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Guild Wars 2

Guild Wars 2 

General Discussion  » Stories of the death of Guild Wars 2

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143 posts found
  shawn01

Novice Member

Joined: 11/26/08
Posts: 145

12/14/12 3:24:17 PM#61

Niche game? 250k subscribers was a record back then.

That is the biggest problem with games nowadays, and with gamers. Products need a niche. Making a game to try to satisfy everyone inevitably ends up in a game that satisfies no one. DAoC is for me the best game ever made by a country mile. Most people who played it agree that it was one of the best games they ever played.

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 608

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

12/14/12 3:32:18 PM#62

Honestly it's not worth bothering with sales figures of games for the reasons Greenman stated. It maybe high on the amazon.com chart but on the amazon.co.uk chart it's 14th just behind Sims 3 pet adventures.  Neither of those charts are indicitive of how the games doing at the moment, because they don't display units sold, and they obviously don't tell us usage after sale.  6 million people could buy the game over the next week but if they quit after 5 hours playing then long term the game will suffer. 

 What matters for GW2 is how many people put money down in the CS longterm and were not really going to know that number as ANET keep it to themselves.  As Greenman posted, SWTOR had excellent sales figures and some have suggested that because it had a sub it failed and GW2 won't because it hasn't (?!)). Bizzare logic, ultimately GW2 needs a susbstantial number investing in the cash shop to expand in the future, which is why the gem/cash shop is a major feature, (which ANET convinently sidestepped in marketing).  Without figures for that we really don't know how well the game is doing.

This looks like a job for....The Riviera Kid!

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

12/14/12 3:39:45 PM#63
Originally posted by Omnifish

Honestly it's not worth bothering with sales figures of games for the reasons Greenman stated. It maybe high on the amazon.com chart but on the amazon.co.uk chart it's 14th just behind Sims 3 pet adventures.  Neither of those charts are indicitive of how the games doing at the moment, because they don't display units sold, and they obviously don't tell us usage after sale.  6 million people could buy the game over the next week but if they quit after 5 hours playing then long term the game will suffer. 

 What matters for GW2 is how many people put money down in the CS longterm and were not really going to know that number as ANET keep it to themselves.  As Greenman posted, SWTOR had excellent sales figures and some have suggested that because it had a sub it failed and GW2 won't because it hasn't (?!)). Bizzare logic, ultimately GW2 needs a susbstantial number investing in the cash shop to expand in the future, which is why the gem/cash shop is a major feature, (which ANET convinently sidestepped in marketing).  Without figures for that we really don't know how well the game is doing.

UH - they don't need people investing in the cash shop - that is the point. It is all OPTIONAL. The reason gems are used, instead ot cash (which was done in GW1), is you can now buy gems for in game gold and visa versa. It reasons then, you do not have to buy gems with cash if only for convenience.

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

12/14/12 3:41:06 PM#64
Originally posted by shawn01

Niche game? 250k subscribers was a record back then.

That is the biggest problem with games nowadays, and with gamers. Products need a niche. Making a game to try to satisfy everyone inevitably ends up in a game that satisfies no one. DAoC is for me the best game ever made by a country mile. Most people who played it agree that it was one of the best games they ever played.

Yeah - niche game. WoW  and GW1 came out 2 years later and what minimum 10X more players than DAoC. So, yes, I would put it in the niche category.

 

I played it and it was OK. I didn't think it was the second coming of Christ (like some people here think it is) or anything. It had it good and bad points (to me mostly bad and that is why I stopped playing).

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 608

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

12/14/12 3:46:04 PM#65
Originally posted by botrytis
Originally posted by Omnifish

Honestly it's not worth bothering with sales figures of games for the reasons Greenman stated. It maybe high on the amazon.com chart but on the amazon.co.uk chart it's 14th just behind Sims 3 pet adventures.  Neither of those charts are indicitive of how the games doing at the moment, because they don't display units sold, and they obviously don't tell us usage after sale.  6 million people could buy the game over the next week but if they quit after 5 hours playing then long term the game will suffer. 

