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But my main concern is well... is anyone playing it even though it's now free to play? Bugs I can handle, but a desolate MMO? not even worth the time of day to me, no matter how good the mechanics are. I've kind of burnt out on Planetside 2 lately and my interest was piqued in sandbox MMO's so I tried Salem and Prelude is the other one? Had a hard time finding anyone at all around. Was hoping to atleast be murdered or held up...something... lol. Seems this game is the last choice? saved it for last as not much good has been said about it from what I can find.
Sooo is it worth trying? and would anyone be interested in playing with me? |
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12/13/12 7:06:25 PM#2
Supposedly it is not completely abandoned, so give it a try and judge yourself, only thing you lose is your time.
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12/13/12 7:17:21 PM#3
You have to like open world full loot pvp to survive this game. My 14 day trial went like this: - wandered aimlessly around the starter area in Fabernum hacking rocks and trees. Went outside, got lost and got killed by a skeleton near the graveyard so lost my newbie (yellow) flag. - respawned in the starter area and was instantly killed by a red flag player who was roaming through killing anyone he could. - was given a horse by a nice player who gave me some tips and tricks. Parked it by the gate while I went to the bank. It was killed by a known red player. - got another horse and stabled it. Went to the bank to get my stable receipt and it was instantly pickpocketed. The guy then brought my horse from the stable and killed it in front of me. - went to Meduli and someone gave me a mule so I could go hit some rocks and bring it back to town. As I was leaving Meduli I was attacked by 4 red players who killed the mule as well. - got given another mule and went to hit some rocks. On my way back to town a naked guy with a two-handed sword ran up to me and killed me and the mule. I'm not complaining about that experience, that's what a full loot sandbox like Mortal is like. It's rough, it's tough and it can be hard work. I don't have the time for that, but if you do you might end up loving the game. |
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12/13/12 7:22:47 PM#4
Originally posted by Vonatar That is not "rought and tought", that is griefing and poor design. |
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Oh man hahaha I laughed at the guy pickpocketing you and then killing your horse in front of you. What an evil bastard hahaha well maybe I'll give it a try, hopefully I can run into the variation of nice and evil people like you did.
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Originally posted by Toferio I always thought griefing was a part of the genre because peoples morals don't exactly spill over into games. |
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Iczer
Apprentice Member
Joined: 11/10/04
I want a world in a sandbox ... not a theme park! |
12/13/12 7:52:24 PM#7
Originally posted by TheGambles Yep, I sure dont play MMO's to uphold the moral values as I would in real life. I enjoy the games where I am free to play whatever I feel like playing ... nice guy, jerk, recluse, hero ... whatever. |
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12/13/12 7:53:30 PM#8
Originally posted by Vonatar That's not always how "full loot sandbox is like".
I've played other full loots like Darkfall, DayZ, etc and none of them sounded as bad as this. Most of the time other players kill for greed not kill you and then destroy something they could loot and use or sell as well. That's just plain destructive griefing as a result of bad player base. |
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Originally posted by aRtFuLThinG Actually I personally played a loooot of DayZ, right at it's peak it was horrible for griefing. People would just insta kill you on site some out of fear, some bandits would just camp along the shore and snipe noobs with high calibure sniper rifles. If they weren't busy camping one of the cities. This is if a hacker was bombing the server. I really do feel as if the worst kind of people are attracted to these games, but hey, that's the name of the genre right lol. |
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12/13/12 8:30:36 PM#10
Originally posted by TheGambles In DayZ I could understand that kind of behaviour - it is a scavenge game with no production/industry element (and plus it is centered around survival), so camping cities all noobs denies them access to powerful equipment which they might come around to kill you or your friends and loot your stuff, and plus it is a boring game once you got everything and have no trouble surviving and the game itself really has nothing other then the survival element.
In MO however killing a newbie and then, not to take the horse, but to kill the horse; or to pickpocket the horse ticket and then get the horse and kill it in front of the newbie, really makes no sense except for the fact that other gameplay element is so lacking that people are bored enough to do asinine things like this - however MO is not DayZ, it is supposed to be a full mmorpg with crafting and guilds and shit.
MO is supposed to be a full featured MMORPG, DayZ is not (it is just a survival game), and somehow the crowd in MO sounded more mentally disturbed then DayZ. That tends to indicate to me that people are bored and there is really nothing else to occupy their time in this game but to find inventive ways to grief people. |
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12/14/12 12:45:48 AM#11
Originally posted by Toferio i agree with toferio, any game that allows the killing of noobs for the sake of simply killing without risk or punishment is bad design
in its own way, mo is a survival game like dayz, ever time you login its generally a struggle against both poverty and being murdered, finding food to eat that is decent, or armor to war, or weapons to wield or pets to ride on. i honestly believe that mo has griefers pickpocketing a horse ticket then killing the horse in the front of the newb, because the game mechanics allow it. If those same game mechanics were in dayz it would also happen and i imagine once pet dogs are added to dayz standalone people will grief players dogs jsut for the sake of it.
poor game deisgn or not this is kinda the thing youre going to encounter in MO at times. there are 2 types of mmo, imitators and innovaters. |
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12/14/12 4:35:34 AM#12
What's funniest out of all of this is the griefer I'd say was prob a mod or GM. That's what they do on their off time, ghost scout using their powers than grief anyone they can. Game is beyond saving, please OP try it out, in a few weeks it'll be one more person who quit MO.
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12/14/12 10:02:52 AM#13
Originally posted by Genadi
there are 2 types of mmo, imitators and innovaters. |
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12/14/12 10:21:52 AM#14
Lol
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12/14/12 12:47:24 PM#15
Originally posted by Genadi That's quite a stretch, even for MO. |
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12/14/12 10:09:06 PM#16
At least 2 have been caught in the past year and either stepped down or relieved of their duties. 2 more were doing it but either haven't been caught yet or as usual Discord kept it hidden to save his own ass.
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12/15/12 12:08:47 AM#17
It is true, GM herius, also known as sweed from rlc has not only scouted for his buddies, but I've seen situations where he repeatedly kicked a pal of mine and then when he was reported claimed that he was pressing the wrong button. It isn't the stretch that one would think crazily enough.
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12/15/12 4:42:13 PM#18
Originally posted by TheGambles
Yep, plenty of people in Tendrim, Meduli, Vadda, Bakti,... but a few of the less interesting cities have less people. The game is far from perfect, but I'm enjoying it. At least since the patch 2 weeks ago it's now working well for me. It's the only fantasy sandbox mmorpg, so there's no other choice anyway if this is what you're looking for. The best for a new player imho is to finish the tutorial in Tendrim and then move out to some of the nicer places. And read the help, professions howtos, etc... on the web; otherwise you'll be lost.
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12/15/12 6:11:19 PM#19
well it isnt the only fantasy sandbox, but you are quite limited at present
mo uo wurm
thatsp retty much it as far as im concerned.
but df uw beta sign up just started so theres hope for a more diverse genre yet there are 2 types of mmo, imitators and innovaters. |
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12/15/12 6:32:08 PM#20
Originally posted by deathshroud
Dakfall UW is a pvp arena with limited crafting and Tasos confirmed in the video mmorpg.com interview 1 or 2 weeks ago that they have no plans to add sandbox features in the future. He is personaly only interested in pvp and they don't have the ressources for that (at least they try to get one thing working great at launch compared to MO which wants to do everything).
As for UO, it's the best of course but I mean 3D mmorpgs with current day graphics.
But wurm, yeah I haven't tried this one (I tried the 2D game long ago, but I now see they have a 3D version?). Does it also have territorial control with fortresses and taxes over the territory etc...? How does it compare?
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