Trending Games | Guild Wars 2 | Elder Scrolls Online | TERA: Rising | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,791 Users Online:0
Games:687  Posts:6,083,858
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Pirates of the Burning Sea

Pirates of the Burning Sea 

General Discussion  » SOE is dumping POTBS

16 posts found
  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3047

The definition of insanity is doing the same thing over and over while expecting different results.

 
OP  12/18/12 4:17:28 PM#1

I not played POTBS in years, but found this little jewl in my inbox a few mintues ago

 

   Customer Service Notification

After much review and consideration, SOE and Flying Lab Software have decided that Pirates of the Burning Sea will leave the SOE family of games on January 31, 2013. Portalus Games, a new company made up of former Flying Lab employees, is planning to re-launch the game on its own platform in the near future.

Portalus Games plans to continue operation of both the Roberts and Antigua servers upon the re-launch. If you wish to have access to your existing characters when Portalus relaunches the game, you will need to create a Portalus Games account and link your game data to that account before January 31, 2013 (details below). Please note that none of your SOE account data or personal information will be transferred in this process.

More information about Portalus Games, the new team, and upcoming plans for Pirates of the Burning Sea will be available on the Portalus Games website.

   FAQ

When is the SOE version of the game ending?

Pirates of the Burning Sea will no longer be available through SOE’s platform after January 31, 2013.

Where can I find more information about Portalus Games?

More information about Portalus Games and the future of Pirates of the Burning Sea can be found at http://www.portalusgames.com/.

Will I be able to access my existing characters when Portalus Games relaunches the game?

Yes, as long as you link your game data to a Portalus Games account before January 31, 2013.

How do I link my game data to a Portalus Games account?

When you log into the game in January you will see a window containing a Migration Code. Use this code to register your account at http://www.portalusgames.com/potbs. You must log in and obtain your Migration Code before January 31, 2013.

Can I continue playing the game after I have obtained my Migration Code?

Yes, you can continue playing Pirates of the Burning Sea until January 31, 2013. Your progress will be saved and, if you link your game data to a Portalus account before January 31, 2013, your existing characters will be available when Portalus relaunches the game.

Will I still have access to my Burning Sea Points / Notes when Portalus Games relaunches the game?

If you link your game data to a Portalus Games account by January 31, 2013, you will have access to your existing Burning Sea Points and Burning Sea Notes when Portalus relaunches the game.

Will my User Content flags and sails be available after the transition?

If you link your game data to a Portalus Games account by January 31, 2013, you will have access to all of your User Content flags and sails when Portalus relaunches the game.

What happens to my SOE recurring membership?

All billing by SOE for Pirates of the Burning Sea will end on December 17, 2012. If you have a paid membership in good standing as of that date, your membership will end on January 31, 2013, when the game is shut down.

 
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

12/18/12 5:02:03 PM#2

I got one of those two. Interesting to see if Flying Labs will alter the game. Hopefully so. Things I didn't like about the game:

1. If you are ganked while in the red zone, your friend's cannot join the battle/help you out.
2. The auction house to buy/sell goods was only usable if you were in the port; you could not see buy/sell orders in other ports (like you can in Eve). Hated this.

Wonder if Flying Labs will go back to how it was in beta; when players loved the game. They completely changed the game to reach a broader audience. Brilliant move there. For example, the implementation of the arcade-style world map instead of keeping players in the first peson perspective (which you now see only during combat).

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 1959

12/18/12 5:03:23 PM#3
Maybe the new company will actually advertise the game. Seeing as I saw a whole 1 advertisement ever for it, and really didn't hear enough to make me want to try it.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

12/18/12 5:08:48 PM#4
Originally posted by Arclan

I got one of those two. Interesting to see if Flying Labs will alter the game. Hopefully so. Things I didn't like about the game:

1. If you are ganked while in the red zone, your friend's cannot join the battle/help you out.
2. The auction house to buy/sell goods was only usable if you were in the port; you could not see buy/sell orders in other ports (like you can in Eve). Hated this.

Wonder if Flying Labs will go back to how it was in beta; when players loved the game. They completely changed the game to reach a broader audience. Brilliant move there. For example, the implementation of the arcade-style world map instead of keeping players in the first peson perspective (which you now see only during combat).

Doubtful, SoE was only the publisher,  Flying Labs was in charge of the development.  Wouldmt expect much t change development wise.  Pricing model wise is where you are more likley to see changes.

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5148

12/18/12 5:13:50 PM#5
Flying Labs won't be the developer any more. Portalus games will. Supposedly there are a bunch of former Flying Labs employees there. So it's all sailing uncharted waters from now on, so to speak.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  User Deleted
12/18/12 5:15:22 PM#6
Glad to see it's being taken over, rather than shutdown.
  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

12/18/12 5:21:30 PM#7


I have same issue with POTBS like I have with STO - ground combat. It is imo not good enough to supplement otherwise very good ship combat part of the game.

I heard ppl working on POTBS worked on STO too...

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

12/19/12 2:20:15 PM#8


Originally posted by Gdemami

I have same issue with POTBS like I have with STO - ground combat. It is imo not good enough to supplement otherwise very good ship combat part of the game.

