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12/16/12 10:22:06 AM#61
In order to change the definition of MMO/MMORPG you actualy ahve to know the definition. Many of you here dont by the posts i read. There is a huge difference between MOG or a game with multiplayer support over a mmorpg/mmo. Comparing SC2, BF3, Xcom, D3, or any other single player to a MMO/MMORPG because you can chat or use an auction house is just bad. The system is linked, not shared.
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12/16/12 10:22:12 AM#62
As far as I'm concerned, MMOs are living breathing worlds. The rest are merely instanced lobby games that are better suited to LAN parties.
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/16/12 10:24:29 AM#63
Originally posted by Icewhite Reductio is not dramatic. Its illustrative. Distinction between LoL and Starcraft 2 is miniscule. Whereas no one has ever claimed that SC2 is an MMO. I merely demonstrated that his argument leads to a conclusion which is illogical, therefore his argument is illogical. Further of note is that all your examples apply to the RPG of MMORPG and have nothing whatsoever to do with the MMO side. So no, I don't understand what you are saying because it doesn't make any sense. [mod edit] |
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12/16/12 10:25:28 AM#64
It's not possible in Doom for the interactions to be persistent. In LoL, your wins and losses are persistent, as well as your team makeup. These things are part of the game itself and not something that people just keep track of outside of the game. You also can't sell things to each other. So I'd would agree. Now, it also depends on which definition you're talking about too. The original definition was that the game had to have a persistent, shared world. This implied that players had avatars in the world. The industry is trying to redefine the term "MMO", but they aren't doing it by typing up a definition. They're just throwing out examples of games and calling them MMOs. So I've made some assumptions based on those examples. Their new definition has a shared virtual world. The player's interactions with other players is persistent, even if the world isn't. In LoL, the player has a win/loss record. That is a persistent interaction. *shrug* I'm not arguing in favor of one definition over the other. I'm trying to clarify what the definitions are, and what would or would not be an MMO, depending on which definition you use. I expect the new definition will win, because it's easier to lump things in under an existing term than to create a new term and have it catch on. Join the League For Gamers. |
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12/16/12 10:27:44 AM#65
Originally posted by Cuathon Does not follow. "Remember always that fallacious arguments can arrive at true conclusions." Originally posted by Cuathon And it started not-making-sense right after you demanded I explain someone else's argument. Easy to avoid--don't do that. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/16/12 10:29:18 AM#66
I don't know. I honestly don't bother keeping track of this stuff longer than a thread stays on the "Recent" forum posts list. Now I have to go look up "Concreta vs Abstracta". Join the League For Gamers. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/16/12 10:30:55 AM#67
Originally posted by lizardbones Jetman and many other facebook games have leaderboards that are persistant. Does that make them MMOs? |
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12/16/12 10:33:04 AM#68
Originally posted by Cuathon Please tell me you are joking |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/16/12 10:35:59 AM#69
Originally posted by Icewhite erm |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/16/12 10:37:26 AM#70
Originally posted by Onomas According to the argument LB put forth the requirements to be an MMO are records of interactions and a virtual world. Jetman has a virtual world, the cave you fly in, and it has a record of the wins and losses of players, the leaderboard. I am merely following his argument to its logical conclusion. I don't think that LoL is an MMORPG much less Jetman. |
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12/16/12 10:38:36 AM#71
The idea that concepts can't change is just wrong. Concepts can and do change. When they do, the definitions change with them. You can change a concept by promoting a definition for the concept and getting people to accept it too. "MMO" is a concept, and as such it can change. It might change because the industry is promoting a new definition for the term. As far as SCII and the others being MMOs, it depends on which definition you're using. The legacy definition doesn't include SCII as an MMO. Nor does it include LoL, CoD, D3 or any other lobby based game. The new definition does allow for those games to be MMOs, but I don't think either definition allows for Draw Something. I'm not sure which side of the fence I'm on. I do know that to have a meaningful conversation, you have to be able to understand both definitions and both 'sides'. You have to understand how the new definition is different, and how it's not nonsense. That doesn't mean you have to agree with it. Join the League For Gamers. |
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12/16/12 10:41:37 AM#72
Based on the legacy definition, probably not. For the new definition, I'd need to know if they have a shared world. If they have a shared world, and persistent interactions, then it's not that different from D3 or LoL and would probably fit the definition. I guess. I'm not familiar with the game so I can't really say for sure if it fits any definition, other than "Facebook Game". Join the League For Gamers. |
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12/16/12 10:48:44 AM#73
Thank you, mod-ish folks.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/16/12 10:51:51 AM#74
For the record i don't believe "mmo's" require a persistent world. Now a shooter classically contains a map on which players are allowed an avatar. Its perfectly acceptable in my book to call a game that hosts a massive amount of concurrent users on a map, at the same time an mmo. LoL as it stands now is not massive, You have a maximum of 10 concurrent users (maybe more for custom) that no ware near qualifies for massive. thats why it should be labeled moba or such. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
12/16/12 10:54:33 AM#75
