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12/12/12 12:36:54 PM#61
<--- casts Zealot's Fire: Arena Net *has* changed the landscape and for the better. Like Rizel said above, more MMO choices for me. Funcom deserves tons of credit for being agile and adapting instead of stubbornly clinging to dated concepts. Let's see how those sorts of dated concepts go for the FFXIV reboot or TESO or Wildstar if they decide to cripple themselves with a sub only option.
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12/12/12 12:42:07 PM#62
honestly iwill say that im not a big fan of this. I was one of the Subscribers too. i seriously hope this doesnt effect content release.
Because i can. |
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12/12/12 12:56:50 PM#63
$30 for all that content out now? Done deal, count me in! Even if I never play anymore other content OTHER than what is offered now, I am sure I will get my money's worth. During open beta I had a blast with the quests, was not a fan of the stiff animations though. But for $30 bucks? Great deal. I have no problem going thru quests for that price. Great idea Funcom, great deal.
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12/12/12 12:57:27 PM#64
Originally posted by grimal i dont have time checking your history if you cant explain with few words then nevermind
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12/12/12 1:11:04 PM#65
Originally posted by Kuppa I don't know if I have ever agreed and also disagreed more with a post. lol. To start with some people were irrationally upset about B2P and F2P models. I tend not to like F2P because many of them feel more like carney games to me. B2P is an interesting model because while it had been tried before, GW2 is the first MMO that did it. And pointed out before - GW is NOT a MMO (doesn't mean it's not a great game.) There was a lot of skepticism about the B2P model internally in the industry and outside in the community. Heck, we don't even know how successful GW2 will be from a revenue standpoint in the long run. For The Secret World this was the right way to go. I wished they would of done it from the beginning, but what are you going to do? The Secret World had three main issues that gave them problems. One was the rediculous hype of GW2 crushed them. The second was their sub + cash shop at launch (double dipping charge.) The third was the combat/animation. The first topic was an issue because almost EVERY gaming journalist was too busy pimpin' themselves out for GW2 affections that they universally passed on most aspects of TSW. In fact many only centered on its weakest part, the combat. I understand highlighting it. I understand saying that's a deal breaker for you. What I don't understand is not focusing on the missions that you do. Some elements within TSW barely got any mentions about how ground breaking they actually were. I mean one mission took you back in time in different years to highlight different murders that happened there. Really? Nothing like that to wet a reader's interest? The only sites I can think of that gave TSW a fair shake was this site MMORPG and Massively. Maybe there was one or two others, but most universally panned the game and many only gave it a cursory glance. This was all because of their enthrallment with GW2 and wanting GW2 fans to go to their site because it validated their biased opinion. This also drove traffic of TSW fans with flamethrowers to read the article(s) that were blowing up the official forums. The G4 'journalist' deserves a special honor for being one of the best at this. All of these people reading the bad articles about TSW gave those websites more money in response from Ads. This had the side effect of bad metacritic score. This helped cause a weak launch and people lost their jobs. The second topic is all on Funcom. They should of seen this coming and they really have no one to blame but themselves. This is where I agree with the 'I told you so' crowd even though I didn't entirely agree with them at the time. I support Funcom and TSW for trying to do something different. I don't think they were entirely successful, but such a unique title needs a stronger incentive for people to buy and try out. Most had no frame of reference to want to play TSW. How many are going to commit to a new IP that's set in a modern setting, pseudo skill based, lovecraftian sci-fi MMORPG that wouldn't have already pre-ordered? On top of that you're launching with a top rate sub AND a cash shop? Albeit it was only a cosmetic one, but the impression still hung there. They were either delusional or someone got their analytics seriously wrong. They should of went with a more welcoming system that would encourage people to buy it and then try it out with no strings attached. Which is what they're doing now. Better late than never. The third not much could be done about. The combat and animations won't change overnight. They've worked on it and they're still working on it. Will it get any better? Who knows. They need to double down on what they got right and think they have for the most part since launch. That's why you see more investigations and storyline stuff. I'm thinking that trend will continue, while they keep tweaking the combat. If you're still reading this, thank you. I guess this is a summation of a lot of things and feelings I have about the game and decided to put it in one post. There's tons of things that I wish TSW did better. There's plenty of things I'm still waiting on them to fix. For now the reason why I support what they're doing and dealing with waiting on the other stuff is because the stuff they got right is so damn good. I would like to see them stick around long enough to see tons more of it.
