| 101 posts found | |
|---|---|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
12/19/12 3:14:29 PM#61
I think one can drown in a glass of water if they are small enough. We percieve depth based on personal experience. Themepark is not a sub genre, its an excuse. |
|
12/19/12 3:18:20 PM#62
This game is far from Shallow and I only read through 3 pages, but nobody had a good answer for why they think its shallow. Guess its hard to give an answer when the true answer is that it isn't. |
|
|
12/19/12 3:25:10 PM#63
Originally posted by enntense As compared to standing in one spot mashing a number of keys ...depending on someone else to cast the miracle heal and keep an eye on the aggro meter and dps graph? Nah been there for 12 years, dinosaurs had their hay day it's time to move on or become extinct |
|
|
12/19/12 3:36:45 PM#64
Originally posted by enntense You forgot that the mob is at 100% health again. Currently playing: GW2 |
|
|
12/19/12 3:37:42 PM#65
I'm not going to call it shallow, because it isn't, but it isn't all that deep either.
Enter a whole new realm of challenge and adventure. |
|
|
12/19/12 4:22:45 PM#66
Originally posted by Bad.dog I played FFXI for 6 years and i could probably list about 500 people that were on the same server as me. |
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/19/12 4:47:05 PM#67
Originally posted by PaRoXiTiC l think one area that some players feel its shallow is in terms of character progression in terms of power, but that was by intentional design so you really can't call it a fault of the game. It seems like a pretty well rounded MMO (well, for a theme park) Probably isn't a MMORPG that most people can play long term and steady, but then again, almost no MMO released in the past 7 years qualifies in that regard. I'm not even sure that player longevity or retention is even a reasonable measure for MMO's anymore
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
12/19/12 5:09:17 PM#68
GW2 was worth 60 dollars. It is somewhat shallow though. One major reason for me is the game world. It's not good. The low level zone Queensland is really nice, but after that the zones are just kinda thrown together. I dont get the feeling that im in a massive multi player world, but in a series of instances, that feel less like places and more like ugly constructs. Kinda like they gave a little kid control of zone design, and he just liked laying cliffs and other anoying obstacles all about.
The crafting is ok, but it doesnt feel like much of an accomplishment to hit 400, takes two hours or so. Not only that but you can barely make any profit making and selling armor.
Mobs are evenly spaced all over the entire game map, which is annoying. There is never time to look around or really explore because its constant combat. The pvp i find to be terrible. The pvp zones are small, and crowded with fortifications with little open space. Giant red names make strategy pretty much useless. Very hard to sneak up on someone when your giant red name can be seen through solid objects and from clip range
It's just a really bland generic game. Worth 60 dollars, but nothing special. I've just changed my expectations, I no longer expect more than i would from a console game. |
|
|
KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
12/19/12 5:22:06 PM#69
The story and crafting is the only thing that is shallow about this game.
http://www.merriam-webster.com/dictionary/innovation |
|
12/19/12 5:49:02 PM#70
GW2 doesn't give you a bunch of gimp ways to play your character. Some people like to google the latest FotM build and show off their latest cookie cutter to all their friends, and GW2 doesn't do that so the game is shallow.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
12/19/12 6:03:45 PM#71
Here are my thoughts on the game. Don't get me wrong, I think it is one of the best games currently on the market right now, but I just can't get into it for some reason. I will never give up hope on it though...
1. It doesn't feel like an MMO to me 2. Crafting is too shallow and not worth leveling 3. All classes feel too similar in combat 4. The heart quests get monotonous 5. I personally like the trinity style groups 6. I feel that the "fight to survive" is lame. It was cool the first few times, but gets old when you know you have no chance of surviving 7. Can't go in the water without drawing "fish" aggro. I don't mind underwater combat, but not all of the time |
|
|
12/19/12 6:05:58 PM#72
Originally posted by Gaia_Hunter Have at least a partner to fight the big bad boss mob with. Ah wait...who am I kidding? GW2 is soloable and gives no reason to group up at all. OP: GW2 is fast-paced. It's very evident that you can jump in and out of most aspects of the game (PvP, PvE, exploring, puzzles). Unless you're aiming for something specific, you don't really have to spend a lot of time playing the game in order to gain at least something (EXP, gold, karma, achievement). Because of this, some people find it shallow, especially when they are so used to investing large amounts of time and effort before obtaining any semblance of reward. |
|
|
12/19/12 10:53:40 PM#73
I'm guessing that when people say it's shallow, it's because they have seen it all before. They are just burned out from the MMO genre and expect something new.
|
|
|
VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
12/19/12 11:26:58 PM#74
Everything about the game just felt shallow to me. Combat got boring fast and progression also got boring fast because afther about level 10 each level afther that feels exactly the same. You just dont get the sense that you are getting stronger and more powerful. Also the world just felt like zones or maps with the whole 100% completion thing and going around trying to get to the dot on the map while uncovering the fog of war just made it worse. No soical aspect at all really kills it because thats what mmos are all about. This game tried to be World Of Warcraft 2012 and failed hard at it. Sure it did not follow the exact same formala but it tried to make a simple easy mmo that anybody could pick up and play and thats just not going to work anymore. Its a double edged sword when it comes to mmos. It will be fun at first and everybody will be talking about it but afther couple months when you have seen everything people will leave and be ready for whats next. MMOs have to built for long term gameplay or they just wont work. We need real worlds where the people are the content because thats what real mmos are.
|
|
12/19/12 11:35:40 PM#75
Originally posted by Mannish I'm curious as to where you're coming from using the phrases "failed hard", and "not going to work anymore". Is there a different MMO out there besides WoW that's more active than GW2? |
|
|
12/19/12 11:47:12 PM#76
Originally posted by Mannish You just described every recent MMO that's been released. What are you expecting from this genre? |
|
|
12/19/12 11:52:40 PM#77
Originally posted by observer What I find strange is his favorite thing in the world is FFXIV Reborn - a game that essentially looked to WoW for almost all of it's game systems designs. SWTOR is the greatest mmo ever! |
|
|
12/20/12 12:27:56 AM#78
Originally posted by Volkon
i lol'd at this xD There are people who play games and then there are gamers. |
|
|
12/20/12 12:40:53 AM#79
The story is written for children and you feel the same at level 40 as you do at 80.
Literally, there's no development, my character was no different at level 80 than it was at 40. Neither were the mobs now that I think about it, re-skinned or even the EXACT same mobs everywhere. Need more of those fireflies and centaurs right?
Also once you got to 80 there still was no progression, I just bought my exotics and then there was nothing to advance in or change, which is crazy.
They added fractals but that didn't even motivate me to come back.
|
|
|
12/20/12 12:46:23 AM#80
It was/is shallow for many reasons. Combat is the only thing you do, ever. There is almost 0 incentive to interact with other players, even if you end up doing a dynamic group or something everyone runs around in silence killing crap. And frankly the story was borderline insulting to my intelligence.
|
|