I heard ppl working on POTBS worked on STO too...


For some reason that makes me laugh. Haven't played STO (even though I love Star Trek), but I heard bad things about it (lockboxes, anyone?)

Regarding POBS, if I recall, the ground missions were never part of the original design and were rushed in near the end of development. Anyone remember?

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

12/19/12 9:32:34 PM#9
Originally posted by Arclan

 


Originally posted by Gdemami

I have same issue with POTBS like I have with STO - ground combat. It is imo not good enough to supplement otherwise very good ship combat part of the game.

 

I heard ppl working on POTBS worked on STO too...


 

For some reason that makes me laugh. Haven't played STO (even though I love Star Trek), but I heard bad things about it (lockboxes, anyone?)

Regarding POBS, if I recall, the ground missions were never part of the original design and were rushed in near the end of development. Anyone remember?

For the most part this is correct.  Avcom was an afterthought.  While the original system actually wasn't that bad once you got to learn it (and it took a lot of getting your ass kicked by Ellesaria, Stokes or Blue Herring to learn!), it was waaaaay to dependent on gear, and there was really only one viable build per class.

 

Then FLS decided to revamp the avcom, and took a system that was flawed but had some good things, and made it worse.

As far as the devs, I'm skeptical about them.  These were mainly the ones who seriously botched F2P/Power and Prestige. 

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

12/19/12 9:37:16 PM#10
Originally posted by Arclan

I got one of those two. Interesting to see if Flying Labs will alter the game. Hopefully so. Things I didn't like about the game:

1. If you are ganked while in the red zone, your friend's cannot join the battle/help you out.
2. The auction house to buy/sell goods was only usable if you were in the port; you could not see buy/sell orders in other ports (like you can in Eve). Hated this.

Wonder if Flying Labs will go back to how it was in beta; when players loved the game. They completely changed the game to reach a broader audience. Brilliant move there. For example, the implementation of the arcade-style world map instead of keeping players in the first peson perspective (which you now see only during combat).

No offense, but were you around during beta?  The thing you hate most is ganking.  During Beta, this game was a gankers paradise.  Now as one who did almost entirely 6 v 6's, I seldom got caught to be ganked (and even then, raa mc's in the hands of freetraders during launch were literally unkillable lol).

 

As fun as some of the early launch of the game was, there's no way the gank heavy mechanics could keep the game sustainable long term.  The mechanics of the OS all around were borked.  Best shipcom game period.  Way better than EVE's combat.  Also great econ.  But the OS and avcom mechanics were so borked (to say NOTHING of the flawed rvr port battle system).

 

Is a shame, as this game had a lot of great things going for it.

  captALLAN

Novice Member

Joined: 12/19/12
Posts: 2

12/20/12 9:04:14 AM#11

Bonjours   Hi

Je pense qu'il on prie la bonne décision!

Donc être patient !!!

En espèrent qu'il pense aux Français !

Dans leur site un espace pour nous (pas drôle quand un joueur me dit d'écrire en anglais)

ou avoir un bon traducteur !!!

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1174

Ideas are worthless. The only currency that holds any weight is the ability and drive to execute.

12/27/12 6:02:59 PM#12


Originally posted by iceman00

Originally posted by Arclan I got one of those two. Interesting to see if Flying Labs will alter the game. Hopefully so. Things I didn't like about the game: 1. If you are ganked while in the red zone, your friend's cannot join the battle/help you out. 2. The auction house to buy/sell goods was only usable if you were in the port; you could not see buy/sell orders in other ports (like you can in Eve). Hated this. Wonder if Flying Labs will go back to how it was in beta; when players loved the game. They completely changed the game to reach a broader audience. Brilliant move there. For example, the implementation of the arcade-style world map instead of keeping players in the first peson perspective (which you now see only during combat).
No offense, but were you around during beta?  The thing you hate most is ganking.  During Beta, this game was a gankers paradise.  Now as one who did almost entirely 6 v 6's, I seldom got caught to be ganked (and even then, raa mc's in the hands of freetraders during launch were literally unkillable lol).

 

As fun as some of the early launch of the game was, there's no way the gank heavy mechanics could keep the game sustainable long term.  The mechanics of the OS all around were borked.  Best shipcom game period.  Way better than EVE's combat.  Also great econ.  But the OS and avcom mechanics were so borked (to say NOTHING of the flawed rvr port battle system).

 

Is a shame, as this game had a lot of great things going for it.



Thanks. Couple things. Although I mentioned ganking first, my second point is by far the primary reason I stopped playing.

I didn't play in beta. But, I played first day of launch and read the forums a lot. The beta testers had much to say. Like how the game changed massively from beta to launch, not because of beta test feedback, but because of 'the suits.' I heard the beta version of the game was a much richer experience.

My question to you (if you ever return to this old thread) is, when did you sign up for beta? Start, mid, end? And how many hours did you spend playing it during the beta.

I'm not going to a party full of clowns (F2P), then offer to buy them all drinks. -GregorMcgregor

Playing: XCom, Rome Total War, Master of Orion II, Majesty 2, and HOMM I.
Played: Everquest, Planetside, Vanguard, Pirates of the Burning Sea, EVE, UO.

