| 42 posts found | |
|---|---|
|
12/14/12 6:53:34 PM#21
Originally posted by waynejr2 Explain how it is BS then.
I never once was griefed in Darkfall 1. I signed up for a full loot PvP game, knowing it was a full loot PvP game, and when I died and got looted I wasn't griefed, because that is the nature of the game. |
|
|
12/14/12 7:13:29 PM#22
Originally posted by bunnyhopper In over 2 years of playing the original it happened to me once. Big whoop. Tip for new players: get to know the map as early as possible. Start looking at moving out of the NPC starter areas/capital cities, and find places to call home in more remote locations that have easy to medium mobs within a distance you are comfortable travelling on a regular basis (not hard to do). I was one of those nuts that played my first few months solo. It was a wild ride, and I learned quickly how valuable it was to recognize when it was time to move. Home, for me, changed at least 5 or 6 times in my first two months. Eventually, I ended up in a sweet little cozy spot with like-minded adventurers, and we all joined a clan together a month after living the good life. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
|
|
12/14/12 7:28:35 PM#23
Dont think of it as griefing, think of it more like a football game. You will be constantly on the field, your team will support you, the other team(s) is out there to kick your ass. Thats why this game is fun. In most games you are sitting on the sidelines watching the preplanned halftime show, in this one you are on the field. My experience is that while the majority of people will kill you, most will not be ass hats about it. How you react to being killed often determines how they will treat you, if you whine about it then expect the worst, if you take it on the chin, get up, and learn something from it then you will be better next time. Playing: Lotro, DFUW |
|
|
12/14/12 7:39:14 PM#24
Objectively OP no it's not griefers paradise any more than any other mmo with pvp that you have played. The full loot aspect is just a cute gimmick it won't make people grief you more or less. You'll meet a lot of nice people in the beggining and some not so nice. Then it's just a matter of time of either joining a clique or getting bored. |
|
|
12/14/12 7:48:46 PM#25
i wouldn´t call it griefing in Darkfall...its just how the game is
|
|
|
Raventree
Hard Core Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
Thanks for all of the info, guys. I guess my idea of griefing isn't PKing or even kill-on-sight players, but more of the lowbie gankers, corpse campers, and players who use tricks like inviting you to a dungeon and killing you when you get there. I guess if you go in expecting all of that then it isn't so jarring.
Currently playing: |
|
12/14/12 9:36:16 PM#27
Originally posted by Raventree They can`t kill you as a lowbie, we have safezones now. With the new role system, you will be able to level faster (I hope), and then you are not a lowbie any more. You are able to fight back this time.
|
|
|
12/15/12 3:47:43 AM#28
Originally posted by Raventree You mean gank, not grief, surely? |
|
|
12/15/12 3:57:03 AM#29
Originally posted by muffins89 happens in RL too. why should a game set in a virtual world have a carebear safety switch and be different?
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
|
|
12/15/12 4:34:24 AM#30
http://www.youtube.com/watch?v=6eH_1aCc2hQ
this is darkflal 1.0
tbh.. if you like pvp.. don''t worry to much.. and play this.. ( try it) best pvp game currently on the market |
|
|
12/15/12 4:59:55 AM#31
If they give you "grief" just kill them and take their stuff.
Khael[SUN] |
|
|
12/15/12 7:39:38 AM#32
You can avoid being griefed if you know the game, always been like that. Take UO where after death unexperienced players went back to their corpse just to be killed again and again and again. Dont go back and you wont be reskilled over and over. Just an example. Be in a guild, use a speech system and you will have a better chance avoid getting ganked and also getting revenge if ganked. Also make it easier to reequip. Smaller guilds can also be griefed by alliances of guilds called Zergs but if you want competitive challenges as a guild then DF is the right place. These griefing Zergs can seem to be impossible to defeat cause of the sheer numbers but skilled, better organized smaller guilds usually defeat these less skilled/organized huge alliances. Learn the game, play smart, be in a guild, good communication and get good at the game and you will have alot of fun. Full loot is what make DF and UO fun, there have to be consequences to be intertesting. Otherwise it just feels like playing poker with fake money.
|
|
|
12/15/12 10:06:03 AM#33
You can avoid being griefed by playing smart and understanding how players play the game.
Get yourself a clan that knows what it is doing and you won't have problems dealing with 'griefers' alone anymore. Or rather, once you leave the NPC towns, you won't have to deal with griefing, ever again. If you're only interested in playing solo, which is possible, then you simply have to deal with the fact some people will always exist in the NPC towns that will seek to ruin your day.