 What matters for GW2 is how many people put money down in the CS longterm and were not really going to know that number as ANET keep it to themselves.  As Greenman posted, SWTOR had excellent sales figures and some have suggested that because it had a sub it failed and GW2 won't because it hasn't (?!)). Bizzare logic, ultimately GW2 needs a susbstantial number investing in the cash shop to expand in the future, which is why the gem/cash shop is a major feature, (which ANET convinently sidestepped in marketing).  Without figures for that we really don't know how well the game is doing.

UH - they don't need people investing in the cash shop - that is the point. It is all OPTIONAL. The reason gems are used, instead ot cash (which was done in GW1), is you can now buy gems for in game gold and visa versa. It reasons then, you do not have to buy gems with cash if only for convenience.

 

 

Thank you for explaining how the CS is OPTIONAL, clearly I needed that explanation, or maybe you haven't read my post.

Tell me then, if noone buys anything from the CS at all and just buys the game, how, long term, does the game survive and prosper?

Are you suggesting that people in their thousands are going to be buying the game every month then? A bold prediction indeed.

This looks like a job for....The Riviera Kid!

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/14/12 3:47:12 PM#66
Originally posted by greenreen
Originally posted by KingJiggly
Originally posted by greenreen
Originally posted by austriacus
Originally posted by greenreen
Originally posted by The_Korrigan
Originally posted by greenreen
Originally posted by The_Korrigan
...snip

...snip

...snip
...snip

Wana know something funny? all those posts are after the karka patch. What does that mean? Orr nerfed and FotM introduced.

Every single player is doing FotM, why would they do anything else? Best drops, exp and money.

The open world is dead, thats for sure, the game itself is nowhere near close, evident by the number of overflows in lions arch.

Yup, the ascended gear patch and the karka presentation just solidified it all for many people. The game changed and the players reflect that. I tried to get recent threads on the subject so it's natural that they are post karka but honestly, I don't remember anyone leaving in bulk on the game until after that stupid ascended gear was added.

Sure, people were going slowly but I never saw them leave in chunks like the fractals introduced. The day I left there were 2 people talking about the future of it and what it would do - they were right, every bit of it has come to fruition. The reason we watch things like this is to be aware when they might occur again, same reason we relive anything from the past. Knowing the cycle and the outcome can help protect us against this happening in future, or at least recognizing it when it starts in games we are playing and have the forethought to jump out as early as we can. I don't think it's a disservice to analyze when decisions affect games though some take it as offensive to insult their pets.

Anet has already stated they were wrong to implement the ascended gear that way, and plan to make changes so the gear is more widely distributed and accepted by the community. They were hasty in putting it there. However, the population has hardly changed, i still see dozens of people in each zone, and i am in the least opulated server. One thing anet must do is give some incentive to go back to lower lvl zones. 

Well brother/sister what I would say to that is TRUE! They have admitted that they were hasty in releasing it with just a singular path when they advertised end game in your own way. They haven't though admitted to all other areas done in haste or unkept promises.

I can though look at other things they said and haven't followed through on.

Guesting will be in on release they claimed - still not sorted out and available.

They said that they beta tested the game yet I still had lots of traits and skills not working as they claim and one profession had over 100 bugs noted. They haven't fixed those things. This was something they knew at release if they did beta testing.

They claimed they would be getting rid of the invisible ppl in WvWvW, still seeing people complain about that so it's not solidly complete either.

Karka, again, another hastily released item.

They made an interview where they said over the next year they will be releasing more ascended gear, the entire set over about a year.

Then they said that they will be doing spvp updates recently in as soon as 2 mos to have it all in place.

I watched them take away the prices on food because people were making profit, they never fixed it and brought back the prices.

They took out orbs in pvp, haven't finalized what will happen with those and if they will ever return.

They took away the event rewards from escorting dolyaks in WvWvW because people were making money from it. That still isn't resolved.

They seem to be quick to stop things but not quick to revisit the problem AND FIX IT. Is that a lot to ask - to fix the game that you brag about, to deserve an award because you did a good job instead of disabling everything that doesn't work right while consecutively moving on to the next thing you can do to keep people logged in ? Throw another event at them, they'll take it. Make them buy more boxes, they want to. That's all I hear in my head when they don't fix their gaping issues that many times, they created!

