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12/13/12 2:57:17 PM#61
Originally posted by eyelolled Plus, "compete over resources" is not the only source of fun. Co-op is another. Lots of people have fun without competing with anything. In fact, Arena instanced pvp allows the competing over resources too. |
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12/13/12 2:59:01 PM#62
Originally posted by Elikal
You say NO, but you still continue to buy and support these games!
Blame yourself for not supporting the cause and contributing to the issue as what you see as the problem with MMOs.
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
12/13/12 3:37:02 PM#63
I dont mind instances. Theyve just become too cramped lately. And too linear. Remember maurodon in vanilla wow? You could get lost in there. That was the last time i felt like i was actually exploring a dungeon. Themepark is not a sub genre, its an excuse. |
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12/13/12 3:37:11 PM#64
Originally posted by Yamota Precisely... There in lies the problem.. Modern gamers want fast food gaming... Why cook a healthy and complex meal when you can "have it your way" Try making a braised short rib dish or traditional demi glace or a pork shoulder... these are all things that take time and offer a much greater satisfaction than a mere "quick fix"
Modern develops know exactly how to tap into this slow morphine drip by "letting everyone win" versus more controvertial developers that say, "we created the game that we wanted to play, if you don't like it tough shit"
Instancing just reinforces this mentality so yeah when everyone can win and everyone gets a cookie, yes the company will make millions and sell tons. That is succes for the devoper, yet loss for the gamer.
Some people want it easy, and have their diapers changed and bottoms powdered for them.. but then some can appreciate a little (or a lot) of CHALLENGE and RISK in their entertainment... and I don't mean having your character move around some instanced boss like dance dance revolution as challenge. |
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12/13/12 3:53:38 PM#65
Originally posted by Wighty What does challenge have to do with instance? An instance can be hard, and an instance can be easy. And who are YOU to define what is an challenge. Take D3 as an example ... it is totally instanced .. not even a MMO. And less than 0.0001% of the players can kill diablo on MP10 on hard core mode. So it is super challenging, but still an instance. And don't tell me hard core is not risky .. one wrong move .. heck .. one lag .. and you lost everything.
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12/13/12 3:58:32 PM#66
Originally posted by Loktofeit You may too young to remember this, but Nancy Reagan was part of the "war on drugs" which used the catchphrase "Just Say No" (which George Carlin morphed into "just say no thank you.") Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams. |
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12/13/12 4:08:18 PM#67
Originally posted by Skooma2 I remember "just say no". I also remember "here is your brain" .. "here is your brain on drugs" ... and an egg sizzles in a pan. Something like that. Does that mean that i am too old? |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
I am just tired of transforming MMOs step by step into single player games with online feature. That's not why I went to play MMOs. I can accept instances as brief one-time story instance, which happens rarely and isn't repeated. But overall I notice less and less people around me. Or they are all soloing in a hurry that there isn't any real cooperation of socializing, like in GW2, IF you meet people, they are both silent and superbusy. Dungeons were such a fun place to roam inside. Now they are way too much goal-achieved things. You "solve" dungeons, you have a task with a group in them. That's just wrong! I dunno, somehow MMOs entirely evolved wrong. It's all about achieving something, quick levelling, easy content, all nice and personal in your private dungeon all ready made for you, and people are working alone. It's just one part of a development I do not find very exciting anymore. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
12/13/12 4:59:37 PM#69
Originally posted by Elikal Yep, a bunch of solo players playing alongside each other, ignoring each other. Gotta love themeparks eh? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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12/13/12 5:04:59 PM#70
Originally posted by Zekiah A very unnecessary and wrong jab. Last time i play wow, it was LFD .. and you have to work with 4 other guys to beat the boss. Now if you say "a lobby game with co-op small group content", then i will agree. And yeah .. what not to love about them? |
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12/13/12 5:13:34 PM#71
Instances are a non-MMO feature, same as arena PVP. They have no place in an MMO as both features do great damage to the MMO community.
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12/13/12 5:26:45 PM#72
Originally posted by ice-vortex Maybe you should stop thinking it as a MMO, and just as a video game. Besides most game have non instance area and non arena pvp. If you don't like those you can just do whatever open world thing you like. But you still complain? why? Because you want those people to stop doing instance dungeon and arena pvp so you have people to play with. The truth and funny thing is almost everyone like open world pve and pvp. yet when they exist most people dont' play them. You go to GW2 website and everyone says they like open world over instance dungeon. yet those open world area is empty and everyone is in an instance. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/13/12 5:28:45 PM#73
Originally posted by ice-vortex Not at all. Most things in an MMO are designed so they can be completed by a small group. Thats why group sizes cap at what 6-10? Yes there are raids and such that go bigger and thats fine and good. It still doesn't escape that most activites are for small group encounters. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/13/12 5:37:53 PM#74
Originally posted by krondin The next innovation already arived, although a lot of people over look it or ignored it. GW2's loot system is the perfect fix for the need for instanced dungeons. Every player gets their own loot table, based off how much they did to kill the mob in question. Why GW2 chose to have zero non-instanced dungeons is beyond me. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
12/13/12 5:38:34 PM#75
Originally posted by ice-vortex Exactly. Instances might be the biggest community-killing factor that was introduced, all it does is isolate players and creates a network of single players playing inside bubbles. Hmm, isolation bubbles. Pretty much. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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12/13/12 5:41:04 PM#76
Originally posted by laokoko That is quite simple my friend. as you always want to progress your character you will level them in the open. but once you hit that nasty level cap. the best items (sets) are obtainable trough dungeons. So by having the best loot in there we are force to do them over open world activities. thats why if a MMO is full open world pvp dungeons whatever then people would enjoy it more |
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12/13/12 6:00:48 PM#77
Originally posted by xeniar Do you know what rewarding open world thing look like? It's called over camped area where everyone try to tag the monster to get the loot. Do you know what open world boss look like? It's called impossible if not have enough people, and impossible to fail and you can hit the boss twice and go afk and get rewarded. And rewarding open world pvp? It's called kill trading. That is essentially the so called open world pve and pvp I played. The only thing you saw is you want the ideological mmorpg. What you fail to understand is making it work is harder than reality.
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12/13/12 6:05:07 PM#78
Originally posted by laokoko so in what game have you seen this? because my experience is quite diffrent. |
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12/13/12 6:23:16 PM#79
Originally posted by xeniar guild wars 2. warhammer online. warhammer online is only for token and when fighting castle since that is the only place to drop certain piece of armor. The reality is most game I played the developer is smart enough to put dimishing return or bad reward for open pvp because they know people exploit it. I know games like Eve, darkfall, or whatever dont' have that problem. Because it's a full loot game. You can't expect those pve carebear game to have the samething right? Oh ya and for EQ2 on one server it's called raid boss is hard and impossible to fail and if you on the other server it's called camp mode. |
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12/13/12 6:45:11 PM#80
Originally posted by VengeSunsoar Small groups, and even soloers, are still within the MMO world and they populate the community. Instances and arena PVP have a negative effect on the community as they take players out of the world, leaving it barren. |
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