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We're putting the build together right now. We're giving up on replicating the bug we were talking about, we gave it our best shot but we haven't been able to so far so we'll launch with it and deal with it later.
can wait 2 hours Tasos. I will go lift for now.
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12/17/12 6:45:48 PM#2
Man i can't believe it. Almost 1AM here in the UK, was hoping to give it a go tonight but honestly im glad ill be sleeping while the Americans ravage the servers. Means when i wake up i can give it a go before work in peace (assuming the server still exists after being stress test). For now though;
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^ Lol by tomorrow the server will already have been easily brought to its knees like a cheap cuban hooker.
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12/17/12 9:22:32 PM#4
2 hours huh
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12/17/12 9:30:30 PM#5
Originally posted by TheJoda Thats 6-24 in AV speak. |
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12/17/12 9:31:17 PM#6
You ever get the idea that hese guys are in way over there head? Instead of a staff of 5 programmers, developers an customer service people this whole game is being done by like 5 guys working out of some apartment.
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12/17/12 9:38:09 PM#7
Originally posted by imjonah I think youre confusing AV with SV. Aventurine has over 50 employees and $millions in backing. |
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12/17/12 9:47:55 PM#8
Originally posted by imjonah Sorry to break it to you, but that was 10 years ago, Aventurine has a big stuidio with a badass "Aventurine" sign on the building, 60ish employees and counting. 10 millions went into creating the first game, much more into creating the 2nd game. They're not as small as many people think.
Still, compared to other giants in the industry, they're babies.
DARKFALL DEVELOPER CREDITS Executive Producer: Zad MehdawiAssociate Producers: Tasos FlambourasSpiros Iordanis Lead Developer: Kjetil HellandLead Design/Producer: Claus GrovdalArt Director: Henning LudvigsenExecutive Team: Zad MehdawiTasos Flambouras Claus Grovdal Kjetil Helland Spiros Iordanis Erik Sperling Johansen Henning Ludvigsen Ricki Sickenger Lead Programmer: Kjetil HellandLead Server/Network Programmer: Erik Sperling JohansenLead Tools Programmer: Ricki SickengerSenior Engine Programmer: Rasmus BordingSenior Gamelogic Programmers: Lars Erik LiljebackErik Sperling Johansen Senior AI Programmers: Mirco SanguinetiGeorge Passalis Senior GUI Programmer: Michael G. BelivanakisSenior Tools Programmers: Thanos NikolopoulosErik Sperling Johansen Senior Programmer: Chris MamounisSenior Web Programmer: Manolis BenetosAdditional Web Programming: Alexander MegalokonomosLead World/Lore Design: Bjorn Tore OrenSenior Game Designer: Trond EvangerGame Designer: Adam OikonomopoulosKjetil Helland Lead Artist: Henning LudvigsenSenior Animators: George DionysopoulosRoman T. Tassios Constantine Krystallis Additional Animation: David SaberSenior Artists: Jon HughesGeorge Dionysopoulos Roman T. Tassios Constantine Krystallis Artists: Fotis TsantilasAdditional Art: Nick DeligarisKostas Diamantis Costas Pateras Jonny Ree Natascha Roosli Lead World Builders: Vagelis VelegrakisWorldbuilding; George BallasNick Kasolos Sotiris Michas Kosmas Papadopoulos Natascha Roosli Bjorn Tore Oren Additional Worldbuilding: Panagiotis GrigoropoulosGiorgos Gyftopoulos Quality Assurance Manager: George BallasQuality Assurance: Paraskevas GrigoriouTassos Vourexakis Audio Engineer/Sound Designer: Panagiotis KouvelisAssistant Audio Engineer: Mary SitaraMusic Composers: Vanias ApergisVoice Actors: Duncan SkinnerPanagiotis Kouvelis Margarita Kouveli Faye Rigopoulou Lida Psihaki Jo Lightance Minas Ganotidis Periklis Fotiadis Panagiotis Papageorgiou Mary Sitara System Administration: Alexandros C. CouloumbisErik Sperling Johansen |
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12/17/12 9:50:29 PM#9
Millions in backing, yet they constantly fail to meet deadlines, and blatantly spin the truth to their advantage. So much for a 2 hour eta on beta. we passed that deadline. no surprise. |
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12/17/12 9:59:34 PM#10
Originally posted by Nevulus Get over it, launch isnt until January. |
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12/17/12 10:00:24 PM#11
I admit that as a casually interested onlooker, I am intrigued by the simple fact that I have never read this much raging from a niche market game audience regarding a beta delay before. It makes me wonder if I should try it out to see if I end up as hooked as the rest of you. I mean there must be some redeeming qualities to the game and company to engender this much "RAGE 2 PLAY."
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12/17/12 10:01:22 PM#12
Originally posted by Crazy_Stick The game, yes. The company, not so much. ;) ------ |
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12/17/12 10:01:53 PM#13
Originally posted by Crazy_Stick Join us in Forumfall. |
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12/17/12 10:03:10 PM#14
Dunno bout you guys but its gonna be WORTH IT to play ahahahahahaha!!! No Pleasure without Pain! You pvper's should already know... |
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12/17/12 10:07:43 PM#15
Originally posted by Hancakes slow down playboy, pls dont take out your nerd rage on me. It's just a game, but hilarious to watch the company fumble deadlines at every opportunity. :) |
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12/17/12 10:11:09 PM#16
Originally posted by Nevulus personally i love the fact they pushed it back to jan....gives them more time to fix things
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12/17/12 10:13:22 PM#17
Kind of gives a whole new dimension to "waiting" for DF:UW.
Good luck, and hope it works out once it gets fired up. |
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12/17/12 10:23:03 PM#18
What a mess! I don't think AV will ever be voted best Gaming Company.
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12/17/12 10:24:23 PM#19
Who cares how big of building, how many employees...they fail over and over at deadlines.......in most other jobs that many fails =fired!!
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12/17/12 10:24:38 PM#20
Originally posted by Hancakes January, I can believe it. I can believe it because you didn't mention which year ;) |
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