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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Decided to pass on Darkfall: UW

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80 posts found
  Wighty

Advanced Member

Joined: 1/10/08
Posts: 615

12/13/12 11:10:51 PM#21
You will not be missed... Korea called... they have 4000 f2p MMO's for you to enjoy in place of Darkfall

What are your other Hobbies?

Gaming is Dirt Cheap compared to this...

  Crydex

Novice Member

Joined: 9/11/10
Posts: 24

12/13/12 11:14:53 PM#22

The monthly subscription price of $15.00 dollars a month is ridiculous.  It is also ridiculous that $15.00 has somehow become an accepted standard.  Small studios need to realize their respective places and not emulate the price points of major studios such as Blizzard, CCP, or Trion.  For those people who enjoy throwing money away please PM me and  I'll shoot you over my PayPal details.

http://img818.imageshack.us/img818/8049/crydex.png

  Sytek_88

Novice Member

Joined: 6/12/12
Posts: 24

12/13/12 11:17:50 PM#23
its cool hold onto that 15 might need it to buy a neat shirt in a F2P title
  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

12/13/12 11:20:14 PM#24
I'm not sure I've decided to pass on it yet, but I generally don't enjoy many P2P games these days regardless of their payment model, and Darkfall: UW just looks even less impressive than the usual.
  wormed

Hard Core Member

Joined: 11/14/11
Posts: 397

12/13/12 11:46:13 PM#25
Originally posted by Crydex

The monthly subscription price of $15.00 dollars a month is ridiculous.  It is also ridiculous that $15.00 has somehow become an accepted standard.  Small studios need to realize their respective places and not emulate the price points of major studios such as Blizzard, CCP, or Trion.  For those people who enjoy throwing money away please PM me and  I'll shoot you over my PayPal details.

Enjoy WoW, Eve and Rift. For the rest of us, see you guys in Agon!

  stux

Advanced Member

Joined: 9/23/09
Posts: 469

12/13/12 11:46:22 PM#26

LOL.

 

You wouldn't like golf hehe.

 

Paying for some things aren't worth it to some and are to others.  Maybe I should make a post about how I feel Darkfall is worth $15/mo and we can discuss that.

 

BTW, I and many others that played the first game do not want or like the FTP models.  It just doesn't work in game of this type.

  stux

Advanced Member

Joined: 9/23/09
Posts: 469

12/13/12 11:52:43 PM#27
Originally posted by Siveria

Meh, game will prob die in 3 months or so, mostly due to the player corpse looting, I bet you if they made a server with a slightly diff ruleset, namely the no player corpse looting, it'd be the most full server they got, i got a ton of friends that would play DF:UW if the player corpse looting on any death part was removed, or if it offered a server with that rule removed. Besides, passing on darkfall UW your not missing much at all, other than the annoyed and frustration of asshats ganking you while yer fighting a monster, or griefers camping low lv area's on a high skilled char just to be a jerk. Its not that people are scared to lose items (As i understand it items were easy to replace in the orignal darkfall) But its more the fact that everytime they die they are going to have to waste time out of their playtime to run around town like a moron to replace gear, just to go back out and probally get ganked again and have to repeat the process. IMO you should only have a *chance* for stuff in inventory to be dropped, and equipped gear cannot be looted period.

I mean think about it: would you rather the game die in a few months? or would you rather it live? with the current ruleset in todays mmorpg market I doubt the game will last long. The so called "hardcore" pvp crowd is so tiny that its not enough to support a game and make it profitable. Removing one rule, will piss off a few of the so called hardcore people (however most of these hardcore people are the types who kill low lvs and run like a chicken from anyone who could fight back). But in return they will get alot more subs, alot more revenue, and the game will life a bit longer. But I'll be honest I don't expect any mmo released recently to last more than 6 months before having to go f2p or die. People are just getting tired of the subscription model, when most of the time they can find the same kind fo gameplay or even better gameplay out there somewhere for free.

No Thank you.

 

I haven't seen or played any FTP worth a damn.  I think the standards of the FTP crowd are pretty low glossed over by thier epic cheapness.

 

Die in three months lol.  I played for three years and the server was still going fine when they shut it down.

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

12/14/12 1:11:25 AM#28
Why is there always some nimrod who comes around asking about pve df ruleset. FFS, there are nothing but pve mmo games on the market! Go play one of them and leave us be.
  Goozin

Novice Member

Joined: 8/28/06
Posts: 62

12/14/12 1:15:13 AM#29
Originally posted by ice-vortex
I was basically determined to purchase Darkfall: UW, but now with the monthly fee reveal of $15, I have decided against it. An MMORPG just isn't worth almost twice the price of Netflix, Amazon Prime, Hulu Plus, Xbox Live, and Playstation Plus. At Darkfall's price point, I could subscribe to Gamefly or Blockbuster and have an unlimited supply of new games to play. With other sandbox games like the Repopulation, which is free to play, coming out, I just don't see a reason to subscribe to Darkfall at the price point the developer has set.

sorry its actually 14.95 stupid troll!

