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12/16/12 5:56:54 PM#121
OP you need to stick to single player games bro. If you make an MMO solo-able you just made SWTOR the single player republic. Try games like Skyrim, Kingdoms of Amular: Reckonging, Torchlight 2, Oblivion, The Fable Series... etc. Those are your kind of games my friend.. and theres nothing wrong with that. Imo, very little in an mmo should be easy to Solo. |
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12/16/12 6:01:05 PM#122
Originally posted by Maelzrael I think its fair for someone to want to play an MMO from start to finish solo, but to obtain all items as well? That's a bit rediculous. Just like in real life, there are some things you can't do on your own. It would defy the whole purpose of the MMO. Im with and I think those games are excellent recommendations. Though I hated Kingdoms of Amular as it was an SP game with MMO styled quests in what I personally felt was a dead world. |
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12/16/12 6:17:26 PM#123
Originally posted by Maelzrael Invalid argument. OP definately not need to play RPG, that is pure bollocks. It is like saying you should go play Monopoly cause that can't be played alone just because you want to shove your playstyle upon others. I see no problem at all having all content soloable with a toon which were properly setup and/or developed. There are plenty of aspects in the MMORPG acronym which implies there should be enough to do for those desperately needing others to "do" something with; have you all forgot the R that stands for Roleplaying?? It is just as lame to force people to Roleplay as it is to force people into groups. Me for example, would like to use the tradeskills and Auction Houses to interact with others, as well as fighting over PvP goals instead of lame grouping with fantatical fanbois. No need to have content which forces people to group to have plenty of things to enjoy in a good MMO. Heck, I like them MMOFPS too, cause they are so easy and quick to get into; unlike many MMO's today which are a pain cause you need both guild and big teams to get anywhere. I totally disagree with anyone who says that "a group should be needed for anything" like you. That would be an epic fail of a game release today. |
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12/16/12 6:28:42 PM#124
Originally posted by Mr_C I am not opposed to a fully soloable MMO being made, but I will admit it wouldn't appeal to me too much. I would probably give it a chance though as I try as many MMO's as I can that appear to be different.
Even though you could get all the best stuff in UO solo, you would miss out on some content as some areas were just so crazy hard to go solo that you'd probably never see them! So maybe thats a way that the OP and others could both have their way, if both HAD to have their way together.
Again, I love to primarily solo in MMO's, and it may seem like I am contradicting myself, but I just think gamers are only looking at the way games are made now a days, and its hard to imagine a game like WoW that is pure solo. Sounds like it would have to be a game that isn't based upon raiding. And of course, there is always room for more MMO's as the market is already proving right now. |
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12/16/12 6:35:28 PM#125
Originally posted by LadyEuphei I think you're taking what the OP is saying out of proportion. I believe what he is saying is, why not just go full single player although you would still have social aspects. But to put it in a different way take FF11 for instance. When that game came out you had to group for practically everything. I don't think that is the case any longer. I've been wondering this for awhile myself. Why not just make it grouping again or is this genre trying to do a balancing act because if so its kind of weird. Personally I don't agree to the tune that it should be full single player but I see his point on how odd it is to run from 1-80 on a toon only to then have to group up. Why then have the leveling process if the end game is practially all about grouping in higher level content. Let us take it one step forward and say this. High level people should have a reason to go back to the lower level zones. Who knows random bosses, random spawning dungeons or something. A mixture of epic loot and also skins, mounts, titles, companion pets, and pet skins being the things that dropped. That way perhaps we could begin to solve the problem of a game getting years tacked on to it only to have the lower level zones practically empty and the newer players not wanting to join the game from fear of not having anyone to do the content with. Perhaps get rid of quests or something. I'm not sure what you could put in place of it because you really do need that carrot on a stick to keep people plugging along. Also perhaps two experience bars kinda of like what Rift is doing with planar and regular experience. Its like a mini carrot you know the little baby carrots that taste good with ranch dressing...lol. So in short perhaps after thought I owe you an apology and thusly say, I agree partly with the both of you because both parts have merit and both so desperately need to be addressed. |
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12/16/12 6:39:42 PM#126
Originally posted by maplestone Honestly there should be a way to get the raid gear and not raid. Perhaps say change it to a different gear name. Nothing should be achieved without hard work, at say the same pace as a raider with a fail ration thrown in there as well. Raiding is fun and I love it, but it does seem sad to only have a handful of people see that content. In Rift they have chronicles which I enjoy because it at least gives you a view of the raid dungeons. Granted I think raiding should stay but there should be an advancement in raiding as the form is just to rigid now. It should not be easy at all quite possibly a solo boss that learns from the player and gets tougher as you go along or something like "Mat (I think that was his name) from FF11 who was a dirty old man who you had to defeat in order to get your uber skill. So you had to pack potions and strategy and hope that he didn't do a certain combination or you were screwed. |
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12/16/12 6:40:25 PM#127
I choose my words carefully man, as I said "very little" should be solo-able.. So why you take such a direct stance against my opinion I dont know.. but either way. I agree it's nice to be able to do your own thing in your favorite game from time to time.. but if the whole game is entirely soloable you may as well play any offline single player Rpg.. no? Why make an MMO that allows that kind of play.. it would have the worst community of all time.. I find that players always complain about something.. you make a game solo-friendly and its fail community.. you make a game require grouping to often and its lame cuz you cant solo anything. You make a game that lies somewhere in the middle, which most mmo's do, and you get agruements on both sides.. All in all, gamers are immpossible to please, and with that Im out. Enjoy the discussion. :D |
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12/16/12 6:58:32 PM#128
Originally posted by Maelzrael I have played alot of MMO's but I certainly aint of the impression that any other in particular are highlighting themself out for being any worse than others. What I general find pleasing though, is that there are more maturity on RP-PvP servers as well as in "sandboxy" MMO's like Anarchy Online. |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
Originally posted by Mr_C Yeah, on WoW...the RP-PvP server (Emerald Dream, alliance side) has an amazing community. Sure bad apples, but those are everywhere.
