| 16 posts found | |
|---|---|
|
In last week's Devil's Advocate, we took a look at the MMO community's proclivity to "tear down" games that aren't the current favorites. In this week's follow-up, we take a look at the community's reaction to Victor's column. See what YOU had to say and our thoughts about it. As ever, weigh in with your thoughts in the comments.
Read more of Victor Barreiro Jr.'s The Devil's Advocate: The 'Teardown Mentality' Mailbox. Associate Editor: MMORPG.com |
|
|
12/14/12 12:51:07 PM#2
I don't think we need to all start drinking the kool-aid but I wonder how the negativity surrounding MMO's is good for the industry. Consider, is a casual gamer more or less likely to start playing MMO's after reading the comments section. I have to say I quote TSW everytime this comes up.
"If you want to learn about humanity read the comment section on youtube".... "I hate the internet" |
|
|
12/14/12 3:52:31 PM#3
All this talk about locust eating up content and leaving... mmo was never about amazing story content. First story driven mmo was SW:TOR and it was released in December 2011 only a year ago. Yet there were hundreds of games released earlier with that concept in mind but they never asked you to pay continously for privilege of playing through story content. You buy your RPG game play throu it once or more the content never lasts for more than 100 hours but it's ok you paid for it. Publisher and developer get their money and everyone is happy (of course when game is crap you are not).
P.S. I think I need my own column ;-) |
|
|
12/14/12 10:19:36 PM#4
yes @cypec86, you need your own column. :)
And no, next week will not have a mailbox, as I won't be able to write anything if you ate up all the space! :D A writer and gamer from the Philippines. Loves his mom dearly. :) Can also be found on http://www.gamesandgeekery.com |
|
|
12/15/12 6:05:41 AM#5
Seriously? Not even ONE comment quoted that says developers just fail to deliver in general? Many people are just fed up with overadvertised overhyped games that don't have enough value to support the sub model. Of course, there will always be whiners and trolls. Always someone dissatisfied. But do you think if the games were better you'd have to write an article about the "teardown mentality"? People are fed up with their governments - they rebel. It's basically the same mechanism. In many cases if the game plainly sucked people would just go and stay away from it. But lately there have been a LOT of games which can be considered wasted potential. They have great X, but suck at Z... and Y is just meh. And many developers dont socialize, don't listen, don't care as long as they get paycheck for their half-assed work. So yeah, maybe lately people are overly angry. But don't they have reasons to be? Don't they? Really? |
|
|
12/15/12 10:55:11 AM#6
Is this "shoot the messenger"? None of this matters anyways. Most gamers don't come here and read all the "negativity", and they still are walking away from the Themepark repetition and stagnation. Try to save it all you want, it just doesn't matter. Once upon a time.... |
|
|
12/15/12 1:14:02 PM#7
How many of us checked to see if our comment made the cut? The desire for attention, to rise above the din of other voices, can be a constant pressure that increases our volume. Whether it's deliberate baiting, a territorial need to react to our hot-button issues or an innocent escalation of our opinions, we are all on some level competing for the eyeballs of our peers.
|
|
|
12/15/12 5:10:55 PM#8
Originally posted by maplestone I didn't even reply to the first one. I just thought "yeah, screw that." But now he's back at it pushing an obvious agenda, so I made a comment here. So, no, I'm not competing for eyeballs. Especially not from someone who's not my peer so much as someone who's pushing an agenda that's contrary to my wants....and yes... my needs! Once upon a time.... |
|
|
12/15/12 5:11:32 PM#9
I don't think it is far off to say that a very good result in a creative effort is an accident. Takes good people, good ideas, and a large dose of luck. In any field. So there are very rare exceptions --- personally I think every movie David Lean made had something special. But that's the exception. More typical is Lucas...after three pretty fun Star Wars movies, with more technical ability and the same creative team he produced three so-so efforts. Much of what we have in these columns is a desperate attempt to break down an MMO to find out why it wasn't the next great program. I understand the feeling, but a good, big program is not a simple sum of its parts --- it is a magical combination of things that work. Of course with really bad examples it is possible to point at things. But remember, when EQ came out it was buggy, had a steep learning curve, and could be so brutal it would make people cry. Yet it took off, and it is still here. So the point is even when it seems we understand why a new game isn't so good....it isn't that easy. Creative stuff is magical, I repeat...because it is true. When you are hoping for the next great MMO, patience is a great virtue. I do not accuse people for promoting and being enthusiastic about MMO x. I think you have to have that to have a chance...but the truth is before the community gets out and plays it, you just never know, and the odds are not very good. I am trying to stay hopeful, but I am getting old.
--------------------------- |
|
|
12/15/12 11:50:40 PM#10
Nearly every MMO is story based -- just most of them require you to fill in your own imagination and actually read the quest copy for interlocking clues. Some people don't do that; others just absorb it and move on without thinking too hard that this is narrative that's shaping their experience.
It never ceases to amaze me that if you take two people and sit them down and ask them, "What was the meaning of this quest line?" they will tell you completely different notions of what the ethics and set and setting of the whole thing was. One person will tell you that the quest line was about getting a lot of loot together through manipulating a set of nobles. Another will tell you that it was about being sent to this principality by your leige as an ambassador as a proxy to show that you could serve that district to pacify their enemies and bring them under the influence of your leige for a coming war. Both of these people read the same story content and brought their own characterization to it -- probably without the Bioware style 3-choice radials. And both of them might well think that their interpretation was the only story that could be drawn from that copy.