"Outside the dream world, life can be harsh--even cruel, but it is life"

  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

12/14/12 1:15:40 AM#30

GOOD. One less child that I will have to play with.

If $15 is too much money for you to spend on a game, then you don't like games, or you are poor. Either way, I don't want to play with you.

  User Deleted
12/14/12 1:21:22 AM#31
Originally posted by Siveria

Meh, game will prob die in 3 months or so, mostly due to the player corpse looting, I bet you if they made a server with a slightly diff ruleset, namely the no player corpse looting, it'd be the most full server they got, i got a ton of friends that would play DF:UW if the player corpse looting on any death part was removed, or if it offered a server with that rule removed. Besides, passing on darkfall UW your not missing much at all, other than the annoyed and frustration of asshats ganking you while yer fighting a monster, or griefers camping low lv area's on a high skilled char just to be a jerk. Its not that people are scared to lose items (As i understand it items were easy to replace in the orignal darkfall) But its more the fact that everytime they die they are going to have to waste time out of their playtime to run around town like a moron to replace gear, just to go back out and probally get ganked again and have to repeat the process. IMO you should only have a *chance* for stuff in inventory to be dropped, and equipped gear cannot be looted period.

I mean think about it: would you rather the game die in a few months? or would you rather it live? with the current ruleset in todays mmorpg market I doubt the game will last long. The so called "hardcore" pvp crowd is so tiny that its not enough to support a game and make it profitable. Removing one rule, will piss off a few of the so called hardcore people (however most of these hardcore people are the types who kill low lvs and run like a chicken from anyone who could fight back). But in return they will get alot more subs, alot more revenue, and the game will life a bit longer. But I'll be honest I don't expect any mmo released recently to last more than 6 months before having to go f2p or die. People are just getting tired of the subscription model, when most of the time they can find the same kind fo gameplay or even better gameplay out there somewhere for free.

Lasted from 2009 to present with that ruleset.

 

You want a no risk game go play any of the other game out there.  This game is different.

 

 

  Crydex

Novice Member

Joined: 9/11/10
Posts: 24

12/14/12 1:21:27 AM#32
Originally posted by ironhelix

GOOD. One less child that I will have to play with.

If $15 is too much money for you to spend on a game, then you don't like games, or you are poor. Either way, I don't want to play with you.

Sir,

Your argument is very compelling.  Do you have a newsletter I can subscribe to?

http://img818.imageshack.us/img818/8049/crydex.png

  User Deleted
12/14/12 1:24:16 AM#33
Originally posted by Eir_S
I'm not sure I've decided to pass on it yet, but I generally don't enjoy many P2P games these days regardless of their payment model, and Darkfall: UW just looks even less impressive than the usual.

Stick to GW2.  If you managed to stay there this long without boredom or lack of excitement this game wont be for you.  Completely different breed of game.

 

Also anyone who has to hesitate at spending $15 probably shouldnt be gaming anyway.  Time should be spent getting yourself out of poverty....which doesnt occur behind a gaming rig for hours a day.

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2832

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

12/14/12 1:31:58 AM#34

$15 a month is perfectly fine entertainment investment if you enjoy the game but for potentially hundreds of thousands of others (like me) who want to know what we're getting into and may not like it, a subscription is a horrible way to grow your game.  Subscriptions are not only a dieing breed but they are becoming even more niche intodays ever growing Triple A titles with F2P options.

 

Sad news, a week ago I would of given this game a fair shot but aint no way in hell am I giving money away for something I may potentially not enjoy.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

12/14/12 2:23:09 AM#35
Originally posted by Crydex

The monthly subscription price of $15.00 dollars a month is ridiculous.  It is also ridiculous that $15.00 has somehow become an accepted standard.  Small studios need to realize their respective places and not emulate the price points of major studios such as Blizzard, CCP, or Trion.  For those people who enjoy throwing money away please PM me and  I'll shoot you over my PayPal details.

ccp started just as small as av O_O what was the orginal price point?

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

12/14/12 2:24:27 AM#36
Originally posted by azzamasin

$15 a month is perfectly fine entertainment investment if you enjoy the game but for potentially hundreds of thousands of others (like me) who want to know what we're getting into and may not like it, a subscription is a horrible way to grow your game.  Subscriptions are not only a dieing breed but they are becoming even more niche intodays ever growing Triple A titles with F2P options.