Originally posted by lizardbones Well flower is just as much a concept as MMO. Can we redefine flower to include boulders? Rose might be concrete but flower is just a category of objects with arbitrarily decided characteristics. Draw Something has a record of wins and losses in its scoring system, it has persistent characters engaged in competition. It has a virtual world, a conceptual space in which 2 minds attempt to communicate. It doesn't have physical landscapes if that is what you are disagreeing with. Draw Something's userbase is the whole of facebook potentially. I understand both sides of the argument. But you can't have a meaningful conversation about it because as you say concepts are arbitrary. A meaningful conversation requires common ground whereby you manipulate a persons beliefs to show that if they believe this they must believe that. That is how debate works. Why do some people believe one definition and some the other? Because that's what they were told! Some of us were told this is an MMORPG by people like Bartle, Koster, and Garriot. Other people were told this is an MMORPG by marketers who wanted us to buy their games so they could suck us dry of money. Just like some people believe in Jesus because an authority figure, their parents, told them he was real, and some people believe in Allah instead. If the distinction is arbitrary we need to look at the source. One definition is sourced from the originators of the idea. Another is sourced from men in suits coopting the word because they saw that people would pay more money for a game that used that word. Why do you think there arent any equally rage filled debates about other genres? Because no one could use a redefinition of that word to make shitloads of money so no one gives a fuck about it. No one has any arguments about what is or is not a platformer. Like any other word whose redefinition doesn't result in a power exchange people are fine with the word meaning what it means. Why do people argue over interpretations of the Constitution? Because redefining legal language means real life physical and economic and political gains for the various sides. I'm sorry, I understand why some people think things that aren't MMOs are, its because they've been fooled by marketers into parting with their money. Does it make people feel bad to know that they've been duped? I don't care, its not my fault they don't use their brains to think about anything but what the popular kids are playing and who Snooki and Kim are having sex with this week. The IMPORTANCE of this war might not be the same as whether marriage includes gay people. But its CAUSES and the PRINCIPLES involved are identical. Protecting and increasing the wealth of the kyirarchy, aka the people who already have most of the power and money. |
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12/16/12 10:54:58 AM#76
Going to go enjoy Borderlands MMO-ish features for a bit.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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12/16/12 11:00:47 AM#77
Originally posted by Quizzical "MMO" is shorthand for "MMORPG" as far as I use the term, and that's how I read it, so YES MMO to me = MMORPG. But hey.... even THIS webite can't tell the difference between a mmorpg and a mmofps,or any other kind of online game.... (and there many different kinds and should be dealt with individually with seperate websites imo) so I am not surprised that your useage of the term MMO Quizzical is the one often used. I do not fault you for this, but I will always disagree with it. As far as how many people it takes for it to be "Multiplayer"? Well I am old school on that one, 500 is enough for me and I do NOT agree with Instancing in MMORPGs anymore after how I have seen it used. I also tack on to that arbitrary popluation number a "feature requirement" for a game to be multiplayer.... at least 20% of all content must require 2 or more Players to work together in a group to complete it. That was how the old MMORPGs worked and as far as I am concerned that is how they STILL should work. I do not agree witht eh newer idea that almost all MMORPG content should be soloable. **If you want a solo game then go play a console game or single player PC game, not a MMORPG. In regards to the OP: As far as what the "Industry" does, well, they do what they want to do. When the "MMO Industry" decides to use the term MMO to stand for practically every type of multiplayer online game then just proves they either don't know the difference between them or don't care what the difference is, and I think they really don't care to be honest. They car eabout their quarterly reports and their stock prices and dividends, not about MMORPG or any other Online gaming in my opinion. The days when MMO Devs actually cared sincerely about MMORPGs and other Online Games is over. Devs, and the Marketing Execs that are their Supervisors care about their paychecks first, and thier games second. As far as I am concerned they might as well go make Widgets in China. I make no apologies for my opinion, nor will I change it no matter how many people buy a pretty box at Walmart and go home and install it to discover they just bought a MMORPG... |
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12/16/12 11:04:24 AM#78
Then i would beg you to reconsider your ideal, Your limiting yourself the possibilities of what a Massively Multiplayer on line Game could be. Free from the constraints of rpg rules if it wants to be. |
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12/16/12 11:13:23 AM#79
Originally posted by Nitth No. I am perfectly content with MMORPG being a narrowly defined and particular genre of online gaming that appeals to a small minority. To me the biggest problem in MMORPG genre is that there are far too many people joining it that want to change it into something it wasn't before. I have one word to say to that kind of mentality....
Begone.
If you don't like how MMORPGs were and are, then go elsewhere for your entertainment. There are many, MANY, other gaming options to enjoy. I enjoy MMORPGs as they were, I want to see them go back to what they were, and I will not apologise for my opinion on that. |
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12/16/12 11:32:08 AM#80
The concept of MMO is arbitrary. It can be changed. Abstract concepts do in fact change, all the time. Sometimes they change because something concrete pops up letting us know our concept was wrong, and sometimes they just change because people have changed. There's an entire branch of study called Etymology that studies how words and their meanings change over time. It's just a natural part of how humans work. The changing definition of MMO would be something that a person who studies Etymology would study. It would be neat if a linguist showed up here and said something. I'm afraid I would fall into the category of people who's not that worried about which definition becomes the common one. I think the legacy definition is far more clearly defined, and is easier to apply. I think the new definition will win, because not too many people are worried about it. The industry is expanding the definition of MMO, and they'll probably be successful. At that point, most of the planet will have no idea that something happened, and most of the people that were aware of the change will just shrug. Join the League For Gamers. |
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