There is a select group of players that take joy in killing new players (this is the definition of classic griefing in Darkfall), but you'll find that they are a minority. Most players don't pay attention to the new players for lots of reasons. New players drop no loot a more experienced player could be interested in, and veteran players get no benefit from getting people to quit the game early.
Again, there is only a very small minority out to grief you as a new player, you'll have to deal with it as they exist in any game. Darkfall's ingame community is actually mature enough to self-police this kind of behavior for a large part. |
|
|
12/15/12 10:21:04 AM#34
Well ANY developer that does not understand the rules of gaming i guess deserves to fail.I have not played DF UW so i really don`t know how well thought out this game is. Number 1 rule>>>FUN,no circumstance what so ever should take that away.This is why i have always said pvp NEEDS rules,there is no argument imo,unless of course you think gaming is not about fun? Number 2 rule when comes to pvp aside from the obvious which is latency,the playing field should be even,there should be no influence from cash shops or pre orders or levels.Gear i have no problem with IF and that is a big IF the developer knows what they are doing in balancing gear.Example an example would be to give players options,like gear that is stronger versus melee or ranged and weapons that do similar,there needs to be a well thought out combat system,not something simple like i usually see. Numer 3 Pretty much an obvious one.Your goal as a developer is to get more and more players to enjoy your game,if you set any kind of mechanic that ruins a new players enjoyment into a game,you have failed in your design and the entire player base.The obvious reason is you WANT the player base to see an influx of new players,you DON`T want to see your game slowly die out. I think i made it quite clear that pvp shoud lnot simply be done as a simple mechanic,you need to put some thought into your design.What i have seen every game do is just add it to attract more sales/subs ,i have yet to see the same level of pvp i once enjoyed playing UT99. You need well designed maps,fighting areas,hot spots.You need versatile defense and offense and you need to remove the ZERG factor,combnat should remain relatively competitive not unbalanced. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
|
|
12/15/12 10:25:39 AM#35
Originally posted by Wizardry Except you standards mean absolutely zero to the makers of this game. They designed a game they want to play, and all others who want join to them, by all means, join. I wish more dev's would do this instead of feeling like they have to cater to everyone. |
|
|
12/15/12 10:27:28 AM#36
Most people responding don't even know what griefing is. Yes there will be a few griefers but for the majority of the server you will find don't grief. Now, there is going to be a LOT of pvp. Once you leave the safe zones you are fair game to anyone, the defining factor here will be gaining peoples trust. I feel that even though there is zero in game penalties for killing other players that the players themselves will either want to be trusted and respected by their race or local crowd . So, if you just go on a killing spree outside of your safe zones you're going to get a shitstorm on you. Will be interesting to see how that pans out, but as for griefers, most people don't like griefers and will help fight against them. |
|
|
12/15/12 10:28:48 AM#37
I can`t say you are right or worng,you might very wel l be right.If they do not understand the simple standards i laid out,then they are not creating a game that works,merely a game THEY want to play. That would make ZERO sense,they can do that anytime and support the 5-25 people THEY have to play agaisnt each otehr.However when you are creating a MMO which relates to LOTS of OTHER players ^NOT yourself¸you NEED to cater to them,not YOU. There is also anotehr simpel idea we have seen MANY times.if you want a game for yourself and not catered to the MMO factor,then create servers with different play styles.Just about every single develoepr in existance does this,they want to be a to pnotch dev they need to get with it. obvious reasons why,MONEY $$$ they are not doing this for free or charity and the workers they have do not work for free,this is a game about the community the MMO factor,it is not a game designed for them to play themselves. I am not by any means trying to discredit AV,i just know what kind of standards need to be in place to be somewhat a success and a game to be taken seriously. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
|
|
12/15/12 10:31:34 AM#38
Originally posted by Wizardry They aren't creating the game that works for you...that's all you had to say, bud. |
|
|
12/15/12 10:34:12 AM#39
Originally posted by fredfour LOL!!! Almost feel your enthusiam for this game. Almost want to give it a try. Nooooooooooo I can't give in to the DARK SIDE!!!!
|
|
|
12/15/12 10:36:28 AM#40
I just wanted to add, if you're planning on preordering and playing beta, it will be a completely different game IMO because people wont give a shit about reputation in beta, so they'll do whatever whenever just to "test".
|
|