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

12/28/12 12:32:36 PM#13
Originally posted by Arclan

 


Originally posted by iceman00

Originally posted by Arclan I got one of those two. Interesting to see if Flying Labs will alter the game. Hopefully so. Things I didn't like about the game: 1. If you are ganked while in the red zone, your friend's cannot join the battle/help you out. 2. The auction house to buy/sell goods was only usable if you were in the port; you could not see buy/sell orders in other ports (like you can in Eve). Hated this. Wonder if Flying Labs will go back to how it was in beta; when players loved the game. They completely changed the game to reach a broader audience. Brilliant move there. For example, the implementation of the arcade-style world map instead of keeping players in the first peson perspective (which you now see only during combat).
No offense, but were you around during beta?  The thing you hate most is ganking.  During Beta, this game was a gankers paradise.  Now as one who did almost entirely 6 v 6's, I seldom got caught to be ganked (and even then, raa mc's in the hands of freetraders during launch were literally unkillable lol).

 

 

As fun as some of the early launch of the game was, there's no way the gank heavy mechanics could keep the game sustainable long term.  The mechanics of the OS all around were borked.  Best shipcom game period.  Way better than EVE's combat.  Also great econ.  But the OS and avcom mechanics were so borked (to say NOTHING of the flawed rvr port battle system).

 

Is a shame, as this game had a lot of great things going for it.



Thanks. Couple things. Although I mentioned ganking first, my second point is by far the primary reason I stopped playing.

 

I didn't play in beta. But, I played first day of launch and read the forums a lot. The beta testers had much to say. Like how the game changed massively from beta to launch, not because of beta test feedback, but because of 'the suits.' I heard the beta version of the game was a much richer experience.

My question to you (if you ever return to this old thread) is, when did you sign up for beta? Start, mid, end? And how many hours did you spend playing it during the beta.

I was in beta from the get go, but rarely had time to play it.  I was a horrid beta tester for that game lol.  I did read the forums regularly, and I did test a bit more extensively near the end.  (I'd say somewhere round 70 hours, the majority of it mid to back end.)

In my view, the biggest changes didn't come from beta to launch, but within the first 6 months or so of the game after launch.  Pirates were made a LOT MORE POWERFUL, especially once people like Perci Haddoch perfected the TMTD stern charge.  Then FLS introduced the lolbuccaneer.

 

Another problem with the "far richer experience" viewpoint is people didn't figure out all the ways to bork the game yet.  The broken damage resistance mechanics were in from day one, but it took Renegade Legion stat monkeys to combine builds with gear to get northward of 80% damage resistance.

Beta had a far more carefree environment, as it was composed of a lot of the hardcores.  People didn't give a shit about pixels.  They also knew that after beta it wouldn't matter, so it allowed people to be a lot bolder in their experimentation.  You had RP'ers like Jack Simple taking out first rates with cutters, all the while roleplaying the experience for all to see.

Me, I wasn't really big with the hardcore crowd during beta, so I guess I got to see the more negative end of the experience.  Beta was fun.  But it wasn't the paradise a lot of people make it out to be.  It was "fun", because a lot of us didn't understand the game and how to really exploit it.   After launch I started playing a lot more, and helped make Blackbeard one of the more entertaining servers to play on.

The way I look at it, you had to have at least 100 hours in the 6 v 6 or port battle system before you could say you had a sound grasp of the pvp system.  Most people simply didn't rack 100 hours of pvp experience during Beta, so a lot of the stuff went undiscovered.

  Corehaven

Apprentice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

1/15/13 5:35:30 AM#14

Okay, I've been trying now for about a week to log in, and find a "code".  I see nothing.  Not to mention Portalus doesn't seem set up to receive a code as far as I can tell.  The 31st is looming closer and I would really like to transfer my information, yet I don't see a way to get a "migration code". 

 

Its certainly not there at the log in screen.  And the link provided to enter the code once you have it, to the Portalus game site, doesn't have an entry field.  Its weird. 

 

What am I doing wrong here??? Anything?  Everything?  Im extremely confused.

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/15/13 5:59:22 AM#15

I never liked the all-instanced combat of it. It was like an old-school JRPG; all that was missing was the "WOOOSH!" sound. I did enjoy the ship combat however. My guess is it would be too much of an overhaul to have a non-instanced combat system. The great carribbean/pirate MMO continues to elude us....

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5148

1/16/13 6:21:55 PM#16
Originally posted by Corehaven

Okay, I've been trying now for about a week to log in, and find a "code".  I see nothing.  Not to mention Portalus doesn't seem set up to receive a code as far as I can tell.  The 31st is looming closer and I would really like to transfer my information, yet I don't see a way to get a "migration code". 

 

Its certainly not there at the log in screen.  And the link provided to enter the code once you have it, to the Portalus game site, doesn't have an entry field.  Its weird. 

 

What am I doing wrong here??? Anything?  Everything?  Im extremely confused.

 Wait. You won't be able to do anything until they send out the announcement E-mail.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law