 

Sad news, a week ago I would of given this game a fair shot but aint no way in hell am I giving money away for something I may potentially not enjoy.

except on ftp games you will spend more than 15 a month trust me unless you just play it free and dont have excess to everything theres a reason why companys are going ftp its ussly means more money. Plus we all said it was goign to be 15 amonth agian no one said shit EVeryone one of oyu always has to qwq about something. wait until gmapelay vids come out to see if youll enjoy it

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

12/14/12 2:26:35 AM#37
Originally posted by BrooksTech

Yeah I agree... $0.50 a day isn't worth unlimited entertainment...

Some people...

It's not unlimited entertainment.....It's very limited to only what the game provides.  1 type of story, a set number of characters, etc. etc.

 

The other subscriptions the OP listed are a much better price for less limitations on entertainment.

 

Some people....

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

12/14/12 2:27:39 AM#38
Originally posted by Crunchy222
Originally posted by Siveria

Meh, game will prob die in 3 months or so, mostly due to the player corpse looting, I bet you if they made a server with a slightly diff ruleset, namely the no player corpse looting, it'd be the most full server they got, i got a ton of friends that would play DF:UW if the player corpse looting on any death part was removed, or if it offered a server with that rule removed. Besides, passing on darkfall UW your not missing much at all, other than the annoyed and frustration of asshats ganking you while yer fighting a monster, or griefers camping low lv area's on a high skilled char just to be a jerk. Its not that people are scared to lose items (As i understand it items were easy to replace in the orignal darkfall) But its more the fact that everytime they die they are going to have to waste time out of their playtime to run around town like a moron to replace gear, just to go back out and probally get ganked again and have to repeat the process. IMO you should only have a *chance* for stuff in inventory to be dropped, and equipped gear cannot be looted period.

I mean think about it: would you rather the game die in a few months? or would you rather it live? with the current ruleset in todays mmorpg market I doubt the game will last long. The so called "hardcore" pvp crowd is so tiny that its not enough to support a game and make it profitable. Removing one rule, will piss off a few of the so called hardcore people (however most of these hardcore people are the types who kill low lvs and run like a chicken from anyone who could fight back). But in return they will get alot more subs, alot more revenue, and the game will life a bit longer. But I'll be honest I don't expect any mmo released recently to last more than 6 months before having to go f2p or die. People are just getting tired of the subscription model, when most of the time they can find the same kind fo gameplay or even better gameplay out there somewhere for free.

Lasted from 2009 to present with that ruleset.

 

You want a no risk game go play any of the other game out there.  This game is different.

 

 

actully they profit with less than 100k subs easly if they get more cool. but they also mainstream dfuw a bit so it should hold a bit more players than the orginal one. df1 was pretty flawed tho

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

12/14/12 2:31:56 AM#39
Originally posted by Crunchy222
Originally posted by Eir_S
I'm not sure I've decided to pass on it yet, but I generally don't enjoy many P2P games these days regardless of their payment model, and Darkfall: UW just looks even less impressive than the usual.

Stick to GW2.  If you managed to stay there this long without boredom or lack of excitement this game wont be for you.  Completely different breed of game.

 

Also anyone who has to hesitate at spending $15 probably shouldnt be gaming anyway.  Time should be spent getting yourself out of poverty....which doesnt occur behind a gaming rig for hours a day.

What a silly assumption.  Many of the people on this site who don't want to pay a sub fee for a game rarely state the inability to pay it as a reason.  Most of the reasons they state are that the game isn't worth it in their opinion, or that it makes devs lazy, or they believe (rightly so) that a game company doesn't need that money to be profitable.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  GiveMe5

Novice Member

Joined: 12/30/06
Posts: 40

12/14/12 2:34:20 AM#40
Originally posted by azzamasin

$15 a month is perfectly fine entertainment investment if you enjoy the game but for potentially hundreds of thousands of others (like me) who want to know what we're getting into and may not like it, a subscription is a horrible way to grow your game.  Subscriptions are not only a dieing breed but they are becoming even more niche intodays ever growing Triple A titles with F2P options.

 

Sad news, a week ago I would of given this game a fair shot but aint no way in hell am I giving money away for something I may potentially not enjoy.

The fact is that todays trend is that Triple A titles have the same worth as 2009`s F2P.

Its marketing and economics at its best...games are geting dumber, easyer and easyer to produce and still getting profits...

The current market formula "cheap, dumb games=$$$$". 

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