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12/12/12 1:20:07 PM#66
Originally posted by ShakyMo It's such a mistery to me why people thing GW1 and GW2 is Free 2 Play... It's Buy 2 play and that's exactly what TSW is trying to go for now. I'll give it a go when it goes B2P :) "Happiness is not a destination. It is a method of life." ![]() |
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12/12/12 1:26:54 PM#67
Originally posted by Tonin109 I'm curious about the answer as well... :D "Happiness is not a destination. It is a method of life." ![]() |
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12/12/12 2:09:18 PM#68
Originally posted by Tonin109 Ok. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/12/12 8:13:14 PM#69
Originally posted by grimal
Oh? Just you wait! They are going to paint their faces and strip to their undies to leap out onto the streets of Europe and riot like rabid soccer fans (or x-box needy teens) and preach the praises of their almighty god Anet on the internet to feel great about themselves and the state of the world.
Me? Imma just be playin TSW and hope I don't have to fool with any real world clean up... ;) |
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12/12/12 8:51:19 PM#70
I am happy to be a TSW fan with the fact it is free for me to play. The B2P system is way better than the F2P system and this game is worth at least buying it. IMHO SWTOR and LOTRO should have done this instead of the crapy F2P that they did. with the fact that there are more updates to come and that the game is still virgin the B2P system will make room for more updates with real meaning instead of fail updates that you don't even notice in the other system. Anyways I hopew this way helps the population growth. I know it won't be a big upstart at first but hey $30 and your able to play for as long as game is alive is seriously better than seeing what happened to COH plus I think this game is a tad better than GW2 which to me was just garbage since it took forever to get anything done since no one would party. In TSW i never had that issue all I have ever had to do was be there and I would get an invite so hope to see this game live on. |
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12/12/12 9:07:15 PM#71
Well it beats paying a subscription for this game. Just wasn't worth it. But then again, not many mmo's are these days. It's possible we will see a trend from this depending on if Funcom reports these changes do well for the game and it's population. Could end up taking root like the sweep f2p started with western games a few years ago. This is a good thing becuase players want options on how they pay and play their games. Either way I doubt I will be jumping back into this game though.
"If I offended you, you needed it" -Corey Taylor |
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12/12/12 9:52:20 PM#72
I played TSW for a couple of months earlier this year while I was waiting for GW2 to release and then cancelled my sub. I enjoyed the time I was playing it but there was no way I was prepared to continue paying a monthly subscription for it when I have a top class, no subscription needed, mmo like GW2 as an alternative. However, I was pleasantly surprised to get the email from Funcom earlier announcing the changes. I patched up and logged in just to check it was working and found I had loogged out in the London auction. The place was full of players so things look promising. I hope things work out well for Funcom as it's a good game. |
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12/12/12 9:55:08 PM#73
Thank God. I am happy to see this not going free to play. Good move, Funcom.
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12/13/12 5:18:46 AM#74
Originally posted by adam_nox
Life subs are always a cash grab. How could they be anything else? Give me liberty or give me lasers |
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12/19/12 12:38:08 AM#75
I remember trying out the trial, I think I only made it about 10 minutes. The character run animation is much worse than most high school animation projects. It doesn't help that there is very little customiztion, visually. You're basically stuck with "real world" clothing, and nothing else. The skill system is extremely amazing, too bad it's the only good piece of the game. Hire and fix the awful animations, add in some actual "gear", and I'll be more than happy to buy a few copies.
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12/19/12 12:40:03 AM#76
They have actual gear. |
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12/19/12 6:16:38 PM#77
Interesting. Might work. Might not. Here's hoping it turns out to be the right decision for Funcom and TSW as the game has one of the few actually interesting settings I've seen in MMORPGs. Would be a shame for a game which tries something other than the same-old-same-old fantasy setting to disappear.
Heck, I wouldn't mind seeing a TSW singleplayer RPG get made as well. If they were to play their cards right they could have a franchise of some worth with that setting. |
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