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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
12/12/12 7:26:24 AM#21
Originally posted by Loktofeit SWG was emotional, City of Heroes is not, not at all. I could not play COH much at all. I subbed to COH for 6 months with 1 month free after SWG closed, and did not play it at all, except maybe one weekend when they did double XP. In the last few months I put more effort into it, but I still could not play it much. I do understand that MMOs closing is more than just a game, it is a community, and that community gets lost/shattered after a MMO closes. MMOs closing should not easily happen - They take loads of your time and money, let you build up online friends and relationships, and then when shut down, you are left with nothing. It is hard to get involved in another MMO again, and these MMO companies need people to get involved with them again, but are not going to if shut downs are unreasonable, like COH, TR, AA. COH only went F2P last year, and then shut down a year later, so does that mean now then that SWTOR and TSW could shut down next year too? It makes that scenario more likely, and best to avoid these 2 games as well now City of Heroes closing is wrong, both for the players and for NC Soft. I think they realise it was wrong too, but stuck to their guns, and changing their minds could have been a sign of weakness as a company for them. SOE is the safest place to be, as they keep MMOs going longer than most. Star Trek Online - Best Free MMORPG of 2012 |
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12/13/12 10:19:54 AM#22
Strategic reason... lol I bet they were expecting CoH players to jump over to GW2, I know lots of people in my CoH outfit that doesn't like the GW/fantasy genre.
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CasualMaker
Advanced Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
12/19/12 12:14:25 PM#23
Originally posted by TeknoBug Because CoH wasn't big in Korea. "Obviously", if it wasn't big on their own home ground, no one else cared about it, right? |
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12/19/12 12:24:37 PM#24
Originally posted by CasualMaker They are a Korean company, period. They have since split the EU/American publisher off on it's own, so they can focus on their home turf, I would guess.
It is always sad when a game gets shutdown, but it does happen. |
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12/19/12 12:30:30 PM#25
Originally posted by TeknoBug 3 million per quarter on an eight year old game AFTER adding free to play option to it. Why in the hell would they have shut that down? I did not play, I did not like the game, but this is really weird. I also feel completely horrible for the fans. I was an avid AC2 player and was sad when it got shut down, still can't believe it's been back nearly a week now. I really hope that maybe CoX finds its way back to life. Gotta wonder if the person in charge over there isn't trying to get fired. Shut down a game making about 12 million per year, stock prices halved over the course of the year. "Strategy" isn't the word I'd use....more like pure idiocy. |
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12/23/12 3:29:42 AM#26
Originally posted by Kaneth The first 5 minutes of this sorta answers your question. http://www.gamebreaker.tv/video-game-shows/game-changing-cyber-punk-mmo/ I mean looking at from the outside, even if its bringing in 3m per quarter, that is only 5m or so profit per year. This is much the same argument that was made when Comcast bought out Syfy and decided to shut down Eureka. Whether its still profitable or not, it may not be profitable enough to be worth the while. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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Konkwest
Novice Member
Joined: 12/23/12
"The price for refusal to participate in politics is being ruled by your inferiors" - Plato |
12/23/12 1:48:18 PM#27
Originally posted by therain93 i have been playing online games since 1993. i started with door games in the bbs era, moving on to MUDs soon after but was reluctant to join the MMO trend. as a mud owner, programmer and administrator i looked at it as force feeding people eyecandy at the expense of creativity. City of Heroes changed that for me, it was the first MMO i ever played. i started in may 2005, not long after beta ended, and had two actively subscribed accounts until the day it shut its doors. i was obsessed with this game. i dreamed it, i breathed it, i lived it. i had 32 maxed (at level cap of 50) characters across 8 servers and more than 70 others well on the way to it. just one of my more than 100 characters had more than 3000 hours logged. i ran at one point the second largest clan on the server that i played and when that eventually fell apart built a second clan that rose to the ranks of the top 20. i had purchased every extra and add-on and extra content pack they ever offered, most of them for both of my accounts. i am one of the people they had to refund money to after the news was announced that they would be closing, because i was still trying to throw money at them. the game being shut down in the manner that it was was a betrayal of staggering magnitude. there were no hints at internal strife, to the contrary staff members were joyously hinting at the next free content addition that was "SOON!" to be released. that content addition would have expanded on a broader end game setup that was also left unfinished. i mention this because it shows me that there is nothing else this could have been but a political move, the studio itself was happily and efficiently chugging along full steam ahead. my bet is that the asian version release of "city of hero" (look it up) was a dismal failure and that that was ncsoft's only real concern. with that said, i would also like to point out that very little if any actual marketing was ever done for this game, it could have been far Far FAR more successful but many didn't know it existed. the shutdown of this game that i so adored is a knife in the back to me. i will never play another ncsoft game for any reason, regardless of how good they make it. Global Konkwest |
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12/24/12 7:03:22 PM#28
Originally posted by jimdandy26 It's worth the while of saying "we're not going to invest any more resources into this, but as long as it's making a decent profit every year we'll let it run itself. Long played games with a stable community and steady income don't really get shut down too often. This game showed no signs of losing playerbase at any significant rate, and looked to be continuing to make money for many years to come. I guarantee you that if you go to any rational company and offer them "would you like to make an addition 5 million per year with no effort and no risk" they'd all say yes. Especially if half the studio was working on another project that was fully funded by the income of this game, there's a potential boost in revenue. Closing this game was a mistake, both for PR and the bottom line. |
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Konkwest
Novice Member
Joined: 12/23/12
"The price for refusal to participate in politics is being ruled by your inferiors" - Plato |
12/25/12 8:06:19 PM#29
/agree
Global Konkwest |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
Originally posted by jimdandy26 I didn't watch the video, but this argument would make more sense if NCsoft were starting from scratch and had to decide their best return on investment with limited funds between different projects. Eureka is a poor example because there were direct costs to producing additional episodes, unlike CoH which could have effectively run on maintenance mode and collected money. |
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12/28/12 4:57:00 PM#31
I watched the gamebreak.tv video and I must say that I got an education. Thing is - this goes both ways. NCsoft saw this 8 year old game doing little more than getting older and not gaining the profits they wanted. They wanted to move on to other things even if it was still making money. NC is a company that wants to deal in products and services that bring in hundreds of millions of dollars not just a few million per year. That's right: 10-12 million a year is nothing in their eyes. Based on what I've heard they really don't care much for their Western market compared to their home market so in their eyes scrapping CoH was nothing to cry over. The flipside is just as valid though. 10-12 million in income is still 10-12 million more than zero income. NCsoft could have told Paragon Studios to finish production of everything planned, cease any future content updates and then begin shuffling or laying off staff to eventually put CoH on "maintenance only status" to which time it would be closed when profits reached a reasonably low ammount - say 2 million a year. ~ Although game closures are understandable NCsoft executed it in one of the worst possible ways. The only way to get noticed these days is to speak with your wallets. If there's a game or company you like, support them. If you don't like them then kick em to the curb and put your money elsewhere. Companies must learn that they must wisen-up and operate propperly or face bankruptcy because they fail to see their mistakes. I'm moving on to other things, just nothing that NCsoft currently has to offer. Should NCsoft restart City of Heroes or make a sequel I will definately look into them. Those are what I'd put my money in and that's what it all comes down to in the end. Pay for what you want and ignore what you don't. My heart goes out to all the former City of Heroes players. It was a great run and it was a privilege to play with all you wonderful people. "They'll come at your sideways. It's how they think, it's how they move. Sidle-up and smile. Hit you where you're weak. Sorta men they're like to send believes hard...kills and never asks why." |
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