They are saying a lot of things. My confidence with them is nil because they aren't performing what they say. I'm a lost cause because I drew the line at "we don't make grindy games" when I started grinding but I'm not the only one watching I'm sure.

I'm looking at history saying to you - they "say" lots of things. Until they "do" them, they can't possibly regain any confidence in those hanging on a fence about the entire thing.

You have little confidence in a game released four months ago, a game with one of the most complicated coding sytems amongst mmos? This game simply isnt a go and fetch game, you have events leading to other events and tons in between. You have several newer mechanics in mmos in gw2. Not to mention it is b2p. This entire game is basically one giant experiemnt at the moment, as anet has stated themselves.  They are testing the waters and innovating (yes, i said it, innovation) ideas. Fractals are probably one of the best solutions to dungeons i have seen. The rewards, ascended gear, were randomly thrown in to appease people like you who expect everything to be there and now. They have gained tons of confidence, seeing that they retIan high sales rates. They are performing based on reactions of the community, like an experiment as i said earlier, and changing based on those reactions, which they obviously recognize. Unlike of course the typical wow/ tor answer of working as intended. The only thing you are on is a high horse.

http://www.merriam-webster.com/dictionary/innovation

  shawn01

Novice Member

Joined: 11/26/08
Posts: 145

12/14/12 3:51:54 PM#67

When it was at it's peak DaoC was the number one MMO. Thats not a niche game. Any game that was made so that 5 year olds can play it, as WoW is designed, and then marketed as WoW is marketed would be a success. That is the key to WoW's success, massive marketing campaigns. I cant remember ever seeing a commercial for another MMO on TV. WoW had William Shatner, Mr. T and even Chuck Norris as spokesmen.

  User Deleted
12/14/12 4:22:37 PM#68
Originally posted by shawn01

When it was at it's peak DaoC was the number one MMO.

This is actually wrong. DAoC has never been the number one MMO, even if we consider just western games and ignore the Asian ones.

Everquest, during the whole "peak" of DAoC, always had more than double the players than DAoC.

SWG, as funny as it may sound, also always had more players than DAoC at its peak.

Even old UO and its dated isometric graphics did better than DAoC until fall 2003.

 

And of course if we count Asian games, Lineage was crushing everybody.

 

I wouldn't call it a niche game, it was indeed one of the top western contenders back when there was little choice. Nowadays, a game like DAoC would tank faster than the Titanic after hitting that iceberg. It's only some nostalgic ex-DAoC players who think it was the best thing since sliced bread - the vast majority of MMO players even back then didn't.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

12/14/12 4:31:37 PM#69
Originally posted by shawn01

When it was at it's peak DaoC was the number one MMO. 

Sorry but the number one mmo up until WOW was alway EQ.

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4696

GW2 socialist.

12/14/12 4:40:55 PM#70

I like how the OP was reported.  *shakes head* 

I've only heard of Green Man gaming a few times and only on this forum.  The fact remains, whatever their actual list says, GW2 is still going strong.  That's all that matters.  It's currently riding high on Amazon, and is in fact the only MMO I see on the top downloads list (there's also a $4.99 EVE starter pack there).  It's even ahead of Far Cry 3 and The Walking Dead (Spike TV's so-called GOTY).

I agree these threads don't need to be made, but only because it's obvious the game is doing well.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/14/12 4:43:35 PM#71
Originally posted by botrytis
Originally posted by shawn01
I'm planning to give Age of Wushu and Darkfall Unholy Wars a try. Wishing someone would make DAoC 2 with all the same systems, just update the graphics.

 

Date Population
Launch 250,000
July, 2002 210,000
November, 2003 250,000
2005 175,000
2006 125,000
2007 95,000
January, 2008 50,000
2009 20,000
June, 2011 5,000
 

 

This is from WIKI on DAoC - that is not alot of people (it is an estimate of population from Mythic data). I can understand why they don't want to make a game like it again - niche game.

you forget

EQ was what 450,000, SWG was 300,000, AC was 200,000

If you compare to wow - EVERYTHING IS NICHE

  Sevenstar61

Hard Core Member

Joined: 7/22/12
Posts: 1508

"But it was so artistically done..." - Grand Admiral Thrawn's final words

12/14/12 4:51:07 PM#72

I found it interesting today that the only MMOs advertised in previews before the movie "Hobbit" (which I saw today :) was GW2 and WoW.

Smart move in my opinion. Lots of people will see the movie and they will see the advertisement too.


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1026

12/14/12 5:01:59 PM#73


Originally posted by greenreen
Yeah, the article is outright lying about which is tops according to the source reference.

Strong words. The Green Man chart clearly updates very frequently. A couple of people have pasted very different top 10's into this thread already, and looking at http://www.greenmangaming.com/pc-download/ right now, it's very different again. GW2 is at #3 at the moment, for what it's worth.


I have no reason to believe it wasn't #1 when the story was written. But that may mean "#1 seller this hour". Or "this five minutes". Or anything.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1428

12/14/12 7:45:55 PM#74
Originally posted by KingJiggly
Originally posted by greenreen
Originally posted by KingJiggly
Originally posted by greenreen
Originally posted by austriacus
Originally posted by greenreen
Originally posted by The_Korrigan
Originally posted by greenreen
Originally posted by The_Korrigan
...snip

...snip

...snip
...snip

Wana know something funny? all those posts are after the karka patch. What does that mean? Orr nerfed and FotM introduced.

Every single player is doing FotM, why would they do anything else? Best drops, exp and money.

The open world is dead, thats for sure, the game itself is nowhere near close, evident by the number of overflows in lions arch.

Yup, the ascended gear patch and the karka presentation just solidified it all for many people. The game changed and the players reflect that. I tried to get recent threads on the subject so it's natural that they are post karka but honestly, I don't remember anyone leaving in bulk on the game until after that stupid ascended gear was added.

Sure, people were going slowly but I never saw them leave in chunks like the fractals introduced. The day I left there were 2 people talking about the future of it and what it would do - they were right, every bit of it has come to fruition. The reason we watch things like this is to be aware when they might occur again, same reason we relive anything from the past. Knowing the cycle and the outcome can help protect us against this happening in future, or at least recognizing it when it starts in games we are playing and have the forethought to jump out as early as we can. I don't think it's a disservice to analyze when decisions affect games though some take it as offensive to insult their pets.

Anet has already stated they were wrong to implement the ascended gear that way, and plan to make changes so the gear is more widely distributed and accepted by the community. They were hasty in putting it there. However, the population has hardly changed, i still see dozens of people in each zone, and i am in the least opulated server. One thing anet must do is give some incentive to go back to lower lvl zones. 

Well brother/sister what I would say to that is TRUE! They have admitted that they were hasty in releasing it with just a singular path when they advertised end game in your own way. They haven't though admitted to all other areas done in haste or unkept promises.

I can though look at other things they said and haven't followed through on.

Guesting will be in on release they claimed - still not sorted out and available.

They said that they beta tested the game yet I still had lots of traits and skills not working as they claim and one profession had over 100 bugs noted. They haven't fixed those things. This was something they knew at release if they did beta testing.

They claimed they would be getting rid of the invisible ppl in WvWvW, still seeing people complain about that so it's not solidly complete either.

Karka, again, another hastily released item.

They made an interview where they said over the next year they will be releasing more ascended gear, the entire set over about a year.

Then they said that they will be doing spvp updates recently in as soon as 2 mos to have it all in place.

I watched them take away the prices on food because people were making profit, they never fixed it and brought back the prices.

They took out orbs in pvp, haven't finalized what will happen with those and if they will ever return.

They took away the event rewards from escorting dolyaks in WvWvW because people were making money from it. That still isn't resolved.

They seem to be quick to stop things but not quick to revisit the problem AND FIX IT. Is that a lot to ask - to fix the game that you brag about, to deserve an award because you did a good job instead of disabling everything that doesn't work right while consecutively moving on to the next thing you can do to keep people logged in ? Throw another event at them, they'll take it. Make them buy more boxes, they want to. That's all I hear in my head when they don't fix their gaping issues that many times, they created!

They are saying a lot of things. My confidence with them is nil because they aren't performing what they say. I'm a lost cause because I drew the line at "we don't make grindy games" when I started grinding but I'm not the only one watching I'm sure.

I'm looking at history saying to you - they "say" lots of things. Until they "do" them, they can't possibly regain any confidence in those hanging on a fence about the entire thing.

You have little confidence in a game released four months ago, a game with one of the most complicated coding sytems amongst mmos? This game simply isnt a go and fetch game, you have events leading to other events and tons in between. You have several newer mechanics in mmos in gw2. Not to mention it is b2p. This entire game is basically one giant experiemnt at the moment, as anet has stated themselves.  They are testing the waters and innovating (yes, i said it, innovation) ideas. Fractals are probably one of the best solutions to dungeons i have seen. The rewards, ascended gear, were randomly thrown in to appease people like you who expect everything to be there and now. They have gained tons of confidence, seeing that they retIan high sales rates. They are performing based on reactions of the community, like an experiment as i said earlier, and changing based on those reactions, which they obviously recognize. Unlike of course the typical wow/ tor answer of working as intended. The only thing you are on is a high horse.

Always the same, can't garner any defensive debate points so you resort to personal attacks or talk about things that weren't on the table. Go ahead, claim anything I stated to be a lie, you can't.

The size of my horse is not the debate but attempt at insulting me personally taken, that means you are out of juice.

http://en.wikipedia.org/wiki/Ad_hominem

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1428

12/14/12 7:58:27 PM#75
Originally posted by Banquetto

 


Originally posted by greenreen
Yeah, the article is outright lying about which is tops according to the source reference.

 

Strong words. The Green Man chart clearly updates very frequently. A couple of people have pasted very different top 10's into this thread already, and looking at http://www.greenmangaming.com/pc-download/ right now, it's very different again. GW2 is at #3 at the moment, for what it's worth.


I have no reason to believe it wasn't #1 when the story was written. But that may mean "#1 seller this hour". Or "this five minutes". Or anything.

Strong how, it was lying, we can't corroborate what they claimed in the article.
It was marketing and the OP didn't notice or research it. Someone else did. I'd rather see a fact over rhetoric, wouldn't you. I have every reason to believe it was intentionally misleading because of the campaign links, what is it that you are basing your trust on? The company name of PC Gamer? Do you use Analytics, do you know what a campaign is. I deal with reality, not falsehood.

 

What is a more appropriate word for what PC Gamer posted other than lying? Do share that word since you believe that I have incorrectly categorized it. They knew that people would read the article at least 1 minute after it was published and beyond that. What was the basis to publish the blurb other than to try to sway an audience that comes to an aggregate just to avoid researching for themselves.

 

P.S. I don't care if that game was the most purchased in every outlet on the planet. They could be taking their own cash shop money and buying their own games. Sales are not a promise of people in the game. If you didn't see the sale and the person behind it and poll them on their ideas of the game AFTER they play it, you have no proof they will stay. The population was the heart of the matter and I believe the post. Also without actual sales, you have no clue what the numerical advantage is. What if a person buys 2 games on the top 10 list - where do they fit into this "sales trumps all" argument. It's no better than the people that use xfire to try to make predictions.

Here, try this example with numbers behind it ( totally made up for this purchase) - then see if it makes any sense to know that you are trying to come up with a+b=c without having b in the equation. The same mistake that people make when they say that "Full" servers mean that the game is fine. They don't know if full is 200 people or 2k but just the word "Full" implies a capacity limit that is put there for marketing purposes. The fans will gloriously flaunt it though they can't even put together 5 man groups and need other server overflows to do it sometimes (already posted links to that).

 

Scenario A

1. Guild Wars 2 - 100,000 people purchased
2. Far Cry 3 (EU Only) - 9 people purchased
3. Tomb Raider (pre-purchase) -8 people purchased
4. Borderlands 2 -7 - 7 people purchased
5. XCOM: Enemy Unknown - 6 people purchased
6. Chivalry: Medieval Warfare - 5 people purchased
7. Battlefield 3 - 4 people purchased
8. Assassin's Creed 3 - 3 people purchased
9. Football Manager 2013 - 2 people purchased
10. Hitman: Absolution - 1 person purchased

 

Scenario B
1. Guild Wars 2 - 10 people purchased
2. Far Cry 3 (EU Only) - 9 people purchased
3. Tomb Raider (pre-purchase) -8 people purchased
4. Borderlands 2 -7 - 7 people purchased
5. XCOM: Enemy Unknown - 6 people purchased
6. Chivalry: Medieval Warfare - 5 people purchased
7. Battlefield 3 - 4 people purchased
8. Assassin's Creed 3 - 3 people purchased
9. Football Manager 2013 - 2 people purchased
10. Hitman: Absolution - 1 person purchased

Which Scenario was in your mind when you read the topic without numbers behind it, which more closely matches it. Did you believe that all sales were 1 tick in difference or did your brain say - hey, the things on top usually have lots of headway - you don't need to give me numbers to prove it - my brain will infer it for you.

Do you see any difference now, do you see that the popularity can be quantified with the entire equation. Still, at the end of the day, it doesn't equate to literal population increases. You don't have section b of the equation, you don't know the gap between the sales. There was a thread recently that claimed they banned over 30 THOUSAND bots - until they add in 30 THOUSAND new players, they have lost population by their own words.

 

 

 

 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

12/14/12 8:18:11 PM#76
Originally posted by greenreen
Originally posted by KingJiggly
Originally posted by greenreen
Originally posted by KingJiggly
Originally posted by greenreen
Originally posted by austriacus
Originally posted by greenreen
Originally posted by The_Korrigan
Originally posted by greenreen
Originally posted by The_Korrigan
...snip

...snip

...snip
...snip

Wana know something funny? all those posts are after the karka patch. What does that mean? Orr nerfed and FotM introduced.

Every single player is doing FotM, why would they do anything else? Best drops, exp and money.

The open world is dead, thats for sure, the game itself is nowhere near close, evident by the number of overflows in lions arch.

Yup, the ascended gear patch and the karka presentation just solidified it all for many people. The game changed and the players reflect that. I tried to get recent threads on the subject so it's natural that they are post karka but honestly, I don't remember anyone leaving in bulk on the game until after that stupid ascended gear was added.

Sure, people were going slowly but I never saw them leave in chunks like the fractals introduced. The day I left there were 2 people talking about the future of it and what it would do - they were right, every bit of it has come to fruition. The reason we watch things like this is to be aware when they might occur again, same reason we relive anything from the past. Knowing the cycle and the outcome can help protect us against this happening in future, or at least recognizing it when it starts in games we are playing and have the forethought to jump out as early as we can. I don't think it's a disservice to analyze when decisions affect games though some take it as offensive to insult their pets.

Anet has already stated they were wrong to implement the ascended gear that way, and plan to make changes so the gear is more widely distributed and accepted by the community. They were hasty in putting it there. However, the population has hardly changed, i still see dozens of people in each zone, and i am in the least opulated server. One thing anet must do is give some incentive to go back to lower lvl zones. 

Well brother/sister what I would say to that is TRUE! They have admitted that they were hasty in releasing it with just a singular path when they advertised end game in your own way. They haven't though admitted to all other areas done in haste or unkept promises.

I can though look at other things they said and haven't followed through on.

Guesting will be in on release they claimed - still not sorted out and available.

They said that they beta tested the game yet I still had lots of traits and skills not working as they claim and one profession had over 100 bugs noted. They haven't fixed those things. This was something they knew at release if they did beta testing.

They claimed they would be getting rid of the invisible ppl in WvWvW, still seeing people complain about that so it's not solidly complete either.

Karka, again, another hastily released item.

They made an interview where they said over the next year they will be releasing more ascended gear, the entire set over about a year.

Then they said that they will be doing spvp updates recently in as soon as 2 mos to have it all in place.

I watched them take away the prices on food because people were making profit, they never fixed it and brought back the prices.

They took out orbs in pvp, haven't finalized what will happen with those and if they will ever return.

They took away the event rewards from escorting dolyaks in WvWvW because people were making money from it. That still isn't resolved.

They seem to be quick to stop things but not quick to revisit the problem AND FIX IT. Is that a lot to ask - to fix the game that you brag about, to deserve an award because you did a good job instead of disabling everything that doesn't work right while consecutively moving on to the next thing you can do to keep people logged in ? Throw another event at them, they'll take it. Make them buy more boxes, they want to. That's all I hear in my head when they don't fix their gaping issues that many times, they created!

