functionality that has all but ten of those useless switches and buttons removed. And because of that people like yourself call the combat more shallow.
So please do go play one of the mmo's that has a quarter of your screen covered in near useless skills, and enjoy standing in one place cycling the same skills in the exact same order over and over again. I'll play GW2 instead. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/20/12 1:32:12 AM#88
Originally posted by Eluldor Agreed. I like to explore in this game, however it is hard to in between all the vistas, hearts, and skill points. I just hate the hearts and vistas especially, because they make me feel as if someone has been there before me. I mean, someone in rl obviously has, but those make it feel like "oh you know that pretty place you think you found? Well, we all know about it already becuase of this vista here. So, yeah..." http://www.merriam-webster.com/dictionary/innovation |
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12/20/12 4:05:51 AM#89
Originally posted by KingJiggly In my opinion it's fine, because we all know there's lots of hidden areas in the game. There are 3 in Lion's Arch, for example. I actually find exploration in the game very encouraging. It does the right amount of assistance to the players, by giving POIs. |
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12/20/12 4:24:17 AM#90
Originally posted by BadSpock Agreed. I'll add for myself a few issues that make it a "shallow" game. By level 30 I have seen all the skills and have bought all I'll need for my character, so there goes a portion of my character progression. By level 50 or earlier my personal story isn't personal anymore and becomes a sideshow to some other character's personal story. Another portion of character progression gone. Endgame Longevity. Doesn't exist. I was able to hit 80 in a month, complete the world map(which was the ONLY aspect of the game I really enjoyed), maxed out a crafting profession and was dressing full exotics. I now have nothing to play for. NO progression whatsoever of any worth because dungeons are a nightmare to play, IMO due to the lack of trinity and annoying waiting on cooldown combat. I now have nothing to look forward to. Even playing alts isn't very fun because I've seen all the game has to offer and there is no true reward or addictive collectable game or addictive unlocking game to persue anymore. And before anyone says go back to WoW or something stupid, when I am looking for depth I'm looking for something similar to what FFXI offers in terms of content available and progression systems. Now THAT was/is a deep themepark. |
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12/20/12 6:16:09 AM#91
I liked the WvW. As far as shallowness goes, I thought the DE's were way too repetitive. Even WoW knows every once to switch up the kill and gather x amount quest. My toon is human, so maybe the experience would be different with another race, but it felt like I spent the first 40 levels killing nothing but centuars and bandits. Also, compared to some of the other mmo's out (WoW, WAR, SWTOR, Rift) GW2 spvp design felt flat to me. All in all GW2 was an ok game but there is at least 4 mmo's I enjoy more so I don't really play it. However, I do think the core of the game is strong enough for the developers to have a really great game on their hands in future expansions.
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
12/20/12 6:52:57 AM#92
Originally posted by colddog04
ArcheAGe is the #1 game I am waiting on because its the only mmo comming that looks like a real mmo. Final Fantasy XIV is just 1 of the many games that I am following and hoping it turns out to be something but I must say even in Alpha it looks 100 times better then Guild Wars 2 ever did. Other games that I am following are Neverwinter, Blade and Soul, Elder Scrolls Online, Lineage Eternal and Wild Star. Thx for telling me what my favorite thing in the world is.
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12/20/12 7:05:45 AM#93
Originally posted by Eluldor
That's not entirely accurate. Yes, there are vistas and points of interest meant to get you out and about and off a beaten path. The real exploration though is finding those things that aren't marked. Jumping puzzes on every map, hidden caves, including those you can fall into and start an event chain, chests to be discovered and looted, mini-boss mobs in out of the way places...
If you're relying on the map to show you all that's out there then you're flat out doing it wrong and will probably think the exploration is shallow. If you actually explore, however, there's a lot to find and see. |
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12/20/12 7:53:57 AM#94
Underwater caves too, Volkon. There are tons of things to discover which aren't marked on the map at all. Also, some things marked on the map aren't that obvious to get to either. Often, you will have e.g. a vista marked, but how to get to that vista is a totally different story. People who say exploration is shallow in GW2 have obviously played it like modern WoW clones, and only followed the map. Of course, those people missed a lot, and their opinion about exploration being shallow is approximatively worth as much as someone saying a movie sucks when they only saw the trailer. |
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12/20/12 8:02:03 AM#95
Originally posted by Mannish Ermm you obviously haven't done any research on Age Of Wushu. The good thing is the western CBT2 starts today and you can play 10 hours and 60 mins a day their after. It has many things that ArcheAge has but also something that ArcheAge hasn't got but the same is in reverse. I would say it's more sandbox that ArcheAge. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
12/20/12 8:37:36 AM#96
Originally posted by Rimmersman
Have it downloaded, installed and made my character this morning. I will be playing when I get home from work. Looks intresting for a FTP.
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12/20/12 8:39:50 AM#97
Originally posted by Mannish
I'm hung up on the name. Wushu. Woooo shoooo. Sounds like it belongs on a take out menu. |
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Flex1
Hard Core Member
Joined: 11/29/06
“Give thanks for a little and you will find a lot.” |
12/20/12 10:14:01 AM#98
Concerning the skills issue.
Quality = Guild Wars 2 over Quantity = Warcraft, Guild Wars 1, Rift, etc
We got few skills where each one is extremely usefull and sometimes 2 for 1 while other games give you a crap ton of skills BUT you only end up using 10 or so.
In the end its that they suck, yes suck, at the tactical use of skills GW2 needs and say its shallow to approve of their decision of not playing anymore. |
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12/21/12 11:22:00 PM#99
Originally posted by Vesavius All mmos are like this btw...u might want to play the games on your phone if u dont want to fight all the time :P..like that game where u raise dragons or fish...theres absolutely no fighting there :P |
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12/21/12 11:32:52 PM#100
Because there's no risk vs reward, or mechanical complexity? So much of the game scales its nearly impossible to fail, and when you do nothing happens.
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