Which means there is no story right? How boring. Just sad text on a panel. But these things are often written with an ambiguous art to let multiple playstyles run through them without "roadbumps" derailing immersion. It's an art. And unless you talk to another player with a dramatically different play style and compare your feelings about the playstyle, or unless you are a roleplaying type fussing with replayability with different character concepts -- you'll never know. (or, of course, unless you're a dev...)
But even if you don't count that, LOTRO is completely structured around story content (to the point of being books and chapters of content in structure), and runs entirely parallel to Lord of the Rings, interweaving with the events of the LOTR trilogy and intersecting with the adventures of the Fellowship of the Ring and various factions that the Fellowship interacts with, and other entities of Middle Earth mentioned in the Silmarillion and other Tolkien sources. You can't get much deeper into story than that. My kin on Landroval is an institutional member of the Tolkien Society, and today our book club met at 3pm server time to discuss chapter 3 of The Hobbit, and part of the discussion included a comparison of Turbine's build of the approach from Bruinen Gorge to the gates of Rivendell against Tolkien's description in The Hobbit -- what details did Turbine get right? What did they leave out and what of those details did they leave out because they changed between The Hobbit in 1937 and LOTR's publication seventeen years later?
We don't just think about this, Turbine does too. The story and lore is deep in their game structure and the copy and artistic design of everything they do in that game -- I can tell you they love the books a lot more than Peter Jackson does! (noting that Christopher Tolkien describes him as "eviscerating" The Hobbit in the latest movie in Le Monde).
It's a lot easier for games drawing on strong IP such as Star Wars or LOTR to go deep into story. But it depends on the game company too. I don't see the superhero games as going that deep despite the strong tradition they draw on. I understand TSW made a stab at it drawing on multiple IPs (Lovecraft and Robert Anton Wilson and much high weirdness).
But SWTOR also draws on a talent pool that is all about story -- I've found references in the Imperial Agent storyline to Ian Fleming's Bond, to The Prisoner (vintage 60s Brit TV series that lost a close 2nd to getting the Hugo award to 2001: a Space Odyssey in 1969), and various. And LOTRO's team has a deep love of the IP that goes above and beyond the call of duty into a sort of literary geek passion equalled only by fans like my kinship (guild) who organize a book club, the periodic in-game music festival WeatherStock, and so on.
These interplays build strong community not only within the bonds of the fandom (we recently got our five year anniversary mounts and such) but also between the subscriber base and the devs.
Story goes unrecognized but it is there and it is powerful. Just because it doesn't club you over the head with millions of dollars in voice talent doesn't mean it isn't there at all.
btw, thanks for quoting me. But I think you are discounting the fact that I am not talking about the folks who stay and critique the LUA stats you are talking about from the WOW logs and all, though -- those people stay and tune and stick with the game longer.
I'm talking about the people who leave within months -- and those are hundreds of thousands these days.
You have to account for them. They are more "massive" than most game subscription bases. And they take down games. |
|
|
12/17/12 1:09:36 AM#11
I think people just tear down WoW because it was never that good, yet all the people who started out on WoW think that it invented the genre, there were better MMOs around before WoW. There does tend to be an anti-hype brigade on here in the sandbox community for any themepark though. Rather than just accepting that the game doesn't suit their playstyle, they would rather just bash them repeatedly, as if that will change the themepark players opinions. |
|
|
12/17/12 7:57:22 AM#12
Originally posted by Yolen
You mean apart from the second comment in the article? Give me liberty or give me lasers |
|
|
12/18/12 12:42:31 AM#13
Teardown mentality ftw. This way companys know how suck thier suck games suck. Mmhmm. Hero Evermore |
|
|
12/18/12 12:47:26 AM#14
Seems a lot of people just wanna play games for free and without restrictions, and will stop at nothing until they get it.
|
|
|
12/18/12 8:01:36 AM#15
Originally posted by birdycephon This is a problem and is eroding the quality of games on offer in my opinion. Hybrid games are ok, but the cash shop games that we are getting more and more of seriously piss me off. If people were willing to support the games that they do actually like and spend time with, we wouldn't be facing the cash shop metagame for most games on offer like we are now. There is no gaming industry if we refuse to pay for it. Playing MUDs and MMOs since 1994. |
|
|
12/20/12 9:05:40 AM#16
I think there many causes for as you put the tear down mentality and no one factor can be blamed. One I don't see touched on is firstly people spend years getting kicked around in one way or another by some MMO developers. Sometimes it's small stuff, sometimes it huge stuff that gets changed. They lose character names. Their characters get nerfed. Their skills get overhauled. They have an entire combat system changed that makes their character obsolete. They feel like they get ripped off. And hundreds of other things. The final insult is whenever the developer decides to close up shop the player looses everything. If I buy a $60 non-mmo sort game even if it's been 10 years I can reload it and play it. (Sure I might have to mod it or find mod for it to get to run but I can still play it.) Not so in MMOs if it is closed down all the money for subs, expansion, or cash shop items Hundreds of dollars, time, items I gathered for years, things I've poured creativity into, things I've built and lastly most importantly the community of people are gone forever. Some of us have gone through this multiple times. It's not hard to see some folks truly grieve when they loose a MMO, nearly exactly the same way they would react if they experienced a house fire, the lose of a loved one, or pet. Granted some of us are just ticked off we lost so much money, and time. So why wouldn't these people become bitter and distrustful of MMO developers as a whole. This resentment builds and is unleashed on other games, and cycle goes on and is building. It's lead us to where we are now, the collapsing MMO market. |
|