They are saying a lot of things. My confidence with them is nil because they aren't performing what they say. I'm a lost cause because I drew the line at "we don't make grindy games" when I started grinding but I'm not the only one watching I'm sure.

I'm looking at history saying to you - they "say" lots of things. Until they "do" them, they can't possibly regain any confidence in those hanging on a fence about the entire thing.

You have little confidence in a game released four months ago, a game with one of the most complicated coding sytems amongst mmos? This game simply isnt a go and fetch game, you have events leading to other events and tons in between. You have several newer mechanics in mmos in gw2. Not to mention it is b2p. This entire game is basically one giant experiemnt at the moment, as anet has stated themselves.  They are testing the waters and innovating (yes, i said it, innovation) ideas. Fractals are probably one of the best solutions to dungeons i have seen. The rewards, ascended gear, were randomly thrown in to appease people like you who expect everything to be there and now. They have gained tons of confidence, seeing that they retIan high sales rates. They are performing based on reactions of the community, like an experiment as i said earlier, and changing based on those reactions, which they obviously recognize. Unlike of course the typical wow/ tor answer of working as intended. The only thing you are on is a high horse.

Always the same, can't garner any defensive debate points so you resort to personal attacks or talk about things that weren't on the table. Go ahead, claim anything I stated to be a lie, you can't.

The size of my horse is not the debate but attempt at insulting me personally taken, that means you are out of juice.

http://en.wikipedia.org/wiki/Ad_hominem

[mod edit]

I believe what I stated are facts. Simply becuase you can't argue against them shows your position. I am sure anyone posting here will be kind enough to take what I said to be true, no game, especially one as complicated as GW2 will be smooth and perfect at launch or even a year from luanch. Dont say WoW expansions are, becuase adding one class is not comparable at all to a new full blown game. Look at tsw, swtor, gw2, the other couple hundred mmos you will find on this site. And I sware you will find that they are still going through balance.

They have kept there promises fully, they have fixed what they can at the moment and are working on more. They are giving out FREE content to players, lost shores, halloween and now Christmas event. While they do have there intial problems, they are all implementations of a great idea that Anet can look at and say "hey, what can we fix here?". [mod edit]

http://www.merriam-webster.com/dictionary/innovation

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

12/15/12 4:53:28 AM#77
Players mostly gouge the population on basis of players they seen in respective zones. So no matter how many box GW2 sels if the zones are empty that doesn't make a difference to the players although good sales is something ANet will appreciate.
  jpnz

Elite Member

Joined: 6/29/06
Posts: 3481

12/15/12 4:58:14 AM#78
Originally posted by Whitebeards
Players mostly gouge the population on basis of players they seen in respective zones. So no matter how many box GW2 sels if the zones are empty that doesn't make a difference to the players although good sales is something ANet will appreciate.

The perception that the 'world in the 20-70 is empty' was actually accepted as 'Fact' by ANet Dev in a recent Reddit Q&A session.

Whether a fan likes this 'fact' or not is irrevelent now.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5102

12/15/12 5:16:43 AM#79

i don't really see GW2 failing as such, but by the same token, i would imagine that everyone by now who was interested in the game, has probably already bought it. Although, the game is still selling quite well at amazon, though GW2 is currently #14 in pc games best sellers.

1. Starcraft II heart of the swarm

2. football manager 2013

3. sims 3 seasons

4. far cry 3

5. sims 3 supernatural

6. farming simulator 2013

7. sims 3

8. sims 3/mac

9. assassins creed III

10. elder scrolls; skyrim

11. COD; black ops II

12. sims 3 pets expansion

13. xcom enemy unknown.

14. guildwars 2

15. dishonoured.

16. world of warcraft mists of pandaria.

personally, i found the best seller list at amazon a bit disturbing, so many sims games, and .. farming simulator!!! 

  Mahavishnu

Advanced Member

Joined: 4/17/12
Posts: 333

12/15/12 5:41:36 AM#80

Hm,

some people like GW2: http://www.mmorpg.com/showFeature.cfm/loadFeature/6954/page/1

Anyway, I like the fact, that TSW is still looking good in many of these rankings.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

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