But not all "old" (or classic) mmos were forced group. That was only Everquest. Ultima Online and Asheron's Call were very solo friendly...well not 100% sure on UO but I remember it being. But AC was more solo friendly than even WoW.
But here is the key
Even though Asheron's Call was more solo friendly than WoW...groups happened all the time Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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12/16/12 8:39:34 PM#130
It wouldn't be an MMO then, It'd be an Online Single Player Game.
CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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12/16/12 8:48:33 PM#131
One thing that I like about mmorpg is how big the world is, how different it is and how social we can be, however some people want different things. Some people wish to solo the content by them own with less need of people, and some people want to group with others to do things together such as dungeons or quests or anything out there. To a Exact word to put it, most people feel that mmorpg means a massive co-op game where people can (if they want) join with others to do the content, while not wanting to be forced to do things.
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12/16/12 9:17:14 PM#132
Originally posted by xeniar Diablo 3, and Borderlands 2 as well. |
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12/16/12 9:56:34 PM#133
I think a lot of people are letting their emotions fuel this discussion more than logic. Though the original poster could have been more clear they have a point. Games like Warcraft provide content that can be played without a group all the way up to the level cap, at which point the content of the game is either repetitive and usually not-so-much-fun activities, or group content. That doesn't mean you can't or shouldn't group while leveling, in fact in a game like Warcraft you level much faster by running dungeons. No one is suggesting that group content be removed from MMOs. That would be silly. What is being suggested, and what I'd like to see designers realize, is that we need better end game content that isn't so heavily focused on group activities. More specifically games with leveling need to be just as diverse and interesting at the level cap as they are in the beginning. Now to address this pedantic nonsense about multiplayer. Just because a game is touted as being multiplayer, doesn't mean that the majority of the content in that game should require groups. All multiplayer means is you can interact with other people, not that you have to. Forced socialization is just a little paternalistic and in some cases kind of creepy, which brings me to a single conclusion: If you play games that force other people to play with you it may be time ask why that is. When I played Everquest for the first time, the idea of playing a 3D RPG with other people sounded really cool. But I certainly didn't expect that I would have to group with other people to play the game. When I first picked up Everquest what I saw was a persistent world to explore, and the ability to create a character that would continue to develop as the game expanded. I got a lot of that, but I also realized that if I wanted to play, I had to have a party or guild to do so. I enjoyed playing with some of the people I met in EQ, but not enough to contact them in real life. There's nothing wrong with making friends online, but I rarely have the time to accomodate new friendships, so when I play an MMO it's not for that reason. TLDR: Massive means it's a big world to explore, and Multiplayer just means other people are playing, it doesn't mean the playerbase should be forced to group with each other. |
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12/17/12 12:23:24 AM#134
Your honest view is appreciated. Answer this, name one major mmo that was made for single player or that a single player can solo all the way through.
orginal post was:
"If you want to play by yourself, go grab a single player game and have at it. MMORPG's are about interaction and socialization, amongst other things of course. Dont get why people want a single player console game as a mmorpg, its silly. You already ahve thousands of solo type games out there, why try to ruin the industry even more." |
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12/17/12 1:51:01 AM#135
Originally posted by marlborz Lineage, Lineage 2 (back when 85 was maxlevel, dunno bout now), Runescape (doesnt even have groups per se :) ) As always the problem is defining the things we argue about, soloers generally do not want a singleplayer experience, they just prefer to do things on their own, which does not stop them from socializing, trading and helping other people. Which is the biggest problem about newer mmos, people who are in a groups and raids 24/7 but dont talk, dont interact, dont care a rats butt, isnt that truly THE singleplayer experience? :) Flame on! :) |
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12/17/12 7:05:17 AM#136
Originally posted by Banaghran Teehee, look at all this rip roaring chat when the game goes "group" based, I think you might be onto something. They ARE the singleplayers after all and were never recognized for it. The NPCs are the ones talking. https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/31155/2012-12-17_00002.jpg This image was found while traipsing thru GW2 forum and someone reporting a graphical bug. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
12/17/12 7:14:34 AM#137
Originally posted by greenreen Ever since WoW launched, games have been going more and more this way in general. Back in EQ you HAD to talk in groups or you died. That game was was "too hard" so along comes WoW and casual gamers (peeps that don't play like a second job) comes along and BAM 12M subs. Now every company wants a piece of that action so the games get dumber and dumber. I played GW2 for 3 weeks and I think I may have spoken in a group just a couple times. Why? Because I didn't have to. Bring back games designed like the EQ of old and this will not happen. |
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12/17/12 7:19:59 AM#138
Sounds to me like what the OP is asking for is an arcede mode of your favirite MMO... I kinda roll my eyes at the idea, but: Strangely enough that is what I always wanted in WoW. A single player mode, preferably without sub... |
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12/17/12 11:04:56 AM#139
Originally posted by hfztt Yeah, it is definately weird to want solo content for yourself but when others wanting the same you make rolleyes. Interesting from a psycholigical view, thats for sure. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
12/17/12 11:12:30 AM#140
OP, your logic baffles me. If you want to solo everything, go play Skyrim. If everyone could solo everything in an MMORPG, then there would be no need for the MULTI-PLAYER aspect of MMORPGs. Do you honestly think Blizzard would have over 10 million subscribers faithfully paying $15 a month if the game was completely soloable?
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |